#pragma once #pragma once #include #include "PatchApplier.h" #include "framework.h" class PatchApplier710 : public PatchApplier { virtual void ApplyPatches() { const struct { void* Address; std::vector Data; } patches_710[] = { // Just completely ignore all SYSTEM_STARTUP errors { (void*)0x00000001403F5080, { 0xC3 } }, // Always exit TASK_MODE_APP_ERROR on the first frame { (void*)0x00000001403F73A7, { 0x90, 0x90 } }, { (void*)0x00000001403F73C3, { 0x89, 0xD1, 0x90 } }, // Ignore the EngineClear variable to clear the framebuffer at all resolutions { (void*)0x0000000140501480, { 0x90, 0x90 } }, { (void*)0x0000000140501515, { 0x90, 0x90 } }, // Write ram files to the current directory instead of Y : / SBZV / ram { (void*)0x000000014066CF09, { 0xE9, 0xD8, 0x00 } }, // Change mdata path from "C:/Mount/Option" to "mdata/" { (void*)0x0000000140A8CA18, { 0x6D, 0x64, 0x61, 0x74, 0x61, 0x2F, 0x00 } }, { (void*)0x000000014066CEAE, { 0x06 } }, // Skip parts of the network check state { (void*)0x00000001406717B1, { 0xE9, 0x22, 0x03, 0x00 } }, // Set the initial DHCP WAIT timer value to 0 { (void*)0x00000001406724E7, { 0x00, 0x00 } }, // Ignore SYSTEM_STARTUP Location Server checks { (void*)0x00000001406732A2, { 0x90, 0x90 } }, // Toon Shader Fix by lybxlpsv { (void*)0x000000014050214F, { 0x90 } }, { (void*)0x0000000140502150, { 0x90 } }, // Toon Shader Outline Fix by lybxlpsv { (void*)0x0000000140641102, { 0x01 } }, // Skip unnecessary checks { (void*)0x0000000140210820, { 0xB8, 0x00, 0x00, 0x00, 0x00, 0xC3 } }, { (void*)0x000000014066E820, { 0xB8, 0x01, 0x00, 0x00, 0x00, 0xC3 } }, // Disables call to glutFitWindowSizeToDesktop, prevents window automatic resize { (void*)0x0000000140194E06, { 0x90, 0x90, 0x90, 0x90, 0x90 } }, // Allow modifier mode selection (by Team Shimapan) { (void*)0x00000001405CB1B3, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 } }, { (void*)0x00000001405CA0F5, { 0x90, 0x90 } }, // allow modifier modes to work without use_card { (void*)0x00000001405CB14A,{ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 } }, { (void*)0x0000000140136CFA,{ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 } }, // enable module selector without use_card { (void*)0x00000001405C513B,{ 0x01 } }, // fix back button { (void*)0x0000000140578FB8, { 0xE9, 0x73, 0xFF, 0xFF, 0xFF } }, // Force Hide IDs { (void*)0x00000001409A5918, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, { (void*)0x00000001409A5928, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, // fix TouchReaction // get some more space by optimizing this code for size { (void*)0x00000001406A1FE2,{ 0x7E } }, // MOVQ XMM0,qword ptr [0x168 + RSP] (change to MOVQ) { (void*)0x00000001406A1FE9,{ 0x66, 0x0F, 0xD6, 0x44, 0x24, 0x6C } }, // MOVQ qword ptr [RSP + 0x6c],XMM0 { (void*)0x00000001406A1FEF,{ 0xC7, 0x44, 0x24, 0x74, 0x00, 0x00, 0x00, 0x00 } }, // MOV dword ptr [RSP + 0x74],0x0 { (void*)0x00000001406A1FF7,{ 0xEB, 0x0E } }, // JMP 0x1406a2007 (to rest of function as usual) // add new code { (void*)0x00000001406A1FF9,{ 0x66, 0x48, 0x0F, 0x6E, 0xC2 } }, // MOVQ XMM0,RDX (load touch pos) { (void*)0x00000001406A1FFE,{ 0xEB, 0x5D } }, // JMP 0x1406a205d { (void*)0x00000001406A205D,{ 0x0F, 0x2A, 0x0D, 0xB8, 0x6A, 0x31, 0x00 } }, // CVTPI2PS XMM1,qword ptr [0x1409b8b1c] (load 1280x720) { (void*)0x00000001406A2064,{ 0x0F, 0x12, 0x51, 0x1C } }, // MOVLPS XMM2,qword ptr [RCX + 0x1c] (load actual res) { (void*)0x00000001406A2068,{ 0xE9, 0x14, 0xFF, 0xFF, 0xFF } }, // JMP 0x1406a1f81 { (void*)0x00000001406A1F81,{ 0x0F, 0x59, 0xC1 } }, // MULPS XMM0,XMM1 { (void*)0x00000001406A1F84,{ 0x0F, 0x5E, 0xC2 } }, // DIVPS