#include "windows.h" #include "vector" #include #include #include #include #include #include #include #include "PluginConfigApi.h" #include #include "framework.h" #pragma comment(lib, "detours.lib") unsigned short game_version = 710; void InjectCode(void* address, const std::vector data); void ApplyPatches(); void ApplyCustomPatches(std::wstring CPATCH_FILE_STRING); const LPCWSTR CONFIG_FILE = L".\\config.ini"; HMODULE *hModulePtr; BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: hModulePtr = &hModule; if (*(char*)0x140A570F0 == '6') game_version = 600; ApplyPatches(); case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: case DLL_PROCESS_DETACH: break; } return TRUE; } void patchMovieExt(std::string moviefile, void* address) { bool isinmdata = 0; try { for (std::filesystem::path p : std::filesystem::directory_iterator("../mdata")) { if (std::filesystem::path(p).filename().string().at(0) != 'M' || std::filesystem::path(p).filename().string().length() > 4) continue; if (std::filesystem::exists(p.string() + "/rom/movie/" + moviefile + ".mp4")) { isinmdata = 1; //std::cout << "[Patches] Movie " << moviefile << ".mp4 found in M" << ss.str() << std::endl; break; } } } catch (const std::filesystem::filesystem_error & e) { std::cout << "[Patches] File system error " << e.what() << " " << e.path1() << " " << e.path2() << " " << e.code() << std::endl; } if (isinmdata || std::filesystem::exists("../rom/movie/" + moviefile + ".mp4")) { InjectCode(address, { 0x6D, 0x70, 0x34 }); std::cout << "[Patches] Movie " << moviefile << " patched to mp4\n"; return; } //std::cout << "[Patches] Movie " << moviefile << " NOT patched to mp4\n"; return; } void ApplyPatches() { const struct { void* Address; std::vector Data; } patches_600[] = { // Always return true for the SelCredit enter SelPv check { (void*)0x000000014037A560, { 0xB0, 0x01, 0xC3, 0x90, 0x90, 0x90 } }, // Just completely ignore all SYSTEM_STARTUP errors { (void*)0x00000001403DC590, { 0xC3 } }, // Always exit TASK_MODE_APP_ERROR on the first frame { (void*)0x00000001403DE8B7, { 0x90, 0x90 } }, { (void*)0x00000001403DE8D3, { 0x89, 0xD1, 0x90 } }, // Ignore the EngineClear variable to clear the framebuffer at all resolutions { (void*)0x00000001404E7470, { 0x90, 0x90 } }, { (void*)0x00000001404E7505, { 0x90, 0x90 } }, // Write ram files to the current directory instead of Y : / SBZV / ram { (void*)0x0000000140648AE9, { 0xE9, 0xD8, 0x00 } }, // Change mdata path from "C:/Mount/Option" to "mdata/" { (void*)0x0000000140A51058, { 0x6D, 0x64, 0x61, 0x74, 0x61, 0x2F, 0x00 } }, { (void*)0x0000000140648A8E, { 0x06 } }, // Skip parts of the network check state { (void*)0x000000014064D391, { 0xE9, 0x22, 0x03, 0x00 } }, // Set the initial DHCP WAIT timer value to 0 { (void*)0x000000014064E0C7, { 0x00, 0x00 } }, // Ignore SYSTEM_STARTUP Location Server checks { (void*)0x000000014064EE82, { 0x90, 0x90 } }, // Toon Shader Fix by lybxlpsv { (void*)0x00000001404E813F, { 0x90 } }, { (void*)0x00000001404E8140, { 0x90 } }, // Toon Shader Outline Fix by lybxlpsv { (void*)0x000000014061C6B2, { 0x01 } }, // Skip unnecessary checks { (void*)0x0000000140207FB0, { 0xB8, 0x00, 0x00, 0x00, 0x00, 0xC3 } }, { (void*)0x000000014064A400, { 0xB8, 0x01, 0x00, 0x00, 0x00, 0xC3 } }, // Disables call to glutFitWindowSizeToDesktop, prevents window automatic resize { (void*)0x000000014018CE06, { 0x90, 0x90, 0x90, 0x90, 0x90 } }, // Allow modifier mode selection (by Team Shimapan) { (void*)0x00000001405A7C03, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 } }, { (void*)0x00000001405A6B45, { 0x90, 0x90 } }, // allow modifier modes to work without use_card { (void*)0x00000001405A7B9A,{ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 } }, { (void*)0x000000014012F2CA,{ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 } }, // enable module selector without use_card // { (void*)0x00000001405C513B,{ 0x01 } }, // no // Force Hide IDs { (void*)0x000000014096D840, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, { (void*)0x000000014096D850, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, // fix TouchReaction // get some more space by optimizing this code for size /*{ (void*)0x000000014067D1F2,{ 0x7E } }, // MOVQ XMM0,qword ptr [0x168 + RSP] (change to MOVQ) { (void*)(0x000000014067D1F2 + 0x7),{ 0x66, 0x0F, 0xD6, 0x44, 0x24, 0x6C } }, // MOVQ qword ptr [RSP + 0x6c],XMM0 { (void*)(0x000000014067D1F2 + 0xD),{ 0xC7, 0x44, 0x24, 0x74, 0x00, 0x00, 0x00, 0x00 } }, // MOV dword ptr [RSP + 0x74],0x0 { (void*)(0x000000014067D1F2 + 0x15),{ 0xEB, 0x0E } }, // JMP 0x1406a2007 (to rest of function as usual) // unsure // add new code { (void*)(0x000000014067D1F2 + 0x17),{ 0x66, 0x48, 0x0F, 0x6E, 0xC2 } }, // MOVQ XMM0,RDX (load touch pos) { (void*)(0x000000014067D1F2 + 0x1C),{ 0xEB, 0x5D } }, // JMP 0x1406a205d // unsure { (void*)(0x000000014067D1F2 + 0x7B),{ 0x0F, 0x2A, 0x0D, 0xB8, 0x6A, 0x31, 0x00 } }, // CVTPI2PS XMM1,qword ptr [0x1409b8b1c] (load 1280x720) // unsuew { (void*)(0x000000014067D1F2 + 0x82),{ 0x0F, 0x12, 0x51, 0x1C } }, // MOVLPS XMM2,qword ptr [RCX + 0x1c] (load actual res) { (void*)(0x000000014067D1F2 + 0x86),{ 0xE9, 0x14, 0xFF, 0xFF, 0xFF } }, // JMP 0x1406a1f81 // unsure { (void*)(0x000000014067D1F2 - 0x61),{ 0x0F, 0x59, 0xC1 } }, // MULPS XMM0,XMM1 { (void*)(0x000000014067D1F2 - 0x61),{ 0x0F, 0x5E, 0xC2 } }, // DIVPS XMM0,XMM2 { (void*)(0x000000014067D1F2 - 0x5B),{ 0x66, 0x0F, 0xD6, 0x44, 0x24, 0x10 } }, // MOVQ qword ptr [RSP+0x10],XMM0 { (void*)(0x000000014067D1F2 - 0x55),{ 0xEB, 0x06 } }, // JMP 0x1406a1f95 (back to original function) // unsure // jmp to new code { (void*)(0x000000014067D1F2 - 0x52),{ 0xEB, 0x67 } },*/ // JMP 0x1406a1ff9 // unsure }; const struct { void* Address; std::vector Data; } patches_710[] = { // Just completely ignore all SYSTEM_STARTUP errors { (void*)0x00000001403F5080, { 0xC3 } }, // Always exit TASK_MODE_APP_ERROR on the first frame { (void*)0x00000001403F73A7, { 0x90, 0x90 } }, { (void*)0x00000001403F73C3, { 0x89, 0xD1, 0x90 } }, // Ignore the EngineClear variable to clear the framebuffer at all resolutions { (void*)0x0000000140501480, { 0x90, 0x90 } }, { (void*)0x0000000140501515, { 0x90, 0x90 } }, // Write ram files to the current directory instead of Y : / SBZV / ram { (void*)0x000000014066CF09, { 0xE9, 0xD8, 0x00 } }, // Change mdata path from "C:/Mount/Option" to "mdata/" { (void*)0x0000000140A8CA18, { 0x6D, 0x64, 0x61, 0x74, 0x61, 0x2F, 0x00 } }, { (void*)0x000000014066CEAE, { 0x06 } }, // Skip parts of the network check state { (void*)0x00000001406717B1, { 0xE9, 0x22, 0x03, 0x00 } }, // Set the initial DHCP WAIT timer value to 0 { (void*)0x00000001406724E7, { 0x00, 0x00 } }, // Ignore SYSTEM_STARTUP Location Server checks { (void*)0x00000001406732A2, { 0x90, 0x90 } }, // Toon Shader Fix by lybxlpsv { (void*)0x000000014050214F, { 0x90 } }, { (void*)0x0000000140502150, { 0x90 } }, // Toon Shader Outline Fix by lybxlpsv { (void*)0x0000000140641102, { 0x01 } }, // Skip unnecessary checks { (void*)0x0000000140210820, { 0xB8, 0x00, 0x00, 0x00, 0x00, 0xC3 } }, { (void*)0x000000014066E820, { 0xB8, 0x01, 0x00, 0x00, 0x00, 0xC3 } }, // Disables call to glutFitWindowSizeToDesktop, prevents window automatic resize { (void*)0x0000000140194E06, { 0x90, 0x90, 0x90, 0x90, 0x90 } }, // Allow modifier mode selection (by Team Shimapan) { (void*)0x00000001405CB1B3, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 } }, { (void*)0x00000001405CA0F5, { 0x90, 0x90 } }, // allow modifier modes to work without use_card { (void*)0x00000001405CB14A,{ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 } }, { (void*)0x0000000140136CFA,{ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 } }, // enable module selector without use_card { (void*)0x00000001405C513B,{ 0x01 } }, // fix back button { (void*)0x0000000140578FB8, { 0xE9, 0x73, 0xFF, 0xFF, 0xFF } }, // Force Hide IDs { (void*)0x00000001409A5918, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, { (void*)0x00000001409A5928, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, // fix TouchReaction // get some more space by optimizing this code for size { (void*)0x00000001406A1FE2,{ 0x7E } }, // MOVQ XMM0,qword ptr [0x168 + RSP] (change to MOVQ) { (void*)0x00000001406A1FE9,{ 0x66, 0x0F, 0xD6, 0x44, 0x24, 0x6C } }, // MOVQ qword ptr [RSP + 0x6c],XMM0 { (void*)0x00000001406A1FEF,{ 0xC7, 0x44, 0x24, 0x74, 0x00, 0x00, 0x00, 0x00 } }, // MOV dword ptr [RSP + 0x74],0x0 { (void*)0x00000001406A1FF7,{ 0xEB, 0x0E } }, // JMP 0x1406a2007 (to rest of function as usual) // add new code { (void*)0x00000001406A1FF9,{ 0x66, 0x48, 0x0F, 0x6E, 0xC2 } }, // MOVQ XMM0,RDX (load touch pos) { (void*)0x00000001406A1FFE,{ 0xEB, 0x5D } }, // JMP 0x1406a205d { (void*)0x00000001406A205D,{ 0x0F, 0x2A, 0x0D, 0xB8, 0x6A, 0x31, 0x00 } }, // CVTPI2PS XMM1,qword ptr [0x1409b8b1c] (load 1280x720) { (void*)0x00000001406A2064,{ 0x0F, 0x12, 0x51, 0x1C } }, // MOVLPS XMM2,qword ptr [RCX + 0x1c] (load actual res) { (void*)0x00000001406A2068,{ 0xE9, 0x14, 0xFF, 0xFF, 0xFF } }, // JMP 0x1406a1f81 { (void*)0x00000001406A1F81,{ 0x0F, 0x59, 0xC1 } }, // MULPS XMM0,XMM1 { (void*)0x00000001406A1F84,{ 0x0F, 0x5E, 0xC2 } }, // DIVPS XMM0,XMM2 { (void*)0x00000001406A1F87,{ 0x66, 0x0F, 0xD6, 0x44, 0x24, 0x10 } }, // MOVQ qword ptr [RSP+0x10],XMM0 { (void*)0x00000001406A1F8D,{ 0xEB, 0x06 } }, // JMP 0x1406a1f95 (back to original function) // jmp to new code { (void*)0x00000001406A1F90,{ 0xEB, 0x67 } }, // JMP 0x1406a1ff9 }; auto nCursor = GetPrivateProfileIntW(L"patches", L"cursor", TRUE, CONFIG_FILE); auto nHideFreeplay = GetPrivateProfileIntW(L"patches", L"hide_freeplay", FALSE, CONFIG_FILE); auto nFreeplay = GetPrivateProfileIntW(L"patches", L"freeplay", TRUE, CONFIG_FILE); auto nPDLoaderText = GetPrivateProfileIntW(L"patches", L"pdloadertext", TRUE, CONFIG_FILE); auto nStatusIcons = GetPrivateProfileIntW(L"patches", L"status_icons", 0, CONFIG_FILE); auto nHidePVWatermark = GetPrivateProfileIntW(L"patches", L"hide_pv_watermark", FALSE, CONFIG_FILE); auto nNoPVUi = GetPrivateProfileIntW(L"patches", L"no_pv_ui", FALSE, CONFIG_FILE); auto nHideVolCtrl = GetPrivateProfileIntW(L"patches", L"hide_volume", FALSE, CONFIG_FILE); auto nNoLyrics = GetPrivateProfileIntW(L"patches", L"no_lyrics", FALSE, CONFIG_FILE); auto nNoMovies = GetPrivateProfileIntW(L"patches", L"no_movies", FALSE, CONFIG_FILE); auto nMP4Movies = GetPrivateProfileIntW(L"patches", L"mp4_movies", FALSE, CONFIG_FILE); auto