Files
PDModdingCommunity_PD-Loader/source-code/source/plugins/TLAC/Components/Input/TouchSliderEmulator.cpp
T

204 lines
6.5 KiB
C++

#include "TouchSliderEmulator.h"
#include "../ComponentsManager.h"
#include "../../Constants.h"
#include "../../framework.h"
#include "../../Input/Mouse/Mouse.h"
#include "../../Input/Keyboard/Keyboard.h"
#include "../../Input/Bindings/KeyboardBinding.h"
#include "../../Input/KeyConfig/Config.h"
#include "../../Input/DirectInput/Ds4/DualShock4.h"
#include "../../FileSystem/ConfigFile.h"
#include "../../Utilities/Math.h"
#include <algorithm>
#include <stdio.h>
#include "../GameState.h"
using namespace TLAC::Input;
using namespace TLAC::Input::KeyConfig;
using namespace TLAC::Utilities;
namespace TLAC::Components
{
const std::string KEY_CONFIG_FILE_NAME = "keyconfig.ini";
TouchSliderEmulator* TouchSliderEmulator::LatestInstance;
TouchSliderEmulator::TouchSliderEmulator()
{
LatestInstance = this;
}
TouchSliderEmulator::~TouchSliderEmulator()
{
delete LeftSideSlideLeft;
delete LeftSideSlideRight;
delete RightSideSlideLeft;
delete RightSideSlideRight;
}
const char* TouchSliderEmulator::GetDisplayName()
{
return "touch_slider_emulator";
}
void TouchSliderEmulator::Initialize(ComponentsManager* manager)
{
componentsManager = manager;
sliderState = (TouchSliderState*)SLIDER_CTRL_TASK_ADDRESS;
LeftSideSlideLeft = new Binding();
LeftSideSlideRight = new Binding();
RightSideSlideLeft = new Binding();
RightSideSlideRight = new Binding();
FileSystem::ConfigFile configFile(framework::GetModuleDirectory(), KEY_CONFIG_FILE_NAME);
configFile.OpenRead();
usePs4OfficialSlider = configFile.GetBooleanValue("ps4_official_slider");
enableInMenus = configFile.GetBooleanValue("slider_in_menus");
if (usePs4OfficialSlider)
{
DualShock4* ds4 = DualShock4::GetInstance();
if (ds4 == nullptr)
DualShock4::rawMode = true; // set raw mode for future instances if no current instance
else
ds4->SetRawMode(true); // if is a current instance, set raw mode on it (also sets for future instances)
}
else
{
DualShock4* ds4 = DualShock4::GetInstance();
if (ds4 == nullptr)
DualShock4::rawMode = false; // set raw mode for future instances if no current instance
else
ds4->SetRawMode(false); // if is a current instance, set raw mode on it (also sets for future instances)
Config::BindConfigKeys(configFile.ConfigMap, "LEFT_SIDE_SLIDE_LEFT", *LeftSideSlideLeft, { "Q" });
Config::BindConfigKeys(configFile.ConfigMap, "LEFT_SIDE_SLIDE_RIGHT", *LeftSideSlideRight, { "E" });
Config::BindConfigKeys(configFile.ConfigMap, "RIGHT_SIDE_SLIDE_LEFT", *RightSideSlideLeft, { "U" });
Config::BindConfigKeys(configFile.ConfigMap, "RIGHT_SIDE_SLIDE_RIGHT", *RightSideSlideRight, { "O" });
float touchSliderEmulationSpeed = configFile.GetFloatValue("touch_slider_emulation_speed");
if (touchSliderEmulationSpeed != 0.0f)
sliderSpeed = touchSliderEmulationSpeed;
}
}
void TouchSliderEmulator::Update()
{
sliderState->State = SLIDER_OK;
}
void TouchSliderEmulator::UpdateInput()
{
if (!componentsManager->GetUpdateGameInput() || componentsManager->IsDwGuiActive() || (!enableInMenus && !(*(GameState*)CURRENT_GAME_STATE_ADDRESS == GS_GAME && *(SubGameState*)CURRENT_GAME_SUB_STATE_ADDRESS == SUB_GAME_MAIN)))
return;
