#pragma once #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers // Windows Header Files #include #include int (__cdecl* divaMain)(int argc, const char** argv, const char** envp) = (int(__cdecl*)(int argc, const char** argv, const char** envp))0x140194D90; using namespace std; string arg; wstring ExePath() { WCHAR buffer[MAX_PATH]; GetModuleFileNameW(NULL, buffer, MAX_PATH); return wstring(buffer); } wstring DirPath() { wstring exepath = ExePath(); wstring::size_type pos = exepath.find_last_of(L"\\/"); return exepath.substr(0, pos); } wstring DIVA_EXECUTABLE_STRING = ExePath(); LPCWSTR DIVA_EXECUTABLE = DIVA_EXECUTABLE_STRING.c_str(); wstring DIVA_EXECUTABLE_LAUNCH_STRING = DIVA_EXECUTABLE_STRING + L" --launch"; LPWSTR DIVA_EXECUTABLE_LAUNCH = const_cast(DIVA_EXECUTABLE_LAUNCH_STRING.c_str()); wstring CONFIG_FILE_STRING = DirPath() + L"\\plugins\\config.ini"; LPCWSTR CONFIG_FILE = CONFIG_FILE_STRING.c_str(); wstring COMPONENTS_FILE_STRING = DirPath() + L"\\plugins\\components.ini"; LPCWSTR COMPONENTS_FILE = COMPONENTS_FILE_STRING.c_str(); int nDisplay = GetPrivateProfileIntW(L"resolution", L"display", 0, CONFIG_FILE); int nWidth = GetPrivateProfileIntW(L"resolution", L"width", 1280, CONFIG_FILE); int nHeight = GetPrivateProfileIntW(L"resolution", L"height", 720, CONFIG_FILE); int nIntRes = GetPrivateProfileIntW(L"resolution", L"r.enable", FALSE, CONFIG_FILE); int nIntResWidth = GetPrivateProfileIntW(L"resolution", L"r.width", 1280, CONFIG_FILE); int nIntResHeight = GetPrivateProfileIntW(L"resolution", L"r.height", 720, CONFIG_FILE); int nBitDepth = GetPrivateProfileIntW(L"resolution", L"bitdepth", 32, CONFIG_FILE); int nRefreshRate = GetPrivateProfileIntW(L"resolution", L"refreshrate", 60, CONFIG_FILE); int nCursor = GetPrivateProfileIntW(L"patches", L"cursor", TRUE, CONFIG_FILE); int nHideFreeplay = GetPrivateProfileIntW(L"patches", L"hide_freeplay", FALSE, CONFIG_FILE); int nStatusIcons = GetPrivateProfileIntW(L"patches", L"status_icons", 0, CONFIG_FILE); int nHidePVWatermark = GetPrivateProfileIntW(L"patches", L"hide_pv_watermark", FALSE, CONFIG_FILE); int nNoPVUi = GetPrivateProfileIntW(L"patches", L"no_pv_ui", FALSE, CONFIG_FILE); int nHideVolCtrl = GetPrivateProfileIntW(L"patches", L"hide_volume", FALSE, CONFIG_FILE); int nNoLyrics = GetPrivateProfileIntW(L"patches", L"no_lyrics", FALSE, CONFIG_FILE); int nNoMovies = GetPrivateProfileIntW(L"patches", L"no_movies", FALSE, CONFIG_FILE); int nNoError = GetPrivateProfileIntW(L"patches", L"no_error", TRUE, CONFIG_FILE); int nTAA = GetPrivateProfileIntW(L"graphics", L"TAA", TRUE, CONFIG_FILE); int nMLAA = GetPrivateProfileIntW(L"graphics", L"MLAA", TRUE, CONFIG_FILE); int nFPSLimit = GetPrivateProfileIntW(L"graphics", L"FPS.Limit", 0, CONFIG_FILE); int nSkipLauncher = GetPrivateProfileIntW(L"launcher", L"skip", FALSE, CONFIG_FILE); // Custom function. Works like GetPrivateProfileIntW but returns bool. Can detect a numeric value or string. bool GetPrivateProfileBoolW(LPCWSTR lpAppName, LPCWSTR lpKeyName, bool default, LPCWSTR lpFileName) { wchar_t buffer[8]; GetPrivateProfileStringW(lpAppName, lpKeyName, L"", buffer, 8, lpFileName); //MessageBoxW(NULL, buffer, NULL, 0); for (wchar_t& chr : buffer) chr = towlower(chr); bool out; if ((lstrcmpW(buffer, L"true") == 0) || (lstrcmpW(buffer, L"1") == 0)) out = true; else if ((lstrcmpW(buffer, L"false") == 0) || (lstrcmpW(buffer, L"0") == 0)) out = false; else out = default; return out; } struct componentInfo { const LPCWSTR name; LPCWSTR friendlyName; LPCWSTR description; System::IntPtr cb; }; componentInfo componentsArray[] = { { L"input_emulator", L"Input Emulator", L"Emulates input through keyboard and/or mouse.", System::IntPtr::Zero }, { L"touch_slider_emulator", L"Slider Emulator", L"Emulates slider through keyboard and/or mouse.", System::IntPtr::Zero }, { L"touch_panel_emulator", L"Touch Panel Emulator", L"Emulates touch panel through mouse.", System::IntPtr::Zero }, { L"sys_timer", L"Timer Freeze", L"Freezes the PV select timer at 39 seconds.", System::IntPtr::Zero }, { L"player_data_manager", L"Player Data Manager", L"Loads user-defined values into the PlayerData struct.\nRequired for modules and game mode modifiers.", System::IntPtr::Zero }, { L"frame_rate_manager", L"Frame Rate Manager", L"Adjusts animations to the correct speed at different frame rates.\nOnly needed when FPS isn't locket at 60.", System::IntPtr::Zero }, { L"stage_manager", L"Stage Manager", L"Allows for playing unlimited songs per session.", System::IntPtr::Zero }, { L"fast_loader", L"Fast Loader", L"Skip or speed up unnecessary loading steps.", System::IntPtr::Zero }, { L"camera_controller", L"Camera Controller", L"Enables freecam (toggled using F3).\nWASD to move, SPACE/CTRL for up/down, Q/R to rotate, R/F for zoom.\nHolding SHIFT/ALT changes control speed.", System::IntPtr::Zero }, { L"scale_component", L"Scale Component", L"Scales the graphics output framebuffer to fill the screen/window.", System::IntPtr::Zero }, { L"debug_component", L"Debug Component", L"Allows for changing game state (F4-F8 keys), using dev GUI and tests, and speeding up 2d animations/menus (hold SHIFT+TAB).", System::IntPtr::Zero }, { L"fps_limiter", L"FPS Limiter", L"Lets you set a framerate cap. The value of the limit is in the options tab.", System::IntPtr::Zero }, { L"target_inspector", L"Target Inspector", L"Enables hold transfers.", System::IntPtr::Zero }, };