#include "PlayerDataManager.h" #include #include "../framework.h" #include "../Constants.h" #include "../Input/Keyboard/Keyboard.h" #include "../FileSystem/ConfigFile.h" #include "../Utilities/Operations.h" #include #include "GameState.h" const std::string PLAYER_DATA_FILE_NAME = "playerdata.ini"; static WCHAR configPath[256]; int* headitemequip = (int*)0x0000000141804CDC; int customheaditemequip; namespace TLAC::Components { PlayerDataManager::PlayerDataManager() { } PlayerDataManager::~PlayerDataManager() { if (customPlayerData != nullptr) delete customPlayerData; } const char* PlayerDataManager::GetDisplayName() { return "player_data_manager"; } void PlayerDataManager::Initialize(ComponentsManager*) { playerData = (PlayerData*)PLAYER_DATA_ADDRESS; ApplyPatch(); LoadConfig(); ApplyCustomData(); } void PlayerDataManager::Update() { ApplyCustomData(); /*if (false && Input::Keyboard::GetInstance()->IsTapped(VK_F12)) { printf("[TLAC] PlayerDataManager::Update(): Loading config...\n"); LoadConfig(); }*/ // nas, I moved the patches back to patches because please.. at least don't apply it every frame when it's not necessary lol // and reverting was the easiest way to undo that if (moduleCardWorkaround) { int* pvId = (int*)0x00000001418054C4; int* modState = (int*)0x00000001411A9790; int* loadState = (int*)0x0000000141197E58; if (!customPlayerData->UseCard) { if (*(char*)0x000000014CC5E270 == 32) { DWORD oldProtect, bck; VirtualProtect((BYTE*)0x00000001405BC8E6, 3, PAGE_EXECUTE_READWRITE, &oldProtect); *((BYTE*)0x00000001405BC8E6 + 0) = 0x00; VirtualProtect((BYTE*)0x00000001405BC8E6, 3, oldProtect, &bck); pvModuleLoaded = false; } else { if (!pvModuleLoaded) { pvModuleLoaded = true; DWORD oldProtect, bck; VirtualProtect((BYTE*)0x00000001405BC8E6, 3, PAGE_EXECUTE_READWRITE, &oldProtect); *((BYTE*)0x00000001405BC8E6 + 0) = 0x01; VirtualProtect((BYTE*)0x00000001405BC8E6, 3, oldProtect, &bck); } } if ((initPvId == false) || ((lastModState == 0) && (*modState == 1))) { if ((lastModState == 0) && (*modState == 1)) { *(int*)0x00000001411A8A10 = *(int*)0x00000001411A8A28; *(int*)(0x00000001411A8A10 + 4) = *(int*)(0x00000001411A8A28 + 4); *(int*)(0x00000001411A8A10 + 8) = *(int*)(0x00000001411A8A28 + 8); *(int*)(0x00000001411A8A10 + 12) = *(int*)(0x00000001411A8A28 + 12); *(int*)(0x00000001411A8A10 + 16) = *(int*)(0x00000001411A8A28 + 16); *(int*)(0x00000001411A8A10 + 18) = *(int*)(0x00000001411A8A28 + 18); } initPvId = true; lastModState = *modState; DWORD oldProtect, bck; VirtualProtect((BYTE*)0x00000001405CBBA3, 8, PAGE_EXECUTE_READWRITE, &oldProtect); *((BYTE*)0x00000001405CBBA3 + 0) = 0x90; *((BYTE*)0x00000001405CBBA3 + 1) = 0x90; *((BYTE*)0x00000001405CBBA3 + 2) = 0x90; *((BYTE*)0x00000001405CBBA3 + 3) = 0x90; *((BYTE*)0x00000001405CBBA3 + 4) = 0x90; *((BYTE*)0x00000001405CBBA3 + 5) = 0x90; *((BYTE*)0x00000001405CBBA3 + 6) = 0x90; *((BYTE*)0x00000001405CBBA3 + 7) = 0x90; VirtualProtect((BYTE*)0x00000001405CBBA3, 8, oldProtect, &bck); } if (((*modState == 0) && (*pvId != lastPvId)) || ((lastModState == 1) && (*modState == 0))) { if ((lastModState == 1) && (*modState == 0)) { *(int*)0x00000001411A8A28 = *(int*)0x00000001411A8A10; *(int*)(0x00000001411A8A28 + 4) = *(int*)(0x00000001411A8A10 + 4); *(int*)(0x00000001411A8A28 + 8) = *(int*)(0x00000001411A8A10 + 8); *(int*)(0x00000001411A8A28 + 12) = *(int*)(0x00000001411A8A10 + 12); *(int*)(0x00000001411A8A28 + 16) = *(int*)(0x00000001411A8A10 + 16); *(int*)(0x00000001411A8A28 + 18) = *(int*)(0x00000001411A8A10 + 18); } initPvId = false; lastPvId = *pvId; lastModState = *modState; DWORD oldProtect, bck; VirtualProtect((BYTE*)0x00000001405CBBA3, 8, PAGE_EXECUTE_READWRITE, &oldProtect); *((BYTE*)0x00000001405CBBA3 + 0) = 0x42; *((BYTE*)0x00000001405CBBA3 + 1) = 0x89; *((BYTE*)0x00000001405CBBA3 + 2) = 0x84; *((BYTE*)0x00000001405CBBA3 + 3) = 0xb6; *((BYTE*)0x00000001405CBBA3 + 4) = 0xc0; *((BYTE*)0x00000001405CBBA3 + 5) = 0x01; *((BYTE*)0x00000001405CBBA3 + 6) = 0x00; *((BYTE*)0x00000001405CBBA3 + 7) = 0x00; VirtualProtect((BYTE*)0x00000001405CBBA3, 8, oldProtect, &bck); } } else { if (*(char*)0x000000014CC5E270 == 32) { DWORD oldProtect, bck; VirtualProtect((BYTE*)0x00000001405BC8E6, 3, PAGE_EXECUTE_READWRITE, &oldProtect); *((BYTE*)0x00000001405BC8E6 + 0) = 0x00; VirtualProtect((BYTE*)0x00000001405BC8E6, 3, oldProtect, &bck); VirtualProtect((BYTE*)0x00000001405CBBA3, 8, PAGE_EXECUTE_READWRITE, &oldProtect); *((BYTE*)0x00000001405CBBA3 + 0) = 0x42; *((BYTE*)0x00000001405CBBA3 + 1) = 0x89; *((BYTE*)0x00000001405CBBA3 + 2) = 0x84; *((BYTE*)0x00000001405CBBA3 + 3) = 0xb6; *((BYTE*)0x00000001405CBBA3 + 4) = 0xc0; *((BYTE*)0x00000001405CBBA3 + 5) = 0x01; *((BYTE*)0x00000001405CBBA3 + 6) = 0x00; *((BYTE*)0x00000001405CBBA3 + 7) = 0x00; VirtualProtect((BYTE*)0x00000001405CBBA3, 8, oldProtect, &bck); VirtualProtect((BYTE*)0x00000001405BCBE3, 2, PAGE_EXECUTE_READWRITE, &oldProtect); *((BYTE*)0x00000001405BCBE3 + 0) = 0x00; VirtualProtect((BYTE*)0x00000001405BCBE3, 2, oldProtect, &bck); pvModuleLoaded = false; } else { if (!pvModuleLoaded) { pvModuleLoaded = true; DWORD oldProtect, bck; VirtualProtect((BYTE*)0x00000001405BC8E6, 3, PAGE_EXECUTE_READWRITE, &oldProtect); *((BYTE*)0x00000001405BC8E6 + 0) = 0x00; VirtualProtect((BYTE*)0x00000001405BC8E6, 3, oldProtect, &bck); VirtualProtect((BYTE*)0x00000001405CBBA3, 8, PAGE_EXECUTE_READWRITE, &oldProtect); *((BYTE*)0x00000001405CBBA3 + 0) = 0x90; *((BYTE*)0x00000001405CBBA3 + 1) = 0x90; *((BYTE*)0x00000001405CBBA3 + 2) = 0x90; *((BYTE*)0x00000001405CBBA3 + 3) = 0x90; *((BYTE*)0x00000001405CBBA3 + 4) = 0x90; *((BYTE*)0x00000001405CBBA3 + 5) = 0x90; *((BYTE*)0x00000001405CBBA3 + 6) = 0x90; *((BYTE*)0x00000001405CBBA3 + 7) = 0x90; VirtualProtect((BYTE*)0x00000001405CBBA3, 8, oldProtect, &bck); VirtualProtect((BYTE*)0x00000001405BCBE3, 2, PAGE_EXECUTE_READWRITE, &oldProtect); *((BYTE*)0x00000001405BCBE3 + 0) = 0x01; VirtualProtect((BYTE*)0x00000001405BCBE3, 2, oldProtect, &bck); } } } } } void PlayerDataManager::ApplyPatch() { DWORD oldProtect; VirtualProtect((void*)SET_DEFAULT_PLAYER_DATA_ADDRESS, sizeof(uint8_t), PAGE_EXECUTE_READWRITE, &oldProtect); { // prevent the PlayerData from being reset *(uint8_t*)(SET_DEFAULT_PLAYER_DATA_ADDRESS) = RET_OPCODE; } VirtualProtect((void*)SET_DEFAULT_PLAYER_DATA_ADDRESS, sizeof(uint8_t), oldProtect, &oldProtect); // allow player to select the module and extra item VirtualProtect((void*)MODSELECTOR_CHECK_FUNCTION_ERRRET_ADDRESS, sizeof(byte) * 2, PAGE_EXECUTE_READWRITE, &oldProtect); { *(byte*)(MODSELECTOR_CHECK_FUNCTION_ERRRET_ADDRESS) = 0xB0; // xor