Files
PDModdingCommunity_PD-Loader/source/plugins/TLAC/Components/PlayerDataManager.h
T

34 lines
683 B
C++

#pragma once
#include "EmulatorComponent.h"
#include "PlayerData.h"
#include "CustomPlayerData.h"
#include <string>
namespace TLAC::Components
{
class PlayerDataManager : public EmulatorComponent
{
public:
PlayerDataManager();
~PlayerDataManager();
virtual const char* GetDisplayName() override;
virtual void Initialize(ComponentsManager*) override;
virtual void Update() override;
private:
PlayerData* playerData;
CustomPlayerData* customPlayerData;
int lastPvId = -1;
bool initPvId = true;
bool pvModuleLoaded = true;
bool moduleCardWorkaround = true;
int lastModState = 0;
void ApplyPatch();
void LoadConfig();
void ApplyCustomData();
};
}