#pragma once #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers // Windows Header Files #include #include #include #include #include #include "ConfigOption.h" #include "PluginConfig.h" #include int (__cdecl* divaMain)(int argc, const char** argv, const char** envp) = (int(__cdecl*)(int argc, const char** argv, const char** envp))0x140194D90; using namespace std; string arg; wstring ExePath() { WCHAR buffer[MAX_PATH]; GetModuleFileNameW(NULL, buffer, MAX_PATH); return wstring(buffer); } wstring DirPath() { wstring exepath = ExePath(); wstring::size_type pos = exepath.find_last_of(L"\\/"); return exepath.substr(0, pos); } wstring DIVA_EXECUTABLE_STRING = ExePath(); LPCWSTR DIVA_EXECUTABLE = DIVA_EXECUTABLE_STRING.c_str(); wstring DIVA_DIRPATH_STRING = DirPath(); LPCWSTR DIVA_DIRPATH = DIVA_DIRPATH_STRING.c_str(); wstring DIVA_EXECUTABLE_LAUNCH_STRING = DIVA_EXECUTABLE_STRING + L" --launch"; LPWSTR DIVA_EXECUTABLE_LAUNCH = const_cast(DIVA_EXECUTABLE_LAUNCH_STRING.c_str()); wstring PLUGINS_DIR = DirPath() + L"\\plugins"; wstring PATCHES_DIR = DirPath() + L"\\patches"; wstring CONFIG_FILE_STRING = PLUGINS_DIR + L"\\config.ini"; LPCWSTR CONFIG_FILE = CONFIG_FILE_STRING.c_str(); wstring COMPONENTS_FILE_STRING = PLUGINS_DIR + L"\\components.ini"; LPCWSTR COMPONENTS_FILE = COMPONENTS_FILE_STRING.c_str(); wstring PLAYERDATA_FILE_STRING = PLUGINS_DIR + L"\\playerdata.ini"; LPCWSTR PLAYERDATA_FILE = PLAYERDATA_FILE_STRING.c_str(); wstring KEYCONFIG_FILE_STRING = PLUGINS_DIR + L"\\keyconfig.ini"; LPCWSTR KEYCONFIG_FILE = KEYCONFIG_FILE_STRING.c_str(); LPCWSTR PATCHES_SECTION = L"patches"; LPCWSTR GRAPHICS_SECTION = L"graphics"; LPCWSTR RESOLUTION_SECTION = L"resolution"; LPCWSTR LAUNCHER_SECTION = L"launcher"; LPCWSTR COMPONENTS_SECTION = L"components"; LPCWSTR PLAYERDATA_SECTION = L"playerdata"; LPCWSTR KEYCONFIG_SECTION = L"keyconfig"; int nSkipLauncher = GetPrivateProfileIntW(LAUNCHER_SECTION, L"skip", FALSE, CONFIG_FILE); int nNoGPUDialog = GetPrivateProfileIntW(LAUNCHER_SECTION, L"no_gpu_dialog", FALSE, CONFIG_FILE); resolution getCurrentScreenResolution() { return resolution(GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN)); } std::vector getScreenModes() { static std::vector outVec = std::vector(); DEVMODEW dm = { 0 }; dm.dmSize = sizeof(dm); for (int iModeNum = 0; EnumDisplaySettingsW(NULL, iModeNum, &dm) != 0; iModeNum++) { outVec.push_back(dm); } return outVec; } std::vector getScreenResolutionsVec(std::vector &screenModes) { static std::vector outVec = std::vector(); for (DEVMODEW &dm : screenModes) { resolution res = resolution(dm.dmPelsWidth, dm.dmPelsHeight); if (std::find(outVec.begin(), outVec.end(), res) == outVec.end()) { outVec.push_back(res); } } const resolution defaultres(1280, 720); if (std::find(outVec.begin(), outVec.end(), defaultres) == outVec.end()) { outVec.push_back(defaultres); } std::sort(outVec.begin(), outVec.end()); return outVec; } static std::vector getScreenDepthsVec(std::vector &screenModes) { static std::vector outVec = std::vector(); for (DEVMODEW &dm : screenModes) { int depth = dm.dmBitsPerPel; if (depth < 24) continue; if (std::find(outVec.begin(), outVec.end(), depth) == outVec.end()) { outVec.push_back(depth); } } std::sort(outVec.begin(), outVec.end()); return outVec; } static std::vector getScreenRatesVec(std::vector &screenModes) { static std::vector outVec = std::vector(); for (DEVMODEW &dm : screenModes) { int rate = dm.dmDisplayFrequency; if (std::find(outVec.begin(), outVec.end(), rate) == outVec.end()) { outVec.push_back(rate); } } std::sort(outVec.begin(), outVec.end()); return outVec; } std::vector screenModes = getScreenModes(); const std::vector internalResOptions = { resolution(320,240), resolution(426,240), resolution(640,480), resolution(854,480), resolution(960,540), resolution(1280,720), resolution(1366,768), resolution(1600,900), resolution(1920,1080), resolution(2560,1440), resolution(3200,1800), resolution(3840,2160), resolution(5120,2880), resolution(7680,4320) }; DropdownOption* DisplayModeDropdown = new DropdownOption(L"display", RESOLUTION_SECTION, CONFIG_FILE, L"Display:", L"Sets the window/screen mode.", 1, std::vector({ L"Windowed", L"Fast", L"Exclusive", L"Safe" })); ResolutionOption* DisplayResolutionOption = new ResolutionOption(L"width", L"height", RESOLUTION_SECTION, CONFIG_FILE, L"Resolution:", L"Sets the display resolution.", resolution(-1, -1), getScreenResolutionsVec(screenModes), true, RESOPT_INCLUDE_MATCH_SCREEN); DropdownNumberOption* RefreshRateOption = new DropdownNumberOption(L"refreshrate", RESOLUTION_SECTION, CONFIG_FILE, L"Refresh Rate:", L"Sets the display refresh rate.", 60, getScreenRatesVec(screenModes), true); ConfigOptionBase* screenResolutionArray[] = { DisplayModeDropdown, DisplayResolutionOption, //new DropdownNumberOption(L"bitdepth", RESOLUTION_SECTION, CONFIG_FILE, L"Bit Depth:", L"Sets the display bit depth.", 32, getScreenDepthsVec(screenModes), true), RefreshRateOption, }; BooleanOption* InternalResolutionCheckbox = new BooleanOption(L"r.enable", RESOLUTION_SECTION, CONFIG_FILE, L"Enable", L"Enable or disable custom internal resolution.", false, false); ResolutionOption* InternalResolutionOption = new ResolutionOption(L"r.width", L"r.height", RESOLUTION_SECTION, CONFIG_FILE, L"Resolution:", L"Sets the internal resolution (instead of 1280x720).", resolution(1920, 1080), internalResOptions, true, RESOPT_INCLUDE_MATCH_WINDOW); ConfigOptionBase* internalResolutionArray[] = { InternalResolutionCheckbox, InternalResolutionOption }; ConfigOptionBase* graphicsArray[] = { new DropdownOption(L"model", L"GPU", CONFIG_FILE, L"Nvidia GPU:", L"Select your Nvidia GPU's architecture to apply the necessary workarounds.\n\nNOTE: Automatic detection does not currently work on GNU/Linux.", -1, std::vector({ L"Automatic", L"Kepler", L"Maxwell/Pascal", L"Turing", L"Ampere", L"Ada or newer"}), -1), new BooleanOption(L"TAA", GRAPHICS_SECTION, CONFIG_FILE, L"TAA", L"Temporal Anti-Aliasing", true, false), new BooleanOption(L"MLAA", GRAPHICS_SECTION, CONFIG_FILE, L"MLAA", L"Morphological Anti-Aliasing", true, false), new DropdownOption(L"MAG", GRAPHICS_SECTION, CONFIG_FILE, L"Filter:", L"Image filter.\n\nBilinear: default filter\nNearest-neighbour: sharpest, but blocky\nSharpen: sharp filter\nCone: smooth filter", 0, std::vector({ L"Bilinear", L"Nearest-neighbour", L"Sharpen", L"Cone" })), new BooleanOption(L"DOF", GRAPHICS_SECTION, CONFIG_FILE, L"Depth of Field", L"Blurs the background. Disable for better performance.", true, false), new BooleanOption(L"reflections", GRAPHICS_SECTION, CONFIG_FILE, L"Reflections", L"Enable or disable reflections.", true, false), new ResolutionOption(L"reflect_res_width", L"reflect_res_height", GRAPHICS_SECTION, CONFIG_FILE, L"Reflection Res:", L"Sets the reflection buffer resolution (instead of 512x256).", resolution(512, 256), std::vector({resolution(256,256), resolution(512,256), resolution(512,512), resolution(1024,1024), resolution(2048,2048), resolution(4096,4096)}), true, RESOPT_NONE), new ResolutionOption(L"refract_res_width", L"refract_res_height", GRAPHICS_SECTION, CONFIG_FILE, L"Refraction Res:", L"Sets the refraction buffer resolution (instead of 512x256).", resolution(512, 256), std::vector({resolution(256,256), resolution(512,256), resolution(512,512), resolution(1024,1024), resolution(2048,2048), resolution(4096,4096)}), true, RESOPT_NONE), new BooleanOption(L"shadows", GRAPHICS_SECTION, CONFIG_FILE, L"Shadows", L"Enable or disable shadows.", true, false), new ResolutionOption(L"shadow_res_width", L"shadow_res_height", GRAPHICS_SECTION, CONFIG_FILE, L"Shadow Res:", L"Sets the shadow buffer resolution (instead of 2048x2048).", resolution(2048, 2048), std::vector({resolution(256,256), resolution(512,512), resolution(1024,1024), resolution(2048,2048), resolution(4096,4096), resolution(8192,8192)}), true, RESOPT_NONE), new NumericOption(L"gamma", GRAPHICS_SECTION, CONFIG_FILE, L"Gamma:", L"Increase to darken shadows.