Files
PDModdingCommunity_PD-Loader/source-code/source/plugins/Patches/dllmain.cpp
T

567 lines
24 KiB
C++

#include "windows.h"
#include "vector"
#include <tchar.h>
#include <GL/freeglut.h>
#include <iostream>
#include <fstream>
#include <filesystem>
#include <sstream>
#include <iomanip>
#include "PluginConfigApi.h"
#include <detours.h>
#include "framework.h"
#pragma comment(lib, "detours.lib")
void InjectCode(void* address, const std::vector<uint8_t> data);
void ApplyPatches();
void ApplyCustomPatches(std::wstring CPATCH_FILE_STRING);
void(__cdecl* originalTAA)(DWORD *a1, int a2) = (void(__cdecl*)(DWORD *a1, int a2))0x1404B23A0;
void(__cdecl* originalMLAA)(__int64 a1, int a2) = (void(__cdecl*)(__int64 a1, int a2))0x1404B2210;
void hookedTAA(DWORD *a1, int a2)
{
a1[3] = 0; //a1[3] = a2;
a1[348] = -1082130432;
a1[950] = 1;
std::cout << "[Patches] TAA disabled" << std::endl;
}
void hookedMLAA(__int64 a1, int a2)
{
*(DWORD*)(a1 + 16) = 0; //*(DWORD*)(a1 + 16) = a2;
*(DWORD*)(a1 + 3800) = 1;
std::cout << "[Patches] MLAA disabled" << std::endl;
}
const LPCWSTR CONFIG_FILE = L".\\config.ini";
HMODULE *hModulePtr;
BOOL APIENTRY DllMain(HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
hModulePtr = &hModule;
ApplyPatches();
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
void patchMovieExt(std::string moviefile, void* address)
{
bool isinmdata = 0;
try {
for (std::filesystem::path p : std::filesystem::directory_iterator("../mdata"))
{
if (std::filesystem::path(p).filename().string().at(0) != 'M' || std::filesystem::path(p).filename().string().length() > 4) continue;
if (std::filesystem::exists(p.string() + "/rom/movie/" + moviefile + ".mp4"))
{
isinmdata = 1;
//std::cout << "[Patches] Movie " << moviefile << ".mp4 found in M" << ss.str() << std::endl;
break;
}
}
}
catch (const std::filesystem::filesystem_error & e) {
std::cout << "[Patches] File system error " << e.what() << " " << e.path1() << " " << e.path2() << " " << e.code() << std::endl;
}
if (isinmdata || std::filesystem::exists("../rom/movie/" + moviefile + ".mp4"))
{
InjectCode(address, { 0x6D, 0x70, 0x34 });
std::cout << "[Patches] Movie " << moviefile << " patched to mp4\n";
return;
}
//std::cout << "[Patches] Movie " << moviefile << " NOT patched to mp4\n";
return;
}
void ApplyPatches() {
const struct { void* Address; std::vector<uint8_t> Data; } patches[] =
{
// Always return true for the SelCredit enter SelPv check
{ (void*)0x0000000140393610, { 0xB0, 0x01, 0xC3, 0x90, 0x90, 0x90 } },
// Just completely ignore all SYSTEM_STARTUP errors
{ (void*)0x00000001403F5080, { 0xC3 } },
// Always exit TASK_MODE_APP_ERROR on the first frame
{ (void*)0x00000001403F73A7, { 0x90, 0x90 } },
{ (void*)0x00000001403F73C3, { 0x89, 0xD1, 0x90 } },
// Ignore the EngineClear variable to clear the framebuffer at all resolutions
{ (void*)0x0000000140501480, { 0x90, 0x90 } },
{ (void*)0x0000000140501515, { 0x90, 0x90 } },
// Write ram files to the current directory instead of Y : / SBZV / ram
