395 lines
18 KiB
C++
395 lines
18 KiB
C++
#pragma once
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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// Windows Header Files
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#include <windows.h>
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#include <string>
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#include <fstream>
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#include <vector>
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#include <algorithm>
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#include "ConfigOption.h"
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#include "PluginConfig.h"
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int (__cdecl* divaMain)(int argc, const char** argv, const char** envp) = (int(__cdecl*)(int argc, const char** argv, const char** envp))0x140194D90;
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using namespace std;
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string arg;
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wstring ExePath() {
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WCHAR buffer[MAX_PATH];
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GetModuleFileNameW(NULL, buffer, MAX_PATH);
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return wstring(buffer);
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}
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wstring DirPath() {
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wstring exepath = ExePath();
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wstring::size_type pos = exepath.find_last_of(L"\\/");
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return exepath.substr(0, pos);
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}
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wstring DIVA_EXECUTABLE_STRING = ExePath();
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LPCWSTR DIVA_EXECUTABLE = DIVA_EXECUTABLE_STRING.c_str();
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wstring DIVA_EXECUTABLE_LAUNCH_STRING = DIVA_EXECUTABLE_STRING + L" --launch";
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LPWSTR DIVA_EXECUTABLE_LAUNCH = const_cast<WCHAR*>(DIVA_EXECUTABLE_LAUNCH_STRING.c_str());
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wstring PLUGINS_DIR = DirPath() + L"\\plugins";
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wstring CONFIG_FILE_STRING = PLUGINS_DIR + L"\\config.ini";
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LPCWSTR CONFIG_FILE = CONFIG_FILE_STRING.c_str();
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wstring COMPONENTS_FILE_STRING = PLUGINS_DIR + L"\\components.ini";
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LPCWSTR COMPONENTS_FILE = COMPONENTS_FILE_STRING.c_str();
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wstring PLAYERDATA_FILE_STRING = PLUGINS_DIR + L"\\playerdata.ini";
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LPCWSTR PLAYERDATA_FILE = PLAYERDATA_FILE_STRING.c_str();
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wstring KEYCONFIG_FILE_STRING = PLUGINS_DIR + L"\\keyconfig.ini";
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LPCWSTR KEYCONFIG_FILE = KEYCONFIG_FILE_STRING.c_str();
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LPCWSTR PATCHES_SECTION = L"patches";
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LPCWSTR GRAPHICS_SECTION = L"graphics";
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LPCWSTR RESOLUTION_SECTION = L"resolution";
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LPCWSTR LAUNCHER_SECTION = L"launcher";
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LPCWSTR COMPONENTS_SECTION = L"components";
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LPCWSTR PLAYERDATA_SECTION = L"playerdata";
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LPCWSTR KEYCONFIG_SECTION = L"keyconfig";
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int nSkipLauncher = GetPrivateProfileIntW(L"launcher", L"skip", FALSE, CONFIG_FILE);
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std::vector<DEVMODEW> getScreenModes() {
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static std::vector<DEVMODEW> outVec = std::vector<DEVMODEW>();
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DEVMODEW dm = { 0 };
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dm.dmSize = sizeof(dm);
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for (int iModeNum = 0; EnumDisplaySettingsW(NULL, iModeNum, &dm) != 0; iModeNum++)
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{
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outVec.push_back(dm);
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}
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return outVec;
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}
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std::vector<resolution> getScreenResolutionsVec(std::vector<DEVMODEW> &screenModes) {
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static std::vector<resolution> outVec = std::vector<resolution>();
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for (DEVMODEW &dm : screenModes)
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{
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resolution res = resolution(dm.dmPelsWidth, dm.dmPelsHeight);
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if (std::find(outVec.begin(), outVec.end(), res) == outVec.end()) {
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outVec.push_back(res);
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}
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}
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std::sort(outVec.begin(), outVec.end());
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return outVec;
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}
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static std::vector<int> getScreenDepthsVec(std::vector<DEVMODEW> &screenModes) {
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static std::vector<int> outVec = std::vector<int>();
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for (DEVMODEW &dm : screenModes)
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{
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int depth = dm.dmBitsPerPel;
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if (depth < 24)
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continue;