XMM0,XMM2 { (void*)0x00000001406A1F87,{ 0x66, 0x0F, 0xD6, 0x44, 0x24, 0x10 } }, // MOVQ qword ptr [RSP+0x10],XMM0 { (void*)0x00000001406A1F8D,{ 0xEB, 0x06 } }, // JMP 0x1406a1f95 (back to original function) // jmp to new code { (void*)0x00000001406A1F90,{ 0xEB, 0x67 } }, // JMP 0x1406a1ff9 }; for (size_t i = 0; i < _countof(patches_710); i++) InjectCode(patches_710[i].Address, patches_710[i].Data); // The old stereo patch... // Use 2 channels instead of 4 if (nStereo) { InjectCode((void*)0x0000000140A860C0, { 0x02 }); printf("[Patches] Stereo patch enabled\n"); } // Disable AA if (!nTAA) { // set TAA var (shouldn't be needed but whatever) *(byte*)0x00000001411AB67C = 0; // make constructor/init not set TAA {DWORD oldProtect, bck; VirtualProtect((BYTE*)0x00000001404AB11D, 3, PAGE_EXECUTE_READWRITE, &oldProtect); *((byte*)0x00000001404AB11D + 0) = 0x90; *((byte*)0x00000001404AB11D + 1) = 0x90; *((byte*)0x00000001404AB11D + 2) = 0x90; VirtualProtect((BYTE*)0x00000001404AB11D, 3, oldProtect, &bck); } // not sure, but it's somewhere in TaskPvGame init // just make it set TAA to 0 instead of 1 to avoid possible issues {DWORD oldProtect, bck; VirtualProtect((BYTE*)0x00000001401063CE, 1, PAGE_EXECUTE_READWRITE, &oldProtect); *((byte*)0x00000001401063CE + 0) = 0x00; VirtualProtect((BYTE*)0x00000001401063CE, 1, oldProtect, &bck); } // prevent re-enabling after taking photos {DWORD oldProtect, bck; VirtualProtect((BYTE*)0x000000014048FBA9, 1, PAGE_EXECUTE_READWRITE, &oldProtect); *((byte*)0x000000014048FBA9 + 0) = 0x00; VirtualProtect((BYTE*)0x000000014048FBA9, 1, oldProtect, &bck); } printf("[Patches] TAA disabled\n"); } if (!nMLAA) { // set MLAA var (shouldn't be needed but whatever) *(byte*)0x00000001411AB680 = 0; // make constructor/init not set MLAA {DWORD oldProtect, bck; VirtualProtect((BYTE*)0x00000001404AB11A, 3, PAGE_EXECUTE_READWRITE, &oldProtect); *((byte*)0x00000001404AB11A + 0) = 0x90; *((byte*)0x00000001404AB11A + 1) = 0x90; *((byte*)0x00000001404AB11A + 2) = 0x90; VirtualProtect((BYTE*)0x00000001404AB11A, 3, oldProtect, &bck); } printf("[Patches] MLAA disabled\n"); } // gamma if (nGamma != 100 && nGamma != 0) { float gamma_float = (float)nGamma / 100.0f; InjectCode((void*)(0x1404a863b), { *((uint8_t*)(&gamma_float)), *((uint8_t*)(&gamma_float) + 1), *((uint8_t*)(&gamma_float) + 2), *((uint8_t*)(&gamma_float) + 3) }); printf("[Patches] Gamma: %f\n", gamma_float); } // Replace the hardcoded videos with MP4s, if they exist if (nMP4Movies) { patchMovieExt("adv_cm_01", (void*)0x00000001409A53CC); patchMovieExt("adv_cm_02", (void*)0x00000001409A53E4); patchMovieExt("adv_cm_03", (void*)0x00000001409A53FC); patchMovieExt("adv_cfm_cm", (void*)0x00000001409C22CD); patchMovieExt("adv_sega_cm", (void*)0x00000001409C22EE); patchMovieExt("diva_adv02", (void*)0x00000001409FF455); patchMovieExt("diva_adv", (void*)0x00000001409FF483); } // Hide "FREE PLAY" if (nHideFreeplay) { InjectCode((void*)0x00000001403BABEF, { 0x06, 0xB6 }); printf("[Patches] Hide FREE PLAY/CREDIT(S) enabled\n"); } // Enable "FREE PLAY" mode if (nFreeplay || nHideFreeplay) { // Always return true for the SelCredit enter SelPv check InjectCode((void*)0x0000000140393610, { 0xB0, 0x01, 0xC3, 0x90, 0x90, 0x90 }); InjectCode((void*)0x00000001403BABEA, { 0x75 }); printf("[Patches] Show FREE PLAY instead of CREDIT(S)\n"); if (nPDLoaderText && !nHideFreeplay) { InjectCode((void*)0x00000001409F61F0, { 0x50, 0x44, 0x20, 0x4C, 0x6F, 0x61, 0x64, 0x65, 0x72, 0x20, 0x32, 0x2E, 0x36, 0x2E, 0x35, 0x00}); printf("[Patches] Show PD Loader text\n"); } } // Use GLUT_CURSOR_RIGHT_ARROW instead of GLUT_CURSOR_NONE if (nCursor) { InjectCode((void*)0x000000014019341B, { 0x00 }); InjectCode((void*)0x00000001403012b5, { 0xeb }); // Disable debug cursor printf("[Patches] Cursor enabled\n"); } // Override status icon states to be invalid (hides them) if (nStatusIcons > 0) { std::vector cardIcon = { 0xFD, 0x0A }; std::vector networkIcon = { 0x9E, 0x1E }; if (nStatusIcons == 2) // 2 for error icons { cardIcon = { 0xFA, 0x0A }; networkIcon = { 0x9F, 0x1E }; printf("[Patches] Status icons set to error state\n"); } else if (nStatusIcons == 3) // 3 for OK icons { cardIcon = { 0xFC, 0x0A }; networkIcon = { 0xA0, 0x1E }; printf("[Patches] Status icons set to OK state\n"); } else if (nStatusIcons == 4) // 4 for partial OK icons { cardIcon = { 0xFB, 0x0A }; networkIcon = { 0xA1, 0x1E }; printf("[Patches] Status icons set to partial OK state\n"); } else // 1 or invalid for hidden { cardIcon = { 0xFD, 0x0A }; networkIcon = { 0x9E, 0x1E }; printf("[Patches] Status icons hidden\n"); } // card icon InjectCode((void*)0x00000001403B9D6E, cardIcon); // error state InjectCode((void*)0x00000001403B9D73, cardIcon); // OK state // network icon InjectCode((void*)0x00000001403BA14B, networkIcon); // error state InjectCode((void*)0x00000001403BA155, networkIcon); // OK state InjectCode((void*)0x00000001403BA16B, networkIcon); // partial state InjectCode((void*)0x00000001403BA1A5, { 0x48, 0xE9 }); // never show the error code for partial connection // I was going to use this with a string, but the assignment wasn't behaving well and making separate prints was easier than figuring it out // printf("[Patches] Status icons %s\n", iconType); } // Removes PV watermark if (nHidePVWatermark) { InjectCode((void*)0x0000000140A13A88, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }); printf("[Patches] PV watermark hidden\n"); } // Disable the PV screen photo UI if (nNoPVUi) { InjectCode((void*)0x000000014048FA91, { 0xEB, 0x6F }); // skip button panel image (JMP 0x14048FB02) // patch minimum PV UI state to 1 instead of 0 // hook check for lyrics enabled (UI state < 2) to change UI state 0 into 1 // dump new code in the skipped button panel condition InjectCode((void*)0x000000014048FA93, { 0xC7, 0x83, 0x58, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00 }); // MOV dword ptr [0x158 + RBX],0x1 InjectCode((void*)0x000000014048FA9D, { 0xC6, 0x80, 0x3A, 0xD1, 0x02, 0x00, 0x01 }); // MOV byte ptr [0x2d13a + RAX],0x1 InjectCode((void*)0x000000014048FAA4, { 0xE9, 0x8B, 0xFB, 0xFF, 0xFF }); // JMP 0x14048F634 InjectCode((void*)0x000000014048F62D, { 0xE9, 0x61, 0x04, 0x00, 0x00 }); // JMP 0x14048FA93 printf("[Patches] PV UI disabled\n"); } // Don't show volume control if (nHideVolCtrl) { // skip SE button InjectCode((void*)0x00000001409A4D60, { 0xC0, 0xD3 }); // skip volume sliders button InjectCode((void*)0x0000000140A85F10, { 0xE0, 0x50 }); printf("[Patches] Volume control hidden\n"); } // Skip loading (and therefore displaying) song lyrics if (nNoLyrics) { InjectCode((void*)0x00000001404E7A25, { 0x00, 0x00 }); InjectCode((void*)0x00000001404E7950, { 0x48, 0xE9 }); // ensure first iteration doesn't run printf("[Patches] Lyrics disabled\n"); } // Skip loading (and therefore displaying) song movies if (nNoMovies) { InjectCode((void*)0x00000001404EB584, { 0x48, 0xE9 }); InjectCode((void*)0x00000001404EB471, { 0x48, 0xE9 }); printf("[Patches] Movies disabled\n"); } // Disable error banner if (nNoError) { // Disable Errors Banner InjectCode((void*)0x00000001403B9E9B, { 0x90, 0x90 }); printf("[Patches] Errors Banner disabled\n"); } // Disable timer if (nNoTimer) { // Freeze mode selection timer InjectCode((void*)0x0000000140566B9E, { 