{ (void*)0x000000014066CF09, { 0xE9, 0xD8, 0x00 } },
// Change mdata path from "C:/Mount/Option" to "mdata/"
{ (void*)0x0000000140A8CA18, { 0x6D, 0x64, 0x61, 0x74, 0x61, 0x2F, 0x00 } },
{ (void*)0x000000014066CEAE, { 0x06 } },
// Skip parts of the network check state
{ (void*)0x00000001406717B1, { 0xE9, 0x22, 0x03, 0x00 } },
// Set the initial DHCP WAIT timer value to 0
{ (void*)0x00000001406724E7, { 0x00, 0x00 } },
// Ignore SYSTEM_STARTUP Location Server checks
{ (void*)0x00000001406732A2, { 0x90, 0x90 } },
// Toon Shader Fix by lybxlpsv
{ (void*)0x000000014050214F, { 0x90 } },
{ (void*)0x0000000140502150, { 0x90 } },
// Toon Shader Outline Fix by lybxlpsv
{ (void*)0x0000000140641102, { 0x01 } },
// Skip unnecessary checks
{ (void*)0x0000000140210820, { 0xB8, 0x00, 0x00, 0x00, 0x00, 0xC3 } },
{ (void*)0x000000014066E820, { 0xB8, 0x01, 0x00, 0x00, 0x00, 0xC3 } },
// Disables call to glutFitWindowSizeToDesktop, prevents window automatic resize
{ (void*)0x0000000140194E06, { 0x90, 0x90, 0x90, 0x90, 0x90 } },
// Allow modifier mode selection (by Team Shimapan)
{ (void*)0x00000001405CB1B3, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 } },
{ (void*)0x00000001405CA0F5, { 0x90, 0x90 } },
// allow modifier modes to work without use_card
{ (void*)0x00000001405CB14A,{ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 } },
{ (void*)0x0000000140136CFA,{ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 } },
// enable module selector without use_card
{ (void*)0x00000001405C513B,{ 0x01 } },
// Force Hide IDs
{ (void*)0x00000001409A5918, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
{ (void*)0x00000001409A5928, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
// fix TouchReaction
// get some more space by optimizing this code for size
{ (void*)0x00000001406A1FE2,{ 0x7E } }, // MOVQ XMM0,qword ptr [0x168 + RSP] (change to MOVQ)
{ (void*)0x00000001406A1FE9,{ 0x66, 0x0F, 0xD6, 0x44, 0x24, 0x6C } }, // MOVQ qword ptr [RSP + 0x6c],XMM0
{ (void*)0x00000001406A1FEF,{ 0xC7, 0x44, 0x24, 0x74, 0x00, 0x00, 0x00, 0x00 } }, // MOV dword ptr [RSP + 0x74],0x0
{ (void*)0x00000001406A1FF7,{ 0xEB, 0x0E } }, // JMP 0x1406a2007 (to rest of function as usual)
// add new code
{ (void*)0x00000001406A1FF9,{ 0x66, 0x48, 0x0F, 0x6E, 0xC2 } }, // MOVQ XMM0,RDX (load touch pos)
{ (void*)0x00000001406A1FFE,{ 0xEB, 0x5D } }, // JMP 0x1406a205d
{ (void*)0x00000001406A205D,{ 0x0F, 0x2A, 0x0D, 0xB8, 0x6A, 0x31, 0x00 } }, // CVTPI2PS XMM1,qword ptr [0x1409b8b1c] (load 1280x720)
{ (void*)0x00000001406A2064,{ 0x0F, 0x12, 0x51, 0x1C } }, // MOVLPS XMM2,qword ptr [RCX + 0x1c] (load actual res)
{ (void*)0x00000001406A2068,{ 0xE9, 0x14, 0xFF, 0xFF, 0xFF } }, // JMP 0x1406a1f81
{ (void*)0x00000001406A1F81,{ 0x0F, 0x59, 0xC1 } }, // MULPS XMM0,XMM1
{ (void*)0x00000001406A1F84,{ 0x0F, 0x5E, 0xC2 } }, // DIVPS XMM0,XMM2
{ (void*)0x00000001406A1F87,{ 0x66, 0x0F, 0xD6, 0x44, 0x24, 0x10 } }, // MOVQ qword ptr [RSP+0x10],XMM0
