#include "GuBinding.h" namespace TLAC::Input { #define GuInstanceCheckDefault(checkFunc) (GenericUsbInput::InstanceInitialized() ? GenericUsbInput::GetInstance()->checkFunc : false) GuBinding::GuBinding(GuButton button) : Button(button) { } GuBinding::~GuBinding() { } bool GuBinding::IsDown() { return GuInstanceCheckDefault(IsDown(Button)); } bool GuBinding::IsTapped() { return GuInstanceCheckDefault(IsTapped(Button)); } bool GuBinding::IsReleased() { return GuInstanceCheckDefault(IsReleased(Button)); } }