Files
PDModdingCommunity_PD-Loader/source-code/source/PD-Loader/Render/render-framework.h
T

56 lines
2.8 KiB
C++

#pragma once
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files
#include <windows.h>
#include <string>
static int(__cdecl* divaCreateWindow_710)(const char* title, void(__cdecl* exitfunc)(int)) = (int(__cdecl*)(const char* title, void(__cdecl * exitfunc)(int)))0x140194D00;
__int64 (__fastcall* divaParseParameters_710)(int a1, __int64* a2) = (__int64(__fastcall*)(int a1, __int64* a2))0x140193630;
__int64(__fastcall* divaEngineUpdate_710)(__int64 a1) = (__int64(__fastcall*)(__int64 a1))0x140194CD0;
uint8_t* fullScreenFlag_710 = (uint8_t*)0x140EDA5D1;
DWORD* resolutionType_710 = (DWORD*)0x140EDA5D4;
static int(__cdecl* divaCreateWindow_600)(const char* title, void(__cdecl* exitfunc)(int)) = (int(__cdecl*)(const char* title, void(__cdecl * exitfunc)(int)))0x14018CD00;
__int64(__fastcall* divaParseParameters_600)(int a1, __int64* a2) = (__int64(__fastcall*)(int a1, __int64* a2))0x14018B660;
__int64(__fastcall* divaEngineUpdate_600)(__int64 a1) = (__int64(__fastcall*)(__int64 a1))0x14018CCD0;
uint8_t* fullScreenFlag_600 = (uint8_t*)0x140E8DE41;
DWORD* resolutionType_600 = (DWORD*)0x140E8DE44;
using namespace std;
wstring DirPath() {
WCHAR buffer[MAX_PATH];
GetModuleFileNameW(NULL, buffer, MAX_PATH);
wstring::size_type pos = wstring(buffer).find_last_of(L"\\/");
return wstring(buffer).substr(0, pos);
}
wstring CONFIG_FILE_STRING = DirPath() + L"\\plugins_config\\config.ini";
LPCWSTR CONFIG_FILE = CONFIG_FILE_STRING.c_str();
int nDisplay = GetPrivateProfileIntW(L"resolution", L"display", 0, CONFIG_FILE);
int nWidth = GetPrivateProfileIntW(L"resolution", L"width", 1280, CONFIG_FILE);
int nHeight = GetPrivateProfileIntW(L"resolution", L"height", 720, CONFIG_FILE);
int nIntRes = GetPrivateProfileIntW(L"resolution", L"r.enable", FALSE, CONFIG_FILE);
int nIntResWidth = GetPrivateProfileIntW(L"resolution", L"r.width", 1280, CONFIG_FILE);
int nIntResHeight = GetPrivateProfileIntW(L"resolution", L"r.height", 720, CONFIG_FILE);
int nBitDepth = GetPrivateProfileIntW(L"resolution", L"bitdepth", 32, CONFIG_FILE);
int nRefreshRate = GetPrivateProfileIntW(L"resolution", L"refreshrate", 60, CONFIG_FILE);
int nFpsLimit = GetPrivateProfileIntW(L"graphics", L"fps.limit", 60, CONFIG_FILE);
int nUseLightLimiter = GetPrivateProfileIntW(L"graphics", L"fps.limit.lightmode", TRUE, CONFIG_FILE);
int nVerboseLimiter = GetPrivateProfileIntW(L"graphics", L"fps.limit.verbose", FALSE, CONFIG_FILE);
int nBuiltinRender = GetPrivateProfileIntW(L"global", L"builtin_render", TRUE, CONFIG_FILE);
// used to trick Optimus into switching to the NVIDIA GPU
HMODULE nvcudaModule = LoadLibraryW(L"nvcuda.dll");
// cuInit actually returns a CUresult, but we don't really care about it
void(WINAPI * cuInit)(unsigned int flags) = (void(WINAPI*)(unsigned int flags))GetProcAddress(nvcudaModule, "cuInit");