#include "Pause.h" #include "../Constants.h" #include "GameState.h" #include "Drawing.h" #include "GL/glut.h" #include "detours.h" #include #include #include namespace TLAC::Components { bool Pause::pause = false; bool Pause::isPaused = false; bool Pause::giveUp = false; bool Pause::showUI = true; unsigned int Pause::menuPos = 0; unsigned int Pause::mainMenuPos = 0; unsigned int Pause::menuSet = MENUSET_MAIN; std::chrono::time_point Pause::menuItemSelectTime; std::vector Pause::origAetMovOp; uint8_t* Pause::aetMovPatchAddress = (uint8_t*)0x1401703b3; std::vector Pause::origFramespeedOp; uint8_t* Pause::framespeedPatchAddress = (uint8_t*)0x140192D50; std::vector Pause::streamPlayStates; bool(*divaGiveUpFunc)(void*) = (bool(*)(void* cls))GIVEUP_FUNC_ADDRESS; InputState* Pause::inputState; PlayerData* Pause::playerData; JvsButtons Pause::filteredButtons; Pause::Pause() { } Pause::~Pause() { } const char* Pause::GetDisplayName() { return "pause"; } void Pause::saveOldPatchOps() { origAetMovOp.resize(8); memcpy(origAetMovOp.data(), aetMovPatchAddress, 8); origFramespeedOp.resize(4); memcpy(origFramespeedOp.data(), framespeedPatchAddress, 4); } void Pause::Initialize(ComponentsManager*) { inputState = (InputState*)(*(uint64_t*)INPUT_STATE_PTR_ADDRESS); playerData = (PlayerData*)PLAYER_DATA_ADDRESS; saveOldPatchOps(); DetourTransactionBegin(); DetourUpdateThread(GetCurrentThread()); DetourAttach(&(PVOID&)divaGiveUpFunc, hookedGiveUpFunc); DetourTransactionCommit(); } void Pause::Update() { } void Pause::UpdatePostInput() { if (pause) { // enter pause mode on state transition if (!isPaused) { ((void(*)())DSC_PAUSE_FUNC_ADDRESS)(); saveOldPatchOps(); InjectCode(aetMovPatchAddress, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); InjectCode(framespeedPatchAddress, { 0x0f, 0x57, 0xc0, 0xc3 }); // XORPS XMM0,XMM0; RET uint64_t audioMixerAddr = *(uint64_t*)(AUDIO_MAIN_CLASS_ADDRESS + 0x70); uint64_t audioStreamsAddress = *(uint64_t*)(audioMixerAddr + 0x18);; int nAudioStreams = *(uint64_t*)(audioMixerAddr + 0x20); for (int i = 0; i < nAudioStreams; i++) { uint32_t* playstate = (uint32_t*)(audioStreamsAddress + i * 0x50 + 0x18); if (i < streamPlayStates.size()) streamPlayStates[i] = *playstate; else streamPlayStates.push_back(*playstate); *playstate = 0; } // block all buttons from being passed to game filteredButtons = allButtons; menuPos = 0; menuSet = MENUSET_MAIN; showUI = true; menuItemSelectTime = std::chrono::high_resolution_clock::now(); isPaused = true; } // always exit pause if key is tapped or no longer in game somehow if (isPauseKeyTapped() || *(GameState*)CURRENT_GAME_STATE_ADDRESS != GS_GAME || *(SubGameState*)CURRENT_GAME_SUB_STATE_ADDRESS != SUB_GAME_MAIN) { pause = false; } else { if (inputState->Tapped.Buttons & JVS_SQUARE) { showUI = !showUI; if (!showUI) { // clear these from the screen too destroyAetLayer(triangleAet); destroyAetLayer(squareAet); destroyAetLayer(crossAet); destroyAetLayer(circleAet); } } // only process menu events when UI is visible if (showUI) { if (inputState->Tapped.Buttons & JVS_L) { menuPos -= 1; menuItemSelectTime = std::chrono::high_resolution_clock::now(); } if (inputState->Tapped.Buttons & JVS_R) { menuPos += 1; menuItemSelectTime = std::chrono::high_resolution_clock::now(); } if (inputState->Tapped.Buttons & JVS_TRIANGLE) { if (menuSet != MENUSET_MAIN) { menuSet = MENUSET_MAIN; menuPos = mainMenuPos; menuItemSelectTime = std::chrono::high_resolution_clock::now(); } } menuPos %= menuItems[menuSet].size(); if (menuSet == MENUSET_MAIN) mainMenuPos = menuPos; // use released when unpausing from X so it doesn't trigger input if (inputState->Released.Buttons & JVS_CROSS) pause = false; // use released because this can trigger an unpause too if (inputState->Released.Buttons & JVS_CIRCLE) menuItems[menuSet][menuPos].second(); if (menuSet == MENUSET_SEVOL) { const char volformat[] = "%d"; size_t size = snprintf(nullptr, 0, volformat, playerData->act_vol) + 1; char* buf = new char[size]; snprintf(buf, size, volformat, playerData->act_vol); menuItems[MENUSET_SEVOL][1].first = buf; delete[] buf; } } } } else { // exit pause mode on state transition if (isPaused) { ((void(*)())DSC_UNPAUSE_FUNC_ADDRESS)(); InjectCode(aetMovPatchAddress, origAetMovOp); InjectCode(framespeedPatchAddress, origFramespeedOp); uint64_t audioMixerAddr = *(uint64_t*)(AUDIO_MAIN_CLASS_ADDRESS + 0x70); uint64_t audioStreamsAddress = *(uint64_t*)(audioMixerAddr + 0x18);; int nAudioStreams = *(uint64_t*)(audioMixerAddr + 0x20); for (int i = 0; i < nAudioStreams; i++) { uint32_t* playstate = (uint32_t*)(audioStreamsAddress + i * 0x50 + 0x18); if (i < streamPlayStates.size()) *playstate = streamPlayStates[i]; } destroyAetLayer(triangleAet); destroyAetLayer(squareAet); destroyAetLayer(crossAet); destroyAetLayer(circleAet); isPaused = false; } // buttons that have been tapped no longer need to be filtered (doing this with down broke retriggering) filteredButtons = (JvsButtons)(filteredButtons & ~inputState->Tapped.Buttons); // only enter pause if in game if (*(GameState*)CURRENT_GAME_STATE_ADDRESS == GS_GAME && *(SubGameState*)CURRENT_GAME_SUB_STATE_ADDRESS == SUB_GAME_MAIN) { if (isPauseKeyTapped()) { pause = true; } } } // swallow filtered button inputs inputState->Tapped.Buttons = (JvsButtons)(inputState->Tapped.Buttons & ~filteredButtons); inputState->DoubleTapped.Buttons = (JvsButtons)(inputState->DoubleTapped.Buttons & ~filteredButtons); inputState->Down.Buttons = (JvsButtons)(inputState->Down.Buttons & ~filteredButtons); inputState->Released.Buttons = (JvsButtons)(inputState->Released.Buttons & ~filteredButtons); inputState->IntervalTapped.Buttons = (JvsButtons)(inputState->IntervalTapped.Buttons & ~filteredButtons); // todo: slider } void Pause::UpdateDraw2D() { if (isPaused && showUI) { // setup draw objects FontInfo fontInfo(0x11); DrawParams dtParams(&fontInfo); dtParams.layer = bgLayer; // bg rect RectangleBounds rect; rect = { 0, 0, 1280, 720 }; dtParams.colour = 0xa0000000; dtParams.fillColour = 0xa0000000; fillRectangle(&dtParams, &rect); // pause icon /* const int pauseWidth = 80; const int pauseHeight = 110; const int pauseGap = 20; const int pausePosX = 32; const int pausePosY = 32; const int pausePartWidth = (pauseWidth - pauseGap) / 2; const int pauseX1 = pausePosX; const int pauseX2 = pausePosX + pausePartWidth + pauseGap; const int pauseY1 = pausePosY; dtParams.colour = 0x80ffffff; dtParams.fillColour = 0x80ffffff; rect = { pauseX1, pauseY1, pausePartWidth, pauseHeight }; fillRectangle(&dtParams, &rect); rect = { pauseX2, pauseY1, pausePartWidth, pauseHeight }; fillRectangle(&dtParams, &rect); */ dtParams.layer = contentLayer; // selection cursor int selectBoxOrigin = menuY - menuItemHeight * (menuItems[menuSet].size() / 2.0) - (menuItemHeight - menuTextSize) / 2; int selectBoxPos = selectBoxOrigin + menuItemHeight * menuPos; const float selectBoxWidth = 200; const float selectBoxHeight = menuItemHeight; const float selectBoxThickness = 2; const float selectBoxX = menuX - selectBoxWidth / 2; const