al,al -> ld al,1 *(byte*)(MODSELECTOR_CHECK_FUNCTION_ERRRET_ADDRESS + 0x1) = 0x01; } VirtualProtect((void*)MODSELECTOR_CHECK_FUNCTION_ERRRET_ADDRESS, sizeof(byte) * 2, oldProtect, &oldProtect); // fix annoying behavior of closing after changing module or item (don't yet know the reason, maybe NW/Card checks) { VirtualProtect((void*)MODSELECTOR_CLOSE_AFTER_MODULE, sizeof(uint8_t), PAGE_EXECUTE_READWRITE, &oldProtect); { *(uint8_t*)(MODSELECTOR_CLOSE_AFTER_MODULE) = JNE_OPCODE; } VirtualProtect((void*)MODSELECTOR_CLOSE_AFTER_MODULE, sizeof(uint8_t), oldProtect, &oldProtect); VirtualProtect((void*)MODSELECTOR_CLOSE_AFTER_CUSTOMIZE, sizeof(uint8_t), PAGE_EXECUTE_READWRITE, &oldProtect); { *(uint8_t*)(MODSELECTOR_CLOSE_AFTER_CUSTOMIZE) = JNE_OPCODE; } VirtualProtect((void*)MODSELECTOR_CLOSE_AFTER_CUSTOMIZE, sizeof(uint8_t), oldProtect, &oldProtect); } } void PlayerDataManager::LoadConfig() { if (playerData == nullptr) return; FileSystem::ConfigFile config(framework::GetModuleDirectory(), PLAYER_DATA_FILE_NAME); if (!config.OpenRead()) return; if (customPlayerData != nullptr) delete customPlayerData; customPlayerData = new CustomPlayerData(); config.TryGetValue("player_name", &customPlayerData->PlayerName); config.TryGetValue("level_name", &customPlayerData->LevelName); // ScoreSaver copies & declaring non-playerdata values std::string utf8path = TLAC::framework::GetModuleDirectory() + "/playerdata.ini"; MultiByteToWideChar(CP_UTF8, 0, utf8path.c_str(), -1, configPath, 256); customPlayerData->LevelNum = config.GetIntegerValue("level"); customPlayerData->VocaloidPoints = config.GetIntegerValue("vocaloid_point"); customPlayerData->LevelPlateId = config.GetIntegerValue("level_plate_id"); customPlayerData->LevelPlateEffect = config.GetIntegerValue("level_plate_effect"); customPlayerData->SkinEquip = config.GetIntegerValue("skin_equip"); customPlayerData->BtnSeEquip = config.GetIntegerValue("btn_se_equip"); customPlayerData->SlideSeEquip = config.GetIntegerValue("slide_se_equip"); customPlayerData->ChainslideSeEquip = config.GetIntegerValue("chainslide_se_equip"); customPlayerData->SlidertouchSeEquip = config.GetIntegerValue("slidertouch_se_equip"); customPlayerData->ModuleEquipCmn0 = config.GetIntegerValue("module_equip_cmn0"); customPlayerData->ModuleEquipCmn1 = config.GetIntegerValue("module_equip_cmn1"); customPlayerData->ModuleEquipCmn2 = config.GetIntegerValue("module_equip_cmn2"); customPlayerData->ModuleEquipCmn3 = config.GetIntegerValue("module_equip_cmn3"); customPlayerData->ModuleEquipCmn4 = config.GetIntegerValue("module_equip_cmn4"); customPlayerData->ModuleEquipCmn5 = config.GetIntegerValue("module_equip_cmn5"); customPlayerData->ActionVol = config.GetIntegerValue("act_vol"); customPlayerData->ActionSlideVol = config.GetIntegerValue("act_slide_vol"); customPlayerData->UsePVSFXEquip = config.GetBooleanValue("use_pv_sfx_equip"); customPlayerData->UsePVSkinEquip = config.GetBooleanValue("use_pv_skin_equip"); customPlayerData->UsePVEquip = config.GetBooleanValue("use_pv_module_equip"); customPlayerData->ShowExcellentClearBorder = config.GetBooleanValue("border_excellent"); customPlayerData->ShowGreatClearBorder = config.GetBooleanValue("border_great"); customPlayerData->ShowRivalClearBorder = config.GetBooleanValue("border_rival"); customPlayerData->UseCard = config.GetBooleanValue("use_card"); customPlayerData->GameModifierOptions = config.GetBooleanValue("gamemode_options"); customPlayerData->ActionSE = config.GetBooleanValue("act_toggle"); moduleCardWorkaround = config.GetBooleanValue("module_card_workaround"); // don't want to overwrite the default values auto setIfNotEqual = [](int* target, int value, int comparison) { if (value != comparison) * target = value; }; // only need to run this line once on startup, otherwise cannot increase/decrease in-game (or use per-song settings!) setIfNotEqual(&playerData->vocaloid_point, customPlayerData->VocaloidPoints, 0); setIfNotEqual(&playerData->skin_equip_cmn, customPlayerData->SkinEquip, 0); setIfNotEqual(&playerData->module_equip_cmn0, customPlayerData->ModuleEquipCmn0, 0); setIfNotEqual(&playerData->module_equip_cmn1, customPlayerData->ModuleEquipCmn1, 0); setIfNotEqual(&playerData->module_equip_cmn2, customPlayerData->ModuleEquipCmn2, 0); setIfNotEqual(&playerData->module_equip_cmn3, customPlayerData->ModuleEquipCmn3, 0); setIfNotEqual(&playerData->module_equip_cmn4, customPlayerData->ModuleEquipCmn4, 0); setIfNotEqual(&playerData->module_equip_cmn5, customPlayerData->ModuleEquipCmn5, 0); setIfNotEqual(&playerData->act_vol, customPlayerData->ActionVol, 100); setIfNotEqual(&playerData->act_slide_vol, customPlayerData->ActionSlideVol, 100); setIfNotEqual(&playerData->btn_se_equip_cmn, customPlayerData->BtnSeEquip, -1); setIfNotEqual(&playerData->slide_se_equip_cmn, customPlayerData->SlideSeEquip, -1); setIfNotEqual(&playerData->chainslide_se_equip_cmn, customPlayerData->ChainslideSeEquip, -1); setIfNotEqual(&playerData->slidertouch_se_equip_cmn, customPlayerData->SlidertouchSeEquip, -1); setIfNotEqual(&playerData->act_toggle, customPlayerData->ActionSE, 1); std::string* mylistString; std::vector mylistStringVec; customPlayerData->Mylist[0].clear(); config.TryGetValue("mylist_A", &mylistString); if (mylistString != nullptr) { for (std::string &pvStr : TLAC::Utilities::Split(*mylistString, ",")) customPlayerData->Mylist[0].push_back(atoi(pvStr.c_str())); delete mylistString; } customPlayerData->Mylist[1].clear(); config.TryGetValue("mylist_B", &mylistString); if (mylistString != nullptr) { for (std::string &pvStr : TLAC::Utilities::Split(*mylistString, ",")) customPlayerData->Mylist[1].push_back(atoi(pvStr.c_str())); delete mylistString; } customPlayerData->Mylist[2].clear(); config.TryGetValue("mylist_C", &mylistString); if (mylistString != nullptr) { for (std::string &pvStr : TLAC::Utilities::Split(*mylistString, ",")) customPlayerData->Mylist[2].push_back(atoi(pvStr.c_str())); delete mylistString; } if (moduleCardWorkaround) { if (!customPlayerData->UseCard) { DWORD oldProtect, bck; VirtualProtect((BYTE*)0x000000014010523F, 3, PAGE_EXECUTE_READWRITE, &oldProtect); *((BYTE*)0x000000014010523F + 0) = 0x30; *((BYTE*)0x000000014010523F + 1) = 0xC0; *((BYTE*)0x000000014010523F + 2) = 0x90; VirtualProtect((BYTE*)0x000000014010523F, 3, oldProtect, &bck); VirtualProtect((BYTE*)0x00000001405BCC48, 6, PAGE_EXECUTE_READWRITE, &oldProtect); *((BYTE*)0x00000001405BCC48 + 0) = 0x90; *((BYTE*)0x00000001405BCC48 + 1) = 0x90; *((BYTE*)0x00000001405BCC48 + 2) = 0x90; *((BYTE*)0x00000001405BCC48 + 3) = 0x90; *((BYTE*)0x00000001405BCC48 + 4) = 0x90; *((BYTE*)0x00000001405BCC48 + 5) = 0x90; VirtualProtect((BYTE*)0x00000001405BCC48, 6, oldProtect, &bck); VirtualProtect((BYTE*)0x00000001405BC8E6, 3, PAGE_EXECUTE_READWRITE, &oldProtect); *((BYTE*)0x00000001405BC8E6 + 0) = 0x01; VirtualProtect((BYTE*)0x00000001405BC8E6, 3, oldProtect, &bck); } else { DWORD oldProtect, bck; VirtualProtect((BYTE*)0x00000001405BC8E6, 3, PAGE_EXECUTE_READWRITE, &oldProtect); *((BYTE*)0x00000001405BC8E6 + 0) = 0x00; VirtualProtect((BYTE*)0x00000001405BC8E6, 3, oldProtect, &bck); VirtualProtect((BYTE*)0x00000001405BCC48, 6, PAGE_EXECUTE_READWRITE, &oldProtect); *((BYTE*)0x00000001405BCC48 + 0) = 0xC7; *((BYTE*)0x00000001405BCC48 + 1) = 0x03; *((BYTE*)0x00000001405BCC48 + 2) = 0x00; *((BYTE*)0x00000001405BCC48 + 3) = 0x00; *((BYTE*)0x00000001405BCC48 + 4) = 0x00; *((BYTE*)0x00000001405BCC48 + 5) = 0x00; VirtualProtect((BYTE*)0x00000001405BCC48, 6, oldProtect, &bck); VirtualProtect((BYTE*)0x000000014010523F, 3, PAGE_EXECUTE_READWRITE, &oldProtect); *((BYTE*)0x000000014010523F + 0) = 0x0F; *((BYTE*)0x000000014010523F + 1) = 0x94; *((BYTE*)0x000000014010523F + 2) = 0xC1; VirtualProtect((BYTE*)0x000000014010523F, 3, oldProtect, &bck); //just incase the player is reloading VirtualProtect((BYTE*)0x00000001405CBBA3, 8, PAGE_EXECUTE_READWRITE, &oldProtect); *((BYTE*)0x00000001405CBBA3 + 0) = 0x42; *((BYTE*)0x00000001405CBBA3 + 1) = 0x89; *((BYTE*)0x00000001405CBBA3 + 2) = 0x84; *((BYTE*)0x00000001405CBBA3 + 3) = 0xb6; *((BYTE*)0x00000001405CBBA3 + 4) = 0xc0; *((BYTE*)0x00000001405CBBA3 + 5) = 0x01; *((BYTE*)0x00000001405CBBA3 + 6) = 0x00; *((BYTE*)0x00000001405CBBA3 + 7) = 0x00; VirtualProtect((BYTE*)0x00000001405CBBA3, 8, oldProtect, &bck); } } } void PlayerDataManager::ApplyCustomData() { // don't want to overwrite the default values auto setIfNotEqual = [](int *target, int value, int comparison) { if (value != comparison) *target = value; }; // check if the playerData in-game value is different from the customPlayerData value and update and save the ini if (customPlayerData->VocaloidPoints != playerData->vocaloid_point) { customPlayerData->VocaloidPoints = playerData->vocaloid_point; WCHAR val[32]; swprintf(val, 32, L"%d", playerData->vocaloid_point); WritePrivateProfileStringW(L"playerdata", L"vocaloid_point", val, configPath); } // save module choices to module_equip_cmn[0-5] if (customPlayerData->ModuleEquipCmn0 != playerData->module_equip_cmn0) { customPlayerData->ModuleEquipCmn0 = playerData->module_equip_cmn0; WCHAR val[32]; swprintf(val, 32, L"%d", playerData->module_equip_cmn0); WritePrivateProfileStringW(L"playerdata", L"module_equip_cmn0", val, configPath); } if (customPlayerData->ModuleEquipCmn1 != playerData->module_equip_cmn1) { customPlayerData->ModuleEquipCmn1 = playerData->module_equip_cmn1; WCHAR val[32]; swprintf(val, 32, L"%d", playerData->module_equip_cmn1); WritePrivateProfileStringW(L"playerdata", L"module_equip_cmn1", val, configPath); } if (customPlayerData->ModuleEquipCmn2 != playerData->module_equip_cmn2) { customPlayerData->ModuleEquipCmn2 = playerData->module_equip_cmn2; WCHAR val[32]; swprintf(val, 32, L"%d", playerData->module_equip_cmn2); WritePrivateProfileStringW(L"playerdata", L"module_equip_cmn2", val, configPath); } if (customPlayerData->ModuleEquipCmn3 != playerData->module_equip_cmn3) { customPlayerData->ModuleEquipCmn3 = playerData->module_equip_cmn3; WCHAR val[32]; swprintf(val, 32, L"%d", playerData->module_equip_cmn3); WritePrivateProfileStringW(L"playerdata", L"module_equip_cmn3", val, configPath); } if (customPlayerData->ModuleEquipCmn4 != playerData->module_equip_cmn4) { customPlayerData->ModuleEquipCmn4 = playerData->module_equip_cmn4; WCHAR val[32]; swprintf(val, 32, L"%d", playerData->module_equip_cmn4); WritePrivateProfileStringW(L"playerdata", L"module_equip_cmn4", val, configPath); } if (customPlayerData->ModuleEquipCmn5 != playerData->module_equip_cmn5) { customPlayerData->ModuleEquipCmn5 = playerData->module_equip_cmn5; WCHAR val[32]; swprintf(val, 32, L"%d", playerData->module_equip_cmn5); WritePrivateProfileStringW(L"playerdata", L"module_equip_cmn5", val, configPath); } if (customPlayerData->ActionVol != playerData->act_vol) { customPlayerData->ActionVol = playerData->act_vol; WCHAR val[32]; swprintf(val, 32, L"%d", playerData->act_vol); WritePrivateProfileStringW(L"playerdata", L"act_vol", val, configPath); } if (customPlayerData->ActionSlideVol != playerData->act_slide_vol) { customPlayerData->ActionSlideVol = playerData->act_slide_vol; WCHAR val[32]; swprintf(val, 32, L"%d", playerData->act_slide_vol); WritePrivateProfileStringW(L"playerdata", L"act_slide_vol", val, configPath); } if (customPlayerData->UsePVEquip != playerData->use_pv_module_equip) { playerData->use_pv_module_equip = 1; } if (customPlayerData->UsePVSFXEquip != playerData->use_pv_btn_se_equip) { playerData->use_pv_btn_se_equip = 1; playerData->use_pv_chainslide_se_equip = 1; playerData->use_pv_slidertouch_se_equip = 1; playerData->use_pv_slide_se_equip = 1; } if (customPlayerData->UsePVSkinEquip != playerData->use_pv_skin_equip) { playerData->use_pv_skin_equip = 1; } setIfNotEqual(&playerData->level, customPlayerData->LevelNum, 1); setIfNotEqual(&playerData->level_plate_id, customPlayerData->LevelPlateId, 0); setIfNotEqual(&playerData->level_plate_effect, customPlayerData->LevelPlateEffect, 0); // Display clear borders on the progress bar playerData->clear_border = (customPlayerData->ShowRivalClearBorder << 2) | (customPlayerData->ShowExcellentClearBorder << 1) | (customPlayerData->ShowGreatClearBorder); playerData->use_card = customPlayerData->UseCard; // required to allow for module selection playerData->game_opts = customPlayerData->GameModifierOptions; // hi-speed, etc.. memset((void*)MODULE_TABLE_START, 0xFF, 128); memset((void*)ITEM_TABLE_START, 0xFF, 128); playerData->mylistA_begin = customPlayerData->Mylist[0].begin()._Ptr; playerData->mylistA_end = customPlayerData->Mylist[0].end()._Ptr; playerData->mylistB_begin = customPlayerData->Mylist[1].begin()._Ptr; playerData->mylistB_end = customPlayerData->Mylist[1].end()._Ptr; playerData->mylistC_begin = customPlayerData->Mylist[2].begin()._Ptr; playerData->mylistC_end = customPlayerData->Mylist[2].end()._Ptr; if (customPlayerData->PlayerName != nullptr) { playerData->field_DC = 0x10; playerData->player_name = (char*)customPlayerData->PlayerName->c_str(); } if (customPlayerData->LevelName != nullptr) { playerData->level_name = (char*)customPlayerData->LevelName->c_str(); playerData->field_110 = 0xFF; playerData->field_118 = 0x1F; } } }