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if (std::find(outVec.begin(), outVec.end(), depth) == outVec.end()) {
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outVec.push_back(depth);
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}
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}
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std::sort(outVec.begin(), outVec.end());
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return outVec;
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}
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static std::vector<int> getScreenRatesVec(std::vector<DEVMODEW> &screenModes) {
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static std::vector<int> outVec = std::vector<int>();
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for (DEVMODEW &dm : screenModes)
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{
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int rate = dm.dmDisplayFrequency;
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if (std::find(outVec.begin(), outVec.end(), rate) == outVec.end()) {
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outVec.push_back(rate);
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}
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}
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std::sort(outVec.begin(), outVec.end());
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return outVec;
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}
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std::vector<DEVMODEW> screenModes = getScreenModes();
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DropdownOption* DisplayModeDropdown = new DropdownOption(L"display", RESOLUTION_SECTION, CONFIG_FILE, L"Display:", L"Sets the window/screen mode.", 0, std::vector<LPCWSTR>({ L"Windowed", L"Borderless", L"Fullscreen" }));
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ResolutionOption* DisplayResolutionOption = new ResolutionOption(L"width", L"height", RESOLUTION_SECTION, CONFIG_FILE, L"Resolution:", L"Sets the display resolution.", resolution(1280, 720), getScreenResolutionsVec(screenModes), true);
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ConfigOptionBase* screenResolutionArray[] = {
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DisplayModeDropdown,
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DisplayResolutionOption,
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//new DropdownNumberOption(L"bitdepth", RESOLUTION_SECTION, CONFIG_FILE, L"Bit Depth:", L"Sets the display bit depth.", 32, getScreenDepthsVec(screenModes), true),
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new DropdownNumberOption(L"refreshrate", RESOLUTION_SECTION, CONFIG_FILE, L"Refresh Rate:", L"Sets the display refresh rate.", 60, getScreenRatesVec(screenModes), true),
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};
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BooleanOption* InternalResolutionCheckbox = new BooleanOption(L"r.enable", RESOLUTION_SECTION, CONFIG_FILE, L"Enable", L"Enable or disable custom internal resolution.", false, false);
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ResolutionOption* InternalResolutionOption = new ResolutionOption(L"r.width", L"r.height", RESOLUTION_SECTION, CONFIG_FILE, L"Resolution:", L"Sets the internal resolution (instead of 1280x720).", resolution(1920, 1080), std::vector<resolution>({ resolution(1,1), resolution(320,200), resolution(320,240), resolution(640,480), resolution(800,600), resolution(960,720), resolution(1360,768), resolution(1366,768), resolution(1600,900), resolution(1920,1080), resolution(2560,1440), resolution(3200,1800), resolution(3840,2160), resolution(5120,2880), resolution(6400,3600), resolution(7680,4320) }), true);
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ConfigOptionBase* internalResolutionArray[] = {
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InternalResolutionCheckbox,
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InternalResolutionOption
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};
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ConfigOptionBase* optionsArray[] = {
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new BooleanOption(L"hide_freeplay", PATCHES_SECTION, CONFIG_FILE, L"Hide \"FREE PLAY\"/\"CREDIT(S)\"", L"Hide the \"FREE PLAY\"/\"CREDIT(S)\" text.", false, false),
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new BooleanOption(L"freeplay", PATCHES_SECTION, CONFIG_FILE, L"FREE PLAY", L"Show \"FREE PLAY\" instead of \"CREDIT(S)\".", true, false),
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new BooleanOption(L"pdloadertext", PATCHES_SECTION, CONFIG_FILE, L"PD Loader FREE PLAY", L"Show the version of PD Loader instead of \"FREE PLAY\".", true, false),
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new OptionMetaSpacer(8),
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new BooleanOption(L"no_movies", PATCHES_SECTION, CONFIG_FILE, L"Disable Movies", L"Disable movies (enable this if the game hangs when loading certain PVs).", false, false),
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new BooleanOption(L"mp4_movies", PATCHES_SECTION, CONFIG_FILE, L"Custom MP4 Adv Movies", L"Enable MP4 (instead of WMV) advertise/attract movies.", false, false),
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new OptionMetaSpacer(8),
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new BooleanOption(L"cursor", PATCHES_SECTION, CONFIG_FILE, L"Cursor", L"Enable or disable the mouse cursor.", true, false),
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new BooleanOption(L"hide_volume", PATCHES_SECTION, CONFIG_FILE, L"Hide Volume Buttons", L"Hide the volume and SE control buttons.", false, false),
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new BooleanOption(L"no_pv_ui", PATCHES_SECTION, CONFIG_FILE, L"Disable PV UI", L"Remove the photo controls during PV playback.", false, false),
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new BooleanOption(L"hide_pv_watermark", PATCHES_SECTION, CONFIG_FILE, L"Hide PV Watermark", L"Hide the watermark that's usually shown in PV viewing mode.", false, false),
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new BooleanOption(L"no_lyrics", PATCHES_SECTION, CONFIG_FILE, L"Disable Lyrics", L"Disable showing lyrics.", false, false),
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new BooleanOption(L"no_error", PATCHES_SECTION, CONFIG_FILE, L"Disable Error Banner", L"Disable the error banner on the attract screen.", true, false),
