######################################### # /!\ WARNING: DO NOT EDIT WITH NOTEPAD!# ######################################### [General] # You can choose 2 channel or 4 channel mode. # 4 channels uses front channels for speakers and rear channels as headphones. # 2 channels only has headphones output (with in-game volume bypassed). Channels=2 # 16 or 24 bit integer and 32 bit float output are supported. # If you don't know what this means, you should leave it at 16. # On some versions of Windows floating point samples may increase latency. Bit_Depth=16 # This can be WASAPI, DirectSound, WASAPI_Exclusive, or ASIO. # Only use DirectSound if WASAPI doesn't work for some reason. # WASAPI_Exclusive may not work with some hardware, but can have lower latency. # ASIO requires special driver support. # ASIO doesn't use the buffer settings. Use ASIO config instead. # For full descriptions of the backends see https://github.com/somewhatlurker/DivaSound/wiki/Backends. Backend=WASAPI # If the game crashes when loading, try setting this to 0. Alternate_Init=1 [Buffer] # Sets the requested buffer size in milliseconds. # Try increasing this if audio stutters or desyncs. # WASAPI will usually provide a larger buffer than specified. # You can check the actual buffer size by enabling debug_component. Buffer_Size=10 # Sets how many periods to use. # Fewer periods = lower latency, but it may cause issues. # You probably shouldn't set this below 2, and increasing it probably isn't necessary. Periods=2 [ASIO] # Sets the device ID. # 0=first device(...), -1=first available device Device=-1 # When set to 1 the ASIO driver config will open alongside the game. # Use this to adjust output settings, then disable it. Show_Config=0