#pragma once #include "framework.h" #include #include #include "TabPadding.h" namespace Launcher { using namespace System; using namespace System::ComponentModel; using namespace System::Collections; using namespace System::Windows::Forms; using namespace System::Data; using namespace System::Drawing; using namespace msclr::interop; /// /// Summary for ui /// public ref class ui : public System::Windows::Forms::Form { public: ui(void) { InitializeComponent(); this->button_Discord->Cursor = Cursors::Hand; this->ClientSize = Drawing::Size(444, 323); TabPadding^ tabpad = gcnew TabPadding(tabControl); // if components.ini has no section name, add one if (!IsLineInFile("[components]", COMPONENTS_FILE)) { PrependFile("[components]\n", COMPONENTS_FILE); } // if playerdata.ini has no section name, add one if (!IsLineInFile("[playerdata]", PLAYERDATA_FILE)) { PrependFile("[playerdata]\n", PLAYERDATA_FILE); } this->panel_ScreenRes->SuspendLayout(); // populate options (patches) from array in framework // (easier than manually setting everything up) int screenresY = 3; for (ConfigOptionBase* option : screenResolutionArray) { screenresY += option->AddToPanel(panel_ScreenRes, 3, screenresY, toolTip1); } ((ComboBox^)ComboBox::FromHandle(DisplayModeDropdown->mainControlHandle))->SelectedIndexChanged += gcnew System::EventHandler(this, &ui::DisplayTypeChangedHandler); DisplayTypeChangedHandler(this, gcnew EventArgs); // run handler now this->panel_ScreenRes->ResumeLayout(false); this->panel_ScreenRes->PerformLayout(); this->panel_IntRes->SuspendLayout(); // populate options (patches) from array in framework // (easier than manually setting everything up) int intresY = 3; for (ConfigOptionBase* option : internalResolutionArray) { intresY += option->AddToPanel(panel_IntRes, 3, intresY, toolTip1); } ((CheckBox^)CheckBox::FromHandle(InternalResolutionCheckbox->mainControlHandle))->CheckedChanged += gcnew System::EventHandler(this, &ui::InternalResEnabledChangedHandler); InternalResEnabledChangedHandler(this, gcnew EventArgs); // run handler now this->panel_IntRes->ResumeLayout(false); this->panel_IntRes->PerformLayout(); this->panel_Patches->SuspendLayout(); // populate options (patches) from array in framework // (easier than manually setting everything up) int optionsY = 3; for (ConfigOptionBase* option : optionsArray) { optionsY += option->AddToPanel(panel_Patches, 3, optionsY, toolTip1); } this->panel_Patches->ResumeLayout(false); this->panel_Patches->PerformLayout(); this->panel_Playerdata->SuspendLayout(); // populate playerdata options from array in framework // (easier than manually setting everything up) int playerdataY = 3; for (ConfigOptionBase* option : playerdataArray) { playerdataY += option->AddToPanel(panel_Playerdata, 3, playerdataY, toolTip1); } this->panel_Playerdata->ResumeLayout(false); this->panel_Playerdata->PerformLayout(); this->panel_Components->SuspendLayout(); // populate components from array in framework // (easier than manually setting everything up) int componentsY = 3; for (ConfigOptionBase* component : componentsArray) { componentsY += component->AddToPanel(panel_Components, 3, componentsY, toolTip1); } this->panel_Components->ResumeLayout(false); this->panel_Components->PerformLayout(); } protected: /// /// Clean up any resources being used. /// ~ui() { if (components) { delete components; } } private: System::Windows::Forms::Button^ button_Launch; private: System::Windows::Forms::Button^ button_Exit; private: System::Windows::Forms::GroupBox^ groupBox_ScreenRes; private: System::Windows::Forms::TabControl^ tabControl; private: System::Windows::Forms::TabPage^ tabPage_Resolution; private: System::Windows::Forms::GroupBox^ groupBox_InternalRes; private: System::Windows::Forms::TabPage^ tabPage_Components; private: System::Windows::Forms::Panel^ panel_Components; private: System::Windows::Forms::TabPage^ tabPage_Patches; private: System::Windows::Forms::Panel^ panel_Patches; private: System::Windows::Forms::Button^ button_Discord; private: System::Windows::Forms::Button^ button_github; private: System::Windows::Forms::TabPage^ tabPage_Playerdata; private: System::Windows::Forms::Panel^ panel_Playerdata; private: System::Windows::Forms::ToolTip^ toolTip1; private: System::Windows::Forms::Panel^ panel_ScreenRes; private: System::Windows::Forms::Panel^ panel_IntRes; private: System::ComponentModel::IContainer^ components; private: /// /// Required designer variable. /// #pragma region Windows Form Designer generated code /// /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// void InitializeComponent(void) { this->components = (gcnew System::ComponentModel::Container()); System::ComponentModel::ComponentResourceManager^ resources = (gcnew System::ComponentModel::ComponentResourceManager(ui::typeid)); this->button_Launch = (gcnew System::Windows::Forms::Button()); this->button_Exit = (gcnew System::Windows::Forms::Button()); this->groupBox_ScreenRes = (gcnew System::Windows::Forms::GroupBox()); this->panel_ScreenRes = (gcnew System::Windows::Forms::Panel()); this->tabControl = (gcnew System::Windows::Forms::TabControl()); this->tabPage_Resolution = (gcnew System::Windows::Forms::TabPage()); this->groupBox_InternalRes = (gcnew System::Windows::Forms::GroupBox()); this->panel_IntRes = (gcnew System::Windows::Forms::Panel()); this->tabPage_Patches = (gcnew System::Windows::Forms::TabPage()); this->panel_Patches = (gcnew System::Windows::Forms::Panel()); this->tabPage_Playerdata = (gcnew System::Windows::Forms::TabPage()); this->panel_Playerdata = (gcnew System::Windows::Forms::Panel()); this->tabPage_Components = (gcnew System::Windows::Forms::TabPage()); this->panel_Components = (gcnew System::Windows::Forms::Panel()); this->button_Discord = (gcnew System::Windows::Forms::Button()); this->button_github = (gcnew System::Windows::Forms::Button()); this->toolTip1 = (gcnew System::Windows::Forms::ToolTip(this->components)); this->groupBox_ScreenRes->SuspendLayout(); this->tabControl->SuspendLayout(); this->tabPage_Resolution->SuspendLayout(); this->groupBox_InternalRes->SuspendLayout(); this->tabPage_Patches->SuspendLayout(); this->tabPage_Playerdata->SuspendLayout(); this->tabPage_Components->SuspendLayout(); this->SuspendLayout(); // // button_Launch // this->button_Launch->FlatAppearance->BorderColor = System::Drawing::SystemColors::Control; this->button_Launch->FlatStyle = System::Windows::Forms::FlatStyle::Flat; this->button_Launch->Location = System::Drawing::Point(18, 267); this->button_Launch->Name = L"button_Launch"; this->button_Launch->Size = System::Drawing::Size(75, 23); this->button_Launch->TabIndex = 20; this->button_Launch->Text = L"Launch"; this->button_Launch->Click += gcnew System::EventHandler(this, &ui::Button_Launch_Click); // // button_Exit // this->button_Exit->DialogResult = System::Windows::Forms::DialogResult::Cancel; this->button_Exit->FlatAppearance->BorderColor = System::Drawing::SystemColors::Control; this->button_Exit->FlatStyle = System::Windows::Forms::FlatStyle::Flat; this->button_Exit->Location = System::Drawing::Point(139, 267); this->button_Exit->Name = L"button_Exit"; this->button_Exit->Size = System::Drawing::Size(75, 23); this->button_Exit->TabIndex = 21; this->button_Exit->Text = L"Exit"; this->button_Exit->Click += gcnew System::EventHandler(this, &ui::Button_Exit_Click); // // groupBox_ScreenRes // this->groupBox_ScreenRes->Controls->Add(this->panel_ScreenRes); this->groupBox_ScreenRes->FlatStyle = System::Windows::Forms::FlatStyle::Flat; this->groupBox_ScreenRes->ForeColor = System::Drawing::Color::White; this->groupBox_ScreenRes->Location = System::Drawing::Point(8, 6); this->groupBox_ScreenRes->Name = L"groupBox_ScreenRes"; this->groupBox_ScreenRes->Size = System::Drawing::Size(208, 133); this->groupBox_ScreenRes->TabIndex = 10; this->groupBox_ScreenRes->TabStop = false; this->groupBox_ScreenRes->Text = L"Screen Resolution"; // // panel_ScreenRes // this->panel_ScreenRes->Location = System::Drawing::Point(4, 19); this->panel_ScreenRes->Name = L"panel_ScreenRes"; this->panel_ScreenRes->Size = System::Drawing::Size(200, 108); this->panel_ScreenRes->TabIndex = 0; // // tabControl // this->tabControl->Appearance = System::Windows::Forms::TabAppearance::FlatButtons; this->tabControl->Controls->Add(this->tabPage_Resolution); this->tabControl->Controls->Add(this->tabPage_Patches); this->tabControl->Controls->Add(this->tabPage_Playerdata); this->tabControl->Controls->Add(this->tabPage_Components); this->tabControl->Location = System::Drawing::Point(0, 0); this->tabControl->Name = L"tabControl"; this->tabControl->SelectedIndex = 0; this->tabControl->Size = System::Drawing::Size(233, 261); this->tabControl->TabIndex = 10; // // tabPage_Resolution // this->tabPage_Resolution->BackColor = System::Drawing::Color::FromArgb(static_cast(static_cast(64)), static_cast(static_cast(64)), static_cast(static_cast(64))); this->tabPage_Resolution->Controls->Add(this->groupBox_InternalRes); this->tabPage_Resolution->Controls->Add(this->groupBox_ScreenRes); this->tabPage_Resolution->Location = System::Drawing::Point(4, 25); this->tabPage_Resolution->Name = L"tabPage_Resolution"; this->tabPage_Resolution->Padding = System::Windows::Forms::Padding(3); this->tabPage_Resolution->Size = System::Drawing::Size(225, 232); this->tabPage_Resolution->TabIndex = 0; this->tabPage_Resolution->Text = L"Resolution"; // // groupBox_InternalRes // this->groupBox_InternalRes->Controls->Add(this->panel_IntRes); this->groupBox_InternalRes->FlatStyle = System::Windows::Forms::FlatStyle::Flat; this->groupBox_InternalRes->ForeColor = System::Drawing::Color::White; this->groupBox_InternalRes->Location = System::Drawing::Point(8, 145); this->groupBox_InternalRes->Name = L"groupBox_InternalRes"; this->groupBox_InternalRes->Size = System::Drawing::Size(208, 83); this->groupBox_InternalRes->TabIndex = 20; this->groupBox_InternalRes->TabStop = false; this->groupBox_InternalRes->Text = L"Internal Resolution"; // // panel_IntRes // this->panel_IntRes->Location = System::Drawing::Point(4, 19); this->panel_IntRes->Name = L"panel_IntRes"; this->panel_IntRes->Size = System::Drawing::Size(200, 58); this->panel_IntRes->TabIndex = 1; // // tabPage_Patches // this->tabPage_Patches->BackColor = System::Drawing::Color::FromArgb(static_cast(static_cast(64)), static_cast(static_cast(64)), static_cast(static_cast(64))); this->tabPage_Patches->Controls->Add(this->panel_Patches); this->tabPage_Patches->Location = System::Drawing::Point(4, 25); this->tabPage_Patches->Name = L"tabPage_Patches"; this->tabPage_Patches->Size = System::Drawing::Size(225, 232); this->tabPage_Patches->TabIndex = 1; this->tabPage_Patches->Text = L"Options"; // // panel_Patches // this->panel_Patches->AutoScroll = true; this->panel_Patches->Location = System::Drawing::Point(0, 0); this->panel_Patches->Name = L"panel_Patches"; this->panel_Patches->Size = System::Drawing::Size(225, 232); this->panel_Patches->TabIndex = 9; // // tabPage_Playerdata // this->tabPage_Playerdata->BackColor = System::Drawing::Color::FromArgb(static_cast(static_cast(64)), static_cast(static_cast(64)), static_cast(static_cast(64))); this->tabPage_Playerdata->Controls->Add(this->panel_Playerdata); this->tabPage_Playerdata->Location = System::Drawing::Point(4, 25); this->tabPage_Playerdata->Name = L"tabPage_Playerdata"; this->tabPage_Playerdata->Size = System::Drawing::Size(225, 232); this->tabPage_Playerdata->TabIndex = 3; this->tabPage_Playerdata->Text = L"Player Data"; // // panel_Playerdata // this->panel_Playerdata->AutoScroll = true; this->panel_Playerdata->Location = System::Drawing::Point(0, 0); this->panel_Playerdata->Name = L"panel_Playerdata"; this->panel_Playerdata->Size = System::Drawing::Size(225, 232); this->panel_Playerdata->TabIndex = 1; // // tabPage_Components // this->tabPage_Components->BackColor = System::Drawing::Color::FromArgb(static_cast(static_cast(64)), static_cast(static_cast(64)), static_cast(static_cast(64))); this->tabPage_Components->Controls->Add(this->panel_Components); this->tabPage_Components->Location = System::Drawing::Point(4, 25); this->tabPage_Components->Name = L"tabPage_Components"; this->tabPage_Components->Padding = System::Windows::Forms::Padding(3); this->tabPage_Components->Size = System::Drawing::Size(225, 232); this->tabPage_Components->TabIndex = 2; this->tabPage_Components->Text = L"Components"; // // panel_Components // this->panel_Components->AutoScroll = true; this->panel_Components->Location = System::Drawing::Point(0, 0); this->panel_Components->Name = L"panel_Components"; this->panel_Components->Size = System::Drawing::Size(225, 232); this->panel_Components->TabIndex = 0; // // button_Discord // this->button_Discord->BackColor = System::Drawing::Color::Transparent; this->button_Discord->FlatAppearance->BorderSize = 0; this->button_Discord->FlatAppearance->MouseDownBackColor = System::Drawing::Color::Transparent; this->button_Discord->FlatAppearance->MouseOverBackColor = System::Drawing::Color::Transparent; this->button_Discord->FlatStyle = System::Windows::Forms::FlatStyle::Flat; this->button_Discord->Image = (cli::safe_cast(resources->GetObject(L"button_Discord.Image"))); this->button_Discord->Location = System::Drawing::Point(239, 12); this->button_Discord->Name = L"button_Discord"; this->button_Discord->Size = System::Drawing::Size(42, 42); this->button_Discord->TabIndex = 31; this->button_Discord->UseVisualStyleBackColor = false; this->button_Discord->Click += gcnew System::EventHandler(this, &ui::button_Discord_Click); // // button_github // this->button_github->BackColor = System::Drawing::Color::Transparent; this->button_github->FlatAppearance->BorderSize = 0; this->button_github->FlatAppearance->MouseDownBackColor = System::Drawing::Color::Transparent; this->button_github->FlatAppearance->MouseOverBackColor = System::Drawing::Color::Transparent; this->button_github->FlatStyle = System::Windows::Forms::FlatStyle::Flat; this->button_github->Image = (cli::safe_cast(resources->GetObject(L"button_github.Image"))); this->button_github->Location = System::Drawing::Point(239, 60); this->button_github->Name = L"button_github"; this->button_github->Size = System::Drawing::Size(42, 42); this->button_github->TabIndex = 32; this->button_github->UseVisualStyleBackColor = false; this->button_github->Click += gcnew System::EventHandler(this, &ui::button_github_Click); // // ui // this->AcceptButton = this->button_Launch; this->AutoScaleDimensions = System::Drawing::SizeF(96, 96); this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Dpi; this->AutoSize = true; this->AutoSizeMode = System::Windows::Forms::AutoSizeMode::GrowAndShrink; this->BackColor = System::Drawing::Color::FromArgb(static_cast(static_cast(64)), static_cast(static_cast(64)), static_cast(static_cast(64))); this->BackgroundImage = (cli::safe_cast(resources->GetObject(L"$this.BackgroundImage"))); this->BackgroundImageLayout = System::Windows::Forms::ImageLayout::Stretch; this->CancelButton = this->button_Exit; this->ClientSize = System::Drawing::Size(288, 297); this->Controls->Add(this->button_github); this->Controls->Add(this->button_Discord); this->Controls->Add(this->tabControl); this->Controls->Add(this->button_Exit); this->Controls->Add(this->button_Launch); this->DoubleBuffered = true; this->ForeColor = System::Drawing::Color::White; this->FormBorderStyle = System::Windows::Forms::FormBorderStyle::FixedDialog; this->MaximizeBox = false; this->MinimizeBox = false; this->Name = L"ui"; this->StartPosition = System::Windows::Forms::FormStartPosition::CenterScreen; this->Text = L"PD Launcher"; this->FormClosing += gcnew System::Windows::Forms::FormClosingEventHandler(this, &ui::Ui_FormClosing); this->FormClosed += gcnew System::Windows::Forms::FormClosedEventHandler(this, &ui::Ui_FormClosed); this->Load += gcnew System::EventHandler(this, &ui::Ui_Load); this->groupBox_ScreenRes->ResumeLayout(false); this->tabControl->ResumeLayout(false); this->tabPage_Resolution->ResumeLayout(false); this->groupBox_InternalRes->ResumeLayout(false); this->tabPage_Patches->ResumeLayout(false); this->tabPage_Playerdata->ResumeLayout(false); this->tabPage_Components->ResumeLayout(false); this->ResumeLayout(false); } #pragma