#pragma once #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers // Windows Header Files #include #include #include #include #include #include "ConfigOption.h" #include "PluginConfig.h" #include int (__cdecl* divaMain)(int argc, const char** argv, const char** envp) = (int(__cdecl*)(int argc, const char** argv, const char** envp))0x140194D90; using namespace std; string arg; wstring ExePath() { WCHAR buffer[MAX_PATH]; GetModuleFileNameW(NULL, buffer, MAX_PATH); return wstring(buffer); } wstring DirPath() { wstring exepath = ExePath(); wstring::size_type pos = exepath.find_last_of(L"\\/"); return exepath.substr(0, pos); } wstring DIVA_EXECUTABLE_STRING = ExePath(); LPCWSTR DIVA_EXECUTABLE = DIVA_EXECUTABLE_STRING.c_str(); wstring DIVA_DIRPATH_STRING = DirPath(); LPCWSTR DIVA_DIRPATH = DIVA_DIRPATH_STRING.c_str(); wstring DIVA_EXECUTABLE_LAUNCH_STRING = DIVA_EXECUTABLE_STRING + L" --launch"; LPWSTR DIVA_EXECUTABLE_LAUNCH = const_cast(DIVA_EXECUTABLE_LAUNCH_STRING.c_str()); wstring PLUGINS_DIR = DirPath() + L"\\plugins"; wstring PATCHES_DIR = DirPath() + L"\\patches"; wstring CONFIG_FILE_STRING = PLUGINS_DIR + L"\\config.ini"; LPCWSTR CONFIG_FILE = CONFIG_FILE_STRING.c_str(); wstring COMPONENTS_FILE_STRING = PLUGINS_DIR + L"\\components.ini"; LPCWSTR COMPONENTS_FILE = COMPONENTS_FILE_STRING.c_str(); wstring PLAYERDATA_FILE_STRING = PLUGINS_DIR + L"\\playerdata.ini"; LPCWSTR PLAYERDATA_FILE = PLAYERDATA_FILE_STRING.c_str(); wstring KEYCONFIG_FILE_STRING = PLUGINS_DIR + L"\\keyconfig.ini"; LPCWSTR KEYCONFIG_FILE = KEYCONFIG_FILE_STRING.c_str(); LPCWSTR GLOBAL_SECTION = L"global"; LPCWSTR PATCHES_SECTION = L"patches"; LPCWSTR GRAPHICS_SECTION = L"graphics"; LPCWSTR RESOLUTION_SECTION = L"resolution"; LPCWSTR LAUNCHER_SECTION = L"launcher"; LPCWSTR COMPONENTS_SECTION = L"components"; LPCWSTR PLAYERDATA_SECTION = L"playerdata"; LPCWSTR KEYCONFIG_SECTION = L"keyconfig"; int nSkipLauncher = GetPrivateProfileIntW(LAUNCHER_SECTION, L"skip", FALSE, CONFIG_FILE); int nNoGPUDialog = GetPrivateProfileIntW(LAUNCHER_SECTION, L"no_gpu_dialog", FALSE, CONFIG_FILE); int nLanguage = GetPrivateProfileIntW(LAUNCHER_SECTION, L"launcher_language", FALSE, CONFIG_FILE); std::vector languages = std::vector({ L"LANG_AUTO", L"en", L"zh-Hans", L"pt-BR", L"it-IT"}); void SetBackCol(Control^ elem, System::Drawing::Color color, System::Windows::Forms::FlatStyle cbxStyle) { Type^ elemType = elem->GetType(); if (elem->HasChildren) { for (int i = 0; i < elem->Controls->Count; i++) { SetBackCol(elem->Controls[i], color, cbxStyle); } } else if (elemType == ComboBox::typeid) { ((ComboBox^)elem)->FlatStyle = cbxStyle; elem->BackColor = System::Drawing::Color::White; } else if (elemType == CheckBox::typeid || elemType == Button::typeid) elem->BackColor = color; } resolution getCurrentScreenResolution() { return resolution(GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN)); } std::vector getScreenModes() { static std::vector outVec = std::vector(); DEVMODEW dm = { 0 }; dm.dmSize = sizeof(dm); for (int iModeNum = 0; EnumDisplaySettingsW(NULL, iModeNum, &dm) != 0; iModeNum++) { outVec.push_back(dm); } return outVec; } std::vector getScreenResolutionsVec(std::vector &screenModes) { static std::vector outVec = std::vector(); for (DEVMODEW &dm : screenModes) { resolution res = resolution(dm.dmPelsWidth, dm.dmPelsHeight); if (std::find(outVec.begin(), outVec.end(), res) == outVec.end()) { outVec.push_back(res); } } std::sort(outVec.begin(), outVec.end()); return outVec; } static std::vector getScreenDepthsVec(std::vector &screenModes) { static std::vector outVec = std::vector(); for (DEVMODEW &dm : screenModes) { int depth = dm.dmBitsPerPel; if (depth < 24) continue; if (std::find(outVec.begin(), outVec.end(), depth) == outVec.end()) { outVec.push_back(depth); } } std::sort(outVec.begin(), outVec.end()); return outVec; } static std::vector getScreenRatesVec(std::vector &screenModes) { static std::vector outVec = std::vector(); for (DEVMODEW &dm : screenModes) { int rate = dm.dmDisplayFrequency; if (std::find(outVec.begin(), outVec.end(), rate) == outVec.end()) { outVec.push_back(rate); } } std::sort(outVec.begin(), outVec.end()); return outVec; } std::vector screenModes = getScreenModes(); DropdownOption* DisplayModeDropdown = new DropdownOption(L"display", RESOLUTION_SECTION, CONFIG_FILE, L"DISPLAY_NAME", L"DISPLAY_HINT", 1, std::vector({ L"Windowed", L"Fast", L"Exclusive", L"Safe" })); ResolutionOption* DisplayResolutionOption = new ResolutionOption(L"width", L"height", RESOLUTION_SECTION, CONFIG_FILE, L"RESOLUTION_NAME", L"RESOLUTION_HINT", resolution(-1, -1), getScreenResolutionsVec(screenModes), true, RESOPT_INCLUDE_MATCH_SCREEN); ConfigOptionBase* screenResolutionArray[] = { DisplayModeDropdown, DisplayResolutionOption, //new DropdownNumberOption(L"bitdepth", RESOLUTION_SECTION, CONFIG_FILE, L"Bit Depth:", L"Sets the display bit depth.", 32, getScreenDepthsVec(screenModes), true), new DropdownNumberOption(L"refreshrate", RESOLUTION_SECTION, CONFIG_FILE, L"REFRESHRATE_NAME", L"REFRESHRATE_HINT", 60, getScreenRatesVec(screenModes), true), }; BooleanOption* InternalResolutionCheckbox = new BooleanOption(L"r.enable", RESOLUTION_SECTION, CONFIG_FILE, L"R.ENABLE_NAME", L"R.ENABLE_HINT", false, false); ResolutionOption* InternalResolutionOption = new ResolutionOption(L"r.width", L"r.height", RESOLUTION_SECTION, CONFIG_FILE, L"R.RESOLUTION_NAME", L"R.RESOLUTION_HINT", resolution(1920, 1080), std::vector({ resolution(1,1), resolution(320,240), resolution(426,240), resolution(640,480), resolution(854,480), resolution(960,540), resolution(1280,720), resolution(1366,768), resolution(1600,900), resolution(1920,1080), resolution(2560,1440), resolution(3200,1800), resolution(3840,2160), resolution(5120,2880), resolution(7680,4320) }), true, RESOPT_INCLUDE_MATCH_WINDOW); ConfigOptionBase* internalResolutionArray[] = { InternalResolutionCheckbox, InternalResolutionOption }; ConfigOptionBase* graphicsArray[] = { new DropdownOption(L"model", L"GPU", CONFIG_FILE, L"MODEL_NAME", L"MODEL_HINT", -1, std::vector({ L"MODEL_AUTOMATIC", L"Kepler", L"Maxwell", L"Turing", L"Ampere" }), -1), new BooleanOption(L"TAA", GRAPHICS_SECTION, CONFIG_FILE, L"TAA_NAME", L"TAA_HINT", true, false), new BooleanOption(L"MLAA", GRAPHICS_SECTION, CONFIG_FILE, L"MLAA_NAME", L"MLAA_HINT", true, false), new DropdownOption(L"MAG", GRAPHICS_SECTION, CONFIG_FILE, L"MAG_NAME", L"MAG_HINT", 0, std::vector({ L"MAG_BILINEAR", L"MAG_NEAREST", L"MAG_SHARPEN", L"MAG_CONE" })), new BooleanOption(L"DOF", GRAPHICS_SECTION, CONFIG_FILE, L"DOF_NAME", L"DOF_HINT", true, false), new BooleanOption(L"reflections", GRAPHICS_SECTION, CONFIG_FILE, L"REFLECTIONS_NAME", L"REFLECTIONS_HINT", true, false), new