Commit Graph
11 Commits
Author SHA1 Message Date
somewhatlurker 7c308c1f24 tlac: (drawing:) use Point struct in more places and add more/better aet funcs, (pause:) use button aets in key legend 2019-10-21 21:10:39 +11:00
somewhatlurker b017382580 tlac: aet drawing funcs 2019-10-21 18:50:57 +11:00
somewhatlurker b4ee82a643 pause: okay, I think this should fix appveyor builds 2019-10-21 14:26:14 +11:00
somewhatlurker 39d2f18c3f pause: cleanup, remove an unused hook 2019-10-21 13:46:34 +11:00
somewhatlurker f7076adcb8 pause: add missing string include 2019-10-21 01:39:21 +11:00
somewhatlurker 8edbf92649 pause: add SE volume submenu, improve some state management 2019-10-21 01:20:44 +11:00
somewhatlurker cc183348e4 pause: don't listen for menu input when menu is hidden, improve keys legend, add pulsing effect to selected item's text, remove isUnpauseKeyTapped 2019-10-20 19:58:09 +11:00
somewhatlurker d8ac3bbd67 pause: move entire UI to in-engine sprites, make give up work, DrawText.h->Drawing.h, make framespeed modification robust
(code's still a mess tho)
2019-10-20 17:35:51 +11:00
somewhatlurker 3c7768c147 add pause menu (with one option)
this is pretty annoying becuase it requires drawing the overlay after drawing text..
it's probably not a bad idea to ship a new text renderer so some of the dodginess can be avoided
2019-10-20 02:49:54 +11:00
somewhatlurker d768fa40f3 placeholder pause UI 2019-10-19 18:10:51 +11:00
somewhatlurker 030850a6dd significant work on Pause component (not ready yet, but feel free to test) 2019-10-19 15:29:07 +11:00