660 lines
21 KiB
C++
660 lines
21 KiB
C++
#include "Pause.h"
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#include "../Constants.h"
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#include "GameState.h"
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#include "ComponentsManager.h"
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#include "../Utilities/Drawing.h"
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#include "GL/glut.h"
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#include "detours.h"
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#include <windows.h>
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#include <vector>
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#include <chrono>
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#include "../FileSystem/ConfigFile.h"
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#include "../framework.h"
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namespace TLAC::Components
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{
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using TLAC::Utilities::Drawing;
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bool Pause::pause = false;
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bool Pause::isPaused = false;
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bool Pause::giveUp = false;
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bool Pause::autoPause = false;
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bool Pause::showUI = true;
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int Pause::selResultAet1 = 0;
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int Pause::selResultAet2 = 0;
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int Pause::selResultAet3 = 0;
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int Pause::selResultAet4 = 0;
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int Pause::triangleAet = 0;
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int Pause::squareAet = 0;
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int Pause::crossAet = 0;
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int Pause::circleAet = 0;
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int Pause::curMenuPos = 0;
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std::vector<std::pair<Pause::menusets, int>> Pause::menuHistory;
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Pause::menusets Pause::curMenuSet = MENUSET_MAIN;
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std::chrono::time_point<std::chrono::high_resolution_clock> Pause::menuItemMoveTime;
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std::vector<uint8_t> Pause::origAetMovOp;
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uint8_t* Pause::aetMovPatchAddress = (uint8_t*)0x1401703b3;
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std::vector<uint8_t> Pause::origFramespeedOp;
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uint8_t* Pause::framespeedPatchAddress = (uint8_t*)0x140192D50;
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std::vector<uint8_t> Pause::origAgeageHairOp;
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uint8_t* Pause::ageageHairPatchAddress = (uint8_t*)0x14054352c;
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std::vector<bool> Pause::streamPlayStates;
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bool(*divaGiveUpFunc)(void*) = (bool(*)(void* cls))GIVEUP_FUNC_ADDRESS;
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PlayerData* Pause::playerData;
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InputState* Pause::inputState;
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TouchSliderState* Pause::sliderState;
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TouchPanelState* Pause::panelState;
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ComponentsManager* Pause::componentsManager;
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JvsButtons Pause::filteredButtons;
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int Pause::lastTouchType = 0;
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std::vector<Pause::menuSet> Pause::menu = {
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{
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"PAUSED",
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{
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{ "RESUME", unpause, false },
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{ "RESTART", restart, false },
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{ "SE VOLUME", sevolmenu, false },
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{ "GIVE UP", giveup, false },
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}
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},
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{
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"SE VOLUME",
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{
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{ "+", sevolplus, true },
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{ "XX", menuback, false },
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{ "-", sevolminus, true },
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}
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},
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};
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Pause::Pause()
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{
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}
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Pause::~Pause()
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{
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}
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const char* Pause::GetDisplayName()
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{
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return "pause";
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}
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void Pause::saveOldPatchOps()
