#pragma once #include "EmulatorComponent.h" #include namespace TLAC::Components { class Pause : public EmulatorComponent { public: Pause(); ~Pause(); virtual const char* GetDisplayName() override; virtual void Initialize(ComponentsManager*) override; virtual void Update() override; virtual void UpdatePostInput() override; virtual void UpdatePostDraw() override; static bool isPaused; private: // this is a mess of static so that menuItems can work static bool isPauseKeyTapped(); static void setPaused(bool pause); static std::vector streamPlayStates; static void InjectCode(void* address, const std::vector data); static std::vector origAetMovOp; static constexpr uint8_t* aetMovPatchAddress = (uint8_t*)0x1401703b3; bool showUI = true; unsigned int menuPos = 0; static void unpause() { setPaused(false); }; std::vector> menuItems = { std::pair(std::string("RESUME"), &unpause), }; }; }