#pragma once #include "../Constants.h" #include "EmulatorComponent.h" #include "PlayerData.h" #include "Input/InputState.h" #include #include #include namespace TLAC::Components { class Pause : public EmulatorComponent { public: Pause(); ~Pause(); virtual const char* GetDisplayName() override; virtual void Initialize(ComponentsManager*) override; virtual void Update() override; virtual void UpdatePostInput() override; virtual void UpdateDraw2D() override; static bool pause; // set pause to change pause state static bool giveUp; // set give up to end current song private: // this is a mess of static so that menuItems can work static bool isPauseKeyTapped(); static std::vector streamPlayStates; static void InjectCode(void* address, const std::vector data); static bool isPaused; // tracks internal state static void saveOldPatchOps(); static std::vector origAetMovOp; static uint8_t* aetMovPatchAddress; static std::vector origFramespeedOp; static uint8_t* framespeedPatchAddress; static bool hookedGiveUpFunc(void* cls); static void setSEVolume(int amount); static PlayerData* playerData; static InputState* inputState; static const int menuX = 640; static const int menuY = 360; static const int menuItemHeight = 36; static const int menuTextSize = 24; static const uint32_t bgLayer = 0x18; static const uint32_t contentLayer = 0x19; // same as startup screen static bool showUI; static unsigned int menuPos; static unsigned int mainMenuPos; // syncs to menuPos when menuSet == menuset_main (used for restoring on back) static unsigned int menuSet; int triangleAet; int squareAet; int crossAet; int circleAet; static std::chrono::time_point menuItemSelectTime; enum menusets { MENUSET_MAIN = 0, MENUSET_SEVOL = 1, }; static void mainmenu() { menuSet = MENUSET_MAIN; menuPos = mainMenuPos; menuItemSelectTime = std::chrono::high_resolution_clock::now(); }; static void unpause() { pause = false; }; //static void restart() { *(uint8_t*)0x140d0b538 = 1; unpause(); } static void giveup() { giveUp = true; }; static void sevolmenu() { menuSet = MENUSET_SEVOL; menuPos = 1; menuItemSelectTime = std::chrono::high_resolution_clock::now(); }; static void sevolplus() { setSEVolume(10); }; static void sevolminus() { setSEVolume(-10); }; // defined as an array now so submenus could be added std::vector> menuItems[2] = { { std::pair(std::string("RESUME"), &unpause), //std::pair(std::string("RESTART"), &restart), std::pair(std::string("SE VOLUME"), &sevolmenu), std::pair(std::string("GIVE UP"), &giveup), }, { std::pair(std::string("+"), &sevolplus), std::pair(std::string("XX"), &mainmenu), std::pair(std::string("-"), &sevolminus), } }; }; }