{ (void*)0x00000001406A1F8D,{ 0xEB, 0x06 } }, // JMP 0x1406a1f95 (back to original function)
// jmp to new code
{ (void*)0x00000001406A1F90,{ 0xEB, 0x67 } }, // JMP 0x1406a1ff9
};
printf("[Patches] Patches loaded\n");
for (size_t i = 0; i < _countof(patches); i++)
InjectCode(patches[i].Address, patches[i].Data);
auto nCursor = GetPrivateProfileIntW(L"patches", L"cursor", TRUE, CONFIG_FILE);
auto nHideFreeplay = GetPrivateProfileIntW(L"patches", L"hide_freeplay", FALSE, CONFIG_FILE);
auto nFreeplay = GetPrivateProfileIntW(L"patches", L"freeplay", TRUE, CONFIG_FILE);
auto nPDLoaderText = GetPrivateProfileIntW(L"patches", L"pdloader_text", TRUE, CONFIG_FILE);
auto nStatusIcons = GetPrivateProfileIntW(L"patches", L"status_icons", 0, CONFIG_FILE);
auto nHidePVWatermark = GetPrivateProfileIntW(L"patches", L"hide_pv_watermark", FALSE, CONFIG_FILE);
auto nNoPVUi = GetPrivateProfileIntW(L"patches", L"no_pv_ui", FALSE, CONFIG_FILE);
auto nHideVolCtrl = GetPrivateProfileIntW(L"patches", L"hide_volume", FALSE, CONFIG_FILE);
auto nNoLyrics = GetPrivateProfileIntW(L"patches", L"no_lyrics", FALSE, CONFIG_FILE);
auto nNoMovies = GetPrivateProfileIntW(L"patches", L"no_movies", FALSE, CONFIG_FILE);
auto nMP4Movies = GetPrivateProfileIntW(L"patches", L"mp4_movies", FALSE, CONFIG_FILE);
auto nNoError = GetPrivateProfileIntW(L"patches", L"no_error", FALSE, CONFIG_FILE);
auto nNoTimer = GetPrivateProfileIntW(L"patches", L"no_timer", TRUE, CONFIG_FILE);
auto nNoTimerSprite = GetPrivateProfileIntW(L"patches", L"no_timer_sprite", TRUE, CONFIG_FILE);
auto nEStageManager = GetPrivateProfileIntW(L"patches", L"enhanced_stage_manager", 0, CONFIG_FILE);
auto nEStageManagerEncore = GetPrivateProfileIntW(L"patches", L"enhanced_stage_manager_encore", TRUE, CONFIG_FILE);
auto nUnlockPseudo = GetPrivateProfileIntW(L"patches", L"unlock_pseudo", FALSE, CONFIG_FILE);
auto nHardwareSlider = GetPrivateProfileIntW(L"patches", L"hardware_slider", FALSE, CONFIG_FILE);
auto nOGLPatchA = GetPrivateProfileIntW(L"patches", L"opengl_patch_a", FALSE, CONFIG_FILE);
auto nOGLPatchB = GetPrivateProfileIntW(L"patches", L"opengl_patch_b", FALSE, CONFIG_FILE);
auto nTAA = GetPrivateProfileIntW(L"graphics", L"taa", TRUE, CONFIG_FILE);
auto nMLAA = GetPrivateProfileIntW(L"graphics", L"mlaa", TRUE, CONFIG_FILE);
auto nStereo = GetPrivateProfileIntW(L"patches", L"stereo", TRUE, CONFIG_FILE);
auto nCustomPatches = GetPrivateProfileIntW(L"patches", L"custom_patches", TRUE, CONFIG_FILE);
// The old stereo patch...
// Use 2 channels instead of 4
if (nStereo)
{
InjectCode((void*)0x0000000140A860C0, { 0x02 });
printf("[Patches] Stereo patch enabled\n");
}
// Disable AA
if (!(nTAA && nMLAA))
{
DisableThreadLibraryCalls(*hModulePtr);
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
if (!nTAA)
{
std::cout << "[Patches] Hooking TAA..." << std::endl;
DetourAttach(&(PVOID&)originalTAA, (PVOID)hookedTAA);
std::cout << "[Patches] TAA hooked" << std::endl;
hookedTAA((DWORD*)0x1411AB670, 0);
}
if (!nMLAA)
{
