#pragma once void writeTemplate(char* cfgtemplate, const wchar_t* filename); char config_template[] = {"#########################################\n" "# /!\ WARNING: DO NOT EDIT WITH NOTEPAD!#\n" "#########################################\n" "\n" "[Global]\n" "# Load plugins including below options\n" "Enable=1\n" "# Enable built-in patches\n" "Builtin_Patches=1\n" "# Enable custom patches\n" "Custom_Patches=1\n" "# Enable built-in render\n" "Builtin_Render=1\n" "# PC\n" "pc=\n" "\n" "[GPU]\n" "# Force GPU model -- -1=auto, 0=Kepler, 1=Maxwell, 2=Turing, 3=Ampere\n" "Model=-1\n" "\n" "[Launcher]\n" "# Forces the launcher to be skipped, you can use the --launch parameter instead of this.\n" "Skip=0\n" "# Disables unsupported GPU warning dialogs.\n" "No_GPU_Dialog=0\n" #ifndef MINIMALIST "# Sets the dark colour scheme in the launcher.\n" "Dark_Launcher=0\n" #endif "# Command line arguments\n" "Command_Line=\n" #ifndef MINIMALIST "# Launches divahook.bat intead of diva.exe.\n" "Use_divahook_bat=0\n" "# Language -- 0=auto, 1=en, 2=zh-Hans, 3=pt-BR, 4=it-IT\n" "Launcher_Language=0\n" #endif "\n" "[Patches]\n" "# Disable movies (enable this if the game hangs when loading certain PVs)\n" "No_Movies=0\n" "# Enable or disable mouse cursor\n" "Cursor=1\n" "# Use 2 channels instead of 4 (when not using DivaSound)\n" "Stereo=1\n" #ifndef MINIMALIST "# Skip one or more menus -- 0=disabled, 1=guest, 2=guest+normal\n" "Quick_Start=1\n" "# Disable the scrolling sound effect\n" "No_Scrolling_SFX=0\n" #endif "# Enhanced Stage Manager (sets a custom number of stages; \"stage_manager\" should be disabled in \"components.ini\")\n" "# Number of stages (0 = disabled)\n" "Enhanced_Stage_Manager=0\n" "# Use encore stages or not\n" "Enhanced_Stage_Manager_Encore=1\n" #ifndef MINIMALIST "# Change the mouth animations -- 0=default, 1=force PDA, 2=force FT\n" "Force_Mouth=0\n" "# Change the expressions -- 0=default, 1=force PDA, 2=force FT\n" "Force_Expressions=0\n" "# Change the look animations -- 0=default, 1=force PDA, 2=force FT\n" "Force_Look=0\n" "# Disable hand scaling\n" "No_Hand_Scaling=0\n" "# Default hand size -- -1=default, 12200=PDA\n" "Default_Hand_Size=-1\n" #endif "# Show \"FREE PLAY\" instead of \"CREDIT(S)\" and don't require credits\n" "Freeplay=1\n" #ifndef MINIMALIST "# Sing missed notes\n" "Sing_Missed=0\n" #endif "# Hide the volume and SE control buttons\n" "Hide_Volume=0\n" "# Remove the photo controls during PV playback\n" "No_PV_UI=0\n" "# Hide the watermark that's usually shown in PV viewing mode\n" "Hide_PV_Watermark=0\n" "# Set the card reader and network status icons -- 0=default, 1=hidden, 2=error, 3=OK, 4=partial OK\n" "Status_Icons=0\n" "# Disable showing lyrics\n" "No_Lyrics=0\n" "# Disable the error banner\n" "No_Error=1\n" "# Hide \"CREDIT(S)\"/\"FREE PLAY\"\n" "Hide_Freeplay=0\n" "# Show \"PD Loader\" instead of \"FREE PLAY\"\n" "PDLoaderText=1\n" "# Freeze the timer\n" "No_Timer=1\n" #ifndef MINIMALIST "# Disable the timer sprite\n" "No_Timer_Sprite=1\n" "# Disable Message Bar\n" "No_Message_Bar=0\n" "# Disable Stage Text\n" "No_Stage_Text=0\n" "# Unlock PSEUDO modules (incomplete, will default to Miku)\n" "Unlock_Pseudo=0\n" "# Enable the card menu (incomplete, it