nNoError = GetPrivateProfileIntW(L"patches", L"no_error", FALSE, CONFIG_FILE); auto nNoTimer = GetPrivateProfileIntW(L"patches", L"no_timer", TRUE, CONFIG_FILE); auto nNoTimerSprite = GetPrivateProfileIntW(L"patches", L"no_timer_sprite", TRUE, CONFIG_FILE); auto nEStageManager = GetPrivateProfileIntW(L"patches", L"enhanced_stage_manager", 0, CONFIG_FILE); auto nEStageManagerEncore = GetPrivateProfileIntW(L"patches", L"enhanced_stage_manager_encore", TRUE, CONFIG_FILE); auto nUnlockPseudo = GetPrivateProfileIntW(L"patches", L"unlock_pseudo", FALSE, CONFIG_FILE); auto nCard = GetPrivateProfileIntW(L"patches", L"card", TRUE, CONFIG_FILE); auto nHardwareSlider = GetPrivateProfileIntW(L"patches", L"hardware_slider", FALSE, CONFIG_FILE); auto nOGLPatchA = GetPrivateProfileIntW(L"patches", L"opengl_patch_a", FALSE, CONFIG_FILE); auto nOGLPatchB = GetPrivateProfileIntW(L"patches", L"opengl_patch_b", FALSE, CONFIG_FILE); auto nTAA = GetPrivateProfileIntW(L"graphics", L"taa", TRUE, CONFIG_FILE); auto nMLAA = GetPrivateProfileIntW(L"graphics", L"mlaa", TRUE, CONFIG_FILE); auto nStereo = GetPrivateProfileIntW(L"patches", L"stereo", TRUE, CONFIG_FILE); auto nCustomPatches = GetPrivateProfileIntW(L"patches", L"custom_patches", TRUE, CONFIG_FILE); auto nQuickStart = GetPrivateProfileIntW(L"patches", L"quick_start", 1, CONFIG_FILE); auto nNoScrollingSfx = GetPrivateProfileIntW(L"patches", L"no_scrolling_sfx", FALSE, CONFIG_FILE); auto nNoHandScaling = GetPrivateProfileIntW(L"patches", L"no_hand_scaling", FALSE, CONFIG_FILE); auto nForceMouth = GetPrivateProfileIntW(L"patches", L"force_mouth", 0, CONFIG_FILE); auto nForceExpressions = GetPrivateProfileIntW(L"patches", L"force_expressions", 0, CONFIG_FILE); auto nForceLook = GetPrivateProfileIntW(L"patches", L"force_look", 0, CONFIG_FILE); std::string version_string = std::to_string(game_version); version_string.insert(version_string.begin()+1, '.'); std::cout << "[Patches] Game version " + version_string << std::endl; switch (game_version) { case 600: for (size_t i = 0; i < _countof(patches_600); i++) InjectCode(patches_600[i].Address, patches_600[i].Data); // The old stereo patch... // Use 2 channels instead of 4 if (nStereo) { InjectCode((void*)0x0000000140A4A588, { 0x02 }); printf("[Patches] Stereo patch enabled\n"); } // Disable AA if (!nTAA) { // set TAA var (shouldn't be needed but whatever) //*(byte*)0x00000001411AB67C = 0; // no // make constructor/init not set TAA {DWORD oldProtect, bck; VirtualProtect((BYTE*)0x000000014049258D, 3, PAGE_EXECUTE_READWRITE, &oldProtect); *((byte*)0x000000014049258D + 0) = 0x90; *((byte*)0x000000014049258D + 1) = 0x90; *((byte*)0x000000014049258D + 2) = 0x90; VirtualProtect((BYTE*)0x000000014049258D, 3, oldProtect, &bck); } // not sure, but it's somewhere in TaskPvGame init // just make it set TAA to 0 instead of 1 to avoid possible issues {DWORD oldProtect, bck; VirtualProtect((BYTE*)0x00000001400FF48D, 1, PAGE_EXECUTE_READWRITE, &oldProtect); *((byte*)0x00000001400FF48D + 0) = 0x00; VirtualProtect((BYTE*)0x00000001400FF48D, 1, oldProtect, &bck); } // prevent re-enabling after taking photos {DWORD oldProtect, bck; VirtualProtect((BYTE*)0x0000000140476EC8, 1, PAGE_EXECUTE_READWRITE, &oldProtect); *((byte*)0x0000000140476EC8 + 0) = 0x00; VirtualProtect((BYTE*)0x0000000140476EC8, 1, oldProtect, &bck); } printf("[Patches] TAA disabled\n"); } if (!nMLAA) { // set MLAA var (shouldn't be needed but whatever) //*(byte*)0x00000001411AB680 = 0; // no // make constructor/init not set MLAA {DWORD oldProtect, bck; VirtualProtect((BYTE*)0x000000014049258A, 3, PAGE_EXECUTE_READWRITE, &oldProtect); *((byte*)0x000000014049258A + 0) = 0x90; *((byte*)0x000000014049258A + 1) = 0x90; *((byte*)0x000000014049258A + 2) = 0x90; VirtualProtect((BYTE*)0x000000014049258A, 3, oldProtect, &bck); } printf("[TLAC] MLAA disabled\n"); } // Replace the hardcoded videos with MP4s, if they exist if (nMP4Movies) { patchMovieExt("adv_cfm_cm", (void*)0x0000000140989ED5); patchMovieExt("adv_sega_cm", (void*)0x0000000140989EF6); patchMovieExt("diva_adv02", (void*)0x00000001409C537D); patchMovieExt("diva_adv", (void*)0x00000001409C53AB); } // Hide "FREE PLAY" if (nHideFreeplay) { InjectCode((void*)0x0000000140388A5B, { 0x06, 0xB6 }); printf("[Patches] Hide FREE PLAY/CREDIT(S) enabled\n"); } // Enable "FREE PLAY" mode if (nFreeplay || nHideFreeplay) { InjectCode((void*)0x00000001403A1B1A, { 0x75 }); printf("[Patches] Show FREE PLAY instead of CREDIT(S)\n"); if (nPDLoaderText && !nHideFreeplay) { InjectCode((void*)0x00000001409BC188, { 0x50, 0x44, 0x20, 0x4C, 0x6F, 0x61, 0x64, 0x65, 0x72, 0x20, 0x00 }); printf("[Patches] Show PD Loader text\n"); } } // Use GLUT_CURSOR_RIGHT_ARROW instead of GLUT_CURSOR_NONE if (nCursor) { /*InjectCode((void*)0x000000014018B44A, { 0x00 }); InjectCode((void*)0x00000001402E7FE5, { 0xeb }); // Disable debug cursor // unsure printf("[Patches] Cursor enabled\n");*/ } // Override status icon states to be invalid (hides them) if (nStatusIcons > 0) { std::vector cardIcon = { 0xFD, 0x0A }; std::vector networkIcon = { 0x9E, 0x1E }; if (nStatusIcons == 2) // 2 for error icons { cardIcon = { 0xFA, 0x0A }; networkIcon = { 0x9F, 0x1E }; printf("[Patches] Status icons