std::cout << "[Patches] Hooking MLAA..." << std::endl;
DetourAttach(&(PVOID&)originalMLAA, (PVOID)hookedMLAA);
std::cout << "[Patches] MLAA hooked" << std::endl;
hookedMLAA(5387236976, 0);
// make constructor/init not set MLAA
DWORD oldProtect, bck;
VirtualProtect((BYTE*)0x00000001404AB11A, 3, PAGE_EXECUTE_READWRITE, &oldProtect);
*((byte*)0x00000001404AB11A + 0) = 0x90;
*((byte*)0x00000001404AB11A + 1) = 0x90;
*((byte*)0x00000001404AB11A + 2) = 0x90;
VirtualProtect((BYTE*)0x00000001404AB11A, 3, oldProtect, &bck);
}
DetourTransactionCommit();
}
// Replace the hardcoded videos with MP4s, if they exist
if (nMP4Movies)
{
patchMovieExt("adv_cm_01", (void*)0x00000001409A53CC);
patchMovieExt("adv_cm_02", (void*)0x00000001409A53E4);
patchMovieExt("adv_cm_03", (void*)0x00000001409A53FC);
patchMovieExt("adv_cfm_cm", (void*)0x00000001409C22CD);
patchMovieExt("adv_sega_cm", (void*)0x00000001409C22EE);
patchMovieExt("diva_adv02", (void*)0x00000001409FF455);
patchMovieExt("diva_adv", (void*)0x00000001409FF483);
}
// Hide "FREE PLAY"
if (nHideFreeplay)
{
InjectCode((void*)0x00000001403BABEF, { 0x06, 0xB6 });
printf("[Patches] Hide FREE PLAY/CREDIT(S) enabled\n");
}
// Enable "FREE PLAY" mode
if (nFreeplay || nHideFreeplay)
{
InjectCode((void*)0x00000001403BABEA, { 0x75 });
printf("[Patches] Show FREE PLAY instead of CREDIT(S)\n");
if (nPDLoaderText && !nHideFreeplay)
{
InjectCode((void*)0x00000001409F61F0, { 0x50, 0x44, 0x20, 0x4C, 0x6F, 0x61, 0x64, 0x65, 0x72, 0x20, 0x41, 0x4C, 0x50, 0x48, 0x41});
printf("[Patches] Show PD Loader version\n");
}
}
// Use GLUT_CURSOR_RIGHT_ARROW instead of GLUT_CURSOR_NONE
if (nCursor)
{
InjectCode((void*)0x000000014019341B, { 0x00 });
InjectCode((void*)0x00000001403012b5, { 0xeb }); // Disable debug cursor
printf("[Patches] Cursor enabled\n");
}
// Override status icon states to be invalid (hides them)
if (nStatusIcons > 0)
{
std::vector<uint8_t> cardIcon = { 0xFD, 0x0A };
std::vector<uint8_t> networkIcon = { 0x9E, 0x1E };
if (nStatusIcons == 2) // 2 for error icons
{
cardIcon = { 0xFA, 0x0A };
networkIcon = { 0x9F, 0x1E };
printf("[Patches] Status icons set to error state\n");
}
else if (nStatusIcons == 3) // 3 for OK icons
{
cardIcon = { 0xFC, 0x0A };
networkIcon = { 0xA0, 0x1E };
printf("[Patches] Status icons set to OK state\n");
}
else if (nStatusIcons == 4) // 4 for partial OK icons
{
cardIcon = { 0xFB, 0x0A };
networkIcon = { 0xA1, 0x1E };
printf("[Patches] Status icons set to partial OK state\n");
}
else // 1 or invalid for hidden
{
cardIcon = { 0xFD, 0x0A };
networkIcon = { 0x9E, 0x1E };
printf("[Patches] Status icons hidden\n");
}
// card icon
InjectCode((void*)0x00000001403B9D6E, cardIcon); // error state
InjectCode((void*)0x00000001403B9D73, cardIcon); // OK state
// network icon
InjectCode((void*)0x00000001403BA14B, networkIcon); // error state
InjectCode((void*)0x00000001403BA155, networkIcon); // OK state
InjectCode((void*)0x00000001403BA16B, networkIcon); // partial state