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{
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origAetMovOp.resize(8);
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memcpy(origAetMovOp.data(), aetMovPatchAddress, 8);
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origFramespeedOp.resize(4);
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memcpy(origFramespeedOp.data(), framespeedPatchAddress, 4);
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origAgeageHairOp.resize(3);
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memcpy(origAgeageHairOp.data(), ageageHairPatchAddress, 3);
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}
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void Pause::Initialize(ComponentsManager* manager)
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{
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inputState = (InputState*)(*(uint64_t*)INPUT_STATE_PTR_ADDRESS);
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playerData = (PlayerData*)PLAYER_DATA_ADDRESS;
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sliderState = (TouchSliderState*)SLIDER_CTRL_TASK_ADDRESS;
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panelState = (TouchPanelState*)TASK_TOUCH_ADDRESS;
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componentsManager = manager;
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TLAC::FileSystem::ConfigFile config(TLAC::framework::GetModuleDirectory(), "\\..\\plugins_config\\keyconfig.ini");
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config.OpenRead();
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autoPause = config.GetBooleanValue("autopause");
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saveOldPatchOps();
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DetourTransactionBegin();
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DetourUpdateThread(GetCurrentThread());
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DetourAttach(&(PVOID&)divaGiveUpFunc, hookedGiveUpFunc);
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DetourTransactionCommit();
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}
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void Pause::Update()
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{
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}
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// put these here because my local VS was being a bitch and compiling the place that uses them wrong when they were inline
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// updating VS would probably fix it, but this was quicker
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// -somewhatlurker
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int* resWidth = (int*)RESOLUTION_WIDTH_ADDRESS;
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int* resHeight = (int*)RESOLUTION_HEIGHT_ADDRESS;
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void Pause::UpdatePostInput()
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{
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if (pause)
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{
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// enter pause mode on state transition
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if (!isPaused)
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{
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((void(*)())DSC_PAUSE_FUNC_ADDRESS)();
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saveOldPatchOps();
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InjectCode(aetMovPatchAddress, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode(framespeedPatchAddress, { 0x0f, 0x57, 0xc0, 0xc3 }); // XORPS XMM0,XMM0; RET
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InjectCode(ageageHairPatchAddress, { 0x0f, 0x57, 0xdb }); // XORPS XMM3,XMM3
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uint64_t audioMixerAddr = *(uint64_t*)(AUDIO_MAIN_CLASS_ADDRESS + 0x70);
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uint64_t audioStreamsAddress = *(uint64_t*)(audioMixerAddr + 0x18);
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int nAudioStreams = *(uint64_t*)(audioMixerAddr + 0x20);
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for (int i = 0; i < nAudioStreams; i++)
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{
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uint32_t* playstate = (uint32_t*)(audioStreamsAddress + i * 0x50 + 0x18);
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if (i < streamPlayStates.size())
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streamPlayStates[i] = *playstate;
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else
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streamPlayStates.push_back(*playstate);
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*playstate = 0;
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}
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// block all buttons from being passed to game
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filteredButtons = allButtons;
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setMenuPos(MENUSET_MAIN, 0);
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menuHistory.resize(0);
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showUI = true;
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isPaused = true;
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}
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// always exit pause if key is tapped or no longer in game somehow
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if (isPauseKeyTapped() || !isInGame())
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{
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pause = false;
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}
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else
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{
