Files
PDModdingCommunity_PD-Loader/source-code/source/plugins/TLAC/Components/GameTargets/TargetState.h
T
2019-07-30 13:48:28 +02:00

11 lines
131 B
C++

#pragma once
namespace TLAC::Components
{
struct TargetState
{
int tgtType;
int tgtHitState;
float tgtRemainingTime;
};
}