InjectCode((void*)0x00000001403BA1A5, { 0x48, 0xE9 }); // never show the error code for partial connection
// I was going to use this with a string, but the assignment wasn't behaving well and making separate prints was easier than figuring it out
// printf("[Patches] Status icons %s\n", iconType);
}
// Removes PV watermark
if (nHidePVWatermark)
{
InjectCode((void*)0x0000000140A13A88, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 });
printf("[Patches] PV watermark hidden\n");
}
// Disable the PV screen photo UI
if (nNoPVUi)
{
InjectCode((void*)0x000000014048FA91, { 0xEB, 0x6F }); // skip button panel image (JMP 0x14048FB02)
// patch minimum PV UI state to 1 instead of 0
// hook check for lyrics enabled (UI state < 2) to change UI state 0 into 1
// dump new code in the skipped button panel condition
InjectCode((void*)0x000000014048FA93, { 0xC7, 0x83, 0x58, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00 }); // MOV dword ptr [0x158 + RBX],0x1
InjectCode((void*)0x000000014048FA9D, { 0xC6, 0x80, 0x3A, 0xD1, 0x02, 0x00, 0x01 }); // MOV byte ptr [0x2d13a + RAX],0x1
InjectCode((void*)0x000000014048FAA4, { 0xE9, 0x8B, 0xFB, 0xFF, 0xFF }); // JMP 0x14048F634
InjectCode((void*)0x000000014048F62D, { 0xE9, 0x61, 0x04, 0x00, 0x00 }); // JMP 0x14048FA93
printf("[Patches] PV UI disabled\n");
}
// Don't show volume control
if (nHideVolCtrl)
{
// skip SE button
InjectCode((void*)0x00000001409A4D60, { 0xC0, 0xD3 });
// skip volume sliders button
InjectCode((void*)0x0000000140A85F10, { 0xE0, 0x50 });
printf("[Patches] Volume control hidden\n");
}
// Skip loading (and therefore displaying) song lyrics
if (nNoLyrics)
{
InjectCode((void*)0x00000001404E7A25, { 0x00, 0x00 });
InjectCode((void*)0x00000001404E7950, { 0x48, 0xE9 }); // ensure first iteration doesn't run
printf("[Patches] Lyrics disabled\n");
}
// Skip loading (and therefore displaying) song movies
if (nNoMovies)
{
InjectCode((void*)0x00000001404EB584, { 0x48, 0xE9 });
InjectCode((void*)0x00000001404EB471, { 0x48, 0xE9 });
printf("[Patches] Movies disabled\n");
}
// Disable error banner
if (nNoError)
{
// Disable Errors Banner
InjectCode((void*)0x00000001403B9E9B, { 0x90, 0x90 });
printf("[Patches] Errors Banner disabled\n");
}
// Disable timer
if (nNoTimer)
{
// Freeze mode selection timer
InjectCode((void*)0x0000000140566B9E, { 0x90, 0x90, 0x90 });
// Freeze PV selection timer
InjectCode((void*)0x00000001405BDFBF, { 0x90, 0x90, 0x90, 0x90 });
}
// Disable timer sprite
if (nNoTimerSprite)
{
InjectCode((void*)0x00000001409C075D, { 0x72 }); // time_loop -> time_roop
InjectCode((void*)0x0000000140A3D3F5, { 0x6E }); // time_in -> time_nn
InjectCode((void*)0x0000000140A3D3FF, { 0x70 }); // time_out -> time_oup
}
// Enhanced Stage Manager
if (nEStageManager > 0)
{
// Replace the function that provides the number of stages and compact some of it
