#pragma once #include "EmulatorComponent.h" #include "PlayerData.h" #include "CustomPlayerData.h" #include namespace TLAC::Components { class PlayerDataManager : public EmulatorComponent { public: PlayerDataManager(); ~PlayerDataManager(); virtual const char* GetDisplayName() override; virtual void Initialize(ComponentsManager*) override; virtual void Update() override; private: PlayerData* playerData; CustomPlayerData* customPlayerData; int lastPvId = -1; bool initPvId = true; bool pvModuleLoaded = true; bool moduleCardWorkaround = false; int lastModState = 0; void ApplyPatch(); void LoadConfig(); void ApplyCustomData(); }; }