\nSet to 125 for a console-like experience.\n\nDefault: 0 or 100", 100, 0, 200), new BooleanOption(L"punchthrough", GRAPHICS_SECTION, CONFIG_FILE, L"Transparent Meshes", L"Show transparent meshes.", true, false), new BooleanOption(L"glare", GRAPHICS_SECTION, CONFIG_FILE, L"Glare", L"Enable or disable glare.", true, false), new BooleanOption(L"shader", GRAPHICS_SECTION, CONFIG_FILE, L"Shader", L"Enable or disable high-quality shaders.", true, false), new DropdownOption(L"NPR1", GRAPHICS_SECTION, CONFIG_FILE, L"Toon (F9):", L"NPR1 shader\n\nPress F9 to toggle.", 0, std::vector({ L"Default", L"Force on", L"Force off" })), new BooleanOption(L"2D", GRAPHICS_SECTION, CONFIG_FILE, L"Disable 3D rendering", L"Disable all 3D passes.\n\nWARNING: The extended data will be deleted unless Prevent Data Deletion is enabled.", false, false), }; ConfigOptionBase* optionsArray[] = { new OptionMetaSectionLabel(L"Compatibility"), new BooleanOption(L"no_movies", PATCHES_SECTION, CONFIG_FILE, L"Disable Movies", L"Disable movies (enable this if the game hangs when loading certain PVs).", false, false), new BooleanOption(L"mp4_movies", PATCHES_SECTION, CONFIG_FILE, L"Custom MP4 Adv Movies", L"Enable MP4 (instead of WMV) advertise/attract movies.", false, false), new BooleanOption(L"cursor", PATCHES_SECTION, CONFIG_FILE, L"Cursor", L"Enable or disable the mouse cursor.", true, false), new BooleanOption(L"stereo", PATCHES_SECTION, CONFIG_FILE, L"Stereo", L"Use 2 channels instead of 4 (when not using DivaSound).", true, false), new OptionMetaSeparator(), new OptionMetaSpacer(8), new OptionMetaSectionLabel(L"Controller Options"), new BooleanOption(L"rumble", KEYCONFIG_SECTION, KEYCONFIG_FILE, L"XInput Rumble", L"Enables rumble during chainslides.", true, true), new NumericOption(L"xinput_rumble_intensity_left", KEYCONFIG_SECTION, KEYCONFIG_FILE, L"Left motor:", L"Left rumble motor intensity (XInput).\n\nDefault: 8000", 8000, 0, USHRT_MAX), new NumericOption(L"xinput_rumble_intensity_right", KEYCONFIG_SECTION, KEYCONFIG_FILE, L"Right motor:", L"Right rumble motor intensity (XInput).\n\nDefault: 4000", 4000, 0, USHRT_MAX), new NumericOption(L"xinput_preferred", KEYCONFIG_SECTION, KEYCONFIG_FILE, L"XInput Controller Num:", L"Sets the preferred XInput controller.\nIf unavailable, the next connected controller is used.", 0, 0, 3), new BooleanOption(L"hardware_slider", PATCHES_SECTION, CONFIG_FILE, L"Use Hardware Slider", L"Enable this if using a real arcade slider.\n(set the slider to port COM11)", false, false), new OptionMetaSeparator(), new OptionMetaSpacer(8), new OptionMetaSectionLabel(L"PV Selector"), new DropdownOption(L"quick_start", PATCHES_SECTION, CONFIG_FILE, L"Quick Start:", L"Skip one or more menus.", 1, std::vector({ L"Disabled", L"Guest", L"Guest + Normal" })), new BooleanOption(L"no_scrolling_sfx", PATCHES_SECTION, CONFIG_FILE, L"Disable Scrolling SFX", L"Disable the scrolling sound effect.", false, false), new BooleanOption(L"unlock_pseudo", PATCHES_SECTION, CONFIG_FILE, L"Unlock PSEUDO modules (incomplete)", L"Lets you play any PV with any performer.