Commit Graph
95 Commits
Author SHA1 Message Date
nastys 42bee2ffaf Timer patches 2019-10-13 02:10:42 +02:00
somewhatlurker faa91a0ffb score saver: trying the vector-based cache again 2019-10-13 01:14:17 +11:00
somewhatlurker 1d74aafe91 playerdatamanager: add mylists 2019-10-13 00:01:42 +11:00
somewhatlurker ed51ea836b Merge branch 'master' of somewhatlurker/PD-Loader into master 2019-10-08 03:42:46 +00:00
nastys 08fe234c39 Move some patches 2019-10-07 18:39:13 +02:00
somewhatlurker 4289582b01 ScoreSaver: reduce startup delays, hopefully reduce crashing on exit 2019-10-04 21:51:44 +10:00
lybxlpsv 30a24e9687 playerdatamanager : workaround fix attempt when use_card 2019-09-23 20:47:46 +07:00
somewhatlurker 74370d6a05 playerdata: add level_plate_effect, slidertouch_se_equip, border_rival 2019-09-23 23:08:48 +10:00
somewhatlurker 268859a213 score saver: add fallback reads for alltime options when saving 2019-09-23 22:07:07 +10:00
somewhatlurker 7a4d2f94ee score saver: add proper all-time percentage and modifier saving, show modifiers in song list, initialise all possible high score slots at startup
WARNING: BACKUP YOUR SCORES.INI BEFORE USING THIS IN CASE THERE'S BUGS

also, game startup is now somewhat slower (~5-10s)...  not sure if there's much that can be done without changing how this works again
2019-09-23 19:08:34 +10:00
somewhatlurker 14d1001bca score_saver: add rival clear rank (not sure, but seems like it at a glance even though it isn't really shown anywhere) 2019-09-22 22:53:16 +10:00
somewhatlurker 85b8245a64 score_saver: add rivalscores.ini support, add proper constructor for scores 2019-09-22 22:17:05 +10:00
somewhatlurker 9b4c5cee8b score_saver: populate actual in-game score info instead of replcing UI elements 2019-09-22 19:10:23 +10:00
somewhatlurker e3d74b61b4 score saver: make clear counts match actual game (perfect counts for <= excellent, etc) 2019-09-22 00:26:58 +10:00
somewhatlurker 49e4a3e5de score_saver: cache scores for speed, add clear counts (use_card only?), add "-PROTECTED-" message in protected mode
should probably replace a bunch of ints with UINTs to do less range checks, but meh lol
2019-09-20 17:15:38 +10:00
somewhatlurker 70134c1350 score saver: fix type of insurance variable (seems fine either way, but this should be more correct) 2019-09-19 20:22:43 +10:00
somewhatlurker e4b8d0256f score_saver: fix possible hang after fail/protected song 2019-09-18 21:44:56 +10:00
somewhatlurker aa8c297524 score_saver: move score text upwards (dodgy hardcoded position, but I guess it's fine at least for now) 2019-09-18 20:22:05 +10:00
somewhatlurker 4f413bf4c6 score_saver: add tracking of alltime best rank, improve pv list scrolling 2019-09-18 17:20:41 +10:00
somewhatlurker e1487ea9e7 score saver: add viewing of percent and score, fix exex 2019-09-18 15:22:29 +10:00
somewhatlurker a52130571a score_saver: add more info to output 2019-09-17 16:42:07 +10:00
somewhatlurker 00dd03bf32 add ScoreSaver TLAC component 2019-09-17 13:58:37 +10:00
somewhatlurker 1242b608bb fix compilation (oops) 2019-09-14 15:58:42 +10:00
somewhatlurker a1d69543d4 Merge branch 'master' of somewhatlurker/PD-Loader into master 2019-09-14 04:43:20 +00:00
somewhatlurker 4025d8b821 frm: use fps for motion rate 2019-09-14 14:42:19 +10:00
somewhatlurker 3223d80666 fix frame speed slider initial value (should ignore effect of auto speed) 2019-09-11 13:01:46 +10:00
somewhatlurker d266dd0542 make USE_AUTO_FRAMESPEED_ADDRESS and AUTO_FRAMESPEED_TARGET_FRAMERATE_ADDRESS constants 2019-09-11 11:01:14 +10:00
somewhatlurker 2239228bb0 add frm motion rate option and fix esm options 2019-09-11 10:28:29 +10:00
nastys 381523114e XInput Rumble 2019-09-11 02:25:01 +02:00
somewhatlurker 969eaa4a7c change double-tap esc to exit behaviour -- now sets the flag for the game to exit itself 2019-09-10 05:54:53 +00:00
somewhatlurker 23a391fc75 frm: ensure correct speed in test modes, stop modifying "aetFrameDuration" because it breaks some effects (actual aet code is patched) 2019-09-08 03:59:28 +10:00
somewhatlurker dafeef7936 frm: use InjectCode for readability, add fix for snow effect, fix module menu framerate 2019-09-06 22:16:05 +10:00
somewhatlurker 4ae24cea39 frm: fix wind effect(?), increase motionSpeedMultiplier to 5 2019-09-06 10:35:02 +10:00
somewhatlurker 82f5d35e0a frm: fix speed in data test modes 2019-09-06 08:35:58 +10:00
somewhatlurker 7b35907406 restrict frame rate adjustments to in-pv and attract demos only 2019-09-06 03:24:04 +10:00
somewhatlurker 2cb5004c47 replace FrameRateManager with new approach
-- now keeps sync much better, but makes wind effects and some stuff outside PVs run at the wrong speed
2019-09-06 02:37:38 +10:00
somewhatlurker 0e937ce4e2 make diva.exe exit cleanly (with double-tap esc) 2019-09-03 01:07:25 +10:00
somewhatlurker a19d7eea95 add act_toggle config to playerdata 2019-08-30 00:16:35 +10:00
Skyth 244b6eca25 Add a better FPS limiter 2019-08-29 15:43:26 +03:00
somewhatlurker 98c12e7455 rewrite TargetInspector to directly access memory, and add experimental ShouldVibrate bool 2019-08-14 21:46:38 +10:00
nastys 6167f84432 Windowed mode fixes; Double tap ESC to quit; Launcher improvements 2019-08-08 16:01:08 +02:00
somewhatlurker 0f13995687 make JVS L and R buttons from slider work with input emulator active
(should fix issue #6)
2019-08-08 17:08:42 +10:00
lybxlpsv 5bfe3abb5b playerdatamanager: forgot to change back stuff 2019-08-01 21:52:38 +07:00
lybxlpsv 94bdb31885 playerdatamanager: fix typo on experimental module_card_workaround 2019-08-01 21:43:28 +07:00
nastys d1349cfebe Clean up 2019-07-30 13:48:28 +02:00