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// note: use exact button comparisons instead of only single bits to avoid macros
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if (inputState->Tapped.Buttons == JVS_SQUARE)
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{
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showUI = !showUI;
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if (showUI)
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{
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menuItemMoveTime = std::chrono::high_resolution_clock::now(); // restart animations
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}
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else
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{
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// clear these from the screen too
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/*
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Drawing::destroyAetLayer(selResultAet1);
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Drawing::destroyAetLayer(selResultAet2);
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Drawing::destroyAetLayer(selResultAet3);
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Drawing::destroyAetLayer(selResultAet4);
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*/
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Drawing::destroyAetLayer(triangleAet);
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Drawing::destroyAetLayer(squareAet);
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Drawing::destroyAetLayer(crossAet);
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Drawing::destroyAetLayer(circleAet);
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}
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}
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/* for testing `-ss` stuff
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if (inputState->Tapped.Buttons == JVS_TRIANGLE)
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{
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void** ScreenShotImplAddr = (void**)0x1412016d0;
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Drawing::MsString path; // just a small struct from TLAC::Utilities::Drawing::MsString
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path.SetCharBuf("blahblahblah");
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((void(*)(void* impl, Drawing::MsString* path, int width, int height))0x140557210)(*ScreenShotImplAddr, &path, 1280, 720);
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}
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*/
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// only process menu events when UI is visible
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if (showUI)
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{
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if (inputState->Tapped.Buttons == JVS_L)
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setMenuPos(curMenuSet, curMenuPos - 1);
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if (inputState->Tapped.Buttons == JVS_R)
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setMenuPos(curMenuSet, curMenuPos + 1);
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if (inputState->Tapped.Buttons == JVS_CROSS)
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{
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if (curMenuSet == MENUSET_MAIN)
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{
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pause = false;
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}
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else
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{
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menuback();
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}
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}
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if (inputState->Tapped.Buttons == JVS_CIRCLE)
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menu[curMenuSet].items[curMenuPos].callback();
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if (!componentsManager->IsDwGuiActive()) // not sure if this check is necessary, but it doesn't hurt
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{
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if (panelState->ContactType == 2 && lastTouchType != 2) // down and was not down before
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{
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for (int i = 0; i < menu[curMenuSet].items.size(); i++)
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{
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Drawing::Point itemCoords = getMenuItemCoords(curMenuSet, i);
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Drawing::Point touchCoords = { panelState->XPosition, panelState->YPosition };
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touchCoords.x *= 1280.0f / *resWidth; // convert to 720p coords
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touchCoords.y *= 720.0f / *resHeight;
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if (touchCoords.x >= itemCoords.x - menuItemWidth / 2 &&
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touchCoords.x <= itemCoords.x + menuItemWidth / 2 &&
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touchCoords.y >= itemCoords.y - menuItemHeight / 2 &&
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touchCoords.y <= itemCoords.y + menuItemHeight / 2)
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{
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setMenuPos(curMenuSet, i);
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menu[curMenuSet].items[i].callback();
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break;
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}
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}
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}
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}