\n(incomplete, recommended modules will default to Miku)", false, false), new BooleanOption(L"card", PATCHES_SECTION, CONFIG_FILE, L"Unlock card menu (incomplete)", L"Enables the card menu.\n(incomplete, it doesn't bypass the card prompt)", false, false), new OptionMetaSeparator(), new OptionMetaSpacer(8), new OptionMetaSectionLabel(L"Stages/Songs"), new NumericOption(L"Enhanced_Stage_Manager", PATCHES_SECTION, CONFIG_FILE, L"Number of Stages:", L"Set the number of stages (0 = default).", 0, 0, INT_MAX), new BooleanOption(L"Enhanced_Stage_Manager_Encore", PATCHES_SECTION, CONFIG_FILE, L"Encore", L"Enable encore stages.", true, false), new BooleanOption(L"sing_missed", PATCHES_SECTION, CONFIG_FILE, L"Sing Missed", L"Sing missed notes.", false, false), new BooleanOption(L"autopause", KEYCONFIG_SECTION, KEYCONFIG_FILE, L"Pause Automatically", L"Pause when focus is lost.", true, true), new OptionMetaSeparator(), new OptionMetaSpacer(8), new OptionMetaSectionLabel(L"PV Customization"), new BooleanOption(L"enable_pv_customization", PATCHES_SECTION, CONFIG_FILE, L"Enable PV Customization", L"Enable the options below.", false, false), new DropdownOption(L"force_mouth", PATCHES_SECTION, CONFIG_FILE, L"Mouth Type:", L"Change the mouth animations.", 0, std::vector({ L"Default", L"Force PDA", L"Force FT" })), new DropdownOption(L"force_expressions", PATCHES_SECTION, CONFIG_FILE, L"Expression Type:", L"Change the expressions.", 0, std::vector({ L"Default", L"Force PDA", L"Force FT" })), new DropdownOption(L"force_look", PATCHES_SECTION, CONFIG_FILE, L"Look Type:", L"Change the look animations.", 0, std::vector({ L"Default", L"Force PDA", L"Force FT" })), new BooleanOption(L"no_hand_scaling", PATCHES_SECTION, CONFIG_FILE, L"No Hand Scaling", L"Disable hand scaling.", false, false), new NumericOption(L"default_hand_size_uint", PATCHES_SECTION, CONFIG_FILE, L"Default Hand Size:", L"0-10000: default\n12200: PDA\n1000000: maximum", 0, 0, 1000000), new OptionMetaSeparator(), new OptionMetaSpacer(8), new OptionMetaSectionLabel(L"UI Elements"), new BooleanOption(L"hide_volume", PATCHES_SECTION, CONFIG_FILE, L"Hide Volume Buttons", L"Hide the volume and SE control buttons.", false, false), new BooleanOption(L"no_pv_ui", PATCHES_SECTION, CONFIG_FILE, L"Disable PV UI", L"Remove the photo controls during PV playback.", false, false), new BooleanOption(L"hide_pv_watermark", PATCHES_SECTION, CONFIG_FILE, L"Hide PV Watermark", L"Hide the watermark that's usually shown in PV viewing mode.", false, false), new DropdownOption(L"status_icons", PATCHES_SECTION, CONFIG_FILE, L"Top-Right Network Icons:", L"Set the state of card reader and network status icons.", 3, std::vector({ L"Default", L"Hidden", L"Error", L"OK", L"Partial OK" })), new BooleanOption(L"no_lyrics", PATCHES_SECTION, CONFIG_FILE, L"Disable Lyrics", L"Disable showing lyrics.", false, false), new BooleanOption(L"no_error", PATCHES_SECTION, CONFIG_FILE, L"Disable Error Banner", L"Disable the error banner on the attract screen.", true, false), new BooleanOption(L"hide_freeplay", PATCHES_SECTION, CONFIG_FILE, L"Hide \"FREE PLAY\"/\"CREDIT(S)\"", L"Hide the \"FREE PLAY\"/\"CREDIT(S)\" text.", false, false), new BooleanOption(L"freeplay", PATCHES_SECTION, CONFIG_FILE, L"FREE PLAY", L"Show \"FREE PLAY\" instead of \"CREDIT(S)\" and don't require credits.", true, false), new BooleanOption(L"pdloadertext", PATCHES_SECTION, CONFIG_FILE, L"PD Loader FREE PLAY", L"Show \"PD Loader\" instead of \"FREE PLAY\".", true, false), new BooleanOption(L"no_timer", PATCHES_SECTION, CONFIG_FILE, L"Freeze Timer", L"Disable the timer.", true, false), new BooleanOption(L"no_timer_sprite", PATCHES_SECTION, CONFIG_FILE, L"Disable Timer Sprite", L"Disable the timer sprite.", true, false), new OptionMetaSeparator(), new OptionMetaSpacer(8), new OptionMetaSectionLabel(L"Framerate"), new BooleanOption(L"FPS.Limit.LightMode", GRAPHICS_SECTION, CONFIG_FILE, L"Use Lightweight Limiter", L"Makes the FPS limiter use less CPU.