doesn't bypass the card prompt)\n" "Card=0\n" "# Disable Extended Data (may break physics in some edits) AKA Skyth's no-opd patch\n" "No_Opd=0\n" #endif "# Scale Debug Windows above HD internal resolution AKA somewhatlurker's dwgui patch\n" "Dwgui_Scaling=0\n" "# Allow using a real arcade slider attached to COM11 (or PS4 official FT controller)\n" "Hardware_Slider=0\n" #ifndef MINIMALIST "# Prevent data deletion\n" "Prevent_Data_Deletion=0\n" #endif "\n" "[Graphics]\n" "# Lag Compensation\n" "Lag_Compensation = 0\n" "# Set to -1 to unlock the frame rate.\n" "FPS.Limit=60\n" "# Reduces FPS Limiter CPU usage\n" "# (may have less consistent performance)\n" "FPS.Limit.LightMode=1\n" "# Enable debug warnings for lightweight limiter\n" "FPS.Limit.Verbose=0\n" "# Temporal Anti-Aliasing\n" "TAA=1\n" "# Morphological Anti-Aliasing\n" "MLAA=1\n" #ifndef MINIMALIST "# MAG Filter -- 0=default (bilinear), 1=nearest-neighbour, 2=sharpen, 3=cone (smooth)\n" "MAG=0\n" "# Depth of Field\n" "DOF=1\n" "# Reflections\n" "Reflections=1\n" "Reflect_Res_Width = 512\n" "Reflect_Res_Height = 256\n" "Refract_Res_Width = 512\n" "Refract_Res_Height = 256\n" "# Gamma -- 100=default, 125=console-like\n" "Gamma = 100\n" "# Shadows\n" "Shadows=1\n" "# Transparent Meshes\n" "Punchthrough=1\n" "# Glare\n" "Glare=1\n" "# Shader\n" "Shader=1\n" "# Toon shader (press F9 to toggle) -- 0=default, 1=force on, 2=force off\n" "NPR1=0\n" "# Disable all 3D passes. WARNING: The extended data will be deleted unless Prevent Data Deletion is enabled. Don't enable on Intel GPUs, enable no_opd instead.\n" "2D=0\n" #endif "# FrameRateManager motion rate (fps)\n" "FRM.Motion.Rate=400\n" "\n" "[Resolution]\n" "# 0 = Windowed, 1 = Fast, 2 = Exclusive, 3 = Safe\n" "# For same as screen res: -1x-1\n" "Display=1\n" "Width=-1\n" "Height=-1\n" "# Fullscreen only options\n" "BitDepth=32\n" "RefreshRate=60\n" "\n" "# Set a custom internal render resolution\n" "# Same as window: -1x-1\n" "# HD : 1280x720\n" "# FHD : 1920x1080\n" "# WQHD : 2560x1440\n" "# 4K UHD: 3840x2160\n" "# 5K UHD: 5120x2880\n" "# 8K UHD: 7680x4320\n" "r.Enable=0\n" "r.Width=-1\n" "r.Height=-1\n" "\n" }; char components_template[] = { "#########################################\n" "# /!\ WARNING: DO NOT EDIT WITH NOTEPAD!#\n" "#########################################\n" "\n" "# components.ini\n" "# defines which components will be enabled\n" "[components]\n" "\n" "# emulates game input through mouse and keyboard.\n" "# controls can be set inside the keyconfig.ini file.\n" "input_emulator = true\n" "touch_slider_emulator = true\n" "touch_panel_emulator = true\n" "\n" "# freezes the PV select timer at 39 seconds.\n" "sys_timer = true\n" "\n" "# loads user defined const values from the playerdata.ini config\n" "# and writes them to the game's PlayerData struct.\n" "# required for modules selection\n" "player_data_manager = true\n" "\n" "# adjusts 2D and 3D animations to retain their original speed at different frame rates.\n" "frame_rate_manager = false\n" "\n" "# skip unnecessary DATA_INITIALIZE loading time, speed up SYSTEM_STARTUP and skip the startup WARNING message.\n" "# further improvements can be achieved by shortening the duration of the pv_999 script file as it's test loaded during the SYSTEM_STARTUP.