#include "windows.h" #include "vector" #include #include void InjectCode(void* address, const std::vector data); void ApplyPatches(); const LPCWSTR CONFIG_FILE = L".\\config.ini"; BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: ApplyPatches(); case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: case DLL_PROCESS_DETACH: break; } return TRUE; } void ApplyPatches() { const struct { void* Address; std::vector Data; } patches[] = { // Always return true for the SelCredit enter SelPv check { (void*)0x0000000140393610, { 0xB0, 0x01, 0xC3, 0x90, 0x90, 0x90 } }, // Just completely ignore all SYSTEM_STARTUP errors { (void*)0x00000001403F5080, { 0xC3 } }, // Always exit TASK_MODE_APP_ERROR on the first frame { (void*)0x00000001403F73A7, { 0x90, 0x90 } }, { (void*)0x00000001403F73C3, { 0x89, 0xD1, 0x90 } }, // Ignore the EngineClear variable to clear the framebuffer at all resolutions { (void*)0x0000000140501480, { 0x90, 0x90 } }, { (void*)0x0000000140501515, { 0x90, 0x90 } }, // Don't update the touch slider state so we can write our own { (void*)0x000000014061579B, { 0x90, 0x90, 0x90, 0x8B, 0x42, 0xE0, 0x90, 0x90, 0x90 } }, // Write ram files to the current directory instead of Y : / SBZV / ram { (void*)0x000000014066CF09, { 0xE9, 0xD8, 0x00 } }, // Change mdata path from "C:/Mount/Option" to "mdata/" { (void*)0x0000000140A8CA18, { 0x6D, 0x64, 0x61, 0x74, 0x61, 0x2F, 0x00 } }, { (void*)0x000000014066CEAE, { 0x06 } }, // Skip parts of the network check state { (void*)0x00000001406717B1, { 0xE9, 0x22, 0x03, 0x00 } }, // Set the initial DHCP WAIT timer value to 0 { (void*)0x00000001406724E7, { 0x00, 0x00 } }, // Ignore SYSTEM_STARTUP Location Server checks { (void*)0x00000001406732A2, { 0x90, 0x90 } }, // Toon Shader Fix by lybxlpsv { (void*)0x000000014050214F, { 0x90 } }, { (void*)0x0000000140502150, { 0x90 } }, // Toon Shader Outline Fix by lybxlpsv { (void*)0x0000000140641102, { 0x01 } }, // Skip unnecessary checks { (void*)0x0000000140210820, { 0xB8, 0x00, 0x00, 0x00, 0x00, 0xC3 } }, { (void*)0x000000014066E820, { 0xB8, 0x01, 0x00, 0x00, 0x00, 0xC3 } }, // Disables call to glutFitWindowSizeToDesktop, prevents window automatic resize { (void*)0x0000000140194E06, { 0x90, 0x90, 0x90, 0x90, 0x90 } }, // Allow modifier mode selection (by Team Shimapan) { (void*)0x00000001405CB1B3, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 } }, { (void*)0x00000001405CA0F5, { 0x90, 0x90 } }, // allow modifier modes to work without use_card { (void*)0x00000001405CB14A,{ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 } }, { (void*)0x0000000140136CFA,{ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 } }, // enable module selector without use_card (Modules are not getting saved upon selection, commented until a fix is found) { (void*)0x00000001405C513B, { 0x01 } }, // Show Freeplay instead { (void*)0x00000001403BABEA, { 0x75 } }, // Force Hide IDs { (void*)0x00000001409A5918, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, { (void*)0x00000001409A5928, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } } }; printf("[Patches] Patches loaded\n"); for (size_t i = 0; i < _countof(patches); i++) InjectCode(patches[i].Address, patches[i].Data); auto nCursor = GetPrivateProfileIntW(L"patches", L"cursor", TRUE, CONFIG_FILE); auto nHideFreeplay = GetPrivateProfileIntW(L"patches", L"hide_freeplay", FALSE, CONFIG_FILE); auto nStatusIcons = GetPrivateProfileIntW(L"patches", L"status_icons", 0, CONFIG_FILE); auto nHidePVWatermark = GetPrivateProfileIntW(L"patches", L"hide_pv_watermark", FALSE, CONFIG_FILE); auto nNoPVUi = GetPrivateProfileIntW(L"patches", L"no_pv_ui", FALSE, CONFIG_FILE); auto nHideVolCtrl = GetPrivateProfileIntW(L"patches", L"hide_volume", FALSE, CONFIG_FILE); auto nNoLyrics = GetPrivateProfileIntW(L"patches", L"no_lyrics", FALSE, CONFIG_FILE); auto nNoMovies = GetPrivateProfileIntW(L"patches", L"no_movies", FALSE, CONFIG_FILE); auto nNoError = GetPrivateProfileIntW(L"patches", L"no_error", FALSE, CONFIG_FILE); // Hides