float selectBoxY = selectBoxPos; rect = { selectBoxX, selectBoxY, selectBoxWidth, selectBoxHeight }; dtParams.colour = 0xc0ffff00; dtParams.fillColour = 0xc0ffff00; drawRectangle(&dtParams, &rect, selectBoxThickness); // menu fontInfo.setSize(menuTextSize, menuTextSize); dtParams.originLoc = { menuX, menuY - menuItemHeight * (menuItems[menuSet].size() / 2.0f) }; for (int i = 0; i < menuItems[menuSet].size(); i++) { std::pair &item = menuItems[menuSet][i]; if (i == menuPos) { const int duration = 1500000000; // 1.5s std::chrono::nanoseconds cyclePos = (std::chrono::high_resolution_clock::now() - menuItemSelectTime) % std::chrono::nanoseconds(duration); uint8_t alpha = (cosf(cyclePos.count() * 6.283185f / duration) * 0.15 + 0.85) * 255; dtParams.colour = 0x00ffff00 | (alpha << 24); } else { dtParams.colour = 0xffffffff; } dtParams.currentLoc = dtParams.originLoc; drawText(&dtParams, (drawTextFlags)(DRAWTEXT_ALIGN_CENTRE), item.first); dtParams.originLoc.y += menuItemHeight; } // key legend destroyAetLayer(triangleAet); destroyAetLayer(squareAet); destroyAetLayer(crossAet); destroyAetLayer(circleAet); fontInfo.setSize(18, 18); dtParams.originLoc = { 32, 720 - 40 }; dtParams.currentLoc = dtParams.originLoc; const float spriteSize = 18; const float halfSpriteSize = spriteSize / 2; Point spriteLoc = { 0, dtParams.originLoc.y + halfSpriteSize }; Point spriteScale = { spriteSize / 64, spriteSize / 64 }; // just approximated dtParams.colour = 0xffffffff; drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L"L/R:Move "); if (menuSet != MENUSET_MAIN) { spriteLoc.x = dtParams.originLoc.x + halfSpriteSize; triangleAet = createAetLayer(3, 0x19, CREATEAET_20000, "button_sankaku", &spriteLoc, 0, nullptr, nullptr, 0, 0, &spriteScale, 0); dtParams.originLoc.x += spriteSize; drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L":Back "); } spriteLoc.x = dtParams.originLoc.x + halfSpriteSize; squareAet = createAetLayer(3, 0x19, CREATEAET_20000, "button_shikaku", &spriteLoc, 0, nullptr, nullptr, 0, 0, &spriteScale, 0); dtParams.originLoc.x += spriteSize; drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L":Hide Menu "); spriteLoc.x = dtParams.originLoc.x + halfSpriteSize; crossAet = createAetLayer(3, 0x19, CREATEAET_20000, "button_batsu", &spriteLoc, 0, nullptr, nullptr, 0, 0, &spriteScale, 0); dtParams.originLoc.x += spriteSize; drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L":Close "); spriteLoc.x = dtParams.originLoc.x + halfSpriteSize; circleAet = createAetLayer(3, 0x19, CREATEAET_20000, "button_maru", &spriteLoc, 0, nullptr, nullptr, 0, 0, &spriteScale, 0); dtParams.originLoc.x += spriteSize; drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L":Select"); } } bool Pause::isPauseKeyTapped() { return inputState->Tapped.Buttons & JVS_START; } bool Pause::hookedGiveUpFunc(void* cls) { if (giveUp) { giveUp = false; pause = false; return true; } else { if (divaGiveUpFunc(cls)) { pause = false; return true; } } return false; } void Pause::setSEVolume(int amount) { playerData->act_vol += amount; if (playerData->act_vol < 0) playerData->act_vol = 0; if (playerData->act_vol > 100) playerData->act_vol = 100; playerData->act_slide_vol = playerData->act_vol; } void Pause::InjectCode(void* address, const std::vector data) { const size_t byteCount = data.size() * sizeof(uint8_t); DWORD oldProtect; VirtualProtect(address, byteCount, PAGE_EXECUTE_READWRITE, &oldProtect); memcpy(address, data.data(), byteCount); VirtualProtect(address, byteCount, oldProtect, nullptr); } }