109 lines
3.5 KiB
C++
109 lines
3.5 KiB
C++
#include "ScaleComponent.h"
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#include <iostream>
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#include <Windows.h>
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#include "../Constants.h"
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#include <stdio.h>
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#include "../framework.h"
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#include <chrono>
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#include <thread>
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#include <tchar.h>
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#include <GL/freeglut.h>
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namespace TLAC::Components
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{
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ScaleComponent::ScaleComponent()
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{
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}
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ScaleComponent::~ScaleComponent()
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{
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}
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const char* ScaleComponent::GetDisplayName()
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{
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return "scale_component";
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}
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void ScaleComponent::Initialize(ComponentsManager*)
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{
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{
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DWORD oldProtect, bck;
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VirtualProtect((BYTE*)0x00000001404ACD24, 7, PAGE_EXECUTE_READWRITE, &oldProtect);
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*((byte*)0x00000001404ACD24 + 0) = 0x44;
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*((byte*)0x00000001404ACD24 + 1) = 0x8B;
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*((byte*)0x00000001404ACD24 + 2) = 0x0D;
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*((byte*)0x00000001404ACD24 + 3) = 0xD1;
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*((byte*)0x00000001404ACD24 + 4) = 0x08;
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*((byte*)0x00000001404ACD24 + 5) = 0xD0;
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*((byte*)0x00000001404ACD24 + 6) = 0x00;
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VirtualProtect((BYTE*)0x00000001404ACD24, 7, oldProtect, &bck);
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}
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{
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DWORD oldProtect, bck;
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VirtualProtect((BYTE*)0x00000001404ACD2B, 7, PAGE_EXECUTE_READWRITE, &oldProtect);
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*((byte*)0x00000001404ACD2B + 0) = 0x44;
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*((byte*)0x00000001404ACD2B + 1) = 0x8B;
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*((byte*)0x00000001404ACD2B + 2) = 0x05;
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*((byte*)0x00000001404ACD2B + 3) = 0xC6;
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*((byte*)0x00000001404ACD2B + 4) = 0x08;
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*((byte*)0x00000001404ACD2B + 5) = 0xD0;
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*((byte*)0x00000001404ACD2B + 6) = 0x00;
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VirtualProtect((BYTE*)0x00000001404ACD2B, 7, oldProtect, &bck);
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}
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{
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DWORD oldProtect, bck;
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VirtualProtect((BYTE*)0x00000001405030A0, 6, PAGE_EXECUTE_READWRITE, &oldProtect);
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*((byte*)0x00000001405030A0 + 0) = 0x90;
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*((byte*)0x00000001405030A0 + 1) = 0x90;
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*((byte*)0x00000001405030A0 + 2) = 0x90;
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*((byte*)0x00000001405030A0 + 3) = 0x90;
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*((byte*)0x00000001405030A0 + 4) = 0x90;
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*((byte*)0x00000001405030A0 + 5) = 0x90;
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VirtualProtect((BYTE*)0x00000001404ACD2B, 6, oldProtect, &bck);
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}
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}
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void ScaleComponent::Update()
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{
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uiAspectRatio = (float*)UI_ASPECT_RATIO;
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uiWidth = (float*)UI_WIDTH_ADDRESS;
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uiHeight = (float*)UI_HEIGHT_ADDRESS;
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fb1Height = (int*)FB1_HEIGHT_ADDRESS;
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fb1Width = (int*)FB1_WIDTH_ADDRESS;
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//fb2Height = (int*)FB2_HEIGHT_ADDRESS;
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//fb2Width = (int*)FB2_WIDTH_ADDRESS;
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fbAspectRatio = (double*)FB_ASPECT_RATIO;
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RECT hWindow;
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GetClientRect(TLAC::framework::DivaWindowHandle, &hWindow);
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*uiAspectRatio = (float)(hWindow.right - hWindow.left) / (float)(hWindow.bottom - hWindow.top);
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*fbAspectRatio = (double)(hWindow.right - hWindow.left) / (double)(hWindow.bottom - hWindow.top);
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*uiWidth = hWindow.right - hWindow.left;
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*uiHeight = hWindow.bottom - hWindow.top;
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*fb1Width = hWindow.right - hWindow.left;
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*fb1Height = hWindow.bottom - hWindow.top;
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//*fb2Width = hWindow.right - hWindow.left;
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//*fb2Height = hWindow.bottom - hWindow.top;
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*((int*)0x00000001411AD608) = 0;
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*((int*)0x0000000140EDA8E4) = *(int*)0x0000000140EDA8BC;
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*((int*)0x0000000140EDA8E8) = *(int*)0x0000000140EDA8C0;
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*(float*)0x00000001411A1900 = 0;
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*(float*)0x00000001411A1904 = (float)*(int*)0x0000000140EDA8BC;
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*(float*)0x00000001411A1908 = (float)*(int*)0x0000000140EDA8C0;
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//*((int*)0x00000001411AD5F8) = hWindow.right - hWindow.left;
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//*((int*)0x00000001411AD5FC) = hWindow.bottom - hWindow.top;
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//*((int*)0x00000001411ABB48) = hWindow.right - hWindow.left;
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//*((int*)0x00000001411ABB4C) = hWindow.bottom - hWindow.top;
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//*((int*)0x00000001411ABB5C) = (int)(*((int*)0x00000001411ABB54) * ((float)8 / (float)9)); //wtf??
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}
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void ScaleComponent::UpdateInput()
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{
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return;
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}
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} |