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new DropdownOption(L"status_icons", PATCHES_SECTION, CONFIG_FILE, L"Status Icons:", L"Set the state of card reader and network status icons.", 3, std::vector<LPCWSTR>({ L"Default", L"Hidden", L"Error", L"OK", L"Partial OK" })),
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new OptionMetaSpacer(8),
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new BooleanOption(L"Enhanced_Stage_Manager_Encore", PATCHES_SECTION, CONFIG_FILE, L"Encore Stages", L"Enable encore stages.", true, false),
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new NumericOption(L"Enhanced_Stage_Manager", PATCHES_SECTION, CONFIG_FILE, L"Number of stages:", L"Set the number of stages (0 = default).", 0, 0, INT_MAX),
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new OptionMetaSpacer(8),
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new BooleanOption(L"hardware_slider", PATCHES_SECTION, CONFIG_FILE, L"Use Hardware Slider", L"Enable this if using a real arcade slider.\n(set the slider to port COM11)", false, false),
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new OptionMetaSpacer(8),
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new BooleanOption(L"TAA", GRAPHICS_SECTION, CONFIG_FILE, L"TAA", L"Temporal Anti-Aliasing", true, false),
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new BooleanOption(L"MLAA", GRAPHICS_SECTION, CONFIG_FILE, L"MLAA", L"Morphological Anti-Aliasing", true, false),
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new BooleanOption(L"borderless.popup", RESOLUTION_SECTION, CONFIG_FILE, L"Popup Borderless Mode", L"Makes borderless mode use a popup window.\nPerformance may increase and latency should decrease, but screenshots may not work as expected.", true, false),
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new BooleanOption(L"FPS.Limit.LightMode", GRAPHICS_SECTION, CONFIG_FILE, L"Use Lightweight Limiter", L"Makes the FPS limiter use less CPU.\nMay have less consistent performance.", true, false),
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new NumericOption(L"FPS.Limit", GRAPHICS_SECTION, CONFIG_FILE, L"FPS Limit:", L"Allows you to set a frame rate cap. Set to -1 to unlock the frame rate.", 60, -1, INT_MAX),
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new NumericOption(L"frm.motion.rate", GRAPHICS_SECTION, CONFIG_FILE, L"FRM Motion Rate:", L"Sets the motion rate (fps) for the Frame Rate Manager component.\nLarger values should be smoother, but more CPU intensive and possibly buggier.", 300, 1, INT_MAX),
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new OptionMetaSpacer(8),
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new BooleanOption(L"rumble", KEYCONFIG_SECTION, KEYCONFIG_FILE, L"XInput Rumble", L"Enables rumble during chainslides.", true, true),
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new NumericOption(L"xinput_preferred", KEYCONFIG_SECTION, KEYCONFIG_FILE, L"XInput Controller Num:", L"Sets the preferred XInput controller.\nIf unavailable, the next connected controller is used.", 0, 0, 3),
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new OptionMetaSpacer(8),
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new StringOption(L"command_line", LAUNCHER_SECTION, CONFIG_FILE, L"Command Line:", L"Allows setting command line parameters for the game when using the launcher.\nDisabling the launcher will bypass this.", L"", false),
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};
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ConfigOptionBase* playerdataArray[] = {
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new StringOption(L"player_name", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"Player Name:", L"Player name shown in game.", L"NO-NAME", true),
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new StringOption(L"level_name", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"Level Name:", L"Level (plate) name shown in game.", L"忘れないでね私の声を", true),
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new NumericOption(L"level_plate_id", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"Level Plate:", L"Sets the level background image (plate).", 0, 0, INT_MAX),
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new NumericOption(L"skin_equip ", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"Skin:", L"Sets the gameplay UI skin.", 0, 0, INT_MAX),
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new NumericOption(L"btn_se_equip", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"Button Sound:", L"Sets the sound effect for buttons.\n-1 = song default", -1, -1, INT_MAX),
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new NumericOption(L"slide_se_equip", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"Slide Sound:", L"Sets the sound effect for slides.\n-1 = song default", -1, -1, INT_MAX),
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new NumericOption(L"chainslide_se_equip", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"Chainslide Sound:", L"Sets the sound effect for chain slides.\n-1 = song default", -1, -1, INT_MAX),
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new BooleanOption(L"act_toggle", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"Button SE", L"Enables button/slider sounds.", true, true),
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new BooleanOption(L"border_great", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"Clear Border (Great)", L"Shows the clear border for a great rating on the progress bar.", true, true),
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new BooleanOption(L"border_excellent", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"Clear Border (Excellent)", L"Shows the clear border for an excellent rating on the progress bar.", true, true),
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new BooleanOption(L"use_card", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"Use Card", L"Enables IC card. This allows module selection.", false, true),
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new BooleanOption(L"module_card_workaround", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"Module Selection Workaround", L"Allows module selection without card and tries to improve menu performance.\n(BETA)", true, true),
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new BooleanOption(L"gamemode_options", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"Game Modifiers", L"Allows use of game mode modifiers (hi-speed, hidden, and sudden).", true, true),