endregion private: System::Void SaveSettings() { for (ConfigOptionBase* option : screenResolutionArray) { option->SaveOption(); } for (ConfigOptionBase* option : internalResolutionArray) { option->SaveOption(); } for (ConfigOptionBase* option : optionsArray) { option->SaveOption(); } for (ConfigOptionBase* option : playerdataArray) { option->SaveOption(); } for (ConfigOptionBase* component : componentsArray) { component->SaveOption(); } } private: System::Void Ui_Load(System::Object^ sender, System::EventArgs^ e){ } private: System::Void Button_Exit_Click(System::Object^ sender, System::EventArgs^ e) { this->Close(); } private: System::Void Button_Launch_Click(System::Object^ sender, System::EventArgs^ e) { SaveSettings(); // read the command line here so it'll be up to date even if the user changed it WCHAR stringBuf[256]; GetPrivateProfileStringW(LAUNCHER_SECTION, L"command_line", L"", stringBuf, 256, CONFIG_FILE); DIVA_EXECUTABLE_LAUNCH_STRING += L" " + wstring(stringBuf); DIVA_EXECUTABLE_LAUNCH = const_cast(DIVA_EXECUTABLE_LAUNCH_STRING.c_str()); STARTUPINFOW si; PROCESS_INFORMATION pi; ZeroMemory(&si, sizeof(si)); si.cb = sizeof(si); ZeroMemory(&pi, sizeof(pi)); CreateProcessW(DIVA_EXECUTABLE, DIVA_EXECUTABLE_LAUNCH, NULL, NULL, false, CREATE_NEW_CONSOLE, NULL, NULL, &si, &pi); // this->Close won't work in here since it will prompt the user to save the settings TerminateProcess(GetCurrentProcess(), EXIT_SUCCESS); } private: System::Void InternalResEnabledChangedHandler(System::Object^ sender, System::EventArgs^ e) { if (((CheckBox^)CheckBox::FromHandle(InternalResolutionCheckbox->mainControlHandle))->Checked) { ((Control^)Control::FromHandle(InternalResolutionOption->mainControlHandle))->Enabled = true; } else { ((Control^)Control::FromHandle(InternalResolutionOption->mainControlHandle))->Enabled = false; } } private: System::Void DisplayTypeChangedHandler(System::Object^ sender, System::EventArgs^ e) { int idx = ((ComboBox^)ComboBox::FromHandle(DisplayModeDropdown->mainControlHandle))->SelectedIndex; if (idx == 0 || idx == 2) // windowed or fullscreen { ((Control^)Control::FromHandle(DisplayResolutionOption->mainControlHandle))->Enabled = true; } else { ((Control^)Control::FromHandle(DisplayResolutionOption->mainControlHandle))->Enabled = false; } if (idx == 2) // fullscreen { for (ConfigOptionBase* option : screenResolutionArray) { if (option != DisplayModeDropdown && option != DisplayResolutionOption) { ((Control^)Control::FromHandle(option->mainControlHandle))->Enabled = true; } } } else { for (ConfigOptionBase* option : screenResolutionArray) { if (option != DisplayModeDropdown && option != DisplayResolutionOption) { ((Control^)Control::FromHandle(option->mainControlHandle))->Enabled = false; } } } } private: System::Void Ui_FormClosing(System::Object^ sender, System::Windows::Forms::FormClosingEventArgs^ e) { switch (MessageBox::Show("Do you want to save your settings?", "PD Launcher", MessageBoxButtons::YesNoCancel, MessageBoxIcon::Question)) { case System::Windows::Forms::DialogResult::Yes: SaveSettings(); break; case System::Windows::Forms::DialogResult::No: break; case System::Windows::Forms::DialogResult::Cancel: e->Cancel = true; break; } } private: System::Void Ui_FormClosed(System::Object^ sender, System::Windows::Forms::FormClosedEventArgs^ e) { // Prevents abnormal termination messages, remember that the game is still technically running and must be killed! TerminateProcess(GetCurrentProcess(), EXIT_SUCCESS); } private: System::Void button_Discord_Click(System::Object^ sender, System::EventArgs^ e) { System::Diagnostics::Process::Start("https://discord.gg/cvBVGDZ"); } private: System::Void button_github_Click(System::Object^ sender, System::EventArgs^ e) { System::Diagnostics::Process::Start("https://notabug.org/nastys/PD-Loader"); } }; }