ResolutionOption(L"reflect_res_width", L"reflect_res_height", GRAPHICS_SECTION, CONFIG_FILE, L"REFLECT_RES_WIDTH_NAME", L"REFLECT_RES_WIDTH_HINT", resolution(512, 256), std::vector({resolution(256,256), resolution(512,256), resolution(512,512), resolution(1024,1024), resolution(2048,2048), resolution(4096,4096)}), true, (ResolutionOptionOpts)0), new ResolutionOption(L"refract_res_width", L"refract_res_height", GRAPHICS_SECTION, CONFIG_FILE, L"REFRACT_RES_WIDTH_NAME", L"REFRACT_RES_WIDTH_HINT", resolution(512, 256), std::vector({resolution(256,256), resolution(512,256), resolution(512,512), resolution(1024,1024), resolution(2048,2048), resolution(4096,4096)}), true, (ResolutionOptionOpts)0), new NumericOption(L"gamma", GRAPHICS_SECTION, CONFIG_FILE, L"GAMMA_NAME", L"GAMMA_HINT", 100, 0, 200), new BooleanOption(L"shadows", GRAPHICS_SECTION, CONFIG_FILE, L"SHADOWS_NAME", L"SHADOWS_HINT", true, false), new BooleanOption(L"punchthrough", GRAPHICS_SECTION, CONFIG_FILE, L"PUNCHTHROUGH_NAME", L"PUNCHTHROUGH_HINT", true, false), new BooleanOption(L"glare", GRAPHICS_SECTION, CONFIG_FILE, L"GLARE_NAME", L"GLARE_HINT", true, false), new BooleanOption(L"shader", GRAPHICS_SECTION, CONFIG_FILE, L"SHADER_NAME", L"SHADER_HINT", true, false), new DropdownOption(L"NPR1", GRAPHICS_SECTION, CONFIG_FILE, L"NPR1_NAME", L"NPR1_HINT", 0, std::vector({ L"Default", L"Force on", L"Force off" })), new BooleanOption(L"2D", GRAPHICS_SECTION, CONFIG_FILE, L"2D_NAME", L"2D_HINT", false, false), }; ConfigOptionBase* optionsArray[] = { new OptionMetaSectionLabel(L"SECTION_LOADER"), new BooleanOption(L"builtin_patches", GLOBAL_SECTION, CONFIG_FILE, L"BUILTIN_PATCHES_NAME", L"BUILTIN_PATCHES_HINT", true, false), new BooleanOption(L"custom_patches", GLOBAL_SECTION, CONFIG_FILE, L"CUSTOM_PATCHES_NAME", L"CUSTOM_PATCHES_HINT", true, false), new BooleanOption(L"builtin_render", GLOBAL_SECTION, CONFIG_FILE, L"BUILTIN_RENDER_NAME", L"BUILTIN_RENDER_HINT", true, false), new OptionMetaSeparator(), new OptionMetaSpacer(8), new OptionMetaSectionLabel(L"SECTION_COMPATIBILITY"), new BooleanOption(L"no_movies", PATCHES_SECTION, CONFIG_FILE, L"NO_MOVIES_NAME", L"NO_MOVIES_HINT", false, false), new BooleanOption(L"stereo", PATCHES_SECTION, CONFIG_FILE, L"STEREO_NAME", L"STEREO_HINT", true, false), new BooleanOption(L"prevent_data_deletion", PATCHES_SECTION, CONFIG_FILE, L"PREVENT_DATA_DELETION_NAME", L"PREVENT_DATA_DELETION_HINT", false, false), new BooleanOption(L"no_opd", PATCHES_SECTION, CONFIG_FILE, L"NO_OPD_NAME", L"NO_OPD_HINT", false, false), new OptionMetaSeparator(), new OptionMetaSpacer(8), new OptionMetaSectionLabel(L"SECTION_FRAMERATE"), new BooleanOption(L"FPS.Limit.LightMode", GRAPHICS_SECTION, CONFIG_FILE, L"FPS.LIMIT.LIGHTMODE_NAME", L"FPS.LIMIT.LIGHTMODE_HINT", true, false), new NumericOption(L"FPS.Limit", GRAPHICS_SECTION, CONFIG_FILE, L"FPS.LIMIT_NAME", L"FPS.LIMIT_HINT", 60, -1, INT_MAX), new NumericOption(L"frm.motion.rate", GRAPHICS_SECTION, CONFIG_FILE, L"FRM.MOTION.RATE_NAME", L"FRM.MOTION.RATE_HINT", 300, 1, INT_MAX), new OptionMetaSeparator(), new OptionMetaSpacer(8), new OptionMetaSectionLabel(L"SECTION_CONTROLLER_OPTIONS"), new BooleanOption(L"rumble", KEYCONFIG_SECTION, KEYCONFIG_FILE, L"RUMBLE_NAME", L"RUMBLE_HINT", true, true), new NumericOption(L"xinput_rumble_intensity_left", KEYCONFIG_SECTION, KEYCONFIG_FILE, L"XINPUT_RUMBLE_INTENSITY_LEFT_NAME", L"XINPUT_RUMBLE_INTENSITY_LEFT_HINT", 