Files
2019-07-30 13:48:28 +02:00

34 lines
555 B
C++

#include "EmulatorComponent.h"
#include "../Constants.h"
namespace TLAC::Components
{
EmulatorComponent::EmulatorComponent()
{
}
EmulatorComponent::~EmulatorComponent()
{
}
void EmulatorComponent::SetElapsedTime(float value)
{
elapsedTime = value;
}
float EmulatorComponent::GetElapsedTime()
{
return elapsedTime == 0.0f ? (1000.0f / 60.0f) : elapsedTime;
}
float EmulatorComponent::GetFrameRate()
{
return 1000.0f / GetElapsedTime();
}
float EmulatorComponent::GetGameFrameRate()
{
return *(float*)FRAME_RATE_ADDRESS;
}
}