somewhatlurker
e007750af1
pause: use cross to leave sub-menu instead of triangle
2019-10-23 11:11:16 +11:00
somewhatlurker
2c8f3624bd
tlac: rename some text drawing stuff to be more correct
2019-10-23 11:06:56 +11:00
somewhatlurker
32a7e07dbe
pause: bring back the fancy icons (with a fix for createAetLayer's signature in drawing)
2019-10-23 08:26:27 +11:00
somewhatlurker
ef4f89f235
pause: disable aets in key legend -- I've been getting some crashes that seem to be caused by them and I'm not sure why yet
...
might be something as simple as putting const in a few too many places
2019-10-23 07:47:26 +11:00
somewhatlurker
586db86f43
pause: add slider input filtering
2019-10-23 07:32:19 +11:00
somewhatlurker
e6ad288288
pause: more cleanup
2019-10-23 06:02:34 +11:00
somewhatlurker
421a5e4d4f
pause: menu code cleanup
2019-10-23 05:36:27 +11:00
somewhatlurker
32b110efa9
pause: better input filtering
...
buttons now need to be pressed again after leaving pause to trigger (instead of instantly hitting when unpaused)
2019-10-23 04:52:39 +11:00
somewhatlurker
65aea1b1a0
pause: fix button icons remaining when UI is hidden
2019-10-22 05:42:52 +11:00
somewhatlurker
f8f3b399e7
pause disable broken restart button
2019-10-22 05:39:37 +11:00
somewhatlurker
c724e1b0a0
pause: don't click the restart button. I warned you.
2019-10-22 03:50:17 +11:00
somewhatlurker
89c999afee
tlac: rename DrawSprites stuff to Draw2D, use a better hook for it
2019-10-22 00:56:45 +11:00
somewhatlurker
dffc309857
tlac drawing: lots of const on pointers
2019-10-21 21:53:26 +11:00
somewhatlurker
cf82cf1b73
pause: floats in createAetLayer calls?
2019-10-21 21:48:46 +11:00
somewhatlurker
ea286b1510
pause: use nullptr instead of 0 in createAetLayer args
2019-10-21 21:39:57 +11:00
somewhatlurker
d86af74413
tlac: (drawing:) use Point struct in more places and add more/better aet funcs, (pause:) use button aets in key legend
2019-10-21 21:10:39 +11:00
somewhatlurker
af26ff5caa
tlac: aet drawing funcs
2019-10-21 18:50:57 +11:00
somewhatlurker
35e7438f02
tlac: add three parameter drawRectangle (implemented the same as sega uses)
2019-10-21 17:24:35 +11:00
somewhatlurker
dc92362c3c
pause: okay, I think this should fix appveyor builds
2019-10-21 14:26:14 +11:00
somewhatlurker
336e1afd0f
pause: ?
2019-10-21 14:10:40 +11:00
somewhatlurker
a6d6e0351d
use proper syntax for accessing vector data
2019-10-21 13:55:25 +11:00
somewhatlurker
4540264c96
pause: cleanup, remove an unused hook
2019-10-21 13:46:34 +11:00
somewhatlurker
187eb7350b
pause: add missing string include
2019-10-21 01:39:21 +11:00
somewhatlurker
4ae7845971
pause: add SE volume submenu, improve some state management
2019-10-21 01:20:44 +11:00
somewhatlurker
52a2b0df96
pause: don't listen for menu input when menu is hidden, improve keys legend, add pulsing effect to selected item's text, remove isUnpauseKeyTapped
2019-10-20 19:58:09 +11:00
somewhatlurker
b0cefbe1d1
pause: move entire UI to in-engine sprites, make give up work, DrawText.h->Drawing.h, make framespeed modification robust
...
(code's still a mess tho)
2019-10-20 17:35:51 +11:00
somewhatlurker
10ac550fed
add pause menu (with one option)
...
this is pretty annoying becuase it requires drawing the overlay after drawing text..
it's probably not a bad idea to ship a new text renderer so some of the dodginess can be avoided
2019-10-20 02:49:54 +11:00
somewhatlurker
9a57224288
placeholder pause UI
2019-10-19 18:10:51 +11:00
somewhatlurker
acbebbffc0
significant work on Pause component (not ready yet, but feel free to test)
2019-10-19 15:29:07 +11:00
somewhatlurker
6f839da99c
Merge branch 'master' of somewhatlurker/PD-Loader into master
2019-10-18 08:06:22 +00:00
somewhatlurker
f7a96fb3b7
score saver: fix insurance update check
2019-10-18 19:05:20 +11:00
somewhatlurker
147c55b806
score_saver: don't block game loading when scores aren't loaded -- just delay score loading
2019-10-16 10:58:27 +11:00
somewhatlurker
c941284753
score saver: detect SUB_GAME_SEL as in pv menu for update
2019-10-16 10:27:47 +11:00
somewhatlurker
1854366565
move disable debug cursor patch to patches
...
now it doesn't rely on checking for a separate patch that could change (break things)
2019-10-14 02:37:09 +11:00
nastys
f485973cc9
Separate menu D-Pad bindings
2019-10-13 17:32:19 +02:00
nastys
7709b0b592
Disable debug cursor if the system one is enabled (thanks to somewhatlurker)
2019-10-13 02:35:02 +02:00
nastys
f1a9bc2bef
Timer patches
2019-10-13 02:10:42 +02:00
somewhatlurker
e342233729
score saver: trying the vector-based cache again
2019-10-13 01:14:17 +11:00
somewhatlurker
cd65162a1d
playerdatamanager: add mylists
2019-10-13 00:01:42 +11:00
somewhatlurker
0d581a9343
Merge branch 'master' of somewhatlurker/PD-Loader into master
2019-10-08 03:42:46 +00:00
nastys
d73e4657aa
Move some patches
2019-10-07 18:39:13 +02:00
somewhatlurker
23fdf9b09d
ScoreSaver: reduce startup delays, hopefully reduce crashing on exit
2019-10-04 21:51:44 +10:00
lybxlpsv
cb917322cf
playerdatamanager : workaround fix attempt when use_card
2019-09-23 20:47:46 +07:00
somewhatlurker
ace7a20f0e
playerdata: add level_plate_effect, slidertouch_se_equip, border_rival
2019-09-23 23:08:48 +10:00
somewhatlurker
b5f5dd8e67
score saver: add fallback reads for alltime options when saving
2019-09-23 22:07:07 +10:00
somewhatlurker
c2d2b2f5d5
score saver: add proper all-time percentage and modifier saving, show modifiers in song list, initialise all possible high score slots at startup
...
WARNING: BACKUP YOUR SCORES.INI BEFORE USING THIS IN CASE THERE'S BUGS
also, game startup is now somewhat slower (~5-10s)... not sure if there's much that can be done without changing how this works again
2019-09-23 19:08:34 +10:00
somewhatlurker
b79e962642
score_saver: add rival clear rank (not sure, but seems like it at a glance even though it isn't really shown anywhere)
2019-09-22 22:53:16 +10:00
somewhatlurker
d4ad9ae4af
score_saver: add rivalscores.ini support, add proper constructor for scores
2019-09-22 22:17:05 +10:00
somewhatlurker
192a28e80f
score_saver: populate actual in-game score info instead of replcing UI elements
2019-09-22 19:10:23 +10:00
somewhatlurker
1b248e5005
score saver: make clear counts match actual game (perfect counts for <= excellent, etc)
2019-09-22 00:26:58 +10:00