#include "KeyboardBinding.h" namespace TLAC::Input { KeyboardBinding::KeyboardBinding(BYTE keycode) : Keycode(keycode) { } KeyboardBinding::~KeyboardBinding() { } bool KeyboardBinding::IsDown() { return Keyboard::GetInstance()->IsDown(Keycode); } bool KeyboardBinding::IsTapped() { return Keyboard::GetInstance()->IsTapped(Keycode); } bool KeyboardBinding::IsReleased() { return Keyboard::GetInstance()->IsReleased(Keycode); } }