#pragma once #include "../DirectInput.h" #include "GuButton.h" namespace TLAC::Input { struct GuJoystick { FLOAT XAxis, YAxis; GuJoystick(); GuJoystick(float xAxis, float yAxis); }; struct GuDpad { BOOL IsDown; FLOAT Angle; GuJoystick Stick; }; struct GuTrigger { FLOAT Axis; }; struct GuState { DIJOYSTATE2 DI_JoyState; BYTE Buttons[GU_BUTTON_MAX]; GuDpad Dpad; GuJoystick LeftStick; GuJoystick RightStick; GuTrigger LeftTrigger; GuTrigger RightTrigger; }; }