set to error state\n"); } else if (nStatusIcons == 3) // 3 for OK icons { cardIcon = { 0xFC, 0x0A }; networkIcon = { 0xA0, 0x1E }; printf("[Patches] Status icons set to OK state\n"); } else if (nStatusIcons == 4) // 4 for partial OK icons { cardIcon = { 0xFB, 0x0A }; networkIcon = { 0xA1, 0x1E }; printf("[Patches] Status icons set to partial OK state\n"); } else // 1 or invalid for hidden { cardIcon = { 0xFD, 0x0A }; networkIcon = { 0x9E, 0x1E }; printf("[Patches] Status icons hidden\n"); } // card icon InjectCode((void*)0x00000001403A0C9E, cardIcon); // error state InjectCode((void*)0x00000001403A0CA3, cardIcon); // OK state // network icon InjectCode((void*)0x00000001403A107B, networkIcon); // error state InjectCode((void*)0x00000001403A1085, networkIcon); // OK state InjectCode((void*)0x00000001403A109B, networkIcon); // partial state InjectCode((void*)0x00000001403A10D5, { 0x48, 0xE9 }); // never show the error code for partial connection // I was going to use this with a string, but the assignment wasn't behaving well and making separate prints was easier than figuring it out // printf("[Patches] Status icons %s\n", iconType); } // Removes PV watermark if (nHidePVWatermark) { InjectCode((void*)0x00000001409D9798, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }); printf("[Patches] PV watermark hidden\n"); } // Disable the PV screen photo UI if (nNoPVUi) { InjectCode((void*)0x0000000140476DB1, { 0xEB, 0x6F }); // skip button panel image (JMP 0x14048FB02) // unsure // patch minimum PV UI state to 1 instead of 0 // hook check for lyrics enabled (UI state < 2) to change UI state 0 into 1 // dump new code in the skipped button panel condition InjectCode((void*)0x0000000140476DB3, { 0xC7, 0x83, 0x58, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00 }); // MOV dword ptr [0x158 + RBX],0x1 InjectCode((void*)0x0000000140476DBD, { 0xC6, 0x80, 0x3A, 0xD1, 0x02, 0x00, 0x01 }); // MOV byte ptr [0x2d13a + RAX],0x1 InjectCode((void*)0x0000000140476DC4, { 0xE9, 0x8B, 0xFB, 0xFF, 0xFF }); // JMP 0x14048F634 // unsure InjectCode((void*)0x000000014047694D, { 0xE9, 0x61, 0x04, 0x00, 0x00 }); // JMP 0x14048FA93 // unsure printf("[Patches] PV UI disabled\n"); } // Don't show volume control if (nHideVolCtrl) { // skip SE button InjectCode((void*)0x000000014096CD28, { 0xC0, 0xD3 }); // skip volume sliders button InjectCode((void*)0x0000000140A4A3D8, { 0xE0, 0x50 }); printf("[Patches] Volume control hidden\n"); } // Skip loading (and therefore displaying) song lyrics if (nNoLyrics) { InjectCode((void*)0x00000001404CE362, { 0x00, 0x00 }); InjectCode((void*)0x00000001404CE29E, { 0x48, 0xE9 }); // ensure first iteration doesn't run // unsure printf("[Patches] Lyrics disabled\n"); } // Skip loading (and therefore displaying) song movies if (nNoMovies) { InjectCode((void*)0x00000001404D1C6B, { 0x48, 0xE9 }); // unsure InjectCode((void*)0x00000001404D1B61, { 0x48, 0xE9 }); // unsure printf("[Patches] Movies disabled\n"); } // Disable error banner if (nNoError) { // Disable Errors Banner InjectCode((void*)0x00000001403A0DCB, { 0x90, 0x90 }); printf("[Patches] Errors Banner disabled\n"); } // Disable timer if (nNoTimer) { // Freeze mode selection timer InjectCode((void*)0x00000001405456DE, { 0x90, 0x90, 0x90 }); // Freeze PV selection timer InjectCode((void*)0x000000014059B21F, { 0x90, 0x90, 0x90, 0x90 }); } // Disable timer sprite if (nNoTimerSprite) { InjectCode((void*)0x00000001409883A8, { 0x00 }); // time_loop InjectCode((void*)0x0000000140A01E20, { 0x00 }); // time_in InjectCode((void*)0x0000000140A01E28, { 0x00 }); // time_out } // Enhanced Stage Manager if (nEStageManager > 0) { // Replace the function that provides the number of stages and compact some of it InjectCode((void*)0x0000000140371E50, { 0x48, 0x8B, 0x88, 0x40, 0x01, 0x00, 0x00, 0x48, 0x89, 0x4C, 0x24, 0x20, 0x48, 0x8B, 0xD0, 0x48, 0x8B, 0x88, 0x48, 0x01, 0x00, 0x00, 0x48, 0x89, 0x4C, 0x24, 0x28, 0x8B, 0x88, 0x50, 0x01, 0x00, 0x00, 0x89, 0x4C, 0x24, 0x30, 0x8B, 0x88, 0x54, 0x01, 0x00, 0x00, 0x8B, 0x80, 0x58, 0x01, 0x00, 0x00, 0x89, 0x44, 0x24, 0x38, 0x8B, 0x82, 0x5C, 0x01, 0x00, 0x00, 0x89, 0x4C, 0x24, 0x34, 0x89, 0x44, 0x24, 0x3C, 0x48, 0x8B, 0x82, 0x60, 0x01, 0x00, 0x00, 0x48, 0x89, 0x44, 0x24, 0x40, 0x48, 0x8B, 0x82, 0x68, 0x01, 0x00, 0x00, 0x48, 0x89, 0x44, 0x24, 0x48, 0x48, 0x8B, 0x82, 0x70, 0x01, 0x00, 0x00, 0x48, 0x89, 0x44, 0x24, 0x50, 0x8B, 0x82, 0x78, 0x01, 0x00, 0x00, 0x89, 0x44, 0x24, 0x58, 0x84, 0xC0, 0x74, 0x2A, 0x48, 0x8B, 0x44, 0x24, 0x38, 0x48, 0xC1, 0xE8, 0x20, 0x85, 0xC0, 0x75, 0x1D, 0xE8, 0xD9, 0xD9, 0xE5, 0xFF, 0x48, 0x85, 0xC0, 0x74, 0x13, 0x48, 0x8D, 0x48, 0x10, 0xE8, 0xFB, 0xD3, 0xE5, 0xFF, 0xB9, 0x03, 0x00, 0x00, 0x00, 0x85, 0xC0, 0x0F, 0x45, 0xD9, 0x8B, 0x1D, 0x1B, 0x0C, 0x00, 0x00, 0x83, 0x3D, 0x1C, 0x0C, 0x00, 0x00, 0x00, 0x74, 0x06, 0x8B, 0x1D, 0x10, 0x0C, 0x00, 0x00, 0x8B, 0xC3, 0x48, 0x83, 0xC4, 0x60, 0x5B, 0xC3, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC }); // unsure // Jump to another section by addding some code to replace the values (Jump 1) InjectCode((void*)(0x0000000140371E50+0x104), { 0xE9, 0x87, 0x0B, 0x00, 0x00, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC }); // unsure // Jump to another section by addding