Files
PDModdingCommunity_PD-Loader/source-code/source/plugins/TLAC/Components/GameTargets/TargetState.h
T

20 lines
447 B
C++

#pragma once
namespace TLAC::Components
{
struct TargetState
{
// seems to be some kind of linked list..
// not sure if these are for all active targets or just used in some functions
TargetState* prev;
TargetState* next;
byte padding10[0x4];
TargetTypes tgtType;
float tgtRemainingTime;
byte padding1C[0x434];
byte ToBeRemoved; // FromList
byte padding451[0xB];
TargetHitStates tgtHitState;
byte padding460[0x48];
};
}