Commit Graph
300 Commits
Author SHA1 Message Date
somewhatlurker 421a5e4d4f pause: menu code cleanup 2019-10-23 05:36:27 +11:00
somewhatlurker 32b110efa9 pause: better input filtering
buttons now need to be pressed again after leaving pause to trigger (instead of instantly hitting when unpaused)
2019-10-23 04:52:39 +11:00
somewhatlurker 65aea1b1a0 pause: fix button icons remaining when UI is hidden 2019-10-22 05:42:52 +11:00
somewhatlurker f8f3b399e7 pause disable broken restart button 2019-10-22 05:39:37 +11:00
somewhatlurker c724e1b0a0 pause: don't click the restart button. I warned you. 2019-10-22 03:50:17 +11:00
somewhatlurker 89c999afee tlac: rename DrawSprites stuff to Draw2D, use a better hook for it 2019-10-22 00:56:45 +11:00
somewhatlurker dffc309857 tlac drawing: lots of const on pointers 2019-10-21 21:53:26 +11:00
somewhatlurker cf82cf1b73 pause: floats in createAetLayer calls? 2019-10-21 21:48:46 +11:00
somewhatlurker ea286b1510 pause: use nullptr instead of 0 in createAetLayer args 2019-10-21 21:39:57 +11:00
somewhatlurker d86af74413 tlac: (drawing:) use Point struct in more places and add more/better aet funcs, (pause:) use button aets in key legend 2019-10-21 21:10:39 +11:00
somewhatlurker af26ff5caa tlac: aet drawing funcs 2019-10-21 18:50:57 +11:00
somewhatlurker 35e7438f02 tlac: add three parameter drawRectangle (implemented the same as sega uses) 2019-10-21 17:24:35 +11:00
somewhatlurker dc92362c3c pause: okay, I think this should fix appveyor builds 2019-10-21 14:26:14 +11:00
somewhatlurker 336e1afd0f pause: ? 2019-10-21 14:10:40 +11:00
somewhatlurker a6d6e0351d use proper syntax for accessing vector data 2019-10-21 13:55:25 +11:00
somewhatlurker 4540264c96 pause: cleanup, remove an unused hook 2019-10-21 13:46:34 +11:00
somewhatlurker 187eb7350b pause: add missing string include 2019-10-21 01:39:21 +11:00
somewhatlurker 97817d306e shaderpatch: fix crashing(?) 2019-10-21 01:33:59 +11:00
somewhatlurker 4ae7845971 pause: add SE volume submenu, improve some state management 2019-10-21 01:20:44 +11:00
somewhatlurker 52a2b0df96 pause: don't listen for menu input when menu is hidden, improve keys legend, add pulsing effect to selected item's text, remove isUnpauseKeyTapped 2019-10-20 19:58:09 +11:00
somewhatlurker b0cefbe1d1 pause: move entire UI to in-engine sprites, make give up work, DrawText.h->Drawing.h, make framespeed modification robust
(code's still a mess tho)
2019-10-20 17:35:51 +11:00
somewhatlurker 10ac550fed add pause menu (with one option)
this is pretty annoying becuase it requires drawing the overlay after drawing text..
it's probably not a bad idea to ship a new text renderer so some of the dodginess can be avoided
2019-10-20 02:49:54 +11:00
somewhatlurker 9a57224288 placeholder pause UI 2019-10-19 18:10:51 +11:00
somewhatlurker acbebbffc0 significant work on Pause component (not ready yet, but feel free to test) 2019-10-19 15:29:07 +11:00
somewhatlurker 6f839da99c Merge branch 'master' of somewhatlurker/PD-Loader into master 2019-10-18 08:06:22 +00:00
somewhatlurker f7a96fb3b7 score saver: fix insurance update check 2019-10-18 19:05:20 +11:00
somewhatlurker 147c55b806 score_saver: don't block game loading when scores aren't loaded -- just delay score loading 2019-10-16 10:58:27 +11:00
somewhatlurker c941284753 score saver: detect SUB_GAME_SEL as in pv menu for update 2019-10-16 10:27:47 +11:00
somewhatlurker 115c6a3193 sync DivaSound (ASIO config UI) 2019-10-16 10:13:01 +11:00
somewhatlurker 258484051d remove 32 bit configurations, re-enable exception handling but with FH4 disabled
https://devblogs.microsoft.com/cppblog/making-cpp-exception-handling-smaller-x64/#comment-510
2019-10-16 09:19:43 +11:00
lybxlpsv ade2cc778c [TLAC] Add dllexport to change current window handle 2019-10-16 00:01:11 +07:00
nastys 67bde614e0 No more VCRUNTIME140_1.dll 2019-10-15 17:42:56 +02:00
nastys e6fe2d8ad4 Add readme 2019-10-15 17:12:28 +02:00
nastys 6798185a1e Reduce DivaMovie debugging info 2019-10-15 15:40:23 +02:00
nastys 00eed79f41 Detect Wine 2019-10-14 22:19:42 +02:00
somewhatlurker 7907485b6d move render resolution into render (from TLAC), change some internal resolution options, add "match window" internal resolution option, add "match screen" window resolution option 2019-10-15 06:50:43 +11:00
nastys b34c0718b0 New launcher background 2019-10-13 22:57:19 +02:00
somewhatlurker 1854366565 move disable debug cursor patch to patches
now it doesn't rely on checking for a separate patch that could change (break things)
2019-10-14 02:37:09 +11:00
nastys f485973cc9 Separate menu D-Pad bindings 2019-10-13 17:32:19 +02:00
nastys bcbbb59553 Update PSEUDO patch 2019-10-13 15:31:09 +02:00
nastys 90f02cbd74 Add partial PSEUDO unlock patch 2019-10-13 15:12:45 +02:00
nastys 7709b0b592 Disable debug cursor if the system one is enabled (thanks to somewhatlurker) 2019-10-13 02:35:02 +02:00
nastys f1a9bc2bef Timer patches 2019-10-13 02:10:42 +02:00
nastys eded77c9a1 Freeze the mode sel timer (thanks to korenkonder) 2019-10-12 23:51:42 +02:00
somewhatlurker e342233729 score saver: trying the vector-based cache again 2019-10-13 01:14:17 +11:00
somewhatlurker cd65162a1d playerdatamanager: add mylists 2019-10-13 00:01:42 +11:00
somewhatlurker c35e7ef086 launcher: add no_gpu_dialog option 2019-10-11 06:51:56 +11:00
somewhatlurker 7a4b874832 ShaderPatch: allow \n escape in to: rules 2019-10-11 03:46:51 +11:00
nastys d222167f20 Fix TAA and MLAA patches 2019-10-10 17:19:49 +02:00
nastys 762c2ae590 Port twistero's DivaMovie from testing 2019-10-10 00:49:15 +02:00