some code to replace the values (Replace 1/2) while some reserving space for values InjectCode((void*)(0x0000000140371E50+0xC50), { 0xFF, 0x05, 0x76, 0x00, 0x00, 0x00, 0x8B, 0x0D, 0x70, 0x00, 0x00, 0x00, 0xBA, 0x02, 0x00, 0x00, 0x00, 0x83, 0x3D, 0x60, 0x00, 0x00, 0x00, 0x00, 0x74, 0x02, 0xFF, 0xC2, 0x39, 0xD1, 0x0F, 0x4D, 0xCA, 0x89, 0x48, 0x08, 0xB9, 0x0E, 0x00, 0x00, 0x00, 0xE8, 0x92, 0x98, 0xE0, 0xFF, 0xB0, 0x01, 0x48, 0x83, 0xC4, 0x28, 0xC3, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x44, 0x89, 0x61, 0x08, 0x44, 0x88, 0x61, 0x0C, 0x4C, 0x89, 0x61, 0x10, 0x44, 0x89, 0x25, 0x29, 0x00, 0x00, 0x00, 0xE9, 0x68, 0xF4, 0xFF, 0xFF, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x02, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }); // unsure // Use the value from our own address instead of the original one InjectCode((void*)0x00000001403DDABF, { 0x48, 0x8D, 0x05, 0x4A, 0x18, 0xDA, 0x00, 0x8B, 0x1D, 0x00, 0x56 }); // unsure // Jump to another section by addding some code to replace the values (Jump 2) InjectCode((void*)(0x00000001403F65AF+0x89), { 0xE9, 0x03, 0x55, 0xF9, 0xFF, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC }); // unsure DWORD StageCountProtect; VirtualProtect((int32_t*)0x140372B10, 0x10, PAGE_EXECUTE_READWRITE, &StageCountProtect); // unsure int* ESM = (int*)0x0000000140372B10; // unsure if (nEStageManagerEncore) ESM[1] = nEStageManager; else ESM[0] = nEStageManager; ESM[2] = nEStageManagerEncore; printf("[Patches] Enhanced Stage Manager enabled\n"); } // OpenGL Patches if (nOGLPatchA) { // (call cs:glGetError) -> (xor eax, eax); (nop); (nop); (nop); (nop); InjectCode((void*)0x000000014067842D, { 0x31, 0xC0, 0x90, 0x90, 0x90, 0x90 }); } if (nOGLPatchB) { // (js loc_14069BC32) -> (nop)... InjectCode((void*)0x0000000140676D04, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); } // Unlock PSEUDO modules (which will all default to Miku, unless we also patch them to match the first performer) if (nUnlockPseudo) { InjectCode((void*)0x00000001409E71C0, { 0x00 }); InjectCode((void*)0x00000001409E71D0, { 0x00 }); InjectCode((void*)0x00000001409E71E0, { 0x00 }); InjectCode((void*)0x00000001409E71F0, { 0x00 }); InjectCode((void*)0x00000001409E7200, { 0x00 }); } // Enable card button by somewhatlurker (pretty much just eye candy for now) if (nCard) { InjectCode((void*)0x00000001405449EB, { 0x90, 0x90 }); } // The original slider update needs to run for hardware sliders to work -- only patch it when using emulation if (!nHardwareSlider) { // Don't update the touch slider state so we can write our own InjectCode((void*)0x00000001405F0C5B, { 0x90, 0x90, 0x90, 0x8B, 0x42, 0xE0, 0x90, 0x90, 0x90 }); } break; default: for (size_t i = 0; i < _countof(patches_710); i++) InjectCode(patches_710[i].Address, patches_710[i].Data); // The old stereo patch... // Use 2 channels instead of 4 if (nStereo) { InjectCode((void*)0x0000000140A860C0, { 0x02 }); printf("[Patches] Stereo patch enabled\n"); } // Disable AA if (!nTAA) { // set TAA var (shouldn't be needed but whatever) *(byte*)0x00000001411AB67C = 0; // make constructor/init not set TAA {DWORD oldProtect, bck; VirtualProtect((BYTE*)0x00000001404AB11D, 3, PAGE_EXECUTE_READWRITE, &oldProtect); *((byte*)0x00000001404AB11D + 0) = 0x90; *((byte*)0x00000001404AB11D + 1) = 0x90; *((byte*)0x00000001404AB11D + 2) = 0x90; VirtualProtect((BYTE*)0x00000001404AB11D, 3, oldProtect, &bck); } // not sure, but it's somewhere in TaskPvGame init // just make it set TAA to 0 instead of 1 to avoid possible issues {DWORD oldProtect, bck; VirtualProtect((BYTE*)0x00000001401063CE, 1, PAGE_EXECUTE_READWRITE, &oldProtect); *((byte*)0x00000001401063CE + 0) = 0x00; VirtualProtect((BYTE*)0x00000001401063CE, 1, oldProtect, &bck); } // prevent re-enabling after taking photos {DWORD oldProtect, bck; VirtualProtect((BYTE*)0x000000014048FBA9, 1, PAGE_EXECUTE_READWRITE, &oldProtect); *((byte*)0x000000014048FBA9 + 0) = 0x00; VirtualProtect((BYTE*)0x000000014048FBA9, 1, oldProtect, &bck); } printf("[Patches] TAA disabled\n"); } if (!nMLAA) { // set MLAA var (shouldn't be needed but whatever) *(byte*)0x00000001411AB680 = 0; // make constructor/init not set MLAA {DWORD oldProtect, bck; VirtualProtect((BYTE*)0x00000001404AB11A, 3, PAGE_EXECUTE_READWRITE, &oldProtect); *((byte*)0x00000001404AB11A + 0) = 0x90; *((byte*)0x00000001404AB11A + 1) = 0x90; *((byte*)0x00000001404AB11A + 2) = 0x90; VirtualProtect((BYTE*)0x00000001404AB11A, 3, oldProtect, &bck); } printf("[TLAC] MLAA disabled\n"); } // Replace the hardcoded videos with MP4s, if they exist if (nMP4Movies) { patchMovieExt("adv_cm_01", (void*)0x00000001409A53CC); patchMovieExt("adv_cm_02", (void*)0x00000001409A53E4); patchMovieExt("adv_cm_03", (void*)0x00000001409A53FC); patchMovieExt("adv_cfm_cm", (void*)0x00000001409C22CD); patchMovieExt("adv_sega_cm", (void*)0x00000001409C22EE); patchMovieExt("diva_adv02", (void*)0x00000001409FF455); patchMovieExt("diva_adv", (void*)0x00000001409FF483); } // Hide "FREE PLAY" if (nHideFreeplay) { InjectCode((void*)0x00000001403BABEF, { 0x06, 0xB6 }); printf("[Patches] Hide FREE PLAY/CREDIT(S) enabled\n"); } // Enable "FREE PLAY" mode if (nFreeplay || nHideFreeplay) { // Always return true for the