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if (curMenuSet == MENUSET_SEVOL)
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{
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const char volformat[] = "%d";
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size_t size = snprintf(nullptr, 0, volformat, playerData->act_vol) + 1;
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char* buf = new char[size];
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snprintf(buf, size, volformat, playerData->act_vol);
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menu[MENUSET_SEVOL].items[1].name = buf;
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delete[] buf;
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}
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}
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}
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// no slider while paused
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// this is simpler than buttons because slider doesn't trigger on press, it triggers on movement
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// (therefore per-button blocking isn't needed)
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// SENSOR_SET_MODE_SECTIONS matches old behaviour
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sliderState->ResetSensors(TouchSliderState::SENSOR_SET_MODE_SECTIONS);
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}
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else
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{
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// exit pause mode on state transition
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if (isPaused)
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{
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((void(*)())DSC_UNPAUSE_FUNC_ADDRESS)();
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InjectCode(aetMovPatchAddress, origAetMovOp);
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InjectCode(framespeedPatchAddress, origFramespeedOp);
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InjectCode(ageageHairPatchAddress, origAgeageHairOp);
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uint64_t audioMixerAddr = *(uint64_t*)(AUDIO_MAIN_CLASS_ADDRESS + 0x70);
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uint64_t audioStreamsAddress = *(uint64_t*)(audioMixerAddr + 0x18);
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int nAudioStreams = *(uint64_t*)(audioMixerAddr + 0x20);
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for (int i = 0; i < nAudioStreams; i++)
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{
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uint32_t* playstate = (uint32_t*)(audioStreamsAddress + i * 0x50 + 0x18);
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if (i < streamPlayStates.size())
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*playstate = streamPlayStates[i];
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}
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/*
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Drawing::destroyAetLayer(selResultAet1);
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Drawing::destroyAetLayer(selResultAet2);
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Drawing::destroyAetLayer(selResultAet3);
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Drawing::destroyAetLayer(selResultAet4);
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*/
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Drawing::destroyAetLayer(triangleAet);
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Drawing::destroyAetLayer(squareAet);
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Drawing::destroyAetLayer(crossAet);
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Drawing::destroyAetLayer(circleAet);
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isPaused = false;
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}
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// buttons that have been tapped no longer need to be filtered (doing this with down broke retriggering)
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filteredButtons = (JvsButtons)(filteredButtons & ~inputState->Tapped.Buttons);
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// only enter pause if in game
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if (isInGame())
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{
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if (isPauseKeyTapped())
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{
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pause = true;
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}
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}
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else
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{
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// ensure giveUp isn't retained after already quitting
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giveUp = false;
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}
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}
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// swallow filtered button inputs
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inputState->Tapped.Buttons = (JvsButtons)(inputState->Tapped.Buttons & ~filteredButtons);
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inputState->DoubleTapped.Buttons = (JvsButtons)(inputState->DoubleTapped.Buttons & ~filteredButtons);
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inputState->Down.Buttons = (JvsButtons)(inputState->Down.Buttons & ~filteredButtons);
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inputState->Released.Buttons = (JvsButtons)(inputState->Released.Buttons & ~filteredButtons);
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inputState->IntervalTapped.Buttons = (JvsButtons)(inputState->IntervalTapped.Buttons & ~filteredButtons);
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lastTouchType = panelState->ContactType;