\nMay have less consistent performance.", true, false), new NumericOption(L"FPS.Limit", GRAPHICS_SECTION, CONFIG_FILE, L"FPS Limit:", L"Allows you to set a frame rate cap. Set to -1 to unlock the frame rate.", 60, -1, INT_MAX), new NumericOption(L"frm.motion.rate", GRAPHICS_SECTION, CONFIG_FILE, L"FRM Motion Rate:", L"Sets the motion rate (fps) for the Frame Rate Manager component.\nLarger values should be smoother, but more CPU intensive and possibly buggier.", 300, 1, INT_MAX), new OptionMetaSeparator(), new OptionMetaSpacer(8), //new OptionMetaSectionLabel(L"Advanced Compatibility"), //new BooleanOption(L"opengl_patch_a", LAUNCHER_SECTION, CONFIG_FILE, L"OpenGL Patch A", L"Ignores some OpenGL-related errors. Don't use both patches at the same time unless you're know what you're doing.", false, false), //new BooleanOption(L"opengl_patch_b", LAUNCHER_SECTION, CONFIG_FILE, L"OpenGL Patch B", L"Ignores some OpenGL-related errors. Don't use both patches at the same time unless you're know what you're doing.", false, false), //new OptionMetaSeparator(), //new OptionMetaSpacer(8), new OptionMetaSectionLabel(L"Loader"), new BooleanOption(L"custom_patches", PATCHES_SECTION, CONFIG_FILE, L"Enable Custom Patches", L"Enables all custom patches.", true, false), //new BooleanOption(L"prevent_data_deletion", PATCHES_SECTION, CONFIG_FILE, L"Prevent Data Deletion", L"Prevents the game from deleting files.", false, false), new OptionMetaSeparator(), new OptionMetaSpacer(8), new OptionMetaSectionLabel(L"Launcher"), new BooleanOption(L"dark_launcher", LAUNCHER_SECTION, CONFIG_FILE, L"Dark Launcher", L"Sets the dark colour scheme in the launcher.", false, false), //new BooleanOption(L"acrylic_blur", LAUNCHER_SECTION, CONFIG_FILE, L"Acrylic Blur", L"Enables acrylic blur in the launcher on Windows 10 20H2 or later.", false, false), new BooleanOption(L"no_gpu_dialog", LAUNCHER_SECTION, CONFIG_FILE, L"Disable GPU Warning", L"Disables the warning dialog for unsupported GPUs.", false, false), //new BooleanOption(L"ignore_exe_checksum", PATCHES_SECTION, CONFIG_FILE, L"Ignore exe checksum", L"Use at your own risk.", false, false), new StringOption(L"command_line", LAUNCHER_SECTION, CONFIG_FILE, L"Command Line:", L"Allows setting command line parameters for the game when using the launcher.\nDisabling the launcher will bypass this.", L"", false), new BooleanOption(L"use_divahook_bat", LAUNCHER_SECTION, CONFIG_FILE, L"Use divahook.bat/start.bat", L"Launches divahook.bat/start.bat intead of diva.exe.", false, false), }; ConfigOptionBase* playerdataArray[] = { new StringOption(L"player_name", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"Player Name:", L"Player name shown in game.", L"NO-NAME", true), new StringOption(L"level_name", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"Level Name:", L"Level (plate) name shown in game.", L"忘れないでね私の声を", true), new NumericOption(L"level_plate_id", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"Level Plate:", L"Sets the level background image (plate).", 0, 0, INT_MAX), new NumericOption(L"level_plate_effect", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"Level Plate Effect:", L"Sets the effect on the level background image (plate).", -1, -1, 2), new NumericOption(L"skin_equip", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"Skin:", L"Sets the gameplay UI skin.", 0, 0, INT_MAX), new NumericOption(L"btn_se_equip", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"Button Sound:", L"Sets the sound effect for buttons.