#pragma once #include #define SLIDER_OK 3 #define SLIDER_SECTIONS 4 #define SLIDER_SENSORS 32 #define NO_PRESSURE 0 #define FULL_PRESSURE 180 namespace TLAC::Components { struct TouchSliderState { uint8_t Padding0000[112]; int32_t State; uint8_t Padding0074[20 + 12]; int32_t SensorPressureLevels[SLIDER_SENSORS]; uint8_t Padding0108[52 - 12]; float SectionPositions[SLIDER_SECTIONS]; int SectionConnections[SLIDER_SECTIONS]; uint8_t Padding015C[4]; bool SectionTouched[SLIDER_SECTIONS]; uint8_t Padding013C[3128 - 52 - 40]; struct { uint8_t Padding00[2]; bool IsTouched; uint8_t Padding[45]; } SensorTouched[SLIDER_SENSORS]; void SetSensor(int index, int value); void ResetSensors(); }; }