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};
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ConfigOptionBase* componentsArray[] = {
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new BooleanOption(L"input_emulator", COMPONENTS_SECTION, COMPONENTS_FILE, L"Input Emulator", L"Emulates input through keyboard and/or mouse.", false, true),
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new BooleanOption(L"touch_slider_emulator", COMPONENTS_SECTION, COMPONENTS_FILE, L"Slider Emulator", L"Emulates slider through keyboard and/or mouse.", false, true),
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new BooleanOption(L"touch_panel_emulator", COMPONENTS_SECTION, COMPONENTS_FILE, L"Touch Panel Emulator", L"Emulates touch panel through mouse.", false, true),
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new BooleanOption(L"sys_timer", COMPONENTS_SECTION, COMPONENTS_FILE, L"Timer Freeze", L"Freezes the PV select timer at 39 seconds.", false, true),
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new BooleanOption(L"player_data_manager", COMPONENTS_SECTION, COMPONENTS_FILE, L"Player Data Manager", L"Loads user-defined values into the PlayerData struct.\nRequired for modules and game mode modifiers.", false, true),
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new BooleanOption(L"frame_rate_manager", COMPONENTS_SECTION, COMPONENTS_FILE, L"Frame Rate Manager", L"Adjusts animations to the correct speed at different frame rates.\nOnly needed when FPS isn't locket at 60.", false, true),
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new BooleanOption(L"stage_manager", COMPONENTS_SECTION, COMPONENTS_FILE, L"Stage Manager", L"Allows for playing unlimited songs per session.", false, true),
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new BooleanOption(L"fast_loader", COMPONENTS_SECTION, COMPONENTS_FILE, L"Fast Loader", L"Skip or speed up unnecessary loading steps.", false, true),
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new BooleanOption(L"camera_controller", COMPONENTS_SECTION, COMPONENTS_FILE, L"Camera Controller", L"Enables freecam (toggled using F3).\nWASD to move, SPACE/CTRL for up/down, Q/R to rotate, R/F for zoom.\nHolding SHIFT/ALT changes control speed.", false, true),
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new BooleanOption(L"scale_component", COMPONENTS_SECTION, COMPONENTS_FILE, L"Scale Component", L"Scales the graphics output framebuffer to fill the screen/window.", false, true),
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new BooleanOption(L"debug_component", COMPONENTS_SECTION, COMPONENTS_FILE, L"Debug Component", L"Allows for changing game state (F4-F8 keys), using dev GUI and tests, and speeding up 2d animations/menus (hold SHIFT+TAB).", false, true),
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new BooleanOption(L"target_inspector", COMPONENTS_SECTION, COMPONENTS_FILE, L"Target Inspector", L"Enables hold transfers.", false, true),
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new BooleanOption(L"score_saver", COMPONENTS_SECTION, COMPONENTS_FILE, L"Score Saver", L"Saves high scores to plugins/scores.ini.", false, true),
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};
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bool IsLineInFile(LPCSTR searchLine, LPCWSTR fileName)
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{
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bool result = false;
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std::ifstream fileStream(fileName);
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if (!fileStream.is_open())
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return false;
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std::string line;
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// check for BOM
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std::getline(fileStream, line);
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if (line.size() >= 3 && line.rfind("\xEF\xBB\xBF", 0) == 0)
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fileStream.seekg(3);
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else
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fileStream.seekg(0);
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while (std::getline(fileStream, line))
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{
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if (line.compare(searchLine) == 0)
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{
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result = true;
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break;
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}
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}
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fileStream.close();
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return result;
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}
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void PrependFile(LPCSTR newStr, LPCWSTR fileName)
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{
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std::fstream fileStream(fileName);
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if (!fileStream.is_open())
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return;
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std::string origStr;
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// this is apparently more efficient than just going straight into the string
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fileStream.seekg(0, std::ios::end);
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origStr.reserve(fileStream.tellg());
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fileStream.seekg(0, std::ios::beg);
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// check for BOM
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std::string BOMcheckLine;
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std::getline(fileStream, BOMcheckLine);
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if (BOMcheckLine.size() >= 3 && BOMcheckLine.rfind("\xEF\xBB\xBF", 0) == 0)
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fileStream.seekg(3);
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else
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fileStream.seekg(0);
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origStr.assign((std::istreambuf_iterator<char>(fileStream)), std::istreambuf_iterator<char>());