8000, 0, USHRT_MAX), new NumericOption(L"xinput_rumble_intensity_right", KEYCONFIG_SECTION, KEYCONFIG_FILE, L"XINPUT_RUMBLE_INTENSITY_RIGHT_NAME", L"XINPUT_RUMBLE_INTENSITY_RIGHT_HINT", 4000, 0, USHRT_MAX), new NumericOption(L"xinput_preferred", KEYCONFIG_SECTION, KEYCONFIG_FILE, L"XINPUT_PREFERRED_NAME", L"XINPUT_PREFERRED_HINT", 0, 0, 3), new BooleanOption(L"hardware_slider", PATCHES_SECTION, CONFIG_FILE, L"HARDWARE_SLIDER_NAME", L"HARDWARE_SLIDER_HINT", false, false), new OptionMetaSeparator(), new OptionMetaSpacer(8), new OptionMetaSectionLabel(L"SECTION_LAUNCHER"), new DropdownOption(L"launcher_language",LAUNCHER_SECTION,CONFIG_FILE, L"LAUNCHER_LANGUAGE_NAME",L"LAUNCHER_LANGUAGE_HINT", 0, languages), new BooleanOption(L"dark_launcher", LAUNCHER_SECTION, CONFIG_FILE, L"DARK_LAUNCHER_NAME", L"DARK_LAUNCHER_HINT", false, false), //new BooleanOption(L"acrylic_blur", LAUNCHER_SECTION, CONFIG_FILE, L"ACRYLIC_BLUR_NAME", L"ACRYLIC_BLUR_HINT", false, false), new BooleanOption(L"no_gpu_dialog", LAUNCHER_SECTION, CONFIG_FILE, L"NO_GPU_DIALOG_NAME", L"NO_GPU_DIALOG_HINT", false, false), new BooleanOption(L"use_divahook_bat", LAUNCHER_SECTION, CONFIG_FILE, L"USE_DIVAHOOK_BAT_NAME", L"USE_DIVAHOOK_BAT_HINT", false, false), new StringOption(L"command_line", LAUNCHER_SECTION, CONFIG_FILE, L"COMMAND_LINE_NAME", L"COMMAND_LINE_HINT", L"", false), }; ConfigOptionBase* options2Array[] = { new OptionMetaSectionLabel(L"SECTION_PV_SELECTOR"), new DropdownOption(L"quick_start", PATCHES_SECTION, CONFIG_FILE, L"QUICK_START_NAME", L"QUICK_START_HINT", 1, std::vector({ L"Disabled", L"Guest", L"Guest + Normal" })), new BooleanOption(L"freeplay", PATCHES_SECTION, CONFIG_FILE, L"FREEPLAY_NAME", L"FREEPLAY_HINT", true, false), new BooleanOption(L"no_scrolling_sfx", PATCHES_SECTION, CONFIG_FILE, L"NO_SCROLLING_SFX_NAME", L"NO_SCROLLING_SFX_HINT", false, false), new BooleanOption(L"unlock_pseudo", PATCHES_SECTION, CONFIG_FILE, L"UNLOCK_PSEUDO_NAME", L"UNLOCK_PSEUDO_HINT", false, false), new OptionMetaSeparator(), new OptionMetaSpacer(8), new OptionMetaSectionLabel(L"SECTION_ESM"), new NumericOption(L"Enhanced_Stage_Manager", PATCHES_SECTION, CONFIG_FILE, L"ENHANCED_STAGE_MANAGER_NAME", L"ENHANCED_STAGE_MANAGER_HINT", 0, 0, INT_MAX), new BooleanOption(L"Enhanced_Stage_Manager_Encore", PATCHES_SECTION, CONFIG_FILE, L"ENHANCED_STAGE_MANAGER_ENCORE_NAME", L"ENHANCED_STAGE_MANAGER_ENCORE_HINT", true, false), new BooleanOption(L"sing_missed", PATCHES_SECTION, CONFIG_FILE, L"SING_MISSED_NAME", L"SING_MISSED_HINT", false, false), new BooleanOption(L"autopause", KEYCONFIG_SECTION, KEYCONFIG_FILE, L"AUTOPAUSE_NAME", L"AUTOPAUSE_HINT", true, true), new OptionMetaSeparator(), new OptionMetaSpacer(8), new OptionMetaSectionLabel(L"SECTION_UI_ELM"), new BooleanOption(L"cursor", PATCHES_SECTION, CONFIG_FILE, L"CURSOR_NAME", L"CURSOR_HINT", true, false), new BooleanOption(L"hide_volume", PATCHES_SECTION, CONFIG_FILE, L"HIDE_VOLUME_NAME", L"HIDE_VOLUME_HINT", false, false), new BooleanOption(L"no_pv_ui", PATCHES_SECTION, CONFIG_FILE, L"NO_PV_UI_NAME", L"NO_PV_UI_HINT", false, false), new BooleanOption(L"hide_pv_watermark", PATCHES_SECTION, CONFIG_FILE, L"HIDE_PV_WATERMARK_NAME", L"HIDE_PV_WATERMARK_HINT", false, false), new DropdownOption(L"status_icons", PATCHES_SECTION, CONFIG_FILE, L"STATUS_ICONS_NAME", L"STATUS_ICONS_HINT", 3, std::vector({ L"Default", L"Hidden", L"Error", L"OK", L"Partial OK" })), new BooleanOption(L"no_lyrics", PATCHES_SECTION, CONFIG_FILE, L"NO_LYRICS_NAME", L"NO_LYRICS_HINT", false, false), new BooleanOption(L"no_error", PATCHES_SECTION, CONFIG_FILE, L"NO_ERROR_NAME", L"NO_ERROR_HINT", true, false), new BooleanOption(L"hide_freeplay", PATCHES_SECTION, CONFIG_FILE, L"HIDE_FREEPLAY_NAME", L"HIDE_FREEPLAY_HINT", false, false), new BooleanOption(L"pdloadertext", PATCHES_SECTION, CONFIG_FILE, L"PDLOADERTEXT_NAME", L"PDLOADERTEXT_HINT", true, false), new BooleanOption(L"no_timer", PATCHES_SECTION, CONFIG_FILE, L"NO_TIMER_NAME", L"NO_TIMER_HINT", true, false), new BooleanOption(L"no_timer_sprite", PATCHES_SECTION, CONFIG_FILE, L"NO_TIMER_SPRITE_NAME", L"NO_TIMER_SPRITE_HINT", true, false), new BooleanOption(L"no_message_bar", PATCHES_SECTION, CONFIG_FILE, L"NO_MESSAGE_BAR_NAME", L"NO_MESSAGE_BAR_HINT", false, false), new BooleanOption(L"no_stage_text", PATCHES_SECTION, CONFIG_FILE, L"NO_STAGE_TEXT_NAME", L"NO_STAGE_TEXT_HINT", false, false), new BooleanOption(L"card", PATCHES_SECTION, CONFIG_FILE, L"CARD_NAME", L"CARD_HINT", false, false), new BooleanOption(L"dwgui_scaling", PATCHES_SECTION, CONFIG_FILE, L"DWGUI_SCALING_NAME", L"DWGUI_SCALING_HINT", false, false), new OptionMetaSeparator(), new OptionMetaSpacer(8), new OptionMetaSectionLabel(L"SECTION_PV_PATCHES"), new DropdownOption(L"force_mouth", PATCHES_SECTION, CONFIG_FILE, L"FORCE_MOUTH_NAME", L"FORCE_MOUTH_HINT", 0, std::vector({ L"Default", L"Force PDA", L"Force FT" })), new DropdownOption(L"force_expressions", PATCHES_SECTION, CONFIG_FILE, L"FORCE_EXPRESSIONS_NAME", L"FORCE_EXPRESSIONS_HINT", 0, std::vector({ L"Default", L"Force PDA", L"Force FT" })), new DropdownOption(L"force_look", PATCHES_SECTION, CONFIG_FILE, L"FORCE_LOOK_NAME", L"FORCE_LOOK_HINT", 0, std::vector({ L"Default", L"Force PDA", L"Force FT" })), new BooleanOption(L"no_hand_scaling", PATCHES_SECTION, CONFIG_FILE, L"NO_HAND_SCALING_NAME", L"NO_HAND_SCALING_HINT", false, false), new NumericOption(L"default_hand_size", PATCHES_SECTION, CONFIG_FILE, L"DEFAULT_HAND_SIZE_NAME", L"DEFAULT_HAND_SIZE_HINT", -1, -1, INT_MAX), new OptionMetaSeparator(), new OptionMetaSpacer(8), }; ConfigOptionBase* playerdataArray[] = { new StringOption(L"player_name", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"PLAYER_NAME_NAME", L"PLAYER_NAME_HINT", L"NO-NAME", true), new StringOption(L"level_name", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"LEVEL_NAME_NAME", L"LEVEL_NAME_HINT", L"忘れないでね私の声を", true), new NumericOption(L"level_plate_id", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"LEVEL_PLATE_ID_NAME", L"LEVEL_PLATE_ID_HINT", 0, 0, INT_MAX), new NumericOption(L"level_plate_effect", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"LEVEL_PLATE_EFFECT_NAME", L"LEVEL_PLATE_EFFECT_HINT", -1, -1, 2), new NumericOption(L"skin_equip ", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"SKIN_EQUIP_NAME", L"SKIN_EQUIP_HINT", 0, 0, INT_MAX), new NumericOption(L"btn_se_equip", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"BTN_SE_EQUIP_NAME", L"BTN_SE_EQUIP_HINT", -1, -1, INT_MAX), new NumericOption(L"slide_se_equip", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"SLIDE_SE_EQUIP_NAME", L"SLIDE_SE_EQUIP_HINT", -1, -1, INT_MAX), new NumericOption(L"chainslide_se_equip", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"CHAINSLIDE_SE_EQUIP_NAME", L"CHAINSLIDE_SE_EQUIP_HINT", -1, -1, INT_MAX), new