312 lines
14 KiB
XML
312 lines
14 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="button_Launch.Text" xml:space="preserve">
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<value>启动</value>
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</data>
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<data name="groupBox_ScreenRes.Text" xml:space="preserve">
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<value>显示分辨率</value>
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</data>
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<data name="checkBox_nofsopt.Text" xml:space="preserve">
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<value>禁用全屏优化</value>
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</data>
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<data name="checkBox_nofsopt.ToolTip" xml:space="preserve">
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<value>禁用 Windows 10/11 全屏优化,该特性可能会导致截图或帧率问题。</value>
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</data>
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<data name="tabPage_Resolution.Text" xml:space="preserve">
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<value>显示设定</value>
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</data>
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<data name="groupBox_Lag.Text" xml:space="preserve">
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<value>延迟调整 </value>
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</data>
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<data name="groupBox_Details.Text" xml:space="preserve">
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<value>特效设定</value>
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</data>
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<data name="groupBox_InternalRes.Text" xml:space="preserve">
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<value>内部渲染分辨率(渲染倍率)</value>
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</data>
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<data name="tabPage_Patches.Text" xml:space="preserve">
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<value>游戏设定</value>
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</data>
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<data name="tabPage_Playerdata.Text" xml:space="preserve">
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<value>玩家资料设定</value>
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</data>
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<data name="tabPage_Components.Text" xml:space="preserve">
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<value>TLAC 模块设定</value>
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</data>
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<data name="tabPage_Plugins.Text" xml:space="preserve">
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<value>插件设定</value>
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</data>
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<data name="tabPage_Credits.Text" xml:space="preserve">
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<value>关于</value>
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</data>
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<data name="tabPage_Update.Text" xml:space="preserve">
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<value>更新</value>
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</data>
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<data name="button_Apply.Text" xml:space="preserve">
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<value>应用</value>
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</data>
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<data name="button_Clean_installation.Text" xml:space="preserve">
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<value>清洁安装</value>
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</data>
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<data name="button_Instructions.Text" xml:space="preserve">
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<value>安装教程</value>
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</data>
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<data name="button_Releases_page.Text" xml:space="preserve">
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<value>获取稳定版本</value>
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</data>
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<data name="button_Unstable_builds.Text" xml:space="preserve">
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<value>获取开发版本</value>
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</data>
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<data name="label_Update_1.Text" xml:space="preserve">
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<value>请经常更新PD Loader以获取最新的补丁以及功能!</value>
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</data>
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<data name="label_Update_2.Text" xml:space="preserve">
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<value>PD Loader开发团队强烈建议您从官方渠道获取PD Loader构建
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如果您的PD Loader是由非官方渠道获取的,我们建议您进行一次清洁安装</value>
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</data>
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<data name="linkLabel_Changelog.Text" xml:space="preserve">
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<value>更新日志</value>
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</data>
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<data name="linkLabel_Console.Text" xml:space="preserve">
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<value>调试窗口</value>
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</data>
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<data name="linkLabel_Help.Text" xml:space="preserve">
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<value>帮助</value>
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</data>
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<data name="linkLabel_Official_Discord.Text" xml:space="preserve">
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<value>官方Discord群聊</value>
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</data>
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<data name="linkLabel_Repo.Text" xml:space="preserve">
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<value>官方代码仓库</value>
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</data>
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<data name="creditsTextBox.Text" xml:space="preserve">
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<value>PD Loader仅为学习而非盗版目的而构建
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此软件的使用者应当使用合法的Project DIVA Arcade Future Tone 软件拷贝以运行此软件
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此软件的使用者应当检查当地的法律/法规以确认从被保护的街机上获取/修改数据的合法性
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此项目贡献者:
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akasaka, Brolijah, crash5b, Jay39w, korenkonder, Kyberal, lybxlpsv, nastys,
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Nezarn, samyuu, Skyth, somewhatlurker, Stewie1.0, SwigS-27, zsccat
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PD Loader 以及其包含的组件基于MIT协议进行分发
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版权所有 (c) Project DIVA Modding 2nd Community
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版权所有 (c) samyuu (nop) (original TLAC code)
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版权所有 (c) ThirteenAG (original Ultimate ASI Loader code)
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版权所有 (c) Magicial Studio
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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大部分插件所使用的Microsoft Detours,基于 MIT 协议进行分发:
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# 版权所有 (c) Microsoft Corporation
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保留所有权利
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# MIT License
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED *AS IS*, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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Launcher, Patches, Render and TLAC 插件使用了来自FreeGLUT的文件
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版权所有(c) 1999-2000 Pawel W. Olszta. 保留所有权利
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies or substantial portions of the Software.
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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Except as contained in this notice, the name of Pawel W. Olszta shall not be
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used in advertising or otherwise to promote the sale, use or other dealings
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in this Software without prior written authorization from Pawel W. Olszta.
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Launcher所使用的SimpleIni, 基于MIT协议进行分发
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The MIT License (MIT)
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版权所有 (c) 2006-2013 Brodie Thiesfield
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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DivaSound 所使用的miniaudio基于 MIT-0协议进行分发;所使用的BASSASIO 具有非商用免费许可
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AMD 兼容组件(Novidia组件)所使用的依赖项具有附加条款,具体事宜请参考AMD文档</value>
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</data>
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</root> |