SelCredit enter SelPv check InjectCode((void*)0x0000000140393610, { 0xB0, 0x01, 0xC3, 0x90, 0x90, 0x90 }); InjectCode((void*)0x00000001403BABEA, { 0x75 }); printf("[Patches] Show FREE PLAY instead of CREDIT(S)\n"); if (nPDLoaderText && !nHideFreeplay) { InjectCode((void*)0x00000001409F61F0, { 0x50, 0x44, 0x20, 0x4C, 0x6F, 0x61, 0x64, 0x65, 0x72, 0x20, 0x00 }); printf("[Patches] Show PD Loader text\n"); } } // Use GLUT_CURSOR_RIGHT_ARROW instead of GLUT_CURSOR_NONE if (nCursor) { InjectCode((void*)0x000000014019341B, { 0x00 }); InjectCode((void*)0x00000001403012b5, { 0xeb }); // Disable debug cursor printf("[Patches] Cursor enabled\n"); } // Override status icon states to be invalid (hides them) if (nStatusIcons > 0) { std::vector cardIcon = { 0xFD, 0x0A }; std::vector networkIcon = { 0x9E, 0x1E }; if (nStatusIcons == 2) // 2 for error icons { cardIcon = { 0xFA, 0x0A }; networkIcon = { 0x9F, 0x1E }; printf("[Patches] Status icons set to error state\n"); } else if (nStatusIcons == 3) // 3 for OK icons { cardIcon = { 0xFC, 0x0A }; networkIcon = { 0xA0, 0x1E }; printf("[Patches] Status icons set to OK state\n"); } else if (nStatusIcons == 4) // 4 for partial OK icons { cardIcon = { 0xFB, 0x0A }; networkIcon = { 0xA1, 0x1E }; printf("[Patches] Status icons set to partial OK state\n"); } else // 1 or invalid for hidden { cardIcon = { 0xFD, 0x0A }; networkIcon = { 0x9E, 0x1E }; printf("[Patches] Status icons hidden\n"); } // card icon InjectCode((void*)0x00000001403B9D6E, cardIcon); // error state InjectCode((void*)0x00000001403B9D73, cardIcon); // OK state // network icon InjectCode((void*)0x00000001403BA14B, networkIcon); // error state InjectCode((void*)0x00000001403BA155, networkIcon); // OK state InjectCode((void*)0x00000001403BA16B, networkIcon); // partial state InjectCode((void*)0x00000001403BA1A5, { 0x48, 0xE9 }); // never show the error code for partial connection // I was going to use this with a string, but the assignment wasn't behaving well and making separate prints was easier than figuring it out // printf("[Patches] Status icons %s\n", iconType); } // Removes PV watermark if (nHidePVWatermark) { InjectCode((void*)0x0000000140A13A88, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }); printf("[Patches] PV watermark hidden\n"); } // Disable the PV screen photo UI if (nNoPVUi) { InjectCode((void*)0x000000014048FA91, { 0xEB, 0x6F }); // skip button panel image (JMP 0x14048FB02) // patch minimum PV UI state to 1 instead of 0 // hook check for lyrics enabled (UI state < 2) to change UI state 0 into 1 // dump new code in the skipped button panel condition InjectCode((void*)0x000000014048FA93, { 0xC7, 0x83, 0x58, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00 }); // MOV dword ptr [0x158 + RBX],0x1 InjectCode((void*)0x000000014048FA9D, { 0xC6, 0x80, 0x3A, 0xD1, 0x02, 0x00, 0x01 }); // MOV byte ptr [0x2d13a + RAX],0x1 InjectCode((void*)0x000000014048FAA4, { 0xE9, 0x8B, 0xFB, 0xFF, 0xFF }); // JMP 0x14048F634 InjectCode((void*)0x000000014048F62D, { 0xE9, 0x61, 0x04, 0x00, 0x00 }); // JMP 0x14048FA93 printf("[Patches] PV UI disabled\n"); } // Don't show volume control if (nHideVolCtrl) { // skip SE button InjectCode((void*)0x00000001409A4D60, { 0xC0, 0xD3 }); // skip volume sliders button InjectCode((void*)0x0000000140A85F10, { 0xE0, 0x50 }); printf("[Patches] Volume control hidden\n"); } // Skip loading (and therefore displaying) song lyrics if (nNoLyrics) { InjectCode((void*)0x00000001404E7A25, { 0x00, 0x00 }); InjectCode((void*)0x00000001404E7950, { 0x48, 0xE9 }); // ensure first iteration doesn't run printf("[Patches] Lyrics disabled\n"); } // Skip loading (and therefore displaying) song movies if (nNoMovies) { InjectCode((void*)0x00000001404EB584, { 0x48, 0xE9 }); InjectCode((void*)0x00000001404EB471, { 0x48, 0xE9 }); printf("[Patches] Movies disabled\n"); } // Disable error banner if (nNoError) { // Disable Errors Banner InjectCode((void*)0x00000001403B9E9B, { 0x90, 0x90 }); printf("[Patches] Errors Banner disabled\n"); } // Disable timer if (nNoTimer) { // Freeze mode selection timer InjectCode((void*)0x0000000140566B9E, { 0x90, 0x90, 0x90 }); // Freeze PV selection timer InjectCode((void*)0x00000001405BDFBF, { 0x90, 0x90, 0x90, 0x90 }); } // Disable timer sprite if (nNoTimerSprite) { InjectCode((void*)0x00000001409C0758, { 0x00 }); // time_loop InjectCode((void*)0x0000000140A3D3F0, { 0x00 }); // time_in InjectCode((void*)0x0000000140A3D3F8, { 0x00 }); // time_out } // Enhanced Stage Manager if (nEStageManager > 0) { // Replace the function that provides the number of stages and compact some of it InjectCode((void*)0x000000014038AEF0, { 0x48, 0x8B, 0x88, 0x40, 0x01, 0x00, 0x00, 0x48, 0x89, 0x4C, 0x24, 0x20, 0x48, 0x8B, 0xD0, 0x48, 0x8B, 0x88, 0x48, 0x01, 0x00, 0x00, 0x48, 0x89, 0x4C, 0x24, 0x28, 0x8B, 0x88, 0x50, 0x01, 0x00, 0x00, 0x89, 0x4C, 0x24, 0x30, 0x8B, 0x88, 0x54, 0x01, 0x00, 0x00, 0x8B, 0x80, 0x58, 0x01, 0x00, 0x00, 0x89, 0x44, 0x24, 0x38, 0x8B, 0x82, 0x5C, 0x01, 0x00, 0x00, 0x89, 0x4C, 0x24, 0x34, 0x89, 0x44, 0x24, 0x3C, 0x48, 0x8B, 0x82, 0x60, 0x01, 0x00, 0x00, 0x48, 0x89, 0x44, 0x24, 0x40, 0x48, 0x8B, 0x82, 0x68, 0x01, 0x00, 0x00, 0x48, 0x89, 0x44, 0x24, 0x48, 0x48, 0x8B, 0x82, 0x70, 0x01, 