\n-1 = song default", -1, -1, INT_MAX), new NumericOption(L"slide_se_equip", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"Slide Sound:", L"Sets the sound effect for slides.\n-1 = song default", -1, -1, INT_MAX), new NumericOption(L"chainslide_se_equip", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"Chainslide Sound:", L"Sets the sound effect for chain slides.\n-1 = song default", -1, -1, INT_MAX), new NumericOption(L"slidertouch_se_equip", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"Slider Touch Sound:", L"Sets the sound effect for touching the slider with no note.\n-1 = song default", -1, -1, INT_MAX), new BooleanOption(L"act_toggle", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"Button SE", L"Enables button/slider sounds.", true, true), new BooleanOption(L"border_great", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"Clear Border (Great)", L"Shows the clear border for a great rating on the progress bar.", true, true), new BooleanOption(L"border_excellent", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"Clear Border (Excellent)", L"Shows the clear border for an excellent rating on the progress bar.", true, true), new BooleanOption(L"border_rival", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"Clear Border (Rival)", L"Shows the clear border for beating your rival on the progress bar.", false, true), new BooleanOption(L"use_card", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"Use Card", L"Enables IC card. This allows module selection.", true, true), new BooleanOption(L"module_card_workaround", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"Fast Module Selection (buggy)", L"Allows module selection without card and tries to improve menu performance.\nKnown to cause issues, especially with song-specific modules.", false, true), new BooleanOption(L"use_pv_module_equip", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"Song Specific Modules", L"Allows song-specific module selection.", true, true), new BooleanOption(L"use_pv_skin_equip", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"Song Specific Skins", L"Allows song-specific skin settings.\nValues stored in skins.ini", true, true), new BooleanOption(L"use_pv_sfx_equip", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"Song Specific Sound Effects", L"Allows song-specific sound effect settings.\nValues stored in sfx.ini", true, true), new BooleanOption(L"gamemode_options", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"Game Modifiers", L"Allows use of game mode modifiers (hi-speed, hidden, and sudden).", true, true), }; ConfigOptionBase* componentsArray[] = { new BooleanOption(L"input_emulator", COMPONENTS_SECTION, COMPONENTS_FILE, L"Input Emulator", L"Emulates input through keyboard and/or mouse.", false, true), new BooleanOption(L"touch_slider_emulator", COMPONENTS_SECTION, COMPONENTS_FILE, L"Slider Emulator", L"Emulates slider through keyboard and/or mouse.", false, true), new BooleanOption(L"touch_panel_emulator", COMPONENTS_SECTION, COMPONENTS_FILE, L"Touch Panel Emulator", L"Emulates touch panel through mouse.", false, true), new BooleanOption(L"player_data_manager", COMPONENTS_SECTION, COMPONENTS_FILE, L"Player Data Manager", L"Loads user-defined values into the PlayerData struct.\nRequired for modules and game mode modifiers.", false, true), new BooleanOption(L"frame_rate_manager", COMPONENTS_SECTION, COMPONENTS_FILE, L"Frame Rate Manager", L"Adjusts animations to the correct speed at different frame rates.\nOnly needed when FPS isn't locked at 60.", false, true), new BooleanOption(L"fast_loader", COMPONENTS_SECTION, COMPONENTS_FILE, L"Fast Loader", L"Skip or speed up unnecessary loading steps.", false, true), new NumericOption(L"fast_loader_speed", COMPONENTS_SECTION, COMPONENTS_FILE, L"Fast Loader Speed", L"Set this to 4 or less when playing online.