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std::string outStr = newStr;
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outStr += origStr;
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fileStream.seekg(0, std::ios::beg);
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fileStream << outStr;
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fileStream.close();
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}
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struct PluginInfo {
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HMODULE handle;
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std::wstring filename;
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std::wstring name;
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std::wstring description;
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std::vector<ConfigOptionBase*> configopts;
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};
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std::vector<PluginInfo> LoadPlugins()
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{
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std::vector<PluginInfo> outvec;
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HANDLE hFind;
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WIN32_FIND_DATAW ffd;
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hFind = FindFirstFileW((PLUGINS_DIR + L"\\*.dva").c_str(), &ffd);
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if (hFind != INVALID_HANDLE_VALUE) {
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do {
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if (!(ffd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY))
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{
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auto pos = wcslen(ffd.cFileName);
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if (ffd.cFileName[pos - 4] == '.' &&
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(ffd.cFileName[pos - 3] == 'd' || ffd.cFileName[pos - 3] == 'D') &&
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(ffd.cFileName[pos - 2] == 'v' || ffd.cFileName[pos - 2] == 'V') &&
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(ffd.cFileName[pos - 1] == 'a' || ffd.cFileName[pos - 1] == 'A'))
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{
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PluginInfo thisplugin;
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thisplugin.handle = LoadLibraryW((PLUGINS_DIR + L"\\" + ffd.cFileName).c_str());
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thisplugin.filename = ffd.cFileName;
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if (thisplugin.handle == NULL)
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continue;
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auto nameFunc = (LPCWSTR(*)())GetProcAddress(thisplugin.handle, "GetPluginName");
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auto descFunc = (LPCWSTR(*)())GetProcAddress(thisplugin.handle, "GetPluginDescription");
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auto optsFunc = (PluginConfig::PluginConfigArray(*)())GetProcAddress(thisplugin.handle, "GetPluginOptions");
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if (nameFunc != NULL)
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thisplugin.name = nameFunc();
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else
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thisplugin.name = thisplugin.filename;
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if (descFunc != NULL)
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thisplugin.description = descFunc();
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else
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thisplugin.description = (thisplugin.filename + L" Plugin").c_str();
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if (optsFunc != NULL)
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thisplugin.configopts = PluginConfig::GetConfigOptionVec(optsFunc());
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// sometimes this might screw with custom button config, so let's just not free stuff
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// FreeLibrary(thisplugin.handle);
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outvec.push_back(thisplugin);
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}
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}
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} while (FindNextFileW(hFind, &ffd));
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FindClose(hFind);
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}
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return outvec;
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}
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// don't load until actually needed to avoid loading disabled plugins
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std::vector<PluginInfo> AllPlugins; // = LoadPlugins();
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std::vector<PluginOption*> GetPluginOptions(std::vector<PluginInfo>* plugins)
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{
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std::vector<PluginOption*> outvec;
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for (PluginInfo &pi : *plugins)
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{
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PluginOption* opt = new PluginOption(pi.filename.c_str(), L"plugins", CONFIG_FILE, pi.name.c_str(), pi.description.c_str(), true, pi.configopts);
|
|
outvec.push_back(opt);
|
|
}
|
|
|
|
return outvec;
|
|
}
|
|
// don't load until actually needed to avoid loading disabled plugins
|
|
std::vector<PluginOption*> AllPluginOpts; // = GetPluginOptions(&AllPlugins);
|
|
|
|
|
|
// used to trick Optimus into switching to the NVIDIA GPU
|
|
HMODULE nvcudaModule = LoadLibraryW(L"nvcuda.dll");
|
|
// cuInit actually returns a CUresult, but we don't really care about it
|
|
void(WINAPI * cuInit)(unsigned int flags) = (void(WINAPI*)(unsigned int flags))GetProcAddress(nvcudaModule, "cuInit");
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|
|
|
// needed to close the OpenGL window (freeglut only)
|
|
HMODULE glutModule = LoadLibraryW(L"glut32.dll");
|
|
void(__stdcall * glutMainLoopEventDynamic)() = (void(__stdcall*)())GetProcAddress(glutModule, "glutMainLoopEvent");
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