#pragma once #include "EmulatorComponent.h" namespace TLAC::Components { class FrameRateManager : public EmulatorComponent { public: FrameRateManager(); ~FrameRateManager(); virtual const char* GetDisplayName() override; virtual void Initialize(ComponentsManager*) override; virtual void Update() override; private: float *pvFrameRate; float *frameSpeed; float *aetFrameDuration; float defaultAetFrameDuration; float commonRefreshRates[5] { 60.0f, 75.0f, 120.0f, 144.0f, 240.0f, }; float RoundFrameRate(float frameRate); }; }