#include "Stopwatch.h" namespace TLAC::Utilities { Stopwatch::Stopwatch() { } Stopwatch::~Stopwatch() { } void Stopwatch::Start() { start = high_resolution_clock::now(); } float Stopwatch::Stop() { end = high_resolution_clock::now(); return GetElapsed(); } float Stopwatch::Restart() { float elapsed = Stop(); Start(); return elapsed; } float Stopwatch::GetElapsed() { return (float)(chrono::duration_cast(end - start).count() / TIME_FACTOR); } }