0x90, 0x90, 0x90 }); // Freeze PV selection timer InjectCode((void*)0x00000001405BDFBF, { 0x90, 0x90, 0x90, 0x90 }); } // Disable timer sprite if (nNoTimerSprite) { InjectCode((void*)0x00000001409C0758, { 0x00 }); // time_loop InjectCode((void*)0x0000000140A3D3F0, { 0x00 }); // time_in InjectCode((void*)0x0000000140A3D3F8, { 0x00 }); // time_out } // Enhanced Stage Manager if (nEStageManager > 0) { // Replace the function that provides the number of stages and compact some of it InjectCode((void*)0x000000014038AEF0, { 0x48, 0x8B, 0x88, 0x40, 0x01, 0x00, 0x00, 0x48, 0x89, 0x4C, 0x24, 0x20, 0x48, 0x8B, 0xD0, 0x48, 0x8B, 0x88, 0x48, 0x01, 0x00, 0x00, 0x48, 0x89, 0x4C, 0x24, 0x28, 0x8B, 0x88, 0x50, 0x01, 0x00, 0x00, 0x89, 0x4C, 0x24, 0x30, 0x8B, 0x88, 0x54, 0x01, 0x00, 0x00, 0x8B, 0x80, 0x58, 0x01, 0x00, 0x00, 0x89, 0x44, 0x24, 0x38, 0x8B, 0x82, 0x5C, 0x01, 0x00, 0x00, 0x89, 0x4C, 0x24, 0x34, 0x89, 0x44, 0x24, 0x3C, 0x48, 0x8B, 0x82, 0x60, 0x01, 0x00, 0x00, 0x48, 0x89, 0x44, 0x24, 0x40, 0x48, 0x8B, 0x82, 0x68, 0x01, 0x00, 0x00, 0x48, 0x89, 0x44, 0x24, 0x48, 0x48, 0x8B, 0x82, 0x70, 0x01, 0x00, 0x00, 0x48, 0x89, 0x44, 0x24, 0x50, 0x8B, 0x82, 0x78, 0x01, 0x00, 0x00, 0x89, 0x44, 0x24, 0x58, 0x84, 0xC0, 0x74, 0x2A, 0x48, 0x8B, 0x44, 0x24, 0x38, 0x48, 0xC1, 0xE8, 0x20, 0x85, 0xC0, 0x75, 0x1D, 0xE8, 0xD9, 0xD9, 0xE5, 0xFF, 0x48, 0x85, 0xC0, 0x74, 0x13, 0x48, 0x8D, 0x48, 0x10, 0xE8, 0xFB, 0xD3, 0xE5, 0xFF, 0xB9, 0x03, 0x00, 0x00, 0x00, 0x85, 0xC0, 0x0F, 0x45, 0xD9, 0x8B, 0x1D, 0x1B, 0x0C, 0x00, 0x00, 0x83, 0x3D, 0x1C, 0x0C, 0x00, 0x00, 0x00, 0x74, 0x06, 0x8B, 0x1D, 0x10, 0x0C, 0x00, 0x00, 0x8B, 0xC3, 0x48, 0x83, 0xC4, 0x60, 0x5B, 0xC3, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC }); // Jump to another section by addding some code to replace the values (Jump 1) InjectCode((void*)0x000000014038AFF4, { 0xE9, 0x87, 0x0B, 0x00, 0x00, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC }); // Jump to another section by addding some code to replace the values (Replace 1/2) while some reserving space for values InjectCode((void*)0x000000014038BB40, { 0xFF, 0x05, 0x76, 0x00, 0x00, 0x00, 0x8B, 0x0D, 0x70, 0x00, 0x00, 0x00, 0xBA, 0x02, 0x00, 0x00, 0x00, 0x83, 0x3D, 0x60, 0x00, 0x00, 0x00, 0x00, 0x74, 0x02, 0xFF, 0xC2, 0x39, 0xD1, 0x0F, 0x4D, 0xCA, 0x89, 0x48, 0x08, 0xB9, 0x0E, 0x00, 0x00, 0x00, 0xE8, 0x92, 0x98, 0xE0, 0xFF, 0xB0, 0x01, 0x48, 0x83, 0xC4, 0x28, 0xC3, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x44, 0x89, 0x61, 0x08, 0x44, 0x88, 0x61, 0x0C, 0x4C, 0x89, 0x61, 0x10, 0x44, 0x89, 0x25, 0x29, 0x00, 0x00, 0x00, 0xE9, 0x68, 0xF4, 0xFF, 0xFF, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x02, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }); // Use the value from our own address instead of the original one InjectCode((void*)0x00000001403F65AF, { 0x48, 0x8D, 0x05, 0x4A, 0x18, 0xDA, 0x00, 0x8B, 0x1D, 0x00, 0x56 }); // Jump to another section by addding some code to replace the values (Jump 2) InjectCode((void*)0x00000001403F6638, { 0xE9, 0x03, 0x55, 0xF9, 0xFF, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC }); DWORD StageCountProtect; VirtualProtect((int32_t*)0x14038BBB0, 0x10, PAGE_EXECUTE_READWRITE, &StageCountProtect); int* ESM = (int*)0x000000014038BBB0; if (nEStageManagerEncore) ESM[1] = nEStageManager; else ESM[0] = nEStageManager; ESM[2] = nEStageManagerEncore; printf("[Patches] Enhanced Stage Manager enabled\n"); } // OpenGL Patches if (nOGLPatchA) { // (call cs:glGetError) -> (xor eax, eax); (nop); (nop); (nop); (nop); InjectCode((void*)0x000000014069D21D, { 0x31, 0xC0, 0x90, 0x90, 0x90, 0x90 }); } if (nOGLPatchB) { // (js