#pragma once #include #include "Vec2.h" #include "Vec3.h" namespace TLAC::Utilities { float ToDegrees(float radians); float ToRadians(float degrees); Vec2 GetDirection(float degrees); Vec2 PointFromAngle(float degrees, float distance); float AngleFromPoints(Vec2 p0, Vec2 p1); float ConvertRange(float originalStart, float originalEnd, float newStart, float newEnd, float value); }