NumericOption(L"slidertouch_se_equip", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"SLIDERTOUCH_SE_EQUIP_NAME", L"SLIDERTOUCH_SE_EQUIP_HINT", -1, -1, INT_MAX), new BooleanOption(L"act_toggle", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"ACT_TOGGLE_NAME", L"ACT_TOGGLE_HINT", true, true), new BooleanOption(L"border_great", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"BORDER_GREAT_NAME", L"BORDER_GREAT_HINT", true, true), new BooleanOption(L"border_excellent", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"BORDER_EXCELLENT_NAME", L"BORDER_EXCELLENT_HINT", true, true), new BooleanOption(L"border_rival", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"BORDER_RIVAL_NAME", L"BORDER_RIVAL_HINT", false, true), new BooleanOption(L"use_card", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"USE_CARD_NAME", L"USE_CARD_HINT", false, true), new BooleanOption(L"module_card_workaround", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"MODULE_CARD_WORKAROUND_NAME", L"MODULE_CARD_WORKAROUND_HINT", true, true), new BooleanOption(L"use_pv_module_equip ", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"USE_PV_MODULE_EQUIP_NAME", L"USE_PV_MODULE_EQUIP_HINT", false, true), new BooleanOption(L"use_pv_skin_equip ", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"USE_PV_SKIN_EQUIP_NAME", L"USE_PV_SKIN_EQUIP_HINT", false, true), new BooleanOption(L"use_pv_sfx_equip ", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"USE_PV_SFX_EQUIP_NAME", L"USE_PV_SFX_EQUIP_HINT", false, true), new BooleanOption(L"gamemode_options", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"GAMEMODE_OPTIONS_NAME", L"GAMEMODE_OPTIONS_HINT", true, true), }; ConfigOptionBase* componentsArray[] = { new BooleanOption(L"input_emulator", COMPONENTS_SECTION, COMPONENTS_FILE, L"INPUT_EMULATOR_NAME", L"INPUT_EMULATOR_HINT", false, true), new BooleanOption(L"touch_slider_emulator", COMPONENTS_SECTION, COMPONENTS_FILE, L"TOUCH_SLIDER_EMULATOR_NAME", L"TOUCH_SLIDER_EMULATOR_HINT", false, true), new BooleanOption(L"touch_panel_emulator", COMPONENTS_SECTION, COMPONENTS_FILE, L"TOUCH_PANEL_EMULATOR_NAME", L"TOUCH_PANEL_EMULATOR_HINT", false, true), new BooleanOption(L"player_data_manager", COMPONENTS_SECTION, COMPONENTS_FILE, L"PLAYER_DATA_MANAGER_NAME", L"PLAYER_DATA_MANAGER_HINT", false, true), new BooleanOption(L"frame_rate_manager", COMPONENTS_SECTION, COMPONENTS_FILE, L"FRAME_RATE_MANAGER_NAME", L"FRAME_RATE_MANAGER_HINT", false, true), new BooleanOption(L"fast_loader", COMPONENTS_SECTION, COMPONENTS_FILE, L"FAST_LOADER_NAME", L"FAST_LOADER_HINT", false, true), new NumericOption(L"fast_loader_speed", COMPONENTS_SECTION, COMPONENTS_FILE, L"FAST_LOADER_SPEED_NAME", L"FAST_LOADER_SPEED_HINT", 39, 2, 1024), new BooleanOption(L"camera_controller", COMPONENTS_SECTION, COMPONENTS_FILE, L"CAMERA_CONTROLLER_NAME", L"CAMERA_CONTROLLER_HINT", false, true), new BooleanOption(L"scale_component", COMPONENTS_SECTION, COMPONENTS_FILE, L"SCALE_COMPONENT_NAME", L"SCALE_COMPONENT_HINT", false, true), new BooleanOption(L"debug_component", COMPONENTS_SECTION, COMPONENTS_FILE, L"DEBUG_COMPONENT_NAME", L"DEBUG_COMPONENT_HINT", false, true), new BooleanOption(L"target_inspector", COMPONENTS_SECTION, COMPONENTS_FILE, L"TARGET_INSPECTOR_NAME", L"TARGET_INSPECTOR_HINT", false, true), new