loc_14069BC32) -> (nop)... InjectCode((void*)0x000000014069BAF4, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); } // Unlock PSEUDO modules (which will all default to Miku, unless we also patch them to match the first performer) if (nUnlockPseudo) { InjectCode((void*)0x0000000140A21770, { 0x00 }); InjectCode((void*)0x0000000140A21780, { 0x00 }); InjectCode((void*)0x0000000140A21790, { 0x00 }); InjectCode((void*)0x0000000140A217A0, { 0x00 }); InjectCode((void*)0x0000000140A217B0, { 0x00 }); } // Enable card button by somewhatlurker (pretty much just eye candy for now) if (nCard) { InjectCode((void*)0x0000000140565E6B, { 0x90, 0x90 }); } // The original slider update needs to run for hardware sliders to work -- only patch it when using emulation if (!nHardwareSlider) { // Don't update the touch slider state so we can write our own InjectCode((void*)0x000000014061579B, { 0x90, 0x90, 0x90, 0x8B, 0x42, 0xE0, 0x90, 0x90, 0x90 }); } // Quick start if (!nUseDivahookBat) { if (nQuickStart == 1) // skip the card/guest screen { InjectCode((void*)0x0000000140578EA9, { 0xE9, 0x8E, 0x00, 0x00, 0x00 }); } else if (nQuickStart == 2) // skip everything; normal mode { InjectCode((void*)0x0000000140578EA9, { 0xE9, 0xF1, 0x00, 0x00, 0x00 }); InjectCode((void*)0x0000000140578E9D, { 0xC7, 0x47, 0x68, 0x28, 0x00, 0x00, 0x00 }); // skip back button error } } // Disable scrolling sound effect if (nNoScrollingSfx) { InjectCode((void*)0x00000001405C84B3, { 0x90, 0x90, 0x90, 0x90, 0x90 }); } if (nEnablePvCustomization) { // Disable hand scaling if (nNoHandScaling) { InjectCode((void*)0x0000000140120709, { 0xE9, 0x82, 0x0A, 0x00 }); } // Default hand size if (nDefaultHandSize >= 10000 && nDefaultHandSize <= 1000000) { printf("[Patches] Changing default hand size...\n"); const float num = (float)nDefaultHandSize / 10000.0; DWORD oldProtect; float* addr1 = (float*)(0x140506B59); float* addr2 = (float*)(0x140506B60); /*float* addr3 = (float*)(0x140506B67); float* addr4 = (float*)(0x140506B71);*/ VirtualProtect(addr1, 4, PAGE_EXECUTE_READWRITE, &oldProtect); VirtualProtect(addr2, 4, PAGE_EXECUTE_READWRITE, &oldProtect); /*VirtualProtect(addr3, 4, PAGE_EXECUTE_READWRITE, &oldProtect); VirtualProtect(addr4, 4, PAGE_EXECUTE_READWRITE, &oldProtect);*/ *addr1 = *addr2 /*= *addr3 = *addr4*/ = num; VirtualProtect(addr1, 4, oldProtect, nullptr); VirtualProtect(addr2, 4, oldProtect, nullptr); /*VirtualProtect(addr3, 4, oldProtect, nullptr); VirtualProtect(addr4, 4, oldProtect, nullptr);*/ printf("[Patches] New default hand size: %f\n", num); } // Force mouth animations { if (nForceMouth == 1) // PDA { printf("[Patches] Forcing PDA mouth...\n"); int* mouth_table = (int*)(0x1409A1DC0); DWORD oldProtect; VirtualProtect(mouth_table, 44, PAGE_EXECUTE_READWRITE, &oldProtect); for (int i = 0; i < 11; i++) { mouth_table[i]++; } VirtualProtect(mouth_table, 44, oldProtect, nullptr); printf("[Patches] PDA mouth forced\n"); } else if (nForceMouth == 2) // FT { printf("[Patches] Forcing FT mouth...\n"); int* mouth_table_oldid = (int*)(0x1409A1E1C); DWORD oldProtect; VirtualProtect(mouth_table_oldid, 44, PAGE_EXECUTE_READWRITE, &oldProtect); for (int i = 0; i < 11; i++) { mouth_table_oldid[i]--; } VirtualProtect(mouth_table_oldid, 44, oldProtect, nullptr); printf("[Patches] FT mouth forced\n"); } } // Force expressions { if (nForceExpressions == 1) // PDA { printf("[Patches] Forcing PDA expressions...\n"); int* exp_table = (int*)(0x140A21900); DWORD oldProtect; VirtualProtect(exp_table, 104, PAGE_EXECUTE_READWRITE, &oldProtect); for (int i = 0; i < 26; i++) { exp_table[i] += 2; } VirtualProtect(exp_table, 104, oldProtect, nullptr); printf("[Patches] PDA expressions forced\n"); } else if (nForceExpressions == 2) // FT { printf("[Patches] Forcing FT expressions...