Commit Graph
317 Commits
Author SHA1 Message Date
Jay39w a1f64fe73e sfx stuff that didnt work, 3rd oops of the night! 2019-11-13 02:06:49 +00:00
Jay39w 3d24166a83 Updated btn_se_equip 2019-11-13 02:05:55 +00:00
Jay39w 5416c60f9a Allow song specific choices such as modules, skins and sfx.
Set in playerdata.ini, modules.ini, skins.ini and sfx.ini respectively.
2019-11-12 23:53:26 +00:00
Jay39w 7a119900e2 Add song-specific booleans to Launcher.dva for easier access 2019-11-12 23:52:03 +00:00
Jay39w 1097ad513c Allow for song specific module choices and saving/loading of song specific module choices.
This feature should require use_card, this is automatically enabled by default (this may be changed in the next commit) and has one notable bug, which is a significant FPS drop when selecting (or sometimes loading) modules on songs with 3 vocals. (This does NOT impact gameplay past song select to my knowledge)

Huge thanks to somewhatlurker again for coding help and advice as well as just being a sweetie <3
2019-11-12 01:20:02 +00:00
Jay39w 9ce4283e09 Upload files to 'source-code/source/plugins/TLAC/Components' 2019-11-05 21:53:36 +00:00
Jay39w 0409eb3fc2 Upload files to 'source-code/source/plugins/TLAC/Components' 2019-11-05 21:48:03 +00:00
somewhatlurker 818675000f ShaderPatch: trim config key names as well as values 2019-11-01 20:59:22 +11:00
somewhatlurker b051c6ce06 ShaderPatch: separate data and user config 2019-11-01 20:57:30 +11:00
nastys 8253683fc5 OpenGL patches 2019-10-28 18:41:50 +01:00
nastys fc52c5ce13 Make MENU_CIRCLE behave like the other MENU keybindings 2019-10-26 16:06:02 +02:00
nastys ebb7207f16 XINPUT_L/R/UP/DOWN 2019-10-26 16:02:22 +02:00
nastys 8b6587dc88 Keybinding fixes 2019-10-26 15:39:11 +02:00
nastys d6d4ab5970 Better keybindings 2019-10-26 15:09:56 +02:00
somewhatlurker c3e8ad226d add code for skipping through menus (input bit 0x6e set based on any control panel buttons being used) 2019-10-26 10:16:53 +11:00
somewhatlurker 4854086c8c add pause component to launcher and components.ini 2019-10-26 00:26:16 +11:00
somewhatlurker f51de7a269 pause: add up/down to key legend 2019-10-26 00:22:20 +11:00
somewhatlurker c245d07ae5 pause: touch panel support 2019-10-26 00:16:40 +11:00
somewhatlurker 58da3cc99e bad copypaste in project conf 2019-10-25 23:10:26 +11:00
somewhatlurker eb885c97b3 tlac: move drawing to utilities as its own class (rather than littering the components namespace), simplify menu coordinates management of pause 2019-10-25 23:04:28 +11:00
somewhatlurker eab8f0bfc0 pause: make the cursor and items look nicer
(ignore the crackhead math)
2019-10-25 06:47:34 +11:00
somewhatlurker d3fdfc5c99 pause: improve layout and add some lines as decoration
partial code for a decent looking box is included but commented out because the asset isn't loaded in-game
2019-10-24 23:06:03 +11:00
somewhatlurker 8a593102a0 tlac: add some extra drawing stuff, change drawing signatures to allow inline points/rects 2019-10-24 18:58:30 +11:00
somewhatlurker 12a4fa3fa5 tlac drawing: proper support for different aet files 2019-10-24 17:35:47 +11:00
somewhatlurker 410b4454c1 tlac drawing: add drawText functions for strings with formatting/sprite escapes 2019-10-23 22:21:25 +11:00
somewhatlurker 9c63c6a253 pause: add heading text to submenus 2019-10-23 22:20:11 +11:00
somewhatlurker 71bd6025e7 pause: support all aspect ratios 2019-10-23 12:28:29 +11:00
somewhatlurker b337b45e9f pause: pause on focus lost (+ some minor cleanup) 2019-10-23 11:17:58 +11:00
somewhatlurker e007750af1 pause: use cross to leave sub-menu instead of triangle 2019-10-23 11:11:16 +11:00
somewhatlurker 2c8f3624bd tlac: rename some text drawing stuff to be more correct 2019-10-23 11:06:56 +11:00
somewhatlurker 32a7e07dbe pause: bring back the fancy icons (with a fix for createAetLayer's signature in drawing) 2019-10-23 08:26:27 +11:00
somewhatlurker ef4f89f235 pause: disable aets in key legend -- I've been getting some crashes that seem to be caused by them and I'm not sure why yet
might be something as simple as putting const in a few too many places
2019-10-23 07:47:26 +11:00
somewhatlurker 586db86f43 pause: add slider input filtering 2019-10-23 07:32:19 +11:00
somewhatlurker e6ad288288 pause: more cleanup 2019-10-23 06:02:34 +11:00
somewhatlurker 421a5e4d4f pause: menu code cleanup 2019-10-23 05:36:27 +11:00
somewhatlurker 32b110efa9 pause: better input filtering
buttons now need to be pressed again after leaving pause to trigger (instead of instantly hitting when unpaused)
2019-10-23 04:52:39 +11:00
somewhatlurker 65aea1b1a0 pause: fix button icons remaining when UI is hidden 2019-10-22 05:42:52 +11:00
somewhatlurker f8f3b399e7 pause disable broken restart button 2019-10-22 05:39:37 +11:00
somewhatlurker c724e1b0a0 pause: don't click the restart button. I warned you. 2019-10-22 03:50:17 +11:00
somewhatlurker 89c999afee tlac: rename DrawSprites stuff to Draw2D, use a better hook for it 2019-10-22 00:56:45 +11:00
somewhatlurker dffc309857 tlac drawing: lots of const on pointers 2019-10-21 21:53:26 +11:00
somewhatlurker cf82cf1b73 pause: floats in createAetLayer calls? 2019-10-21 21:48:46 +11:00
somewhatlurker ea286b1510 pause: use nullptr instead of 0 in createAetLayer args 2019-10-21 21:39:57 +11:00
somewhatlurker d86af74413 tlac: (drawing:) use Point struct in more places and add more/better aet funcs, (pause:) use button aets in key legend 2019-10-21 21:10:39 +11:00
somewhatlurker af26ff5caa tlac: aet drawing funcs 2019-10-21 18:50:57 +11:00
somewhatlurker 35e7438f02 tlac: add three parameter drawRectangle (implemented the same as sega uses) 2019-10-21 17:24:35 +11:00
somewhatlurker dc92362c3c pause: okay, I think this should fix appveyor builds 2019-10-21 14:26:14 +11:00
somewhatlurker 336e1afd0f pause: ? 2019-10-21 14:10:40 +11:00
somewhatlurker a6d6e0351d use proper syntax for accessing vector data 2019-10-21 13:55:25 +11:00
somewhatlurker 4540264c96 pause: cleanup, remove an unused hook 2019-10-21 13:46:34 +11:00