#include "Ds4Binding.h" namespace TLAC::Input { #define Ds4InstanceCheckDefault(checkFunc) (DualShock4::InstanceInitialized() ? DualShock4::GetInstance()->checkFunc : false) Ds4Binding::Ds4Binding(Ds4Button button) : Button(button) { } Ds4Binding::~Ds4Binding() { } bool Ds4Binding::IsDown() { return Ds4InstanceCheckDefault(IsDown(Button)); } bool Ds4Binding::IsTapped() { return Ds4InstanceCheckDefault(IsTapped(Button)); } bool Ds4Binding::IsReleased() { return Ds4InstanceCheckDefault(IsReleased(Button)); } }