\n"); int* exp_table_oldid = (int*)(0x140A219D0); DWORD oldProtect; VirtualProtect(exp_table_oldid, 104, PAGE_EXECUTE_READWRITE, &oldProtect); for (int i = 0; i < 26; i++) { exp_table_oldid[i] -= 2; } VirtualProtect(exp_table_oldid, 104, oldProtect, nullptr); printf("[Patches] FT expressions forced\n"); } } // Force look animations { if (nForceLook == 1) // PDA { printf("[Patches] Forcing PDA look...\n"); int* look_table = (int*)(0x1409A1D70); DWORD oldProtect; VirtualProtect(look_table, 36, PAGE_EXECUTE_READWRITE, &oldProtect); for (int i = 0; i < 9; i++) { look_table[i]++; } VirtualProtect(look_table, 36, oldProtect, nullptr); printf("[Patches] PDA look forced\n"); } else if (nForceLook == 2) // FT { printf("[Patches] Forcing FT look...\n"); int* look_table_oldid = (int*)(0x1409A1D9C); DWORD oldProtect; VirtualProtect(look_table_oldid, 36, PAGE_EXECUTE_READWRITE, &oldProtect); for (int i = 0; i < 9; i++) { look_table_oldid[i]--; } VirtualProtect(look_table_oldid, 36, oldProtect, nullptr); printf("[Patches] FT look forced\n"); } } } // Sing missed notes if (nSingMissed) { InjectCode((void*)0x140109044, { 0xEB }); // Breaks border: // InjectCode((void*)0x140109096, { 0xEB }); } // NPR1 { if (nNpr1 == 1) // force on { InjectCode((void*)0x0000000140502FC0, { 0xC7, 0x05, 0x6E }); InjectCode((void*)0x0000000140502FC6, { 0x01, 0x00, 0x00, 0x00, 0xC3 }); printf("[Patches] NPR1 forced\n"); } else if (nNpr1 == 2) // force off { InjectCode((void*)0x0000000140502FC0, { 0xC7, 0x05, 0x6E }); InjectCode((void*)0x0000000140502FC6, { 0x00, 0x00, 0x00, 0x00, 0xC3 }); printf("[Patches] NPR1 disabled\n"); } } // Depth of Field if (!nDoF) { InjectCode((void*)0x00000001409476AB, { 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)0x00000001411AB650, { 0b00000001 }); } // MAG filter if (nMAG > 0) { //InjectCode((void*)0x00000001404AB142, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); unsigned char filter; switch (nMAG) { case 1: // nearest filter = 0; InjectCode((void*)0x00000001404ACE56, { 0x90, 0x90 }); break; case 2: // sharpen filter = 3; // sharpen(4tap) break; case 3: // cone filter = 5; // cone(2tap) break; default: filter = 1; } //InjectCode((void*)0x00000001404A864F, { filter }); //InjectCode((void*)0x00000001411AC518, { filter }); InjectCode((void*)0x00000001404ACE8E, { 0xB9, filter, 0x00, 0x00 }); InjectCode((void*)0x00000001404ACE93, { 0x90 }); } // Reflections if (!nReflections) { InjectCode((void*)0x1406477C0, { 0xE9, 0xF3, 0x00, 0x00, 0x00, 0x90 }); InjectCode((void*)0x1411ADAFC, { 0x00 }); } // Shadows if (!nShadows) { //InjectCode((void*)0x140502B44, { 0x90, 0x90, 0x90 }); //InjectCode((void*)0x140502BB2, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)0x140502766, { 0x00 }); InjectCode((void*)0x1411AD438, { 0x00 }); InjectCode((void*)0x1411AD320, { 0x00 }); } // Punch-through transparency if (!nPunchthrough) { InjectCode((void*)0x1411AD43D, { 0x00 }); } // Glare if (!nGlare) { InjectCode((void*)0x1404B2168, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); } // Shader if (!nShader) { InjectCode((void*)0x140C9C48E, { 0x00 }); } // 2D if (n2D) { //InjectCode((void*)0x140502B44, { 0x90, 0x90, 0x90 }); InjectCode((void*)0x140502BB2, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)0x140502A3C, { 0x90, 0x90, 0x90, 0x90, 0x90 }); /*InjectCode((void*)0x1411AD320, { 0x00 }); // shadow InjectCode((void*)0x1411AD323, { 0x00 }); // reflect InjectCode((void*)0x1411AD321, { 0x00 }); // SS_SSS InjectCode((void*)0x1411AD325, { 0x00 }); // preprocess InjectCode((void*)0x1411AD328, { 0x00 }); // 3D*/ InjectCode((void*)0x1411AD32A, { 0x01 }); // post process InjectCode((void*)0x1411AD32B, { 0x01 }); // sprite InjectCode((void*)0x140A07920, { 0x00 }); // ignore objset } // Prevent data deletion if (nNoDelete) { InjectCode((void*)(0x1406FEF80 + 0x1DB), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)(0x1407113F0 + 0x13C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)(0x140712270 + 0x6C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)(0x140712580 + 0x4C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)(0x140712580 + 0x7C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)(0x140713470 + 0x104), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)(0x1407135B0 + 0x102), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)(0x1407135B0 + 0x135), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)(0x1407135B0 + 0x232), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)(0x140713810 + 0x3E8), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)(0x140713D00 + 0x677), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)(0x1407168A0 + 0x9C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)(0x1407168A0 + 0x1D2), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)(0x1407168A0 + 0x218), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)(0x1407168A0 + 0x22A), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)(0x140720910 + 0x25C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)(0x140723EE0 + 0xEC), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)(0x140870DE0 + 0x4), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)(0x1406FEF80 + 0x1DB), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)(0x1407113F0 + 0x13C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)(0x140712270 + 0x6E), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)(0x140712580 + 0x4C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)(0x140712580 + 0x7C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)(0x140713470 + 0x104), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)(0x1407135B0 + 0x102), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)(0x1407135B0 + 0x135), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)(0x1407135B0 + 0x232), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)(0x140713810 + 0x3E8), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)(0x140713D00 + 0x677), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)(0x1407168A0 + 0x9C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)(0x1407168A0 + 0x1D2), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)(0x1407168A0 + 0x218), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)(0x1407168A0 + 0x22A), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)(0x140720910 + 0x25C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)(0x140723EE0 + 0xEC), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)(0x1407168A0 + 0x9C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)(0x140870DE0 + 0x4), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)(0x14081B6A4), { 0xC3 }); InjectCode((void*)(0x1406E1090 + 0x43C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)(0x140718250 + 0x176), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)(0x140718750 + 0xC9), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)(0x1407193E0 + 0xFC), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)(0x1406E1090 + 0x43C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)(0x140718250 + 0x176), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)(0x140718750 + 0xC9), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)(0x1407193E0 + 0xFC), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode((void*)(0x14081B67A), { 0xC3 }); } // patch refract and reflect buffer sizes if (nRefractResWidth != 512 || nRefractResHeight != 256) { InjectCode((void*)(0x140a24424), std::vector((uint8_t*)&nRefractResWidth, (uint8_t*)((int64_t)&nRefractResWidth + 4))); InjectCode((void*)(0x140a24428), std::vector((uint8_t*)&nRefractResHeight, (uint8_t*)((int64_t)&nRefractResHeight + 4))); printf("[Patches] Refraction resolution patched.