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}
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// returns the midpoint of a menu button
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Drawing::Point Pause::getMenuItemCoords(menusets set, int pos)
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{
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const float slant = 35.0f / 199.0f;
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int menuOriginY = menuY - (menuItemTotalHeight * menu[set].items.size() - menuItemPadding) / 2 + menuItemHeight / 2;
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if (set != MENUSET_MAIN)
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{
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menuOriginY += menuItemTotalHeight * 1.2 / 2;
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}
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int menuOriginX = menuX + (menuY - menuOriginY) * slant;
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Drawing::Point out;
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out.x = menuOriginX - (menuItemTotalHeight * pos * slant);
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out.y = menuOriginY + menuItemTotalHeight * pos;
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return out;
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}
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void Pause::UpdateDraw2D()
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{
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if (isPaused && showUI)
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{
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// setup draw objects
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Drawing::FontInfo fontInfo(0x11);
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Drawing::DrawParams dtParams(&fontInfo);
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dtParams.layer = bgLayer;
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Drawing::Point aetScale = { 0.65, 0.65 };
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Drawing::Point aetLoc = { (1280 - aetScale.x * 1280) / 2, (720 - aetScale.y * 720) / 2 };
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// get aspect ratio
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float aspect = *(float*)UI_ASPECT_RATIO;
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// bg rect
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float bgWidth = aspect * 720 + 2; // add a couple of pixels to protect against rounding errors
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float bgLeft = -(bgWidth - 1280) / 2; // 0,0 is in the corner of a 720p view.. half of the extra over 1280 wide is the horizontal offset to centre the bg
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Drawing::RectangleBounds rect;
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rect = { bgLeft, 0, bgWidth, 720 };
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dtParams.colour = 0xc0000000;
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dtParams.fillColour = dtParams.colour;
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Drawing::fillRectangle(&dtParams, rect);
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// pause icon
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/*
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const int pauseWidth = 80;
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const int pauseHeight = 110;
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const int pauseGap = 20;
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const int pausePosX = 32;
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const int pausePosY = 32;
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const int pausePartWidth = (pauseWidth - pauseGap) / 2;
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const int pauseX1 = pausePosX;
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const int pauseX2 = pausePosX + pausePartWidth + pauseGap;
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const int pauseY1 = pausePosY;
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dtParams.colour = 0x80ffffff;
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dtParams.fillColour = 0x80ffffff;
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rect = { pauseX1, pauseY1, pausePartWidth, pauseHeight };
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Drawing::fillRectangle(&dtParams, &rect);
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rect = { pauseX2, pauseY1, pausePartWidth, pauseHeight };
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Drawing::fillRectangle(&dtParams, &rect);
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*/
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dtParams.layer = contentLayer;
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// bg box
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/*
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static int selResultFile = 0;
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if (selResultFile == 0)
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{
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//keyWinFile = Drawing::findAetFileId("AET_KEY_WIN_MAIN");
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selResultFile = Drawing::findAetFileId("AET_SEL_RESULT_MAIN");
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//printf("keyWinFile: %d\n", keyWinFile);
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}
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Drawing::destroyAetLayer(selResultAet1);
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Drawing::destroyAetLayer(selResultAet2);
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Drawing::destroyAetLayer(selResultAet3);
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Drawing::destroyAetLayer(selResultAet4);
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if (selResultFile != -1)
