Files
PDModdingCommunity_PD-Loader/source-code/source/plugins/TLAC/Input/DirectInput/GenericUsb/GenericUsbInput.cpp
T

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4.9 KiB
C++

#include "GenericUsbInput.h"
#include "../../../Utilities/Math.h"
#include "../../../Utilities/Operations.h"
#include "../../../framework.h"
#include "../../../FileSystem/ConfigFile.h"
#include <stdio.h>
const std::string GU_CONFIG_FILE_NAME = "..\\plugins_config\\keyconfig.ini";
namespace TLAC::Input
{
GenericUsbInput* GenericUsbInput::instance;
GenericUsbInput::GenericUsbInput()
{
}
GenericUsbInput::~GenericUsbInput()
{
DI_Dispose();
}
bool GenericUsbInput::TryInitializeInstance()
{
if (InstanceInitialized())
return true;
if (!DirectInputInitialized())
return false;
GenericUsbInput *genericUsbInput = new GenericUsbInput ();
bool success = genericUsbInput->Initialize();
instance = success ? genericUsbInput : nullptr;
if (!success)
delete genericUsbInput;
return success;
}
bool GenericUsbInput::Initialize()
{
HRESULT result = NULL;
FileSystem::ConfigFile configFile(framework::GetModuleDirectory(), GU_CONFIG_FILE_NAME);
configFile.OpenRead();
customKeyMapping = configFile.ConfigMap;
std::string stt = "0x";
std::string vid = configFile.GetStringValue("VID");
std::string pid = configFile.GetStringValue("PID");
unsigned int gid = std::strtoul((stt + pid + vid).c_str(), 0, 16);
GUID GUID_GenericUsb = { gid, 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
result = DI_CreateDevice(GUID_GenericUsb);
if (!FAILED(result))
{
if (FAILED(result = DI_SetDataFormat(&c_dfDIJoystick2)))
return false;
result = DI_Acquire();
return true;
}
else
{
return false;
}
}
bool GenericUsbInput::PollInput()
{
lastState = currentState;
HRESULT result = NULL;
result = DI_Poll();
result = DI_GetDeviceState(sizeof(DIJOYSTATE2), &currentState.DI_JoyState);
if (result != DI_OK)
return false;
UpdateInternalGuState(currentState);
for (int button = 0; button < GU_BUTTON_MAX; button++)
{
bool buttonState = GetButtonState(currentState, (GuButton)button);
currentState.Buttons[button] = buttonState;
// If custom button is pressed
if (buttonState)
{
// Check whether this button is a custom mapped button
auto customMapping = customKeyMapping.find(buttonNames[button]);
if (customMapping != customKeyMapping.end())
{
std::vector<std::string> keys = Utilities::Split(customMapping->second, "+");
for (std::string key : keys)
{
Utilities::Trim(key);
auto guButton = KeyConfig::Config::GuMap.find(key.c_str());
currentState.Buttons[guButton->second] = buttonState;
}
}
}
}
return true;
}
void GenericUsbInput::UpdateInternalGuState(GuState &state)
{
if (state.Dpad.IsDown = state.DI_JoyState.rgdwPOV[0] != -1)
{
state.Dpad.Angle = (state.DI_JoyState.rgdwPOV[0] / 100.0f);
auto direction = Utilities::GetDirection(state.Dpad.Angle);
state.Dpad.Stick = { direction.Y, -direction.X };
}
else
{
state.Dpad.Angle = 0;
state.Dpad.Stick = GuJoystick();
}
state.LeftStick = NormalizeStick(state.DI_JoyState.lX, state.DI_JoyState.lY);
state.RightStick = NormalizeStick(state.DI_JoyState.lZ, state.DI_JoyState.lRz);
state.LeftTrigger = { NormalizeTrigger(state.DI_JoyState.lRx) };
state.RightTrigger = { NormalizeTrigger(state.DI_JoyState.lRy) };
}
bool GenericUsbInput::IsDown(GuButton button)
{
return currentState.Buttons[button];
}
bool GenericUsbInput::IsUp(GuButton button)
{
return !IsDown(button);
}
bool GenericUsbInput::IsTapped(GuButton button)
{
return IsDown(button) && WasUp(button);
}
bool GenericUsbInput::IsReleased(GuButton button)
{
return IsUp(button) && WasDown(button);
}
bool GenericUsbInput::WasDown(GuButton button)
{
return lastState.Buttons[button];
}
bool GenericUsbInput::WasUp(GuButton button)
{
return !WasDown(button);
}
bool GenericUsbInput::MatchesDirection(GuJoystick joystick, GuDirection directionEnum, float threshold)
{
switch (directionEnum)
{
case TLAC::Input::GU_DIR_UP:
return joystick.YAxis <= -threshold;
case TLAC::Input::GU_DIR_RIGHT:
return joystick.XAxis >= +threshold;
case TLAC::Input::GU_DIR_DOWN:
return joystick.YAxis >= +threshold;
case TLAC::Input::GU_DIR_LEFT:
return joystick.XAxis <= -threshold;
default:
return false;
}
}
bool GenericUsbInput::GetButtonState(GuState &state, GuButton button)
{
if (button >= GU_BUTTON1 && button <= GU_BUTTON13)
return state.DI_JoyState.rgbButtons[button];
if (button >= GU_DPAD_UP && button <= GU_DPAD_LEFT)
return state.Dpad.IsDown ? MatchesDirection(state.Dpad.Stick, (GuDirection)(button - GU_DPAD_UP), dpadThreshold) : false;
if (button >= GU_L_STICK_UP && button <= GU_L_STICK_LEFT)
return MatchesDirection(state.LeftStick, (GuDirection)(button - GU_L_STICK_UP), joystickThreshold);
if (button >= GU_R_STICK_UP && button <= GU_R_STICK_LEFT)
return MatchesDirection(state.RightStick, (GuDirection)(button - GU_R_STICK_UP), joystickThreshold);
return false;
}
}