Files
Jay39w f1d0f63b6f Allow song specific choices such as modules, skins and sfx.
Set in playerdata.ini, modules.ini, skins.ini and sfx.ini respectively.
2019-11-12 23:53:26 +00:00

46 lines
894 B
C++

#pragma once
#include <string>
#include <vector>
namespace TLAC::Components
{
struct CustomPlayerData
{
std::string *PlayerName;
std::string* LevelName;
int VocaloidPoints;
int LevelNum;
int LevelPlateId;
int LevelPlateEffect;
int SkinEquip;
int BtnSeEquip;
int SlideSeEquip;
int ChainslideSeEquip;
int SlidertouchSeEquip;
int ModuleEquip0;
int ModuleEquip1;
int ModuleEquip2;
int ModuleEquip3;
int ModuleEquip4;
int ModuleEquip5;
int ModuleEquipCmn0;
int ModuleEquipCmn1;
int ModuleEquipCmn2;
int ModuleEquipCmn3;
int ModuleEquipCmn4;
int ModuleEquipCmn5;
int ActionVol;
int ActionSlideVol;
int UsePVEquip;
int UsePVSFXEquip;
int UsePVSkinEquip;
bool ShowGreatClearBorder;
bool ShowExcellentClearBorder;
bool ShowRivalClearBorder;
bool UseCard;
bool GameModifierOptions;
bool ActionSE;
std::vector<int> Mylist[3];
};
}