\n" "fast_loader = true\n" "\n" "# allows for a user controllable camera which can be toggled using F3,\n" "# can be controlled using W/A/S/D to move, SPACE/CTRL to ascend/descend, Q/E to rotate, R/F to zoom in/out\n" "# and holding SHIFT/ALT to speed up or slow down these controls.\n" "camera_controller = false\n" "\n" "# scales the framebuffer so that it will fit the current screen or window\n" "# required to set resolutions in config.ini\n" "scale_component = true\n" "\n" "# lets the user change the current game state using the F4 - F8 keys, enable the dw_gui / DATA_TESTs\n" "# and speed up 2D animations / menu navigation by holding SHIFT + TAB.\n" "# enabling this component is not recommended for most users.\n" "debug_component = false\n" "\n" "# allows the usage of hold transfer\n" "target_inspector = true\n" "\n" "# saves high scores to plugins/scores.ini\n" "score_saver = true\n" "\n" "# adds a pause menu\n" "pause = true\n" }; char playerdata_template[] = { "[playerdata]\n" "#########################################\n" "# /!\ WARNING: DO NOT EDIT WITH NOTEPAD!#\n" "#########################################\n" "\n" "# playerdata.ini\n" "# defines constant values to be loaded into the PlayerData struct\n" "# this file has to be encoded using utf-8\n" "player_name =NO-NAME\n" "level_name =忘れないでね私の声を\n" "level =1\n" "vocaloid_point=0\n" "\n" "# IDs defined in rom/gm_plate_tbl.farc/gm_plate_id.bin\n" "level_plate_id =0\n" "level_plate_effect=1\n" "# IDs same as gam_skin%3d\n" "skin_equip =0\n" "# Allows for song specific skin settings which can be set in the file skins.ini\n" "use_pv_skin_equip =true\n" "# IDs defined in rom/gm_btn_se_tbl.farc/gm_btn_se_id.bin\n" "btn_se_equip =-1\n" "# Allows for song specific sound effect settings which can be set in the file sfx.ini\n" "use_pv_sfx_equip =true\n" "# IDs defined in rom/gm_slide_se_tbl.farc/gm_slide_se_id.bin\n" "slide_se_equip =-1\n" "# IDs defined in rom/gm_chainslide_se_tbl.farc/gm_chainslide_se_id.bin\n" "chainslide_se_equip =-1\n" "slidertouch_se_equip=-1\n" "# \"Shared Set\" or \"Original\" setting, works similarly to PSP series module selection (Updates when changed in-game)\n" "module_equip_cmn0=0\n" "module_equip_cmn1=0\n" "module_equip_cmn2=0\n" "module_equip_cmn3=0\n" "module_equip_cmn4=0\n" "module_equip_cmn5=0\n" "# Allows Song Specific module selections (values update when changed in-game in the file modules.ini) (May lag on song select and menu)\n" "use_pv_module_equip=true\n" "# Enable button/slider sounds & volume settings\n" "act_toggle =true\n" "act_vol =100\n" "act_slide_vol=100\n" "# Show clear borders on Progress Bar for:\n" "# Great\n" "border_great =true\n" "# Excellent\n" "border_excellent =true\n" "# Rival\n" "border_rival=true\n" "\n" "# Allows module selection (WARNING: It may cause lag in the main menu and other places) (May be necessary for use_pv_equip settings!)\n" "use_card =true\n" "\n" "# Allows module selection without card and attempts to disable module refresh when sliding in PV select to reduce CPU and IO load.