\nDefault: 39", 39, 2, 1024), new BooleanOption(L"camera_controller", COMPONENTS_SECTION, COMPONENTS_FILE, L"Camera Controller", L"Enables freecam (toggled using F3).\nWASD to move, SPACE/CTRL for up/down, Q/R to rotate, R/F for zoom.\nHolding SHIFT/ALT changes control speed.", false, true), new BooleanOption(L"scale_component", COMPONENTS_SECTION, COMPONENTS_FILE, L"Scale Component", L"Scales the graphics output framebuffer to fill the screen/window.", false, true), new BooleanOption(L"debug_component", COMPONENTS_SECTION, COMPONENTS_FILE, L"Debug Component", L"Allows for changing game state (F4-F8 keys), using dev GUI and tests, and speeding up 2d animations/menus (hold SHIFT+TAB).", false, true), new BooleanOption(L"target_inspector", COMPONENTS_SECTION, COMPONENTS_FILE, L"Target Inspector", L"Enables hold transfers.", false, true), new BooleanOption(L"score_saver", COMPONENTS_SECTION, COMPONENTS_FILE, L"Score Saver", L"Saves high scores to plugins/scores.ini.", false, true), new BooleanOption(L"pause", COMPONENTS_SECTION, COMPONENTS_FILE, L"Pause", L"Adds a pause menu.", false, true), }; bool IsLineInFile(LPCSTR searchLine, LPCWSTR fileName) { bool result = false; std::ifstream fileStream(fileName); if (!fileStream.is_open()) return false; std::string line; // check for BOM std::getline(fileStream, line); if (line.size() >= 3 && line.rfind("\xEF\xBB\xBF", 0) == 0) fileStream.seekg(3); else fileStream.seekg(0); while (std::getline(fileStream, line)) { if (line.compare(searchLine) == 0) { result = true; break; } } fileStream.close(); return result; } void PrependFile(LPCSTR newStr, LPCWSTR fileName) { std::fstream fileStream(fileName); if (!fileStream.is_open()) return; std::string origStr; // this is apparently more efficient than just going straight into the string fileStream.seekg(0, std::ios::end); origStr.reserve(fileStream.tellg()); fileStream.seekg(0, std::ios::beg); // check for BOM std::string BOMcheckLine; std::getline(fileStream, BOMcheckLine); if (BOMcheckLine.size() >= 3 && BOMcheckLine.rfind("\xEF\xBB\xBF", 0) == 0) fileStream.seekg(3); else fileStream.seekg(0); origStr.assign((std::istreambuf_iterator(fileStream)), std::istreambuf_iterator()); std::string outStr = newStr; outStr += origStr; fileStream.seekg(0, std::ios::beg); fileStream << outStr; fileStream.close(); } struct PluginInfo { HMODULE handle; std::wstring filename; std::wstring name; std::wstring description; std::wstring builddate; std::vector configopts; }; std::vector LoadPlugins() { std::vector outvec; HANDLE hFind; WIN32_FIND_DATAW ffd; hFind = FindFirstFileW((PLUGINS_DIR + L"\\*.dva").c_str(), &ffd); if (hFind != INVALID_HANDLE_VALUE) { do { if (!(ffd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) { if (ffd.cFileName[0] == '.' && ffd.cFileName[1] == '_') continue; // exclude macOS metadata auto pos = wcslen(ffd.cFileName); if (ffd.cFileName[pos - 4] == '.' && (ffd.cFileName[pos - 3] == 'd' || ffd.cFileName[pos - 3] == 'D') && (ffd.cFileName[pos - 2] == 'v' || ffd.cFileName[pos - 2] == 'V') && (ffd.cFileName[pos - 1] == 'a' || ffd.cFileName[pos - 1] == 'A')) { PluginInfo thisplugin; thisplugin.handle = LoadLibraryW((PLUGINS_DIR + L"\\" + ffd.cFileName).c_str()); thisplugin.filename = ffd.cFileName; if (thisplugin.handle == NULL) continue; auto nameFunc = (LPCWSTR(*)())GetProcAddress(thisplugin.handle, "GetPluginName"); auto descFunc = (LPCWSTR(*)())GetProcAddress(thisplugin.handle, "GetPluginDescription"); auto dateFunc = (LPCWSTR(*)())GetProcAddress(thisplugin.handle, "GetBuildDate"); auto optsFunc = (PluginConfig::PluginConfigArray(*)())GetProcAddress(thisplugin.handle, "GetPluginOptions"); if (nameFunc != NULL) thisplugin.name = nameFunc(); else thisplugin.name = thisplugin.filename; if (descFunc != NULL) thisplugin.description = descFunc(); else thisplugin.description = (thisplugin.filename + L" Plugin").c_str(); if (dateFunc != NULL) thisplugin.builddate = dateFunc(); else thisplugin.builddate = L"Unknown"; thisplugin.description += L"\n\nVersion: " + thisplugin.builddate; if (optsFunc != NULL) thisplugin.configopts = PluginConfig::GetConfigOptionVec(optsFunc()); // sometimes this might screw with custom button config, so let's just not free stuff // FreeLibrary(thisplugin.handle); outvec.push_back(thisplugin); } } } while (FindNextFileW(hFind, &ffd)); FindClose(hFind); } return outvec; } // don't load until actually needed to avoid loading disabled plugins std::vector AllPlugins; // = LoadPlugins(); std::vector GetPluginOptions(std::vector* plugins) { std::vector outvec; for (PluginInfo &pi : *plugins) { PluginOption* opt = new PluginOption(pi.filename.c_str(), L"plugins", CONFIG_FILE, pi.name.c_str(), pi.description.c_str(), true, pi.configopts, pi.builddate); outvec.push_back(opt); } return outvec; } // don't load until actually needed to avoid loading disabled plugins std::vector AllPluginOpts; // = GetPluginOptions(&AllPlugins); std::vector LoadCustom() { std::vector outvec; HANDLE hFind; WIN32_FIND_DATAW ffd; hFind = FindFirstFileW((PATCHES_DIR + L"\\*.p*").c_str(), &ffd); if (hFind != INVALID_HANDLE_VALUE) { do { if (!(ffd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) { if (ffd.cFileName[0] == '.' && ffd.cFileName[1] == '_') continue; // exclude macOS metadata auto pos = wcslen(ffd.cFileName); if ((ffd.cFileName[pos - 2] == '.' && (ffd.cFileName[pos - 1] == 'p' || ffd.cFileName[pos - 1] == 'P')) || (ffd.cFileName[pos - 3] == '.' && (ffd.cFileName[pos - 2] == 'p' || ffd.cFileName[pos - 2] == 'P') && (ffd.cFileName[pos - 1] == '2'))) { PluginInfo thisplugin; thisplugin.filename = ffd.cFileName; thisplugin.name = thisplugin.filename; if (thisplugin.filename[pos - 1] == '2') thisplugin.name.resize(thisplugin.name.size() - 3); else thisplugin.name.resize(thisplugin.name.size() - 2); thisplugin.description = L"Custom patch"; outvec.push_back(thisplugin); } } } while (FindNextFileW(hFind, &ffd)); FindClose(hFind); } return outvec; } std::vector AllCustomPatches; // = LoadCustom(); std::vector GetCustomOptions(std::vector* patches) { std::vector outvec; for (PluginInfo& pi : *patches) { PluginOption* opt = new PluginOption(pi.filename.c_str(), L"plugins", CONFIG_FILE, pi.name.c_str(), pi.description.c_str(), true, pi.configopts); outvec.push_back(opt); } return outvec; } // don't load until actually needed to avoid loading disabled plugins std::vector AllCustomOpts; // = GetCustomOptions(&AllCustomPatches); // used to trick Optimus into switching to the NVIDIA GPU HMODULE nvcudaModule = LoadLibraryW(L"nvcuda.dll"); // cuInit actually returns a CUresult, but we don't really care about it void(WINAPI * cuInit)(unsigned int flags) = (void(WINAPI*)(unsigned int flags))GetProcAddress(nvcudaModule, "cuInit"); // needed to close the OpenGL window (freeglut only) HMODULE glutModule = LoadLibraryW(L"glut32.dll"); void(__stdcall * glutMainLoopEventDynamic)() = (void(__stdcall*)())GetProcAddress(glutModule, "glutMainLoopEvent"); using namespace PluginConfig; extern "C" __declspec(dllexport) LPCWSTR GetPluginName(void) { return L"Launcher"; } extern "C" __declspec(dllexport) LPCWSTR GetPluginDescription(void) { return L"PD Launcher is the window you currently have open.\nYou can disable it if you want, but you'll need to edit config.ini if you ever want to re-enable it."; }