#include "Binding.h" namespace TLAC::Input { Binding::Binding() { } Binding::~Binding() { for (auto& binding : InputBindings) delete binding; } void Binding::AddBinding(IInputBinding* inputBinding) { InputBindings.push_back(inputBinding); } bool Binding::AnyDown() { for (const auto& binding : InputBindings) { if (binding->IsDown()) return true; } return false; } bool Binding::AnyTapped() { for (const auto& binding : InputBindings) { if (binding->IsTapped()) return true; } return false; } bool Binding::AnyReleased() { for (const auto& binding : InputBindings) { if (binding->IsReleased()) return true; } return false; } int Binding::GetDownCount() { int count = 0; for (const auto& binding : InputBindings) { if (binding->IsDown()) count++; } return count; } int Binding::GetTappedCount() { int count = 0; for (const auto& binding : InputBindings) { if (binding->IsTapped()) count++; } return count; } int Binding::GetReleasedCount() { int count = 0; for (const auto& binding : InputBindings) { if (binding->IsReleased()) count++; } return count; } }