69 lines
3.2 KiB
INI
69 lines
3.2 KiB
INI
[Config]
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# Patches to remove glitching with modern GPUs.
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# Appropriate patches will automatically be selected based on your GPU.
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Compat=1
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# Lyb's toon shader improvements (24 sept 2019)
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# Toon: Adjusts toon shader lighting
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Toon=0
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# Specular Multiplier
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Toon_Val1=0.9
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# Specular Offset
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Toon_Val2=-0.5
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# Lyb's toon shader improvements (24 sept 2019)
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# Toon_Eyes: Adjusts toon shader eyes
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Toon_Eyes=0
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# Lyb's toon shader improvements (24 sept 2019)
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# Toon_Hair: Adjusts toon shader hair
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Toon_Hair=0
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# Diffuse Brightness
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Toon_Hair_Val1=1.25
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# Lyb's toon shader improvements (24 sept 2019)
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# Toon_Lines: Adjusts toon shader outlines
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Toon_Lines=0
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# ???
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Toon_Lines_Val1=0.75
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# Thickness Multiplier(?)
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Toon_Lines_Val2=0.75
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# Thickness Offset(?)
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Toon_Lines_Val3=0.75
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# Debug patches:
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# Nametags
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# Adds comments with the shader file name to the shader text. Useful for debugging issues.
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# `nametags_val1` and `nametags_val2` are a dirty hack to hide this in launcher (options ending in _val. must belong to a parent to be displayed)
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# `nametags_val2` is a bit faster, but the tags are placed at the end of the file and you may not like this
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Nametags_Val1=0
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Nametags_Val2=0
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[Patches]
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# Compatibility patches:
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# Star Story (and etc.) stage corruption (Maxwell+)
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blinn_per_vert\.0010010[23]00[01]\.fp=arch:GP,TU,GV,GM||cfg:compat||from:TEX tex_col, a_tex_color0, texture\[0\], 2D; ALIAS||to:TEX tex_col, a_tex_color0, texture[0], 2D; MUL tex_col, 1, tex_col; ALIAS
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# Turing shading lines
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esm_gauss\.0\.fp=arch:TU||cfg:compat||from:RCP sum.y, sum.y;(\r?\n) MUL||to:RCP sum.y, sum.y; ADD sum.x, sum.x, 0.000300;$1 MUL
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# Turing NPR cloth noise
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cloth_npr1\.fp=arch:TU||cfg:compat||from:SSG _tmp0.yw, ybr.xxzz;||to:TEMP _tmpForSSG; SGE _tmpForSSG.xz, ybr.xxzz, 0; SUB _tmpForSSG.xz, _tmpForSSG.xxzz, 1; SGT _tmpForSSG.yw, ybr.xxzz, 0; ADD _tmp0.yw, _tmpForSSG.xxzz, _tmpForSSG.yyww;
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# Lyb's toon shader improvements:
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.*cloth_npr.*=cfg:toon||from:MAD tmp.y, lc.z, 1.2, -0.5;||to:MAD tmp.y, lc.z, <val1>, <val2>;
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.*skin_default.*=cfg:toon||from:MAD diff.xyz, spec, spec_ratio, diff;||to:
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.*eye.*=cfg:toon_eyes||from:ADD o_color_f0.w, diff.x, diff.y;||to:
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.*hair_npr1.*=cfg:toon_hair||from:MUL spec.x, tmp.x, 0.7;||to:MUL spec.x, tmp.x, 0.7; MUL diff, diff, <val1>;
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.*tone_map_npr1.*=cfg:toon_lines||from:MUL density.y, density.y, 0.25;||to:MUL density.y, density.y, <val1>;
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.*tone_map_npr1.*=cfg:toon_lines||from:MAD density.w, density.x, 0.7, 0.25;||to:MAD density.w, density.x, <val2>, <val3>;
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# Debug patches:
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# Nametags
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# Adds comments with the shader file name to the shader text. Useful for debugging issues
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# `nametags_val1` and `nametags_val2` are a dirty hack to hide this in launcher (options ending in _val. must belong to a parent to be displayed)
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# `nametags_val2` is a bit faster, but the tags are placed at the end of the file and you may not like this
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# Notes:
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# * `(\r?\n)` is used to capture the line ending type used and ensure we're at the start of a line
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# * `[^!]` ensures the comment is inserted after all start program lines (not sure if this even matters)
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# * `[\s\S]` matches all characters *including* new lines
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.*=cfg:nametags_val1||from:(\r?\n)([^!][\s\S]*)||to:$1#<fname>$1$2
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.*=cfg:nametags_val2||from:([\s\S]*?(\r?\n)[\s\S]*)||to:$1$2#<fname> |