\n" "module_card_workaround =false\n" "\n" "# Allows use of game mode modifiers (hi-speed, hidden, and sudden)\n" "gamemode_options =true\n" "\n" "\n" "\n" "mylist_A=\n" "mylist_B=\n" "mylist_C=\n" }; char keyconfig_template[] = { "#########################################\n" "# /!\ WARNING: DO NOT EDIT WITH NOTEPAD!#\n" "#########################################\n" "[keyconfig]\n" "# keyconfig.ini\n" "# defines the input_emulator key bindings\n" "# multiple keys are to be specified comma separated\n" "\n" "# Options:\n" "\n" "# Allow the user to mouse wheel scroll through the PV selection list\n" "mouse_scroll_pv_selection = true\n" "# The interval it takes for the emulated slider touch points to move from one contact point to another.\n" "# In most cases, this does not need editing.\n" "touch_slider_emulation_speed = 750.0\n" "\n" "# Preferred Xinput controller (0-3)\n" "xinput_preferred =0\n" "\n" "# DirectInput Vendor ID and Product ID\n" "# Check them in Device Manager or dxdiag.exe\n" "VID = 046D\n" "PID = C216\n" "\n" "# Rumble (Xinput)\n" "rumble = true\n" "\n" "# Rumble intensity (Xinput)\n" "xinput_rumble_intensity_left = 8000\n" "xinput_rumble_intensity_right = 4000\n" "\n" "# Pause when focus is lost\n" "autopause = true\n" "\n" "# Allow using slider in menus\n" "# Recommended to enable this and remove MENU_L/R bindings if you have a real slider.\n" "# Also needed to see slider in input test\n" "slider_in_menus = false\n" "\n" "# Use the hardware slider from HORI FT official controller (PS4 version)\n" "# Requires enabling hardware slider support.\n" "# Warning: alpha feature, may not work properly\n" "# Recommended to remove Ds4_L_Stick_* and Ds4_R_Stick_* from button bindings (JVS_LEFT, JVS_RIGHT, MENU_L, MENU_R).\n" "ps4_official_slider = false\n" "\n" "# JVS Buttons:\n" "JVS_TEST = F1\n" "JVS_SERVICE = F2\n" "JVS_SW1 = F11\n" "JVS_SW2 = F12\n" "\n" "JVS_START = Enter, Ds4_Options, XINPUT_START, MouseMiddle\n" "JVS_TRIANGLE = W, I, Ds4_Triangle, Ds4_DPad_Up, Ds4_L_Trigger, Ds4_R_Trigger, XINPUT_Y, XINPUT_UP, XINPUT_LT, XINPUT_RT\n" "JVS_SQUARE = A, J, Ds4_Square, Ds4_DPad_Left, Ds4_L_Trigger, Ds4_R_Trigger, XINPUT_X, XINPUT_LEFT, XINPUT_LT, XINPUT_RT, MouseX2\n" "JVS_CROSS = S, K, Ds4_Cross, Ds4_DPad_Down, Ds4_L_Trigger, Ds4_R_Trigger, XINPUT_A, XINPUT_DOWN, XINPUT_LT, XINPUT_RT, MouseX1\n" "JVS_CIRCLE = D, L, Ds4_Circle, Ds4_DPad_Right, Ds4_L_Trigger, Ds4_R_Trigger, XINPUT_B, XINPUT_RIGHT, XINPUT_LT, XINPUT_RT\n" "\n" "JVS_LEFT = Left, Up, Ds4_L1, Ds4_L_Stick_Up, Ds4_R_Stick_Up, XINPUT_LS\n" "JVS_RIGHT = Right, Down, Ds4_R1, Ds4_L_Stick_Down, Ds4_R_Stick_Down, XINPUT_RS\n" "\n" "MENU_L = Left, Up, Ds4_L1, XINPUT_LS, Ds4_DPad_Left, Ds4_DPad_Up, XINPUT_LEFT, XINPUT_UP, Q, U, Ds4_L_Stick_Left, XINPUT_LLEFT, Ds4_L_Stick_Up, XINPUT_LUP, Ds4_R_Stick_Left, XINPUT_RLEFT, Ds4_R_Stick_Up, XINPUT_RUP\n" "MENU_R = Right, Down, Ds4_R1, XINPUT_RS, Ds4_DPad_Right, Ds4_DPad_Down, XINPUT_RIGHT, XINPUT_DOWN, E, O, Ds4_L_Stick_Right, XINPUT_LRIGHT, Ds4_L_Stick_Down, XINPUT_LDOWN, Ds4_R_Stick_Right, XINPUT_RRIGHT, Ds4_R_Stick_Down, XINPUT_RDOWN\n" "MENU_CIRCLE = Spacebar\n" "\n" "TOON = F9\n" "\n" "COIN = F10\n" "\n" "WIREFRAME = F12\n" "\n" "# Touch Slider:\n" "LEFT_SIDE_SLIDE_LEFT = Q, Ds4_L_Stick_Left, XINPUT_LLEFT\n" "LEFT_SIDE_SLIDE_RIGHT = E, Ds4_L_Stick_Right, XINPUT_LRIGHT\n" "\n" "RIGHT_SIDE_SLIDE_LEFT = U, Ds4_R_Stick_Left, XINPUT_RLEFT\n" "RIGHT_SIDE_SLIDE_RIGHT = O, Ds4_R_Stick_Right, XINPUT_RRIGHT\n" "\n" "# --- KEYBOARD KEY NAMES: ---\n" "\n" "# - Standard Keys\n" "# uppercase \"A\" to \"Z\", \"0\" to \"9\"\n" "\n" "# - NumPad Keys\n" "# \"NumPad0\" to \"NumPad9\"\n" "# \"Plus\", \"Minus\", \"Divide\", \"Multiply\"\n" "\n" "# - Function Keys\n" "# \"F1\" to \"F24\"\n" "\n" "# - Shift Keys\n" "# \"LeftShift\", \"RightShift\"\n" "\n" "# - Control Keys\n" "# \"LeftControl\", \"RightControl\"\n" "\n" "# - Arrow Keys\n" "# \"Up\", \"Down\", \"Left\", \"Right\"\n" "\n" "# - Special Keys (may vary depending on the layout)\n" "# \"Enter\", \"Tab\", \"Backspace\", \"Spacebar\", \"Insert\", \"Delete\", \"Home\", \"End\", \"PageUp\", \"PageDown\", \"Escape\"\n" "# \"Comma\", \"Period\", \"Colon\", \"Slash\", \"Tilde\", \"LeftBracket\", \"Backslash\", \"RightBracket\", \"SingleDoubleQuote\", \"OEM_8\"\n" "\n" "# --- MOUSE BUTTON NAMES: ---\n" "# \"MouseLeft\", \"MouseMiddle\", \"MouseRight\", \"MouseX1\", \"MouseX2\"\n" "\n" "# --- DUALSHOCK 4 BUTTON NAMES: ---\n" "\n" "# - Face Buttons\n" "# \"Ds4_Square\", \"Ds4_Cross\", \"Ds4_Circle\", \"Ds4_Triangle\"\n" "\n" "# - Standard Buttons\n" "# \"Ds4_Share\", \"Ds4_Options\", \"Ds4_PS\", \"Ds4_Touch\", \"Ds4_L1\", \"Ds4_R1\"\n" "\n" "# - D-Pad Directions\n" "# \"Ds4_DPad_Up\", \"Ds4_DPad_Right\", \"Ds4_DPad_Down\", \"Ds4_DPad_Left\"\n" "\n" "# - Trigger Buttons\n" "# \"Ds4_L_Trigger\", \"Ds4_R_Trigger\"\n" "\n" "# - Left Joystick\n" "# \"Ds4_L_Stick_Up\", \"Ds4_L_Stick_Right\", \"Ds4_L_Stick_Down\", \"Ds4_L_Stick_Left\", \"Ds4_L3\"\n" "\n" "# - Right Joystick\n" "# \"Ds4_R_Stick_Up\", \"Ds4_R_Stick_Right\", \"Ds4_R_Stick_Down\", \"Ds4_R_Stick_Left\", \"Ds4_R3\"\n" "\n" "# --- XINPUT BUTTON NAMES: ---\n" "\n" "# - Face Buttons\n" "# \"XINPUT_A\", \"XINPUT_B\", \"XINPUT_X\", \"XINPUT_Y\"\n" "\n" "# - Standard Buttons\n" "# \"XINPUT_START\", \"XINPUT_BACK\", \"XINPUT_LS\"/\"XINPUT_LB\", \"XINPUT_RS\"/\"XINPUT_RB\"\n" "\n" "# - D-Pad Directions\n" "# \"XINPUT_UP\", \"XINPUT_DOWN\", \"XINPUT_LEFT\", \"XINPUT_RIGHT\"\n" "\n" "# - Trigger Buttons\n" "# \"XINPUT_LT\", \"XINPUT_RT\"\n" "\n" "# - Left Joystick\n" "# \"XINPUT_LLEFT\", \"XINPUT_LRIGHT\", \"XINPUT_LUP\", \"XINPUT_LDOWN\", \"XINPUT_LSB\"\n" "\n" "# - Right Joystick\n" "# \"XINPUT_RLEFT\", \"XINPUT_RRIGHT\", \"XINPUT_RUP\", \"XINPUT_RDOWN\", \"XINPUT_RSB\"\n" "\n" "# --- Generic USB BUTTON NAMES: ---\n" "\n" "# - Standard Buttons (Button number in \"Game controller settings\", max allowed 13 buttons at the moment)\n" "# \"GU_BUTTON1\", \"GU_BUTTON2\", \"GU_BUTTON3\", \"GU_BUTTON4\", \"GU_BUTTON5\", \"GU_BUTTON6\", \"GU_BUTTON7\", \"GU_BUTTON8\", \"GU_BUTTON9\", \"GU_BUTTON10\", \"GU_BUTTON11\", \"GU_BUTTON12\", \"GU_BUTTON13\"\n" "\n" "# - D-Pad Directions\n" "# \"GU_DPAD_UP\", \"GU_DPAD_RIGHT\", \"GU_DPAD_DOWN\", \"GU_DPAD_LEFT\"\n" "\n" "# - Left Joystick\n" "# \"GU_L_STICK_UP\", \"GU_L_STICK_RIGHT\", \"GU_L_STICK_DOWN\", \"GU_L_STICK_LEFT\"\n" "\n" "# - Right Joystick\n" "# \"GU_R_STICK_UP\", \"GU_R_STICK_RIGHT\", \"GU_R_STICK_DOWN\", \"GU_R_STICK_LEFT\"\n" }; char divasound_template[] = { "#########################################\n" "# /!