Commit Graph
14 Commits
Author SHA1 Message Date
somewhatlurker b0cefbe1d1 pause: move entire UI to in-engine sprites, make give up work, DrawText.h->Drawing.h, make framespeed modification robust
(code's still a mess tho)
2019-10-20 17:35:51 +11:00
somewhatlurker 10ac550fed add pause menu (with one option)
this is pretty annoying becuase it requires drawing the overlay after drawing text..
it's probably not a bad idea to ship a new text renderer so some of the dodginess can be avoided
2019-10-20 02:49:54 +11:00
somewhatlurker 9a57224288 placeholder pause UI 2019-10-19 18:10:51 +11:00
somewhatlurker acbebbffc0 significant work on Pause component (not ready yet, but feel free to test) 2019-10-19 15:29:07 +11:00
somewhatlurker da92b62bcd score_saver: cache scores for speed, add clear counts (use_card only?), add "-PROTECTED-" message in protected mode
should probably replace a bunch of ints with UINTs to do less range checks, but meh lol
2019-09-20 17:15:38 +10:00
somewhatlurker aa9d43818a score saver: add viewing of percent and score, fix exex 2019-09-18 15:22:29 +10:00
somewhatlurker 3dbc0a5d1b score_saver: add more info to output 2019-09-17 16:42:07 +10:00
somewhatlurker 0e46294b10 add ScoreSaver TLAC component 2019-09-17 13:58:37 +10:00
somewhatlurker fa015b4389 make USE_AUTO_FRAMESPEED_ADDRESS and AUTO_FRAMESPEED_TARGET_FRAMERATE_ADDRESS constants 2019-09-11 11:01:14 +10:00
somewhatlurker 112535d8a9 restrict frame rate adjustments to in-pv and attract demos only 2019-09-06 03:24:04 +10:00
somewhatlurker 82d0724403 make diva.exe exit cleanly (with double-tap esc) 2019-09-03 01:07:25 +10:00
somewhatlurker e1fe198376 rewrite TargetInspector to directly access memory, and add experimental ShouldVibrate bool 2019-08-14 21:46:38 +10:00
somewhatlurker 79ba676287 make JVS L and R buttons from slider work with input emulator active
(should fix issue #6)
2019-08-08 17:08:42 +10:00
nastys 998f4274a5 Clean up 2019-07-30 13:48:28 +02:00