0x00, 0x00, 0x48, 0x89, 0x44, 0x24, 0x50, 0x8B, 0x82, 0x78, 0x01, 0x00, 0x00, 0x89, 0x44, 0x24, 0x58, 0x84, 0xC0, 0x74, 0x2A, 0x48, 0x8B, 0x44, 0x24, 0x38, 0x48, 0xC1, 0xE8, 0x20, 0x85, 0xC0, 0x75, 0x1D, 0xE8, 0xD9, 0xD9, 0xE5, 0xFF, 0x48, 0x85, 0xC0, 0x74, 0x13, 0x48, 0x8D, 0x48, 0x10, 0xE8, 0xFB, 0xD3, 0xE5, 0xFF, 0xB9, 0x03, 0x00, 0x00, 0x00, 0x85, 0xC0, 0x0F, 0x45, 0xD9, 0x8B, 0x1D, 0x1B, 0x0C, 0x00, 0x00, 0x83, 0x3D, 0x1C, 0x0C, 0x00, 0x00, 0x00, 0x74, 0x06, 0x8B, 0x1D, 0x10, 0x0C, 0x00, 0x00, 0x8B, 0xC3, 0x48, 0x83, 0xC4, 0x60, 0x5B, 0xC3, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC }); // Jump to another section by addding some code to replace the values (Jump 1) InjectCode((void*)0x000000014038AFF4, { 0xE9, 0x87, 0x0B, 0x00, 0x00, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC }); // Jump to another section by addding some code to replace the values (Replace 1/2) while some reserving space for values InjectCode((void*)0x000000014038BB40, { 0xFF, 0x05, 0x76, 0x00, 0x00, 0x00, 0x8B, 0x0D, 0x70, 0x00, 0x00, 0x00, 0xBA, 0x02, 0x00, 0x00, 0x00, 0x83, 0x3D, 0x60, 0x00, 0x00, 0x00, 0x00, 0x74, 0x02, 0xFF, 0xC2, 0x39, 0xD1, 0x0F, 0x4D, 0xCA, 0x89, 0x48, 0x08, 0xB9, 0x0E, 0x00, 0x00, 0x00, 0xE8, 0x92, 0x98, 0xE0, 0xFF, 0xB0, 0x01, 0x48, 0x83, 0xC4, 0x28, 0xC3, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x44, 0x89, 0x61, 0x08, 0x44, 0x88, 0x61, 0x0C, 0x4C, 0x89, 0x61, 0x10, 0x44, 0x89, 0x25, 0x29, 0x00, 0x00, 0x00, 0xE9, 0x68, 0xF4, 0xFF, 0xFF, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x02, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }); // Use the value from our own address instead of the original one InjectCode((void*)0x00000001403F65AF, { 0x48, 0x8D, 0x05, 0x4A, 0x18, 0xDA, 0x00, 0x8B, 0x1D, 0x00, 0x56 }); // Jump to another section by addding some code to replace the values (Jump 2) InjectCode((void*)0x00000001403F6638, { 0xE9, 0x03, 0x55, 0xF9, 0xFF, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC }); DWORD StageCountProtect; VirtualProtect((int32_t*)0x14038BBB0, 0x10, PAGE_EXECUTE_READWRITE, &StageCountProtect); int* ESM = (int*)0x000000014038BBB0; if (nEStageManagerEncore) ESM[1] = nEStageManager; else ESM[0] = nEStageManager; ESM[2] = nEStageManagerEncore; printf("[Patches] Enhanced Stage Manager enabled\n"); } // OpenGL Patches if (nOGLPatchA) { // (call cs:glGetError) -> (xor eax, eax); (nop); (nop); (nop); (nop); InjectCode((void*)0x000000014069D21D, { 0x31, 0xC0, 0x90, 0x90, 0x90, 0x90 }); } if (nOGLPatchB) { // (js loc_14069BC32) -> (nop)... InjectCode((void*)0x000000014069BAF4, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); } // Unlock PSEUDO modules (which will all default to Miku, unless we also patch them to match the first performer) if (nUnlockPseudo) { InjectCode((void*)0x0000000140A21770, { 0x00 }); InjectCode((void*)0x0000000140A21780, { 0x00 }); InjectCode((void*)0x0000000140A21790, { 0x00 }); InjectCode((void*)0x0000000140A217A0, { 0x00 }); InjectCode((void*)0x0000000140A217B0, { 0x00 }); } // Enable card button by somewhatlurker (pretty much just eye candy for now) if (nCard) { InjectCode((void*)0x0000000140565E6B, { 0x90, 0x90 }); } // The original slider update needs to run for hardware sliders to work -- only patch it when using emulation if (!nHardwareSlider) { // Don't update the touch slider state so we can write our own InjectCode((void*)0x000000014061579B, { 0x90, 0x90, 0x90, 0x8B, 0x42, 0xE0, 0x90, 0x90, 0x90 }); } // Quick start { if (nQuickStart == 1) // skip the card/guest screen { InjectCode((void*)0x0000000140578EA9, { 0xE9, 0x8E, 0x00, 0x00, 0x00 }); } else if (nQuickStart == 2) // skip everything; normal mode { InjectCode((void*)0x0000000140578EA9, { 0xE9, 0xF1, 0x00, 0x00, 0x00 }); InjectCode((void*)0x0000000140578E9D, { 0xC7, 0x47, 0x68, 0x28, 0x00, 0x00, 0x00 }); // skip back button error } } // Disable scrolling sound effect if (nNoScrollingSfx) { InjectCode((void*)0x00000001405C84B3, { 0x90, 0x90, 0x90, 0x90, 0x90 }); } // Disable hand scaling if (nNoHandScaling) { InjectCode((void*)0x0000000140120709, { 0xE9, 0x82, 0x0A, 0x00 }); } // Force mouth animations { if (nForceMouth == 1) // PDA { printf("[Patches] Forcing PDA mouth...\n"); int* mouth_table = (int*)(0x1409A1DC0); DWORD oldProtect; VirtualProtect(mouth_table, 44, PAGE_EXECUTE_READWRITE, &oldProtect); for (int i = 0; i < 11; i++) { mouth_table[i]++; } VirtualProtect(mouth_table, 44, oldProtect, nullptr); printf("[Patches] PDA mouth forced\n"); } else if (nForceMouth == 2) // FT { printf("[Patches] Forcing FT mouth...\n"); int* mouth_table_oldid = (int*)(0x1409A1E1C); DWORD oldProtect; VirtualProtect(mouth_table_oldid, 44, PAGE_EXECUTE_READWRITE, &oldProtect); for (int i = 0; i < 11; i++) { mouth_table_oldid[i]--; } VirtualProtect(mouth_table_oldid, 44, oldProtect, nullptr); printf("[Patches] FT mouth forced\n"); } } // Force expressions { if (nForceExpressions == 1) // PDA { printf("[Patches] Forcing PDA expressions...\n"); int* exp_table = (int*)(0x140A21900); DWORD oldProtect; VirtualProtect(exp_table, 104, PAGE_EXECUTE_READWRITE, &oldProtect); for (int i = 0; i < 26; i++) { exp_table[i] += 2; } VirtualProtect(exp_table, 104, oldProtect, nullptr); printf("[Patches] PDA expressions forced\n"); } else if (nForceExpressions == 2) // FT { printf("[Patches] Forcing FT expressions...