#pragma once #include #include #include #include "Drawing.h" #include "../Constants.h" namespace TLAC::Utilities { #pragma pack(push, 1) Drawing::FontInfo*(*Drawing::getFont)(FontInfo* fi, uint32_t id) = (FontInfo*(*)(FontInfo* fi, uint32_t id))0x140196510; void(*Drawing::fontSize)(FontInfo* fi, float width, float height) = (void(*)(FontInfo* fi, float width, float height))0x140199e60; void Drawing::drawText(DrawParams* dtParam, drawTextFlags flags, std::string str) { ((void(*)(DrawParams*, uint32_t, const char*, int64_t))0x140198500)(dtParam, flags, str.c_str(), str.length()); } void Drawing::drawTextW(DrawParams* dtParam, drawTextFlags flags, std::wstring str) { const wchar_t* ptrs[2]; ptrs[0] = str.c_str(); ptrs[1] = (wchar_t*)((uint64_t)ptrs[0] + str.length() * 2); ((void(*)(DrawParams*, uint32_t, const wchar_t**))0x140198380)(dtParam, flags, &ptrs[0]); } void Drawing::drawTextFormattedW(DrawParams* dtParam, drawTextFlags flags, std::wstring str) { const wchar_t* ptrs[2]; ptrs[0] = str.c_str(); ptrs[1] = (wchar_t*)((uint64_t)ptrs[0] + str.length() * 2); ((void(*)(uint32_t, const wchar_t**, DrawParams*))0x1404c2aa0)(flags, &ptrs[0], dtParam); } void Drawing::drawTextWithSpritesW(DrawParams* dtParam, drawTextFlags flags, std::wstring str) { const wchar_t* ptrs[2]; ptrs[0] = str.c_str(); ptrs[1] = (wchar_t*)((uint64_t)ptrs[0] + str.length() * 2); ((void(*)(uint32_t, const wchar_t**, DrawParams*))0x1404c2cf0)(flags, &ptrs[0], dtParam); } void(*Drawing::fillRectangle)(DrawParams* dtParam, const RectangleBounds &rect) = (void(*)(DrawParams* dtParam, const RectangleBounds &rect))0x140198d80; // draws only a border -- use fillRectangle to fill contained pixels void Drawing::drawRectangle(DrawParams* dtParam, const RectangleBounds &rect) { ((void(*)(DrawParams*, const RectangleBounds&))0x140198320)(dtParam, rect); } // draws only a border -- use fillRectangle to fill contained pixels void Drawing::drawRectangle(DrawParams* dtParam, const RectangleBounds &rect, float thickness) { uint32_t oldFillColour = dtParam->fillColour; dtParam->fillColour = dtParam->colour; // yes this seems pretty dodgy, but sega does it this way so... I guess it's the only way RectangleBounds tempRect = { rect.x, rect.y, thickness, rect.height }; // left side fillRectangle(dtParam, tempRect); tempRect.x = rect.x + rect.width - thickness; // right side fillRectangle(dtParam, tempRect); tempRect = { rect.x + thickness, rect.y, rect.width - (thickness * 2), thickness }; // top side fillRectangle(dtParam, tempRect); tempRect.y = rect.y + rect.height - thickness; // left side fillRectangle(dtParam, tempRect); dtParam->fillColour = oldFillColour; } void Drawing::drawLine(DrawParams* dtParam, const Point &p1, const Point &p2) { ((void(*)(DrawParams*, const RectangleBounds&))0x140198080)(dtParam, { p1.x, p1.y, p2.x, p2.y }); } // draw from the top left corner of rect to the bottom left void Drawing::drawLine(DrawParams* dtParam, const RectangleBounds &rect) { drawLine(dtParam, { rect.x, rect.y }, { rect.x + rect.width, rect.y + rect.height }); } void Drawing::drawPolyline(DrawParams* dtParam, const std::vector points) { ((void(*)(DrawParams*, const Point*, uint64_t))0x1401980e0)(dtParam, points.data(), points.size()); } /* int Drawing::findAetDebugFileId(std::string name) { AetDebugFileInfo* aetArray = *(AetDebugFileInfo**)AET_DEBUG_ARRAY_POINTER_ADDRESS; AetDebugFileInfo* aetArrayEndAddress = *(AetDebugFileInfo**)(AET_DEBUG_ARRAY_POINTER_ADDRESS + 0x08); int id = 0; while (&aetArray[id] < aetArrayEndAddress) { if (name == aetArray[id].name2.GetCharBuf()) // dwgui enum uses name2, so this should too I guess return aetArray[id].gameId; else id++; } return -1; } */ // gets a file ID for use with createAetLayer // returns -1 if the file was not found // note: names are a little different to in 2dauth test -- it seems like they have "_MAIN" appended int Drawing::findAetFileId(std::string name) { AetFileInfo* aetArray = *(AetFileInfo**)AET_ARRAY_POINTER_ADDRESS; AetFileInfo* aetArrayEndAddress = *(AetFileInfo**)(AET_ARRAY_POINTER_ADDRESS + 0x08); int id = 0; while (&aetArray[id] < aetArrayEndAddress) { if (name == aetArray[id].name.GetCharBuf()) // dwgui enum uses name2, so this should too I guess return aetArray[id].id1; else id++; } return -1; } // draw an aet layer (with all settings) // aetSpeedCallback is actually a pointer to a class or struct with the callback address at offset +0x8 int Drawing::createAetLayer(int32_t fileId, uint32_t drawLayer, createAetFlags flags, const char* name, const Point &loc, int32_t unk2, const char* animation, const char* animation2, float animationInTime, float animationOutTime, const Point &scale, const void* aetSpeedCallback) { return ((int(*)(int32_t, uint32_t, createAetFlags, const char*, const Point&, int32_t, const char*, const char*, float, float, const Point&, const void*))0x14013be60)(fileId, drawLayer, flags, name, loc, unk2, animation, animation2, animationInTime, animationOutTime, scale, aetSpeedCallback); } // draw an aet layer (with animation timing override) int Drawing::createAetLayer(int32_t fileId, uint32_t drawLayer, createAetFlags flags, const char* name, const Point &loc, float animationInTime, float animationOutTime) { return createAetLayer(fileId, drawLayer, flags, name, loc, 0, 0, 0, animationInTime, animationOutTime, *(Point*)0, 0); } // draw an aet layer (with scale) int Drawing::createAetLayer(int32_t fileId, uint32_t drawLayer, createAetFlags flags, const char* name, const Point &loc, const Point &scale) { return createAetLayer(fileId, drawLayer, flags, name, loc, 0, 0, 0, -1, -1, scale, 0); } // draw an aet layer int Drawing::createAetLayer(int32_t fileId, uint32_t drawLayer, createAetFlags flags, const char* name, const Point &loc) { return createAetLayer(fileId, drawLayer, flags, name, loc, 0, 0, 0, -1, -1, *(Point*)0, 0); } void Drawing::destroyAetLayer(int &layer) { if (layer != 0) { ((void(*)(int layer))0x14019d570)(layer); layer = 0; } } #pragma pack(pop) }