Files
PDModdingCommunity_PD-Loader/source/plugins/TLAC/Input/Keyboard/Keyboard.cpp
T
2019-07-06 22:51:56 +02:00

101 lines
1.8 KiB
C++

#include "Keyboard.h"
namespace TLAC::Input
{
Keyboard* Keyboard::instance;
Keyboard::Keyboard()
{
}
Keyboard* Keyboard::GetInstance()
{
if (instance == nullptr)
instance = new Keyboard();
return instance;
}
bool Keyboard::PollInput()
{
lastState = currentState;
float elapsed = keyIntervalWatch.Restart();
for (BYTE i = 0; i < KEYBOARD_KEYS; i++)
{
// DOWN
bool isDown = GetAsyncKeyState(i) < 0;
currentState.KeyStates[i] = isDown;
// DOUBLE TAPPED
bool isTapped = IsTapped(i);
keyDoubleTapStates[i] = isTapped ? keyDoubleTapWatches[i].Restart() <= DOUBLE_TAP_THRESHOLD : false;
// INTERVAL TAPPED
keyIntervalTapStates[i] = isTapped;
if (isTapped)
{
keyIntervalTapTimes[i] = 0;
keyIntervalInitials[i] = true;
}
else if (isDown)
{
float threshold = keyIntervalInitials[i] ? INTERVAL_TAP_DELAY_THRESHOLD : INTERVAL_TAP_THRESHOLD;
bool intervalTapped = (keyIntervalTapTimes[i] += elapsed) > threshold;
keyIntervalTapStates[i] = intervalTapped;
if (intervalTapped)
{
keyIntervalTapTimes[i] = 0;
keyIntervalInitials[i] = false;
}
}
}
return true;
}
bool Keyboard::IsDown(BYTE keycode)
{
return currentState.IsDown(keycode);
}
bool Keyboard::IsUp(BYTE keycode)
{
return !IsDown(keycode);
}
bool Keyboard::IsTapped(BYTE keycode)
{
return IsDown(keycode) && WasUp(keycode);
}
bool Keyboard::IsDoubleTapped(BYTE keycode)
{
return keyDoubleTapStates[keycode];
}
bool Keyboard::IsReleased(BYTE keycode)
{
return IsUp(keycode) && WasDown(keycode);
}
inline bool Keyboard::WasDown(BYTE keycode)
{
return lastState.IsDown(keycode);
}
inline bool Keyboard::WasUp(BYTE keycode)
{
return !WasDown(keycode);
}
bool Keyboard::IsIntervalTapped(BYTE keycode)
{
return keyIntervalTapStates[keycode];
}
}