#pragma once #include namespace TLAC::Components { struct CustomPlayerData { std::string *PlayerName; std::string* LevelName; int LevelPlateId; int LevelPlateEffect; int SkinEquip; int BtnSeEquip; int SlideSeEquip; int ChainslideSeEquip; int SlidertouchSeEquip; bool ShowGreatClearBorder; bool ShowExcellentClearBorder; bool ShowRivalClearBorder; bool UseCard; bool GameModifierOptions; bool ActionSE; }; }