somewhatlurker
84352bbbfa
tlac: rename DrawSprites stuff to Draw2D, use a better hook for it
2019-10-22 00:56:45 +11:00
somewhatlurker
d8ac3bbd67
pause: move entire UI to in-engine sprites, make give up work, DrawText.h->Drawing.h, make framespeed modification robust
...
(code's still a mess tho)
2019-10-20 17:35:51 +11:00
somewhatlurker
3c7768c147
add pause menu (with one option)
...
this is pretty annoying becuase it requires drawing the overlay after drawing text..
it's probably not a bad idea to ship a new text renderer so some of the dodginess can be avoided
2019-10-20 02:49:54 +11:00
somewhatlurker
d768fa40f3
placeholder pause UI
2019-10-19 18:10:51 +11:00
somewhatlurker
030850a6dd
significant work on Pause component (not ready yet, but feel free to test)
2019-10-19 15:29:07 +11:00
somewhatlurker
49e4a3e5de
score_saver: cache scores for speed, add clear counts (use_card only?), add "-PROTECTED-" message in protected mode
...
should probably replace a bunch of ints with UINTs to do less range checks, but meh lol
2019-09-20 17:15:38 +10:00
somewhatlurker
e1487ea9e7
score saver: add viewing of percent and score, fix exex
2019-09-18 15:22:29 +10:00
somewhatlurker
a52130571a
score_saver: add more info to output
2019-09-17 16:42:07 +10:00
somewhatlurker
00dd03bf32
add ScoreSaver TLAC component
2019-09-17 13:58:37 +10:00
somewhatlurker
d266dd0542
make USE_AUTO_FRAMESPEED_ADDRESS and AUTO_FRAMESPEED_TARGET_FRAMERATE_ADDRESS constants
2019-09-11 11:01:14 +10:00
somewhatlurker
7b35907406
restrict frame rate adjustments to in-pv and attract demos only
2019-09-06 03:24:04 +10:00
somewhatlurker
0e937ce4e2
make diva.exe exit cleanly (with double-tap esc)
2019-09-03 01:07:25 +10:00
somewhatlurker
98c12e7455
rewrite TargetInspector to directly access memory, and add experimental ShouldVibrate bool
2019-08-14 21:46:38 +10:00
somewhatlurker
0f13995687
make JVS L and R buttons from slider work with input emulator active
...
(should fix issue #6 )
2019-08-08 17:08:42 +10:00
nastys
d1349cfebe
Clean up
2019-07-30 13:48:28 +02:00