BooleanOption(L"score_saver", COMPONENTS_SECTION, COMPONENTS_FILE, L"SCORE_SAVER_NAME", L"SCORE_SAVER_HINT", false, true), new BooleanOption(L"pause", COMPONENTS_SECTION, COMPONENTS_FILE, L"PAUSE_NAME", L"PAUSE_HINT", false, true), }; bool IsLineInFile(LPCSTR searchLine, LPCWSTR fileName) { bool result = false; std::ifstream fileStream(fileName); if (!fileStream.is_open()) return false; std::string line; // check for BOM std::getline(fileStream, line); if (line.size() >= 3 && line.rfind("\xEF\xBB\xBF", 0) == 0) fileStream.seekg(3); else fileStream.seekg(0); while (std::getline(fileStream, line)) { if (line.compare(searchLine) == 0) { result = true; break; } } fileStream.close(); return result; } void PrependFile(LPCSTR newStr, LPCWSTR fileName) { std::fstream fileStream(fileName); if (!fileStream.is_open()) return; std::string origStr; // this is apparently more efficient than just going straight into the string fileStream.seekg(0, std::ios::end); origStr.reserve(fileStream.tellg()); fileStream.seekg(0, std::ios::beg); // check for BOM std::string BOMcheckLine; std::getline(fileStream, BOMcheckLine); if (BOMcheckLine.size() >= 3 && BOMcheckLine.rfind("\xEF\xBB\xBF", 0) == 0) fileStream.seekg(3); else fileStream.seekg(0); origStr.assign((std::istreambuf_iterator(fileStream)), std::istreambuf_iterator()); std::string outStr = newStr; outStr += origStr; fileStream.seekg(0, std::ios::beg); fileStream << outStr; fileStream.close(); } struct PluginInfo { HMODULE handle; std::wstring filename; std::wstring name; std::wstring description; std::wstring builddate; std::vector configopts; }; std::vector LoadPlugins() { std::vector outvec; HANDLE hFind; WIN32_FIND_DATAW ffd; //LPCWSTR dir = (PLUGINS_DIR + L"\\*.dva").c_str(); //wprintf(L"[Launcher] Searching for plugins in %s\n", dir); hFind = FindFirstFileW((PLUGINS_DIR + L"\\*.dva").c_str(), &ffd); if (hFind != INVALID_HANDLE_VALUE) { do { if (!(ffd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) { if (ffd.cFileName[0] == '.' && ffd.cFileName[1] == '_') continue; // exclude macOS metadata auto pos = wcslen(ffd.cFileName); if (ffd.cFileName[pos - 4] == '.' && (ffd.cFileName[pos - 3] == 'd' || ffd.cFileName[pos - 3] == 'D') && (ffd.cFileName[pos - 2] == 'v' || ffd.cFileName[pos - 2] == 'V') && (ffd.cFileName[pos - 1] == 'a' || ffd.cFileName[pos - 1] == 'A')) { PluginInfo thisplugin; thisplugin.handle = LoadLibraryW((PLUGINS_DIR + L"\\" + ffd.cFileName).c_str()); thisplugin.filename = ffd.cFileName; if (thisplugin.handle == NULL) continue; auto nameFunc = (LPCWSTR(*)())GetProcAddress(thisplugin.handle, "GetPluginName"); auto descFunc = (LPCWSTR(*)())GetProcAddress(thisplugin.handle, "GetPluginDescription"); auto dateFunc = (LPCWSTR(*)())GetProcAddress(thisplugin.handle, "GetBuildDate"); auto optsFunc = (PluginConfig::PluginConfigArray(*)())GetProcAddress(thisplugin.handle, "GetPluginOptions"); if (nameFunc != NULL) thisplugin.name = nameFunc(); else thisplugin.name = thisplugin.filename; if (descFunc != NULL) thisplugin.description = descFunc(); else thisplugin.description = (thisplugin.filename + L" Plugin").c_str(); if (dateFunc != NULL) thisplugin.builddate = dateFunc(); else thisplugin.builddate = L"Unknown"; thisplugin.description += L"\n\nVersion: " + thisplugin.builddate; if (optsFunc != NULL) thisplugin.configopts = PluginConfig::GetConfigOptionVec(optsFunc()); // sometimes