\ WARNING: DO NOT EDIT WITH NOTEPAD!#\n" "#########################################\n" "\n" "[General]\n" "# You can choose 2 channel or 4 channel mode.\n" "# 4 channels uses front channels for speakers and rear channels as headphones.\n" "# 2 channels only has headphones output (with in-game volume bypassed).\n" "Channels=2\n" "\n" "# 16 or 24 bit integer and 32 bit float output are supported.\n" "# If you don't know what this means, you should leave it at 16.\n" "# On some versions of Windows floating point samples may increase latency.\n" "Bit_Depth=16\n" "\n" "# This can be WASAPI, DirectSound, WASAPI_Exclusive, or ASIO.\n" "# Only use DirectSound if WASAPI doesn't work for some reason.\n" "# WASAPI_Exclusive may not work with some hardware, but can have lower latency.\n" "# ASIO requires special driver support.\n" "# ASIO doesn't use the buffer settings. Use ASIO config instead.\n" "# For full descriptions of the backends see https://github.com/somewhatlurker/DivaSound/wiki/Backends.\n" "Backend=WASAPI\n" "\n" "# If the game crashes when loading, try setting this to 0.\n" "Alternate_Init=1\n" "\n" "[Buffer]\n" "# Sets the requested period size in milliseconds.\n" "# Try increasing this if audio stutters or desyncs.\n" "# WASAPI will usually provide a larger period than specified.\n" "# You can check the actual period size by enabling debug_component.\n" "Period_Size=10\n" "\n" "# Sets how many periods to use.\n" "# Fewer periods = lower latency, but it may cause issues.\n" "# You probably shouldn't set this below 2, and increasing it probably isn't necessary.\n" "Periods=2\n" "\n" "[ASIO]\n" "# Sets the device ID.\n" "# 0=first device(...), -1=first available device\n" "Device=-1\n" "\n" "# When set to 1 the ASIO driver config will open alongside the game.\n" "# Use this to adjust output settings, then disable it.\n" "Show_Config=0\n" }; char shaderpatchconfig_template[] = { "[Config]\n" "# Patches to remove glitching with modern GPUs.\n" "# Appropriate patches will automatically be selected based on your GPU.\n" "Compat=1\n" "\n" "# Lyb's toon shader improvements (24 sept 2019)\n" "# Toon_Improve: Adjusts toon shader lighting\n" "Toon_Improve=0\n" "# Specular Multiplier\n" "Toon_Improve_Val1=0.9\n" "# Specular Offset\n" "Toon_Improve_Val2=-0.5\n" "\n" "# Lyb's toon shader improvements (24 sept 2019)\n" "# Toon_Eyes_Improve: Adjusts toon shader eyes\n" "Toon_Eyes_Improve=0\n" "\n" "# Lyb's toon shader improvements (24 sept 2019)\n" "# Toon_Hair_Improve: Adjusts toon shader hair\n" "Toon_Hair_Improve=0\n" "# Diffuse Brightness\n" "Toon_Hair_Improve_Val1=1.25\n" "\n" "# Lyb's toon shader improvements (24 sept 2019)\n" "# Toon_Lines_Improve: Adjusts toon shader outlines\n" "Toon_Lines_Improve=0\n" "# ???\n" "Toon_Lines_Improve_Val1=0.75\n" "# Thickness Multiplier(?)\n" "Toon_Lines_Improve_Val2=0.75\n" "# Thickness Offset(?)\n" "Toon_Lines_Improve_Val3=0.75\n" "\n" "# Debug patches:\n" "# Nametags\n" "# Adds comments with the shader file name to the shader text. Useful for debugging issues.\n" "# You only need to enable one of these.\n" "# `nametags2` is a bit faster, but the tags are placed at the end of the file and you may not like that.\n" "Nametags1=0\n" "Nametags2=0\n" };