Files
PDModdingCommunity_PD-Loader/source-code/source/plugins/TLAC/Input/KeyConfig/Config.h
T
zsccat 7e820367fd 上传文件至 'source-code/source/plugins/TLAC/Input/KeyConfig'
Allow to load key config for generic usb game controller.
2020-06-04 12:53:48 +00:00

27 lines
800 B
C++

#pragma once
#include <unordered_map>
#include "KeyString.h"
#include "KeyStringHash.h"
#include "../Bindings/Binding.h"
#include "../DirectInput/Ds4/Ds4Button.h"
#include "../DirectInput/GenericUsb/GuButton.h"
namespace TLAC::Input::KeyConfig
{
typedef std::unordered_map<KeyString, uint8_t, KeyStringHash> KeycodeMap;
typedef std::unordered_map<KeyString, Ds4Button, KeyStringHash> Ds4ButtonMap;
typedef std::unordered_map<KeyString, GuButton, KeyStringHash> GuButtonMap;
class Config
{
public:
static KeycodeMap Keymap;
static Ds4ButtonMap Ds4Map;
static KeycodeMap XinputMap;
static GuButtonMap GuMap;
static void BindConfigKeys(std::unordered_map<std::string, std::string> &configMap, const char *configKeyName, Binding &bindObj, std::vector<std::string> defaultKeys);
};
}