this might screw with custom button config, so let's just not free stuff // FreeLibrary(thisplugin.handle); //wprintf(L"[Launcher] Found %s\n", ffd.cFileName); outvec.push_back(thisplugin); } } } while (FindNextFileW(hFind, &ffd)); FindClose(hFind); } return outvec; } // don't load until actually needed to avoid loading disabled plugins std::vector AllPlugins; // = LoadPlugins(); std::vector GetPluginOptions(std::vector* plugins) { std::vector outvec; for (PluginInfo &pi : *plugins) { PluginOption* opt = new PluginOption(pi.filename.c_str(), L"plugins", CONFIG_FILE, pi.name.c_str(), pi.description.c_str(), false, pi.configopts); outvec.push_back(opt); } return outvec; } // don't load until actually needed to avoid loading disabled plugins std::vector AllPluginOpts; // = GetPluginOptions(&AllPlugins); std::vector LoadCustom() { std::vector outvec; HANDLE hFind; WIN32_FIND_DATAW ffd; //LPCWSTR dir = (PATCHES_DIR + L"\\*.p*").c_str(); //wprintf(L"[Launcher] Searching for patches in %s\n", dir); hFind = FindFirstFileW((PATCHES_DIR + L"\\*.p*").c_str(), &ffd); if (hFind != INVALID_HANDLE_VALUE) { do { if (!(ffd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) { if (ffd.cFileName[0] == '.' && ffd.cFileName[1] == '_') continue; // exclude macOS metadata auto pos = wcslen(ffd.cFileName); if ((ffd.cFileName[pos - 2] == '.' && (ffd.cFileName[pos - 1] == 'p' || ffd.cFileName[pos - 1] == 'P')) || (ffd.cFileName[pos - 3] == '.' && (ffd.cFileName[pos - 2] == 'p' || ffd.cFileName[pos - 2] == 'P') && (ffd.cFileName[pos - 1] == '2'))) { PluginInfo thisplugin; thisplugin.filename = ffd.cFileName; thisplugin.name = thisplugin.filename; if (thisplugin.filename[pos - 1] == '2') thisplugin.name.resize(thisplugin.name.size() - 3); else thisplugin.name.resize(thisplugin.name.size() - 2); thisplugin.description = L"Custom patch"; //wprintf(L"[Launcher] Found %s\n", ffd.cFileName); outvec.push_back(thisplugin); } } } while (FindNextFileW(hFind, &ffd)); FindClose(hFind); } return outvec; } std::vector AllCustomPatches; // = LoadCustom(); std::vector GetCustomOptions(std::vector* patches) { std::vector outvec; for (PluginInfo& pi : *patches) { PluginOption* opt = new PluginOption(pi.filename.c_str(), L"plugins", CONFIG_FILE, pi.name.c_str(), pi.description.c_str(), false, pi.configopts); outvec.push_back(opt); } return outvec; } // don't load until actually needed to avoid loading disabled plugins std::vector AllCustomOpts; // = GetCustomOptions(&AllCustomPatches); // used to trick Optimus into switching to the NVIDIA GPU HMODULE nvcudaModule = LoadLibraryW(L"nvcuda.dll"); // cuInit actually returns a CUresult, but we don't really care about it void(WINAPI * cuInit)(unsigned int flags) = (void(WINAPI*)(unsigned int flags))GetProcAddress(nvcudaModule, "cuInit"); // needed to close the OpenGL window (freeglut only) HMODULE glutModule = LoadLibraryW(L"glut32.dll"); void(__stdcall * glutMainLoopEventDynamic)() = (void(__stdcall*)())GetProcAddress(glutModule, "glutMainLoopEvent"); using namespace PluginConfig; extern "C" __declspec(dllexport) LPCWSTR GetPluginName(void) { return L"Launcher"; } extern "C" __declspec(dllexport) LPCWSTR GetPluginDescription(void) { return L"PD Launcher is the window you currently have open.\nYou can disable it if you want, but you'll need to edit config.ini if you ever want to re-enable it."; }