#include "TouchSliderEmulator.h" #include "../ComponentsManager.h" #include "../../Constants.h" #include "../../framework.h" #include "../../Input/Mouse/Mouse.h" #include "../../Input/Keyboard/Keyboard.h" #include "../../Input/Bindings/KeyboardBinding.h" #include "../../Input/KeyConfig/Config.h" #include "../../FileSystem/ConfigFile.h" #include "../../Utilities/Math.h" #include #include using namespace TLAC::Input; using namespace TLAC::Input::KeyConfig; using namespace TLAC::Utilities; namespace TLAC::Components { const std::string KEY_CONFIG_FILE_NAME = "keyconfig.ini"; TouchSliderEmulator* TouchSliderEmulator::LatestInstance; TouchSliderEmulator::TouchSliderEmulator() { LatestInstance = this; } TouchSliderEmulator::~TouchSliderEmulator() { delete LeftSideSlideLeft; delete LeftSideSlideRight; delete RightSideSlideLeft; delete RightSideSlideRight; } const char* TouchSliderEmulator::GetDisplayName() { return "touch_slider_emulator"; } void TouchSliderEmulator::Initialize(ComponentsManager* manager) { componentsManager = manager; sliderState = (TouchSliderState*)SLIDER_CTRL_TASK_ADDRESS; LeftSideSlideLeft = new Binding(); LeftSideSlideRight = new Binding(); RightSideSlideLeft = new Binding(); RightSideSlideRight = new Binding(); FileSystem::ConfigFile configFile(framework::GetModuleDirectory(), KEY_CONFIG_FILE_NAME); configFile.OpenRead(); Config::BindConfigKeys(configFile.ConfigMap, "LEFT_SIDE_SLIDE_LEFT", *LeftSideSlideLeft, { "Q" }); Config::BindConfigKeys(configFile.ConfigMap, "LEFT_SIDE_SLIDE_RIGHT", *LeftSideSlideRight, { "E" }); Config::BindConfigKeys(configFile.ConfigMap, "RIGHT_SIDE_SLIDE_LEFT", *RightSideSlideLeft, { "U" }); Config::BindConfigKeys(configFile.ConfigMap, "RIGHT_SIDE_SLIDE_RIGHT", *RightSideSlideRight, { "O" }); float touchSliderEmulationSpeed = configFile.GetFloatValue("touch_slider_emulation_speed"); if (touchSliderEmulationSpeed != 0.0f) sliderSpeed = touchSliderEmulationSpeed; } void TouchSliderEmulator::Update() { sliderState->State = SLIDER_OK; } void TouchSliderEmulator::UpdateInput() { if (!componentsManager->GetUpdateGameInput() || componentsManager->IsDwGuiActive()) return; sliderIncrement = GetElapsedTime() / sliderSpeed; constexpr float sensorStep = (1.0f / SLIDER_SENSORS); EmulateSliderInput(LeftSideSlideLeft, LeftSideSlideRight, ContactPoints[0], 0.0f, 0.5f); EmulateSliderInput(RightSideSlideLeft, RightSideSlideRight, ContactPoints[1], 0.5f + sensorStep, 1.0f + sensorStep); sliderState->ResetSensors(); for (int i = 0; i < CONTACT_POINTS; i++) ApplyContactPoint(ContactPoints[i], i); } void TouchSliderEmulator::OnFocusLost() { sliderState->ResetSensors(); } void TouchSliderEmulator::EmulateSliderInput(Binding *leftBinding, Binding *rightBinding, ContactPoint &contactPoint, float start, float end) { bool leftDown = leftBinding->AnyDown(); bool rightDown = rightBinding->AnyDown(); if (leftDown) contactPoint.Position -= sliderIncrement; else if (rightDown) contactPoint.Position += sliderIncrement; if (contactPoint.Position < start) contactPoint.Position = end; if (contactPoint.Position > end) contactPoint.Position = start; bool leftTapped = leftBinding->AnyTapped(); bool rightTapped = rightBinding->AnyTapped(); if (leftTapped || rightTapped) contactPoint.Position = (start + end) / 2.0f; contactPoint.InContact = leftDown || rightDown; } void TouchSliderEmulator::ApplyContactPoint(ContactPoint &contactPoint, int section) { sliderState->SectionTouched[section] = contactPoint.InContact; int pressure = contactPoint.InContact ? FULL_PRESSURE : NO_PRESSURE; float position = std::clamp(contactPoint.Position, 0.0f, 1.0f); if (contactPoint.InContact) { int sensor = (int)(position * (SLIDER_SENSORS - 1)); sliderState->SetSensor(sensor, pressure); } constexpr float startRange = -1.0f; constexpr float endRange = +1.0f; sliderState->SectionPositions[section] = contactPoint.InContact ? (ConvertRange(0.0f, 1.0f, startRange, endRange, position)) : 0.0f; } }