the Freeplay text if (nHideFreeplay) { InjectCode((void*)0x00000001403BABEF, { 0x06, 0xB6 }); printf("[Patches] Hide Freeplay enabled\n"); } // Use GLUT_CURSOR_RIGHT_ARROW instead of GLUT_CURSOR_NONE if (nCursor) { InjectCode((void*)0x000000014019341B, { 0x00 }); printf("[Patches] Cursor enabled\n"); } // Override status icon states to be invalid (hides them) if (nStatusIcons > 0) { std::vector cardIcon = { 0xFD, 0x0A }; std::vector networkIcon = { 0x9E, 0x1E }; if (nStatusIcons == 2) // 2 for error icons { cardIcon = { 0xFA, 0x0A }; networkIcon = { 0x9F, 0x1E }; printf("[Patches] Status icons set to error state\n"); } else if (nStatusIcons == 3) // 3 for OK icons { cardIcon = { 0xFC, 0x0A }; networkIcon = { 0xA0, 0x1E }; printf("[Patches] Status icons set to OK state\n"); } else if (nStatusIcons == 4) // 4 for partial OK icons { cardIcon = { 0xFB, 0x0A }; networkIcon = { 0xA1, 0x1E }; printf("[Patches] Status icons set to partial OK state\n"); } else // 1 or invalid for hidden { cardIcon = { 0xFD, 0x0A }; networkIcon = { 0x9E, 0x1E }; printf("[Patches] Status icons hidden\n"); } // card icon InjectCode((void*)0x00000001403B9D6E, cardIcon); // error state InjectCode((void*)0x00000001403B9D73, cardIcon); // OK state // network icon InjectCode((void*)0x00000001403BA14B, networkIcon); // error state InjectCode((void*)0x00000001403BA155, networkIcon); // OK state InjectCode((void*)0x00000001403BA16B, networkIcon); // partial state InjectCode((void*)0x00000001403BA1A5, { 0x48, 0xE9 }); // never show the error code for partial connection // I was going to use this with a string, but the assignment wasn't behaving well and making separate prints was easier than figuring it out // printf("[Patches] Status icons %s\n", iconType); } // Removes PV watermark if (nHidePVWatermark) { InjectCode((void*)0x0000000140A13A88, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }); printf("[Patches] PV watermark hidden\n"); } // Disable the PV screen photo UI if (nNoPVUi) { InjectCode((void*)0x000000014048FA91, { 0xEB, 0x6F }); // skip button panel image (JMP 0x14048FB02) // patch minimum PV UI state to 1 instead of 0 // hook check for lyrics enabled (UI state < 2) to change UI state 0 into 1 // dump new code in the skipped button panel condition InjectCode((void*)0x000000014048FA93, { 0xC7, 0x83, 0x58, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00 }); // MOV dword ptr [0x158 + RBX],0x1 InjectCode((void*)0x000000014048FA9D, { 0xC6, 0x80, 0x3A, 0xD1, 0x02, 0x00, 0x01 }); // MOV byte ptr [0x2d13a + RAX],0x1 InjectCode((void*)0x000000014048FAA4, { 0xE9, 0x8B, 0xFB, 0xFF, 0xFF }); // JMP 0x14048F634 InjectCode((void*)0x000000014048F62D, { 0xE9, 0x61, 0x04, 0x00, 0x00 }); // JMP 0x14048FA93 printf("[Patches] PV UI disabled\n"); } // Don't show volume control if (nHideVolCtrl) { // skip SE button InjectCode((void*)0x00000001409A4D60, { 0xC0, 0xD3 }); // skip volume sliders button InjectCode((void*)0x0000000140A85F10, { 0xE0, 0x50 }); printf("[Patches] Volume control hidden\n"); } // Skip loading (and therefore displaying) song lyrics if (nNoLyrics) { InjectCode((void*)0x00000001404E7A25, { 0x00, 0x00 }); InjectCode((void*)0x00000001404E7950, { 0x48, 0xE9 }); // ensure first iteration doesn't run printf("[Patches] Lyrics disabled\n"); } // Skip loading (and therefore displaying) song movies if (nNoMovies) { InjectCode((void*)0x00000001404EB584, { 0x48, 0xE9 }); InjectCode((void*)0x00000001404EB471, { 0x48, 0xE9 }); printf("[Patches] Movies disabled\n"); } // Disable error banner if (nNoError) { // Disable Errors Banner InjectCode((void*)0x00000001403B9E9B, { 0x90, 0x90 }); printf("[Patches] Errors Banner disabled\n"); } } void InjectCode(void* address, const std::vector data) { const size_t byteCount = data.size() * sizeof(uint8_t); DWORD oldProtect; VirtualProtect(address, byteCount, PAGE_EXECUTE_READWRITE, &oldProtect); memcpy(address, data.data(), byteCount); VirtualProtect(address, byteCount, oldProtect, nullptr); }