\n"); } if (nReflectResWidth != 512 || nReflectResHeight != 256) { InjectCode((void*)(0x140a2443c), std::vector((uint8_t*)&nReflectResWidth, (uint8_t*)((int64_t)&nReflectResWidth + 4))); InjectCode((void*)(0x140a24440), std::vector((uint8_t*)&nReflectResHeight, (uint8_t*)((int64_t)&nReflectResHeight + 4))); // for large reflect resolutions, adjust blur effect amount to not lose the effect // scaling is based on a 1024 width instead of the original 512px // because we don't wanna make it too blurry when just being used to smooth jaggies if (nReflectResWidth >= 2048) { int blurAmount = nReflectResWidth / 1024; // multiply blur setting // ECX has blur amount, EDX has blur type InjectCode((void*)(0x140503000), { 0x89, 0x15, 0x3a, 0xa3, 0xca, 0x00 }); // MOV dword ptr [0x1411ad340], EDX InjectCode((void*)(0x140503006), { 0xb8 }); // MOV EAX, blurAmount InjectCode((void*)(0x140503007), std::vector((uint8_t*)&blurAmount, (uint8_t*)((int64_t)&blurAmount + 4))); InjectCode((void*)(0x14050300b), { 0xf7, 0xe1 }); // MUL (EDX:EAX,)ECX InjectCode((void*)(0x14050300d), { 0xeb, 0x09 }); // JMP 0x140503018 InjectCode((void*)(0x140503018), { 0x89, 0x05, 0x1e, 0xa3, 0xca, 0x00 }); // MOV dword ptr [0x1411ad33c], EAX InjectCode((void*)(0x14050301e), { 0xc3 }); // RET // divide dwgui blur amount getting // RDX gets type, RCX gets amount InjectCode((void*)(0x140502910), { 0x48, 0x85, 0xd2 }); // TEST RDX, RDX InjectCode((void*)(0x140502913), { 0x74, 0x08 }); // JZ 0x14050291d InjectCode((void*)(0x140502915), { 0x8b, 0x05, 0x25, 0xaa, 0xca, 0x00 }); // MOV EAX, dword ptr [0x1411ad340] InjectCode((void*)(0x14050291b), { 0x89, 0x02 }); // MOV dword ptr [RDX], EAX InjectCode((void*)(0x14050291d), { 0x48, 0x85, 0xc9 }); // TEST RCX, RCX InjectCode((void*)(0x140502920), { 0x74, 0x2d }); // JZ 0x14050294f InjectCode((void*)(0x140502922), { 0x8b, 0x05, 0x14, 0xaa, 0xca, 0x00 }); // MOV EAX, dword ptr [0x1411ad33c] InjectCode((void*)(0x140502928), { 0xeb, 0x0d }); // JMP 0x140502937 InjectCode((void*)(0x140502937), { 0x49, 0xc7, 0xc0 }); // MOV R8, blurAmount InjectCode((void*)(0x14050293a), std::vector((uint8_t*)&blurAmount, (uint8_t*)((int64_t)&blurAmount + 4))); InjectCode((void*)(0x14050293e), { 0xeb, 0x08 }); // JMP 0x140502948 InjectCode((void*)(0x140502948), { 0x31, 0xd2 }); // XOR EDX,EDX InjectCode((void*)(0x14050294a), { 0x49, 0xf7, 0xf0 }); // DIV (EDX:EAX,)R8 InjectCode((void*)(0x14050294d), { 0x89, 0x01 }); // MOV dword ptr [RCX], EAX InjectCode((void*)(0x14050294f), { 0xc3 }); // RET } printf("[Patches] Reflection resolution patched.\n"); } // lag compensation if (nLagCompensation > 0 && nLagCompensation <= 500) { InjectCode((void*)(0x14011e44e), { 0xf3, 0x0f, 0x10, 0x05, 0x8a, 0xcf, 0x9c, 0x00 }); // hijack xmm0 InjectCode((void*)(0x14011e46b), { 0xf3, 0x0f, 0x11, 0x44, 0x24, 0x20 }); // get value from xmm0 instead of xmm1 float startPos = (float)nLagCompensation / 1000.0f; InjectCode((void*)(0x140aeB3e0), { *((uint8_t*)(&startPos)), *((uint8_t*)(&startPos) + 1), *((uint8_t*)(&startPos) + 2), *((uint8_t*)(&startPos) + 3) }); printf("[Patches] Lag Compensation: %f\n", startPos); } } };