\n"); int* exp_table_oldid = (int*)(0x140A219D0); DWORD oldProtect; VirtualProtect(exp_table_oldid, 104, PAGE_EXECUTE_READWRITE, &oldProtect); for (int i = 0; i < 26; i++) { exp_table_oldid[i] -= 2; } VirtualProtect(exp_table_oldid, 104, oldProtect, nullptr); printf("[Patches] FT expressions forced\n"); } } // Force look animations { if (nForceLook == 1) // PDA { printf("[Patches] Forcing PDA look...\n"); int* look_table = (int*)(0x1409A1D70); DWORD oldProtect; VirtualProtect(look_table, 36, PAGE_EXECUTE_READWRITE, &oldProtect); for (int i = 0; i < 9; i++) { look_table[i]++; } VirtualProtect(look_table, 36, oldProtect, nullptr); printf("[Patches] PDA look forced\n"); } else if (nForceLook == 2) // FT { printf("[Patches] Forcing FT look...\n"); int* look_table_oldid = (int*)(0x1409A1D9C); DWORD oldProtect; VirtualProtect(look_table_oldid, 36, PAGE_EXECUTE_READWRITE, &oldProtect); for (int i = 0; i < 11; i++) { look_table_oldid[i]--; } VirtualProtect(look_table_oldid, 36, oldProtect, nullptr); printf("[Patches] FT look forced\n"); } } } printf("[Patches] Patches loaded\n"); if (nCustomPatches) { std::cout << "[Patches] Reading custom patches...\n"; try { for (std::filesystem::path p : std::filesystem::directory_iterator("../patches")) { std::string extension = std::filesystem::path(p).extension().string(); if ((extension == ".p" || extension == ".P" || extension == ".p2" || extension == ".P2") && GetPrivateProfileIntW(L"plugins", std::filesystem::path(p).filename().c_str(), TRUE, CONFIG_FILE)) { std::cout << "[Patches] Reading custom patch file: " << std::filesystem::path(p).filename().string() << std::endl; ApplyCustomPatches(std::filesystem::path(p).wstring()); } } } catch (const std::filesystem::filesystem_error &e) { std::cout << "[Patches] File system error " << e.what() << " " << e.path1() << " " << e.path2() << " " << e.code() << std::endl; } std::cout << "[Patches] All custom patches applied\n"; } } void InjectCode(void* address, const std::vector data) { const size_t byteCount = data.size() * sizeof(uint8_t); DWORD oldProtect; VirtualProtect(address, byteCount, PAGE_EXECUTE_READWRITE, &oldProtect); memcpy(address, data.data(), byteCount); VirtualProtect(address, byteCount, oldProtect, nullptr); } void ApplyCustomPatches(std::wstring CPATCH_FILE_STRING) { LPCWSTR CPATCH_FILE = CPATCH_FILE_STRING.c_str(); std::ifstream fileStream(CPATCH_FILE_STRING); if (!fileStream.is_open()) return; std::string line; // check for BOM std::getline(fileStream, line); if (line.size() >= 3 && line.rfind("\xEF\xBB\xBF", 0) == 0) fileStream.seekg(3); else fileStream.seekg(0); while (std::getline(fileStream, line)) { if (line[0] == '#') { std::cout << "[Patches]" << line.substr(1, line.size()-1) << std::endl; continue; } if (line == "IGNORE") break; if (line.find(':') == std::string::npos || (line[0] == '/' && line[1] == '/')) continue; std::vector commentHSplit = SplitString(line, "#"); std::vector commentDSSplit = SplitString(commentHSplit[0], "//"); std::vector colonSplit = SplitString(commentDSSplit[0], ":"); if (colonSplit.size() != 2) continue; bool echo = true; if (colonSplit[0].at(0) == '@') { echo = false; colonSplit[0].at(0) = ' '; } long long int address; std::istringstream iss(colonSplit[0]); iss >> std::setbase(16) >> address; if (address == 0) std::cout << "[Patches] Custom patch address wrong: " << std::hex << address << std::endl; if (colonSplit[1].at(0) == '!') { if (echo) std::cout << "[Patches] Patching: " << std::hex << address << ":!"; std::vector fullColonSplit = SplitString(line, ":"); for (int i = 1; i < fullColonSplit[1].size(); i++) { unsigned char byte_u = fullColonSplit[1].at(i); if(byte_u=='\\' && i patch = { byte_u }; InjectCode((void*)address, patch); address++; } if (echo) std::cout << std::endl; } else { std::vector bytes = SplitString(colonSplit[1], " "); if (bytes.size() < 1) continue; std::string comment_string = ""; int comment_counter = 0; if (commentHSplit.size() > 1) { bool ignore = 1; for (std::string comment : commentHSplit) { if (ignore) { ignore = 0; continue; } comment_string = comment_string + comment; } } if (echo) std::cout << "[Patches] Patching: " << std::hex << address << ":"; for (std::string bytestring : bytes) { int byte; std::istringstream issb(bytestring); issb >> std::setbase(16) >> byte; unsigned char byte_u = byte; if (echo) { std::cout << std::hex << byte << " "; if (comment_counter < comment_string.length()) { std::cout << "(" << comment_string.at(comment_counter) << ") "; comment_counter++; } } std::vector patch = { byte_u }; InjectCode((void*)address, patch); address++; } if (echo) std::cout << std::endl; else if (comment_string.length() > 0) { std::cout << "[Patches]";; if (comment_string.at(0) != ' ') std::cout << ' '; std::cout << comment_string << std::endl; } } } fileStream.close(); } using namespace PluginConfig; extern "C" __declspec(dllexport) LPCWSTR GetPluginName(void) { return L"Patches"; } extern "C" __declspec(dllexport) LPCWSTR GetPluginDescription(void) { return L"Applies patches/tweaks to the game before it starts.\nThis plugin is required."; }