InjectCode((void*)0x000000014038AEF0, { 0x48, 0x8B, 0x88, 0x40, 0x01, 0x00, 0x00, 0x48, 0x89, 0x4C, 0x24, 0x20, 0x48, 0x8B, 0xD0, 0x48, 0x8B, 0x88, 0x48, 0x01, 0x00, 0x00, 0x48, 0x89, 0x4C, 0x24, 0x28, 0x8B, 0x88, 0x50, 0x01, 0x00, 0x00, 0x89, 0x4C, 0x24, 0x30, 0x8B, 0x88, 0x54, 0x01, 0x00, 0x00, 0x8B, 0x80, 0x58, 0x01, 0x00, 0x00, 0x89, 0x44, 0x24, 0x38, 0x8B, 0x82, 0x5C, 0x01, 0x00, 0x00, 0x89, 0x4C, 0x24, 0x34, 0x89, 0x44, 0x24, 0x3C, 0x48, 0x8B, 0x82, 0x60, 0x01, 0x00, 0x00, 0x48, 0x89, 0x44, 0x24, 0x40, 0x48, 0x8B, 0x82, 0x68, 0x01, 0x00, 0x00, 0x48, 0x89, 0x44, 0x24, 0x48, 0x48, 0x8B, 0x82, 0x70, 0x01, 0x00, 0x00, 0x48, 0x89, 0x44, 0x24, 0x50, 0x8B, 0x82, 0x78, 0x01, 0x00, 0x00, 0x89, 0x44, 0x24, 0x58, 0x84, 0xC0, 0x74, 0x2A, 0x48, 0x8B, 0x44, 0x24, 0x38, 0x48, 0xC1, 0xE8, 0x20, 0x85, 0xC0, 0x75, 0x1D, 0xE8, 0xD9, 0xD9, 0xE5, 0xFF, 0x48, 0x85, 0xC0, 0x74, 0x13, 0x48, 0x8D, 0x48, 0x10, 0xE8, 0xFB, 0xD3, 0xE5, 0xFF, 0xB9, 0x03, 0x00, 0x00, 0x00, 0x85, 0xC0, 0x0F, 0x45, 0xD9, 0x8B, 0x1D, 0x1B, 0x0C, 0x00, 0x00, 0x83, 0x3D, 0x1C, 0x0C, 0x00, 0x00, 0x00, 0x74, 0x06, 0x8B, 0x1D, 0x10, 0x0C, 0x00, 0x00, 0x8B, 0xC3, 0x48, 0x83, 0xC4, 0x60, 0x5B, 0xC3, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC });
// Jump to another section by addding some code to replace the values (Jump 1)
InjectCode((void*)0x000000014038AFF4, { 0xE9, 0x87, 0x0B, 0x00, 0x00, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC });
// Jump to another section by addding some code to replace the values (Replace 1/2) while some reserving space for values
InjectCode((void*)0x000000014038BB40, { 0xFF, 0x05, 0x76, 0x00, 0x00, 0x00, 0x8B, 0x0D, 0x70, 0x00, 0x00, 0x00, 0xBA, 0x02, 0x00, 0x00, 0x00, 0x83, 0x3D, 0x60, 0x00, 0x00, 0x00, 0x00, 0x74, 0x02, 0xFF, 0xC2, 0x39, 0xD1, 0x0F, 0x4D, 0xCA, 0x89, 0x48, 0x08, 0xB9, 0x0E, 0x00, 0x00, 0x00, 0xE8, 0x92, 0x98, 0xE0, 0xFF, 0xB0, 0x01, 0x48, 0x83, 0xC4, 0x28, 0xC3, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x44, 0x89, 0x61, 0x08, 0x44, 0x88, 0x61, 0x0C, 0x4C, 0x89, 0x61, 0x10, 0x44, 0x89, 0x25, 0x29, 0x00, 0x00, 0x00, 0xE9, 0x68, 0xF4, 0xFF, 0xFF, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x02, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00});
// Use the value from our own address instead of the original one
InjectCode((void*)0x00000001403F65AF, { 0x48, 0x8D, 0x05, 0x4A, 0x18, 0xDA, 0x00, 0x8B, 0x1D, 0x00, 0x56 });
// Jump to another section by addding some code to replace the values (Jump 2)
InjectCode((void*)0x00000001403F6638, { 0xE9, 0x03, 0x55, 0xF9, 0xFF, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC});
DWORD StageCountProtect;
VirtualProtect((int32_t*)0x14038BBB0, 0x10, PAGE_EXECUTE_READWRITE, &StageCountProtect);
int* ESM = (int*)0x000000014038BBB0;
if (nEStageManagerEncore)
ESM[1] = nEStageManager;
else
ESM[0] = nEStageManager;
ESM[2] = nEStageManagerEncore;
printf("[Patches] Enhanced Stage Manager enabled\n");
}
// OpenGL Patches
if (nOGLPatchA)
{
// (call cs:glGetError) -> (xor eax, eax); (nop); (nop); (nop); (nop);
InjectCode((void*)0x000000014069D21D, { 0x31, 0xC0, 0x90, 0x90, 0x90, 0x90 });
}
if (nOGLPatchB)
{
// (js loc_14069BC32) -> (nop)...
