Files
PDModdingCommunity_PD-Loader/source-code/source/plugins/TLAC/Components/GameTargets/TargetInspector.cpp
T

83 lines
1.6 KiB
C++

#include "TargetInspector.h"
namespace TLAC::Components
{
bool TargetInspector::repressTbl[maxTargetSlots];
bool TargetInspector::ShouldVibrate;
TargetInspector::TargetInspector()
{
}
TargetInspector::~TargetInspector()
{
}
void TargetInspector::Initialize(ComponentsManager*)
{
tgtStates = (TargetState*)TGT_STATES_BASE_ADDRESS;
}
void TargetInspector::Update()
{
UpdateRepressTbl();
UpdateShouldVibrate();
}
const char* TargetInspector::GetDisplayName()
{
return "target_inspector";
}
void TargetInspector::UpdateRepressTbl()
{
for (int i = 0; i < maxTargetSlots; ++i)
{
repressTbl[i] = IsWithinRange(tgtStates[i].tgtRemainingTime)
&& HasNotBeenHit(tgtStates[i].tgtHitState)
&& !IsSlide(tgtStates[i].tgtType);
}
}
void TargetInspector::UpdateShouldVibrate()
{
for (int i = 0; i < maxTargetSlots; ++i)
{
if (IsWithinRange(tgtStates[i].tgtRemainingTime)
&& (tgtStates[i].tgtType == SLIDE_LONG_L || tgtStates[i].tgtType == SLIDE_LONG_R)
&& tgtStates[i].tgtHitState == NONE)
{
//printf("%d\n", tgtStates[i].tgtHitState);
ShouldVibrate = true;
return;
}
}
ShouldVibrate = false;
}
bool TargetInspector::IsWithinRange(float time)
{
return time < timingThreshold && time > -timingThreshold && time != 0;
}
bool TargetInspector::HasNotBeenHit(int hitState)
{
return hitState == NONE;
}
bool TargetInspector::IsSlide(int type)
{
return (type >= SLIDE_L && type <= SLIDE_LONG_R) || type >= SLIDE_L_CH;
}
bool TargetInspector::IsAnyRepress()
{
for (int i = 0; i < maxTargetSlots; ++i)
{
if (repressTbl[i])
return true;
}
return false;
}
}