if (usePs4OfficialSlider)
{
DualShock4* ds4 = DualShock4::GetInstance();
if (ds4 == nullptr)
return;
Joystick ls = ds4->GetLeftStick();
Joystick rs = ds4->GetRightStick();
uint32_t state = 0;
// DualShock4 normalises sticks to floats -- this undoes that
//printf("left stick: %9.6f, %9.6f, ", ls.XAxis, ls.YAxis);
state |= (uint8_t)((ls.XAxis + 1.0 + 0.001) * 127.5) ^ 0b10000000; // 0.001 to prevent rounding errors
//printf("%d, ", (int)(state ^ 0b10000000));
state |= ((uint8_t)((ls.YAxis + 1.0 + 0.001) * 127.5) ^ 0b10000000) << 8;
//printf("%d\n", (int)((state >> 8) ^ 0b10000000));
state |= ((uint8_t)((rs.XAxis + 1.0 + 0.001) * 127.5) ^ 0b10000000) << 16;
state |= ((uint8_t)((rs.YAxis + 1.0 + 0.001) * 127.5) ^ 0b10000000) << 24;
ApplyBitfieldState(state);
}
else
{
sliderIncrement = GetElapsedTime() / sliderSpeed;
constexpr float sensorStep = (1.0f / SLIDER_SENSORS);
EmulateSliderInput(LeftSideSlideLeft, LeftSideSlideRight, ContactPoints[0], 0.0f, 0.5f);
EmulateSliderInput(RightSideSlideLeft, RightSideSlideRight, ContactPoints[1], 0.5f + sensorStep, 1.0f + sensorStep);
sliderState->ResetSensors(TouchSliderState::SENSOR_SET_MODE_SECTIONS);
for (int i = 0; i < CONTACT_POINTS; i++)
ApplyContactPoint(ContactPoints[i], i);
}
}
void TouchSliderEmulator::OnFocusLost()
{
if (usePs4OfficialSlider)
sliderState->ResetSensors(TouchSliderState::SENSOR_SET_MODE_RAW);
else
sliderState->ResetSensors(TouchSliderState::SENSOR_SET_MODE_SECTIONS);
}
// EmulateSliderInput and ApplyContactPoint are used for analog stick/button slider emulation
void TouchSliderEmulator::EmulateSliderInput(Binding *leftBinding, Binding *rightBinding, ContactPoint &contactPoint, float start, float end)
{
bool leftDown = leftBinding->AnyDown();
bool rightDown = rightBinding->AnyDown();
if (leftDown)
contactPoint.Position -= sliderIncrement;
else if (rightDown)
contactPoint.Position += sliderIncrement;
if (contactPoint.Position < start)
contactPoint.Position = end;
if (contactPoint.Position > end)
contactPoint.Position = start;
bool leftTapped = leftBinding->AnyTapped();
bool rightTapped = rightBinding->AnyTapped();
if (leftTapped || rightTapped)
contactPoint.Position = (start + end) / 2.0f;
contactPoint.InContact = leftDown || rightDown;
}
void TouchSliderEmulator::ApplyContactPoint(ContactPoint& contactPoint, int section)
{
sliderState->SectionTouched[section] = contactPoint.InContact;
int pressure = contactPoint.InContact ? FULL_PRESSURE : NO_PRESSURE;
float position = std::clamp(contactPoint.Position, 0.0f, 1.0f);
if (contactPoint.InContact)
{
int sensor = (int)(position * (SLIDER_SENSORS - 1));
sliderState->SetSensor(sensor, pressure, TouchSliderState::SENSOR_SET_MODE_SECTIONS);
}
constexpr float startRange = -1.0f;
constexpr float endRange = +1.0f;
sliderState->SectionPositions[section] = contactPoint.InContact ? (ConvertRange(0.0f, 1.0f, startRange, endRange, position)) : 0.0f;
}
// ApplyBitfieldState is used for setting raw slider data
void TouchSliderEmulator::ApplyBitfieldState(uint32_t state)
{
for (int i = 0; i < 32; i++)
{
if (state & (1 << (31 - i)))
sliderState->SetSensor(i, FULL_PRESSURE, TouchSliderState::SENSOR_SET_MODE_RAW);
else
sliderState->SetSensor(i, NO_PRESSURE, TouchSliderState::SENSOR_SET_MODE_RAW);
}
}
}