InjectCode((void*)0x000000014069BAF4, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
}
// Unlock PSEUDO modules (which will all default to Miku, unless we also patch them to match the first performer)
if (nUnlockPseudo)
{
InjectCode((void*)0x0000000140A21770, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 });
InjectCode((void*)0x0000000140A21780, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 });
InjectCode((void*)0x0000000140A21790, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 });
InjectCode((void*)0x0000000140A217A0, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 });
InjectCode((void*)0x0000000140A217B0, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 });
}
// The original slider update needs to run for hardware sliders to work -- only patch it when using emulation
if (!nHardwareSlider)
{
// Don't update the touch slider state so we can write our own
InjectCode((void*)0x000000014061579B, { 0x90, 0x90, 0x90, 0x8B, 0x42, 0xE0, 0x90, 0x90, 0x90 });
}
if (nCustomPatches)
{
std::cout << "[Patches] Reading custom patches...\n";
try {
for (std::filesystem::path p : std::filesystem::directory_iterator("../patches"))
{
std::string extension = std::filesystem::path(p).extension().string();
if (extension == ".p" || extension == ".P")
{
std::cout << "[Patches] Reading custom patch file: " << std::filesystem::path(p).filename().string() << std::endl;
ApplyCustomPatches(std::filesystem::path(p).wstring());
}
}
}
catch (const std::filesystem::filesystem_error &e) {
std::cout << "[Patches] File system error " << e.what() << " " << e.path1() << " " << e.path2() << " " << e.code() << std::endl;
}
std::cout << "[Patches] All custom patches applied\n";
}
}
void InjectCode(void* address, const std::vector<uint8_t> data)
{
const size_t byteCount = data.size() * sizeof(uint8_t);
DWORD oldProtect;
VirtualProtect(address, byteCount, PAGE_EXECUTE_READWRITE, &oldProtect);
memcpy(address, data.data(), byteCount);
VirtualProtect(address, byteCount, oldProtect, nullptr);
}
void ApplyCustomPatches(std::wstring CPATCH_FILE_STRING)
{
LPCWSTR CPATCH_FILE = CPATCH_FILE_STRING.c_str();
std::ifstream fileStream(CPATCH_FILE_STRING);
if (!fileStream.is_open())
return;
std::string line;
// check for BOM
std::getline(fileStream, line);
if (line.size() >= 3 && line.rfind("\xEF\xBB\xBF", 0) == 0)
fileStream.seekg(3);
else
fileStream.seekg(0);
while (std::getline(fileStream, line))
{
if (line[0] == '#')
{
std::cout << "[Patches]" << line.substr(1, line.size()-1) << std::endl;
continue;
}
if (line.find(':') == std::string::npos || (line[0] == '/' && line[1] == '/')) continue;
std::vector<std::string> commentHSplit = SplitString(line, "#");
std::vector<std::string> commentDSSplit = SplitString(commentHSplit[0], "//");
std::vector<std::string> colonSplit = SplitString(commentDSSplit[0], ":");
if (colonSplit.size() != 2) continue;
long long int address;
std::istringstream iss(colonSplit[0]);
iss >> std::setbase(16) >> address;
if (address == 0) std::cout << "[Patches] Custom patch address wrong: " << std::hex << address << std::endl;
if (colonSplit[1].at(0) == '!')
{
std::vector<std::string> fullColonSplit = SplitString(line, ":");
for (int i = 1; i < fullColonSplit[1].size(); i++)
{
std::cout << "[Patches] Patching: " << std::hex << address << ":" << fullColonSplit[1].at(i) << std::endl;
unsigned char byte_u = fullColonSplit[1].at(i);
std::vector<uint8_t> patch = { byte_u };
InjectCode((void*)address, patch);
address++;
}
}
else
{
std::vector<std::string> bytes = SplitString(colonSplit[1], " ");
if (bytes.size() < 1) continue;
std::string comment_string = "";
int comment_counter = 0;
if (commentHSplit.size() > 1)
{
bool ignore = 1;
for (std::string comment : commentHSplit)
{
if (ignore)
{
ignore = 0;
continue;
}
comment_string = comment_string + comment;
}
}
for (std::string bytestring : bytes)
{
int byte;
std::istringstream issb(bytestring);
issb >> std::setbase(16) >> byte;
unsigned char byte_u = byte;
std::cout << "[Patches] Patching: " << std::hex << address << ":" << std::hex << byte;
if (comment_counter < comment_string.length())
{
std::cout << " #" << comment_string.at(comment_counter);
comment_counter++;
}
std::cout << std::endl;
std::vector<uint8_t> patch = { byte_u };
InjectCode((void*)address, patch);
address++;
}
}
}
fileStream.close();
}
using namespace PluginConfig;
extern "C" __declspec(dllexport) LPCWSTR GetPluginName(void)
{
return L"Patches";
}
extern "C" __declspec(dllexport) LPCWSTR GetPluginDescription(void)
{
return L"Applies patches/tweaks to the game before it starts.\nThis plugin is required.";
}