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{
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//keyWinAet = Drawing::createAetLayer(keyWinFile, dtParams.layer, CREATEAET_20000, "win_in", aetLoc, 0, nullptr, nullptr, 3.7, 3.7, aetScale, 0);
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aetScale = { 0.47f, 0.47f };
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aetLoc = { (1280 - aetScale.x * 1280) / 2, (720 - aetScale.y * 720) / 2 + 72 * aetScale.y };
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float animPos = 7.2;
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selResultAet1 = Drawing::createAetLayer(selResultFile, dtParams.layer, CREATEAET_20000, "window_in", aetLoc, 0, nullptr, nullptr, animPos, animPos, aetScale, 0);
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selResultAet2 = Drawing::createAetLayer(selResultFile, dtParams.layer, CREATEAET_20000, "window_in", aetLoc, 0, nullptr, nullptr, animPos, animPos, aetScale, 0);
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selResultAet3 = Drawing::createAetLayer(selResultFile, dtParams.layer, CREATEAET_20000, "window_in", aetLoc, 0, nullptr, nullptr, animPos, animPos, aetScale, 0);
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selResultAet4 = Drawing::createAetLayer(selResultFile, dtParams.layer, CREATEAET_20000, "window_in", aetLoc, 0, nullptr, nullptr, animPos, animPos, aetScale, 0);
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}
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*/
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dtParams.colour = 0xffffff00;
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Drawing::drawPolyline(&dtParams, {
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{ 537, 255 },
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{ 794, 255 },
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{ 759, 454 },
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{ 744, 466 },
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{ 487, 466 },
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{ 522, 267 },
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{ 537, 255 },
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});
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Drawing::drawPolyline(&dtParams, {
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{ 537 - .7f, 255 - 2 },
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{ 794 + 2.38f, 255 - 2 },
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{ 759 + 2.1f, 454 + 1.15f },
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{ 744 + .7f, 466 + 2 },
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{ 487 - 2.38f, 466 + 2 },
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{ 522 - 2.1f, 267 - 1.15f },
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{ 537 - .7f, 255 - 2 },
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});
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Drawing::drawPolyline(&dtParams, {
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{ 548, 258 },
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{ 768, 258 },
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{ 774, 265 },
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{ 770, 286 },
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{ 764, 286 },
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{ 737, 435 },
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{ 743, 435 },
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{ 739, 456 },
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{ 733, 463 },
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{ 513, 463 },
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{ 507, 456 },
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{ 511, 435 },
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{ 517, 435 },
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{ 544, 286 },
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{ 538, 286 },
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{ 542, 265 },
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{ 548, 258 },
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});
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Drawing::Point menuCoords = getMenuItemCoords(curMenuSet, curMenuPos);
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// selection cursor
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const float selectBoxWidth = menuItemWidth;
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const float selectBoxHeight = menuItemHeight;
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const float selectBoxThickness = 2;
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float selectBoxX = menuCoords.x - selectBoxWidth / 2;
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float selectBoxY = menuCoords.y - menuItemHeight / 2;
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dtParams.colour = 0xc0ffff00;
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dtParams.fillColour = 0xc0ffff00;
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||
//rect = { selectBoxX, selectBoxY, selectBoxWidth, selectBoxHeight };
|
||
//Drawing::drawRectangle(&dtParams, rect, selectBoxThickness);
|
||
|
||
const float slant = 35.0f / 199.0f;
|
||
Drawing::drawPolyline(&dtParams, {
|
||
{ selectBoxX + (selectBoxHeight - 8) * slant + 8 * 15 / 12, selectBoxY },
|
||
{ selectBoxX + selectBoxWidth, selectBoxY },
|
||
{ selectBoxX + selectBoxWidth - (selectBoxHeight - 8) * slant, selectBoxY + selectBoxHeight - 8 },
|
||
{ selectBoxX + selectBoxWidth - (selectBoxHeight - 8) * slant - 8 * 15 / 12, selectBoxY + selectBoxHeight },
|
||
{ selectBoxX, selectBoxY + selectBoxHeight },
|
||
{ selectBoxX + (selectBoxHeight - 8) * slant, selectBoxY + 8 },
|
||
{ selectBoxX + (selectBoxHeight - 8) * slant + 8 * 15 / 12, selectBoxY },
|
||
});
|
||
Drawing::drawPolyline(&dtParams, {
|
||
{ selectBoxX + (selectBoxHeight - 8) * slant + 8 * 15 / 12 - .7f, selectBoxY - 2 },
|
||
{ selectBoxX + selectBoxWidth + 2.38f, selectBoxY - 2 },
|
||
{ selectBoxX + selectBoxWidth - (selectBoxHeight - 8) * slant + 2.1f, selectBoxY + selectBoxHeight - 8 + 1.15f },
|
||
{ selectBoxX + selectBoxWidth - (selectBoxHeight - 8) * slant - 8 * 15 / 12 + .7f, selectBoxY + selectBoxHeight + 2 },
|
||
{ selectBoxX - 2.38f, selectBoxY + selectBoxHeight + 2 },
|
||
{ selectBoxX + (selectBoxHeight - 8) * slant - 2.1f, selectBoxY + 8 - 1.15f },
|
||
{ selectBoxX + (selectBoxHeight - 8) * slant + 8 * 15 / 12 - .7f, selectBoxY - 2 },
|
||
});
|
||
|
||
|
||
// menu
|
||
fontInfo.setSize(menuTextSize, menuTextSize);
|
||
|
||
if (curMenuSet != MENUSET_MAIN)
|
||
{
|
||
dtParams.textCurrentLoc = { menuX + 90 * slant, menuY - 90 };
|
||
dtParams.lineOriginLoc.y = dtParams.textCurrentLoc.y;
|
||
dtParams.colour = 0xffffffff;
|
||
Drawing::drawText(&dtParams, (Drawing::drawTextFlags)(Drawing::DRAWTEXT_ALIGN_CENTRE | Drawing::DRAWTEXT_STROKE), menu[curMenuSet].name);
|
||
}
|
||
|
||
for (int i = 0; i < menu[curMenuSet].items.size(); i++)
|
||
{
|
||
menuCoords = getMenuItemCoords(curMenuSet, i);
|
||
dtParams.textCurrentLoc = { menuCoords.x, menuCoords.y - menuTextSize / 2 };
|
||
dtParams.lineOriginLoc = dtParams.textCurrentLoc;
|
||
if (i == curMenuPos)
|
||
{
|
||
uint8_t alpha = (cosf(getMenuAnimPos() * 6.283185f) * 0.15 + 0.85) * 255;
|
||
dtParams.colour = 0x00ffff00 | (alpha << 24);
|
||
}
|
||
else
|
||
{
|
||
dtParams.colour = 0xffffffff;
|
||
}
|
||
|
||
Drawing::drawText(&dtParams, (Drawing::drawTextFlags)(Drawing::DRAWTEXT_ALIGN_CENTRE), menu[curMenuSet].items[i].name);
|
||
}
|
||
|
||
|
||
// key legend
|
||
Drawing::destroyAetLayer(triangleAet);
|
||
Drawing::destroyAetLayer(squareAet);
|
||
Drawing::destroyAetLayer(crossAet);
|
||
Drawing::destroyAetLayer(circleAet);
|
||
|
||
float textLeft;
|
||
if (aspect > 16.0f / 9.0f)
|
||
textLeft = 32;
|
||
else
|
||
textLeft = (1280 - bgWidth) / 2 + 32; // 0,0 is in the corner of a 720p view.. half of the difference to 1280 wide is the horizontal offset to the window corner
|
||
|
||
fontInfo.setSize(18, 18);
|
||
dtParams.textCurrentLoc = { textLeft, 720 - 40 };
|
||
dtParams.lineOriginLoc = dtParams.textCurrentLoc;
|
||
const float spriteSize = 18;
|
||
const float halfSpriteSize = spriteSize / 2;
|
||
aetLoc = { 0, dtParams.textCurrentLoc.y + halfSpriteSize }; // the aets are centered on their location, so fudge this a little
|
||
aetScale = { spriteSize / 64, spriteSize / 64 }; // just approximated
|
||
|
||
dtParams.colour = 0xffffffff;
|
||
Drawing::drawTextW(&dtParams, (Drawing::drawTextFlags)(Drawing::DRAWTEXT_ENABLE_XADVANCE), L"↑↓/LR:Move ");
|
||
|
||
aetLoc.x = dtParams.textCurrentLoc.x + halfSpriteSize;
|
||
squareAet = Drawing::createAetLayer(3, dtParams.layer, Drawing::CREATEAET_20000, "button_shikaku", aetLoc, 0, nullptr, nullptr, 0, 0, aetScale, nullptr);
|
||
dtParams.textCurrentLoc.x += spriteSize;
|
||
Drawing::drawTextW(&dtParams, (Drawing::drawTextFlags)(Drawing::DRAWTEXT_ENABLE_XADVANCE), L":Hide Menu ");
|
||
|
||
aetLoc.x = dtParams.textCurrentLoc.x + halfSpriteSize;
|
||
crossAet = Drawing::createAetLayer(3, dtParams.layer, Drawing::CREATEAET_20000, "button_batsu", aetLoc, 0, nullptr, nullptr, 0, 0, aetScale, nullptr);
|
||
dtParams.textCurrentLoc.x += spriteSize;
|
||
if (menuHistory.size() == 0)
|
||
Drawing::drawTextW(&dtParams, (Drawing::drawTextFlags)(Drawing::DRAWTEXT_ENABLE_XADVANCE), L":Close ");
|
||
else
|
||
Drawing::drawTextW(&dtParams, (Drawing::drawTextFlags)(Drawing::DRAWTEXT_ENABLE_XADVANCE), L":Back ");
|
||
|
||
aetLoc.x = dtParams.textCurrentLoc.x + halfSpriteSize;
|
||
circleAet = Drawing::createAetLayer(3, dtParams.layer, Drawing::CREATEAET_20000, "button_maru", aetLoc, 0, nullptr, nullptr, 0, 0, aetScale, nullptr);
|
||
dtParams.textCurrentLoc.x += spriteSize;
|
||
Drawing::drawTextW(&dtParams, (Drawing::drawTextFlags)(Drawing::DRAWTEXT_ENABLE_XADVANCE), L":Select");
|
||
}
|
||
}
|
||
|
||
void Pause::OnFocusLost()
|
||
{
|
||
if (autoPause && isInGame())
|
||
pause = true;
|
||
}
|
||
|
||
bool Pause::isPauseKeyTapped()
|
||
{
|
||
return inputState->Tapped.Buttons & JVS_START;
|
||
}
|
||
|
||
bool Pause::isInGame()
|
||
{
|
||
return *(GameState*)CURRENT_GAME_STATE_ADDRESS == GS_GAME && *(SubGameState*)CURRENT_GAME_SUB_STATE_ADDRESS == SUB_GAME_MAIN && *(uint8_t*)PV_STATE_ADDRESS == 1;
|
||
}
|
||
|
||
bool Pause::hookedGiveUpFunc(void* cls)
|
||
{
|
||
if (giveUp)
|
||
{
|
||
giveUp = false;
|
||
pause = false;
|
||
return true;
|
||
}
|
||
else
|
||
{
|
||
if (divaGiveUpFunc(cls))
|
||
{
|
||
pause = false;
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
}
|
||
|
||
void Pause::setSEVolume(int amount)
|
||
{
|
||
playerData->act_vol += amount;
|
||
if (playerData->act_vol < 0) playerData->act_vol = 0;
|
||
if (playerData->act_vol > 100) playerData->act_vol = 100;
|
||
playerData->act_slide_vol = playerData->act_vol;
|
||
}
|
||
|
||
void Pause::setMenuPos(menusets set, int pos, bool updateHistory)
|
||
{
|
||
menusets newMenuSet;
|
||
|
||
if (set >= 0 && set < menu.size())
|
||
newMenuSet = set;
|
||
else
|
||
newMenuSet = MENUSET_MAIN;
|
||
|
||
if (updateHistory && newMenuSet != curMenuSet)
|
||
menuHistory.push_back(std::pair<menusets, int>(curMenuSet, curMenuPos));
|
||
|
||
curMenuSet = newMenuSet;
|
||
|
||
if (pos < 0)
|
||
pos = menu[curMenuSet].items.size() - 1;
|
||
else if (pos >= menu[curMenuSet].items.size())
|
||
pos = 0;
|
||
|
||
curMenuPos = pos;
|
||
|
||
menuItemMoveTime = std::chrono::high_resolution_clock::now(); // restart animations
|
||
}
|
||
|
||
float Pause::getMenuAnimPos()
|
||
{
|
||
const int duration = 1500000000; // 1.5s
|
||
return (float)((std::chrono::high_resolution_clock::now() - menuItemMoveTime) % std::chrono::nanoseconds(duration)).count() / (float)duration;
|
||
}
|
||
|
||
void Pause::InjectCode(void* address, const std::vector<uint8_t> data)
|
||
{
|
||
const size_t byteCount = data.size() * sizeof(uint8_t);
|
||
|
||
DWORD oldProtect;
|
||
VirtualProtect(address, byteCount, PAGE_EXECUTE_READWRITE, &oldProtect);
|
||
memcpy(address, data.data(), byteCount);
|
||
VirtualProtect(address, byteCount, oldProtect, nullptr);
|
||
}
|
||
}
|